### ATPP (B3-ckq4z/S2-c3-a4iq5k6k)

Posted:

**October 2nd, 2018, 11:11 pm**ATPP, or A Table-Puller Paradise, is a rule that I discovered a while back and never really thought much of it. I must have posted around here somewhere, but thanks to Ian07 and 77topaz' searching efforts, I think it's worth posting in its own thread. This rule is named after a 24c/112 (or 3c/14) spaceship, that spawns twofold from a 5-cell pattern:

This ship is very sparky, having around 3 points of edge-repair. Here it blasts through some Blinkers.:

Yes, that's right, this rule has a blinker pushing reaction so amazing yet incredibly useless in it. They can even juggle a little:

Hidden in there is a tiny, cute little 2c/8 puffer, doing its best. Two of them can meet in the middle and kiss:

Cue the 'aww's from the live studio awwdience.

Now we bring in the gun. The gun is a bit hard to follow, but it has a simple 8-cell seed:

Another fun reaction is this p2 'booped' reflector, and its boring stable counterpart:

But here comes the replicator...s. There are 10 (EDIT 10/14/2018) known replicator timings, all of which use the same mechanism:

I suggest using the top as standard, unless the other are needed...

There's even a temporary glider in all of them, see if you can spot it.

Speaking of gliders, gliders can act as a rock to or straight up vapourize others:

4G synths of replicators:

There's much more, including a b-like 8c/16 ship

Misc c/2 stuff:

Pi-terbations:

Also, a pulling reaction:

This could possibly lead to a sawtooth.

EDIT: Gliders can vapourize table on tables:

Also, 2G 'ignition' of a puffer:

EDIT2:

Double rake:

Code: Select all

`x = 32, y = 25, rule = B3-ckq4z/S2-c3-a4iq5k6k`

3o$obo19$b2ob2o$2bobo$2bobo19bo5bo$b2ob2o17b3o3b3o$23bobo3bobo!

This ship is very sparky, having around 3 points of edge-repair. Here it blasts through some Blinkers.:

Code: Select all

`x = 44, y = 16, rule = B3-ckq4z/S2-c3-a4iq5k6k`

38bo$38bo$38bo2$2ob2o$bobo$bobo19bo5bo13bo$2ob2o17b3o3b3o12bo$22bobo3b

obo12bo5$36bo$36bo$36bo!

Yes, that's right, this rule has a blinker pushing reaction so amazing yet incredibly useless in it. They can even juggle a little:

Code: Select all

`x = 51, y = 28, rule = B3-ckq4z/S2-c3-a4iq5k6k`

22bobo3bobo$2ob2o17b3o3b3o$bobo19bo5bo$bobo$2ob2o15$50bo$50bo$50bo2$

12b2ob2o$13bobo$13bobo19bo5bo$12b2ob2o17b3o3b3o$34bobo3bobo!

Hidden in there is a tiny, cute little 2c/8 puffer, doing its best. Two of them can meet in the middle and kiss:

Code: Select all

`x = 31, y = 5, rule = B3-ckq4z/S2-c3-a4iq5k6k`

o29bo$4o23b4o$3bo23bo$4o23b4o$o29bo!

Cue the 'aww's from the live studio awwdience.

Now we bring in the gun. The gun is a bit hard to follow, but it has a simple 8-cell seed:

Code: Select all

`x = 55, y = 58, rule = B3-ckq4z/S2-c3-a4iq5k6k`

10b3o$40bobo$40b3o48$22b2ob2o$23bobo$23bobo$2b3o3b3o11b2ob2o17b3o3b3o$

2bobo3bobob3ob2o26bobo3bobo$o13bobo25bo11bo$14bobo$13b2ob2o!

Another fun reaction is this p2 'booped' reflector, and its boring stable counterpart:

Code: Select all

`x = 63, y = 59, rule = B3-ckq4z/S2-c3-a4iq5k6k`

36bo2$3o31b2ob2o$34bo3bo$34b2ob2o$58b2ob2o$59bobo$59bobo$58b2ob2o41$2b

2o$bobo32bo$b2o$34b2ob2o$34bo3bo$34b2ob2o$58b2ob2o$59bobo$59bobo$58b2o

b2o!

