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Brew

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Brew

Postby 83bismuth38 » October 5th, 2018, 8:56 pm

Well, I guess I might as well. This rule contains 3 life universes, red, green, and blue. red cells die into green cells, which die into blue cells, which die into dead. red cells ignore green and blue cells, green cells ignore blue cells, and blue cells... well, they basically get bullied by the two higher types of cells. This rule was an accident, but is absolutely amazing, and barely nonexplosive.
@RULE Brew

@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={0,1,2,3}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i={0,2,3}
var j=i
var k=i
var l=i
var m=i
var n=i
var o={0,1,3}
var p=o
var q=o
var r=o
var s=o
var t=o
var u={0,1,2}
var v=u
var w=u
var x=u
var y=u
var z=u

i,1,1,1,j,k,l,m,n,1
1,1,1,1,i,j,k,l,m,1
1,1,1,i,j,k,l,m,n,1
o,2,2,2,p,q,r,s,t,2
2,2,2,2,p,q,r,s,t,2
2,2,2,o,p,q,r,s,t,2
u,3,3,3,v,w,x,y,z,3
3,3,3,3,u,v,w,x,y,3
3,3,3,u,v,w,x,y,z,3

1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,a,b,c,d,e,f,g,h,0

@COLORS

0 0 0 0
1 255 0 0
2 0 255 0
3 0 0 255
Have at it.
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

No football of any dui mauris said that.
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Re: Brew

Postby danny » October 5th, 2018, 9:20 pm

Extreme chaos:
x = 16, y = 23, rule = Brew
3.3A$.A2.A$A$.A.A15$12.3A$12.A2.A$12.A$12.A$13.A!


It's spawned around 10 puffers at generation 700k, the most recent of which seems to have a giant fan of gliders that I don't know if it ever settles down...
I prefer Dani now, but Danny is fine seeing as it's my username and I've already made 4 too many accounts.
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Re: Brew

Postby Ian07 » October 5th, 2018, 9:34 pm

There is all sorts of cool stuff in this rule, found by various people on the discord.

Oscillators
Green and red pentadecathlons evolve into p60 and p150 oscillators respectively: (second one takes a while to stabilize, but it does)
x = 10, y = 1, rule = Brew
10B!

x = 10, y = 1, rule = Brew
10A!


Red jam and red Silver's p5 eventually become p6 and p40 respectively:
x = 24, y = 8, rule = Brew
22.2A$3.2A10.2A6.A$2.A7.2B2.AB.AC.3A$5.A4.2B2.A2BA2BA$.A3.A9.3BA$A.A
2.A4.3C.BABA$A2.A9.2A2B$.2A10.2A!


Green blinkers can interact with blue junk in loads of different ways: (p6, p10, p12, p14, p18, p22, p48)
x = 83, y = 10, rule = Brew
4.B$3.CBC10.C21.B$4.B.C8.3B8.C10.CBC37.C$.C4.2C6.C.C.C6.3BC2.C5.CB16.
B8.3C8.2C$3B3.3B4.B5.B6.C.2C.C3.2C2.C.C12.CBC20.5C$.C4.2C4.CBC3.CBC8.
BC3.3B3.3BC.C9.B8.B.C11.2C3B$2.C.B.C6.BC3.CB8.CBC4.C.C2.3C.3B7.C.C6.C
BC11.5C$3.CBC8.5C10.B8.BC2.2C.C18.B10.2C$4.B9.C3BC18.CB3C12.3C20.C$
16.C21.B!


Yin yang toads:
x = 16, y = 4, rule = Brew
.BA4.BC4.AC$B2AB2.B2CB2.A2CA$B2AB2.B2CB2.A2CA$.AB4.CB4.CA!


Blue pulsar quadrants can be stabilized by higher-level still lives:
x = 8, y = 10, rule = Brew
3.3C2$2BC4.C$2BC4.C$2.C4.C$3.3C$4.A$3.A.A$3.A.A$4.A!


R+G blinker stablizing G+B junk: (p36)
x = 6, y = 10, rule = Brew
2.B$.3AC$2.B2.C$4.2C$.3B$.3C$.BCB$2CB$.C.C$.C.C!


