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`@RULE Crawlers`

@TABLE

n_states:3

neighborhood:Moore

symmetries:permute

var a0={0,1,2}

var a1=a0

var a2=a0

var a3=a0

var a4=a0

var a5=a0

var a6=a0

var a7=a0

var b0={0,2}

var b1=b0

var b2=b0

var b3=b0

var b4=b0

var b5=b0

var c0={0,1}

var c1=c0

var c2=c0

var c3=c0

var c4=c0

var c5=c0

2,a0,a1,a2,a3,a4,a5,a6,a7,0

0,1,2,b0,b1,b2,b3,b4,b5,1

1,2,a0,c0,c1,c2,c3,c4,c5,2

@COLORS

1 200 0 0

2 0 200 0

The rule was originally posted in here. You can find more patterns there.

p2 c/1,1 spaceship:

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`x = 6, y = 5, rule = Crawlers`

$2.A$2.A2B!

p4 gun:

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`x = 8, y = 7, rule = Crawlers`

3$2A$B.A$.BA$.2A!

Backrakes that spawn p2 c/1,1:

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`x = 5, y = 9, rule = Crawlers`

$2.BA$4.A$2.ABA$4.A!

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`x = 10, y = 14, rule = Crawlers`

5.2A$6.B$3.A2.B$3.A2B$.A.A$.B2.AB$.B4.B$.B4.B2$.B4.B$.B4.B$2.B2AB!

Replicator:

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`x = 3, y = 4, rule = Crawlers`

A.A$.B$.B$A.A!

Wickstretchers:

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`x = 26, y = 5, rule = Crawlers`

B.4B10.A6.B.A$A6.A15.B$A4.B8.3A6.2A$BA.AB10.B$15.2A!