But here comes the replicator...s. There are 10 (EDIT 10/14/2018) known replicator timings, all of which use the same mechanism:

Code: Select all

`x = 25, y = 282, rule = B3-ckq4z/S2-c3-a4iq5k6k`

7bo11bo$6b3o9b3o$5b2ob2o7b2ob2o$11b2ob2o$12bobo$12bobo$11b2ob2o2$3bo$b

2ob2o$2o3b2o$b2ob2o19$6b3o9b3o$5bo3bo7bo3bo$5b2ob2o7b2ob2o$11b2ob2o$

12bobo$12bobo$11b2ob2o2$3bo$b2ob2o$2o3b2o$b2ob2o18$6b3o9b3o$6b3o9b3o$

5bo3bo7bo3bo$5b2ob2o7b2ob2o$11b2ob2o$12bobo$12bobo$11b2ob2o2$3bo$b2ob

2o$2o3b2o$b2ob2o17$7bo11bo2$5b2ob2o7b2ob2o$5bo3bo7bo3bo$5b2ob2o7b2ob2o

$11b2ob2o$12bobo$12bobo$11b2ob2o2$3bo$b2ob2o$2o3b2o$b2ob2o18$7bo11bo$

5b2ob2o7b2ob2o$4b2o3b2o5b2o3b2o$5b2ob2o7b2ob2o$11b2ob2o$12bobo$12bobo$

11b2ob2o2$3bo$b2ob2o$2o3b2o$b2ob2o18$6bobo9bobo$4b7o5b7o$4bo5bo5bo5bo$

4b3ob2o7b2ob3o$11b2ob2o$12bobo$12bobo$11b2ob2o2$3bo$b2ob2o$2o3b2o$b2ob

2o18$6bobo9bobo$4bob3obo5bob3obo$3b2o5bo5bo5b2o$4b2o3bo7bo3b2o$5bo5b2o

b2o5bo$12bobo$12bobo$11b2ob2o2$3bo$b2ob2o$2o3b2o$b2ob2o18$5b2ob2o7b2ob

2o$3b7o7b7o$3bo3bo2bo5bo2bo3bo$3bobo15bobo$4b2o5b2ob2o5b2o$12bobo$12bo

bo$11b2ob2o2$3bo$b2ob2o$2o3b2o$b2ob2o19$3bo5b2o5b2o5bo$2b2o3bobo7bobo

3b2o$3bobo15bobo$4b2o5b2ob2o5b2o$12bobo$12bobo$11b2ob2o2$3bo$b2ob2o$2o

3b2o$b2ob2o19$2b2o4b3o5b3o4b2o$2b2o4b3o5b3o4b2o$2b2obo15bob2o$4b2o5b2o

b2o5b2o$12bobo$12bobo$11b2ob2o2$3bo$b2ob2o$2o3b2o$b2ob2o!

I suggest using the top as standard, unless the other are needed...

There's even a temporary glider in all of them, see if you can spot it.

Speaking of gliders, gliders can act as a rock to or straight up vapourize others:

Code: Select all

`x = 23, y = 6, rule = B3-ckq4z/S2-c3-a4iq5k6k`

2o$b2o17b3o$o19bo$7b3o4b3o4bo$7bo6bo$8bo6bo!

4G synths of replicators:

Code: Select all

`x = 39, y = 81, rule = B3-ckq4z/S2-c3-a4iq5k6k`

16bobo$17b2o$17bo$2bo$obo$b2o9$35b3o$35bo$36bo12$32bo$31b2o$31bobo20$

36bobo$36b2o$37bo$2bo$obo$b2o9$17b3o$19bo$18bo12$32bo$31b2o$31bobo!

There's much more, including a b-like 8c/16 ship

Misc c/2 stuff:

Code: Select all

`x = 6, y = 29, rule = B3-ckq4z/S2-c3-a4iq5k6k`

2o$bo$2o2$2o$bo$2o14$2bo$2bob2o$o4bo$6o2$6o$o4bo$2bob2o$2bo!

Pi-terbations:

Code: Select all

`x = 29, y = 5, rule = B3-ckq4z/S2-c3-a4iq5k6k`

4bo2bo17bo2bo$2o2b4o12b2o3b4o$bo19bo$2o2b4o12b2o3b4o$4bo2bo17bo2bo!

Also, a pulling reaction:

Code: Select all

`x = 99, y = 4, rule = B3-ckq4z/S2-c3-a4iq5k6k`

3o$30bobo$30b3o$96b3o!

This could possibly lead to a sawtooth.

EDIT: Gliders can vapourize table on tables:

Code: Select all

`x = 5, y = 11, rule = B3-ckq4z/S2-c3-a4iq5k6k`

obo$b2o$bo5$2ob2o$bobo$bobo$2ob2o!

Also, 2G 'ignition' of a puffer:

Code: Select all

`x = 13, y = 19, rule = B3-ckq4z/S2-c3-a4iq5k6k`

11bo$10bo$10b3o3$2bo$obo$b2o8$5b2ob2o$6bobo$6bobo$5b2ob2o!

EDIT2:

Double rake:

Code: Select all

`x = 19, y = 14, rule = B3-ckq4z/S2-c3-a4iq5k6k`

2bo2$2ob2o$o3bo$2ob2o6$9bo7bo$8b2o3bo3b2o$9bobo3bobo$10b2o3b2o!