Turing Machines. (B2ac3i/S)

For discussion of other cellular automata.
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PkmnQ
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Re: Turing Machines. (B2ac3i/S)

Post by PkmnQ » November 25th, 2018, 1:15 am

Photon Rake (six-emulated)

Code: Select all

x = 11, y = 6, rule = B2ac3i/S
obo5bobo$obo$obo$o$o$o!

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Layz Boi
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Re: Turing Machines. (B2ac3i/S)

Post by Layz Boi » November 25th, 2018, 11:18 pm

Here are some P2s. They're useless, but were pretty fun to make.

Code: Select all

x = 32, y = 256, rule = B2ac3i/S
A.A2.A.A.$3.2A3$3.2A$A.A2.A.A16$

8.A4.A2$8.A4.A$5.A.A$10.2A$9.A..A3.A$A.A6.A2.A$5.2A3.2A4.A$4.A2.A9.A.A$4.A2.A5.2A$5.2A5.A2.A$A.A9.A2.A$3.A4.2A3.2A$7.A2.A6.A.A$3.A3.A2.A$8.2A$12.A.A$6.A4.A2$6.A4.A16$

.A7.A$4.A.A$.A7.A2$3.5A$A.A5.A.A$3.5A3$3.5A$A.A5.A.A$3.5A3$3.5A$A.A5.A.A$3.5A2$.A7.A$4.A.A$.A7.A16$

3.A4.A2$3.A4.A$A.A6.A.A$5.2A$4.A2.A$4.A2.A$5.2A$A.A6.A.A$3.A4.A2$3.A4.A16$

3.A.A$8.A2$.A.A4.A2.A$5.2A$4.A2.A3.A$A3.A2.A$5.2A$A2.A4.A.A2$3.A$6.A.A16$

7.A4.A2$7.A4.A$4.A.A6.A.A$3.A5.2A5.A$7.2A2.2A$3.A12.A$A.A14.A.A$5.2A2.2A2.2A$3.2A2.2A2.2A2.2A$A18.A2$A4.2A2.2A2.2A4.A$2.A.A2.2A2.2A2.A.A2$5.A8.A$9.2A$5.A8.A$6.A.A..A.A16$

.A.A2.A.A$A3.2A3.A2$A8.A$2.6A$2.6A$A8.A2$A3.2A3.A$.A.A2.A.A16$

4.A4.A2$4.A4.A2$6.2A$.A.A6.A.A$A3.2A2.2A3.A2$A12.A$2.10A$2.10A$A12.A2$A3.2A2.2A3.A$.A.A6.A.A$6.2A2$4.A4.A2$4.A4.A16$

4.A4.A2$4.A4.A$.A.A$A5.2A2.A.A$4.6A3.A$A$13.A$2.10A$.12A3$2.10A$3.8A$12.A2$4.5A3.A$5.3A3$5.A.A16$

7.A4.A2$7.A4.A$3.A.A8.A.A$7.2A2.2A3$6.8A$2.A.A4.2A4.A.A$A5.A6.A5.A2$A5.A6.A5.A$2.A.A4.2A4.A.A$6.8A3$7.2A2.2A$3.A.A8.A.A$7.A4.A2$7.A4.A$!

Hunting
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Joined: September 11th, 2017, 2:54 am

Re: Turing Machines. (B2ac3i/S)

Post by Hunting » January 8th, 2019, 6:13 am

PkmnQ wrote:Rule 30 is (l xor (c or r))

Which is turned into:
T andnot (((l andnot (T andnot ((T andnot c) andnot r))) andnot ((T andnot ((T andnot c) andnot r)) andnot l)
Great
What about build one

Hunting
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Joined: September 11th, 2017, 2:54 am

Re: Turing Machines. (B2ac3i/S)

Post by Hunting » January 8th, 2019, 6:18 am

BTW, This is a soup which generates complicated-machine-like things.

Code: Select all

x = 10, y = 10, rule = B2ac3i/S
2ob2ob3o$o4bo3bo$2obo2bobo$bo4bobo$3ob3o$bobo2bo2bo$b2ob3o$bo4bobo$obo
b3obo$2o2bobob2o!

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PkmnQ
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Re: Turing Machines. (B2ac3i/S)

Post by PkmnQ » January 8th, 2019, 9:37 am

Hunting wrote:BTW, This is a soup which generates complicated-machine-like things.

Code: Select all

x = 10, y = 10, rule = B2ac3i/S
2ob2ob3o$o4bo3bo$2obo2bobo$bo4bobo$3ob3o$bobo2bo2bo$b2ob3o$bo4bobo$obo
b3obo$2o2bobob2o!
Going to the left is a counter sawtooth.
Going upwards are two counter sawtooths.
Going down is a weird puffer.

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: Turing Machines. (B2ac3i/S)

Post by Hunting » January 8th, 2019, 9:46 am

PkmnQ wrote:
Hunting wrote:BTW, This is a soup which generates complicated-machine-like things.

Code: Select all

x = 10, y = 10, rule = B2ac3i/S
2ob2ob3o$o4bo3bo$2obo2bobo$bo4bobo$3ob3o$bobo2bo2bo$b2ob3o$bo4bobo$obo
b3obo$2o2bobob2o!
Going to the left is a counter sawtooth.
Going upwards are two counter sawtooths.
Going down is a weird puffer.
Not only a counter sawtooth on the left, it appears to be strange things after several generations.

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