## Dominoplex (B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6k)

For discussion of other cellular automata.

### Re: Dominoplex (B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6k)

another gun:
`x = 27, y = 39, rule = B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6k15b2o5\$o\$o5b2o7bo\$15bo\$25b2o4\$13bobo\$14bo\$25bo\$25bo2\$13b2o\$13b2o4\$6bo\$6bo6\$5b2o\$15bo\$15bo8b2o7\$14b2o!`

The reflectors can likely be simplified.
woomy on a vroomy
googoIpIex

Posts: 253
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Location: Sqrt(-1)

### Re: Dominoplex (B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6k)

This should be useful for slow salvo construction:
`x = 5, y = 19, rule = B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6kbobo\$2bo11\$obo\$bo4\$3b2o\$3b2o!`

Also, I made a table of all t-on t collisions:
`x = 160, y = 78, rule = B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6k76bobo\$62bobo12bo\$48bobo12bo\$34bobo12bo\$20bobo12bo\$6bobo12bo\$7bo4\$b2o12b2o12b2o12b2o12b2o12b2o\$2o12b2o12b2o12b2o12b2o12b2o\$b2o12b2o12b2o12b2o12b2o12b2o8\$77bo\$63bo12b3o\$49bo12b3o11bobo\$35bo12b3o11bobo\$21bo12b3o11bobo\$7bo12b3o11bobo\$6b3o11bobo\$6bobo4\$bo13bo13bo13bo13bo13bo\$2bo13bo13bo13bo13bo13bo\$bo13bo13bo13bo13bo13bo7\$76bobo\$62bobo12bo\$48bobo12bo\$34bobo12bo\$20bobo12bo\$6bobo12bo\$7bo4\$bo13bo13bo13bo13bo13bo\$2bo13bo13bo13bo13bo13bo\$bo13bo13bo13bo13bo13bo15\$2bobo6bobo6bobo6bobo7bobo6bobo7bobo8bobo8bobo8bobo9bobo9bobo9bobo10bobo10bobo\$3bo8bo8bo8bo9bo8bo9bo10bo10bo10bo11bo11bo11bo12bo12bo6\$3bo27bo17bobo9bo20bobo10bo22bobo11bo24bobo\$2bobo7bo7bobo7bobo8bo7b3o8bobo9bo9b3o9bobo10bo10b3o10bobo11bo11b3o\$11bobo6b3o17bobo7bo20bobo9bo22bobo10bo24bobo11bo\$21bo!`
woomy on a vroomy
googoIpIex

Posts: 253
Joined: February 28th, 2019, 4:49 pm
Location: Sqrt(-1)

### Re: Dominoplex (B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6k)

googoIpIex wrote:This should be useful for slow salvo construction:
`x = 5, y = 19, rule = B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6kbobo\$2bo11\$obo\$bo4\$3b2o\$3b2o!`

Maybe, but this one might be even better:
`x = 16, y = 7, rule = B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6kb2o\$2o\$b2o2\$11bo\$12bob2o\$11bo2b2o!`

2G from on side, and sends back 2G's while side-shouting an A and a G. As above the block is pushed forward.

It might go along with this one:
`x = 22, y = 7, rule = B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6ko6b2o\$o5b2o\$7b2o2\$17bo\$18bob2o\$17bo2b2o!`

However, I don't how this could lead to a ship.

2718281828

Posts: 735
Joined: August 8th, 2017, 5:38 pm

### Re: Dominoplex (B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6k)

two things: 1.
2718281828 wrote:For p19 and p20 A reflector, this A salvo works. So if we would have a p19 or p20 (pseudo-)A-gun then we could have a p19 and p20 A reflector.
`x = 37, y = 36, rule = B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6k34bo\$35b2o8\$25bo\$25bo\$26bo2\$17bo\$17bo2bo\$20bobo4\$14b2o2\$15bo3\$9b2o\$11bo4\$4bobo\$6bo3\$o\$bo\$bo!`

this also works as an and gate.

2. would it simplify the orthogonoid by using Ts for the elbow?
woomy on a vroomy
googoIpIex

Posts: 253
Joined: February 28th, 2019, 4:49 pm
Location: Sqrt(-1)

### Re: Dominoplex (B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6k)

googoIpIex wrote:2. would it simplify the orthogonoid by using Ts for the elbow?

I don't see how this should be possible. Could you explain your idea?

2718281828

Posts: 735
Joined: August 8th, 2017, 5:38 pm

### Re: Dominoplex (B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6k)

Bump

It turns out that there is a G-A collision that can create a splitter, then turn it into an A by repeating it:
`x = 33, y = 16, rule = B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6ko13bo\$bo13bo\$o13bo8bobo\$23bo6\$30bobo\$30bo4\$5bo\$5bo!`

Using this, I have created a readable memory cell. The minimum repeat time for the toggle input is 83, but some more time is required to cool down.
`x = 314, y = 95, rule = B2cen3ek4ejkwz5-ein6an7e8/S12an3-eijq4enrty5e6k77b2o24b2o4\$78bo4b2o18bo\$78bo24bo6\$74bo\$58b2o14bo2\$78b2o2\$42bo19bo\$42bo3b2o14bo3b2o\$58bo26bo\$58bo26bo3\$51bo\$51bo53bo\$68bo10bo3b2o20bo\$57b2o9bo10bo3\$77b2o26b2o2\$68b2o2\$b2o40bo4bo\$2o42bo3bo\$b2o40bo9\$62bo\$62bo30bo159bo59bo\$92bo159bo59bo\$93bo159bo59bo13\$86b2o9\$18bo\$18bo5b2o\$74bo\$74bo4\$74b2o14\$23bo\$23bo23b2o3bo\$52bo3\$22b2o!`

By utilizing vanishing collisions as A-AND-NOT-B gates, this rule should be Turing-complete as well.
`x = 4, y = 3, rule = B3-q4z5y/S234k5j2b2o\$b2o\$2o!`

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LaundryPizza03

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