Spaceships
Multiple glider variants: (p4, p4, p20)
x = 23, y = 5, rule = Brew
.2B7.2A8.3B$BCB6.ABA8.2CB$C.B5.2C.A8.CB$9.2C9.C$8.C!


Puffers and guns
CGoL spaceships (other than the glider) tend to turn into puffers in this rule. Example:
x = 5, y = 4, rule = Brew
.A2.A$A$A3.A$4A!


Two gliders can also interact to create a puffer: (yl260)
x = 10, y = 9, rule = Brew
.CBC$.2CB$C3B$2.C$3C$2.C$2.C4.CB$7.2CB$7.3B!


EDIT: p40 gun made from a Kok's galaxy: (found by danny)
x = 21, y = 21, rule = Brew
7.2B$7.2B3$7.C6.C$5.C.2C5.2C$4.2C2A.6A$6.2A.6A2C2.2B$6.2AC3.C2.C3.2B$
6.2A5.2A$6.2A5.2A$6.2A5.2A$2B3.C2.C3.C2A$2B2.2C6A.2A$6.6A.2A2C$5.2C5.
2C.C$6.C6.C3$12.2B$12.2B!


EDIT 2: Forgot about this backrake:
x = 6, y = 6, rule = Brew
4.2A$3.ABA$.3C.A$C2.2C$C2.C$.2C!


Milo Jacquet on Discord suggested a notation for this family of rules. Brew is B3/S23 ~ B3/S23 ~ B3/S23, since it has three layers which each follow CGoL rules.
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Re: Brew

Postby KittyTac » October 6th, 2018, 2:51 am

Another glider variant:
x = 3, y = 4, rule = Brew
.A$2AB$ACA$.BC!
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Re: Brew

Postby 83bismuth38 » October 6th, 2018, 6:13 am

KittyTac wrote:Another glider variant:
x = 3, y = 4, rule = Brew
.A$2AB$ACA$.BC!

well, of course that's going to be a glider. it's a red glider, so it's gonna move like a glider. sorry to say this but that's not even close to new. practically all low-period single glider variants are known.
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

No football of any dui mauris said that.
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Re: Brew

Postby Sarp » October 6th, 2018, 5:16 pm

The middle cell should turn green, not blue
x = 3, y = 3, rule = Brew
B2C$BAC$A2B!
WADUFI
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Re: Brew

Postby Ian07 » October 6th, 2018, 5:39 pm

Sarp wrote:The middle cell should turn green, not blue
x = 3, y = 3, rule = Brew
B2C$BAC$A2B!

No, because it has 4 green neighbors instead of 3.
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Re: Brew

Postby jimmyChen2013 » October 7th, 2018, 8:23 am

Ian07 wrote:
Sarp wrote:The middle cell should turn green, not blue
x = 3, y = 3, rule = Brew
B2C$BAC$A2B!

No, because it has 4 green neighbors instead of 3.


Wait, why?

x = 12, y = 15, rule = Brew
.B6.B2C$.BA5.BAC$.A2B4.A2B3$2.A6.A$2.A6.A$A.A.A2.A.A.A$.3A4.3A$2.A6.A
3$.C6.3C$.2B5.B2C$.2BC4.2BC!
Failed Replicator!
x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8
bo$obo$bobo$2bo!

(That I wish was not failed D:)
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Re: Brew

Postby Redstoneboi » October 7th, 2018, 10:44 am

i think jimmy wants to say that when the redd cell dies it should turn green no matter what, instead of instantly birthing a blue.
c(>^x^<c)~
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Re: Brew

Postby 77topaz » October 8th, 2018, 5:56 am

LifeViewer interprets this rule as B27/S, similarly to how it interprets Sticky as B/S4 (but it runs both rules as B/S). I suspect that may somehow be caused by the "B" and "S" in the rulenames?
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Re: Brew

Postby PkmnQ » October 8th, 2018, 9:41 am

ticky = 4
rew = 27
:::::::::::::
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