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FishLife (B3-ekqr4nt5r6i/S02-c3)

Posted: January 12th, 2019, 2:32 am
This rule is originally a variant of FattyLife (B3-n4nt5qr6i/S23), but adds the glider and numerous mangled-WSS ships that weren't in the original rule. So many, in fact, that I decided to name the rule FishLife (as WSSes were once referred to as fishes).

The original posts on the rule from the Miscellaneous Discoveries thread:

77topaz wrote:
77topaz wrote:
LaundryPizza03 wrote:EDIT: Cross of regular FattyLife and the second rule above, oddly increasing the MWSS period to 16:
`x = 8, y = 31, rule = B3-ekqr4nt5r6i/S02-c3bo2bo\$o\$o3bo\$4o5\$3bo\$bo3bo\$o\$o4bo\$5o5\$3b2o\$bo4bo\$o\$o5bo\$6o5\$3b3o\$bo5bo\$o\$o6bo\$7o!`

Removing B3n reduces the MWSS period to 8, but there is no more glider.

That rule also features another mangled (O)WSS, this one with period 4:
`x = 7, y = 10, rule = B3-ekqr4nt5r6i/S02-c32ob2o\$3b3o\$3b4o\$o2b2o\$3b4o\$o2b3o\$3b3o\$2bob2o\$2b3o\$3bo!`

A different p16 MWSS variant:
`x = 7, y = 5, rule = B3-ekqr4nt5r6i/S02-c3o\$4b2o\$b3ob2o\$b5o\$2b3o!`

And another p4 OWSS:
`x = 8, y = 7, rule = B3-ekqr4nt5r6i/S02-c3b2obo\$o5bo\$7bo\$o6bo\$b7o2\$3bo!`

77topaz wrote:This rule also has a peculiar-looking natural c/7 diagonal:
`x = 6, y = 6, rule = B3-ekqr4nt5r6i/S02-c33b3o\$2bo2bo\$bo2bo\$o2bo\$obo\$2o!`

A variant of FattyLife's original p8 OWSS:
`x = 8, y = 5, rule = B3-ekqr4nt5r6i/S02-c37o\$o6bo\$o\$bo5bo\$3bob2o!`

And a longer p8 OWSS (I wonder if there's an infinitely extendable family here?):
`x = 7, y = 13, rule = B3-ekqr4nt5r6i/S02-c32o\$3bo\$4bo\$4bo\$4bo\$4bo\$4bobo\$o3bo\$4bobo\$o3bo\$4bo\$bo2bo\$2b3o!`

A WSS can also stretch wicks:
`x = 11, y = 21, rule = B3-ekqr4nt5r6i/S02-c33bobobobo\$bo\$o\$o5bo\$6o2\$4bobobobo10\$3bobobobo\$bo\$o\$o5bo\$6o!`

EDIT: A weird p4 mutated barberpole:
`x = 8, y = 8, rule = B3-ekqr4nt5r6i/S02-c36b2o\$7bo\$4bobo2\$2bobo\$bo\$obo\$2o!`

EDIT 2: A fuse travelling on a puffer's dot trail:
`x = 55, y = 8, rule = B3-ekqr4nt5r6i/S02-c33b2o\$bo4bo\$o\$o5bo\$6o\$49b3ob2o\$4bobobobobobobobobobobobobobobobobobobobobobob2o2bo\$49b3ob2o!`

A p6 barberpole:
`x = 7, y = 7, rule = B3-ekqr4nt5r6i/S02-c35b2o\$6bo\$3bobo2\$bobo\$o\$2o!`

EDIT 3: A period-doubling tagalong for the c/7 diagonal:
`x = 6, y = 7, rule = B3-ekqr4nt5r6i/S02-c3o\$4b2o\$3b2o\$2b2o\$b2o\$2o\$o!`

A complex double wickstretcher:
`x = 12, y = 14, rule = B3-ekqr4nt5r6i/S02-c3obobobobo\$10bo\$11bo\$5bo5bo\$6b6o\$bo2bo\$6b2o\$6b2o\$bo2bo\$6b6o\$5bo5bo\$11bo\$10bo\$obobobobo!`

A wickstretcher so sparse it's more of a puffer:
`x = 14, y = 10, rule = B3-ekqr4nt5r6i/S02-c310b4o\$9bo3bo\$13bo\$6bo5bo\$9bo\$9bob2o\$8bo3bo\$6b2o4bo\$6bo4bo\$o6b2o!`

In addition, it is worth noting this rule has one of the highest objects/sec (as opposed to soups/sec) searching speeds I've ever seen with apgsearch - comparable with regular B3/S23, which has numerous rule-specific speedups in the code itself.

Re: FishLife (B3-ekqr4nt5r6i/S02-c3)

Posted: January 12th, 2019, 5:28 am
77topaz wrote:A p6 barberpole:
`x = 7, y = 7, rule = B3-ekqr4nt5r6i/S02-c35b2o\$6bo\$3bobo2\$bobo\$o\$2o!`

In addition, it is worth noting this rule has one of the highest objects/sec (as opposed to soups/sec) searching speeds I've ever seen with apgsearch - comparable with regular B3/S23, which has numerous rule-specific speedups in the code itself.

Barber-pole galore!
`x = 0, y = 0, rule = B3-ekqr4nt5r6i/S02-c317.2A\$16.A.A\$15.A.A\$14.A.A\$13.A.A\$14.A\$11.A.A\$10.A.A\$9.A.A\$8.A.A\$7.A.A\$6.A.A\$5.A.A\$4.A\$3.A.A\$2.A.A\$.A.A\$A.A\$2A\$17.2A\$16.A.A\$15.A.A\$\$13.A.A\$12.A.A\$11.A.A\$10.A.A\$9.A.A\$8.A.A\$7.A.A\$6.A.A\$5.A.A\$\$3.A.A\$2.A\$.A.A\$.2A\$17.2A\$18.A\$15.A.A\$14.A.A\$13.A.A\$12.A.A\$11.A.A\$10.A.A\$9.A.A\$8.A.A\$7.A.A\$6.A.A\$5.A.A\$4.A.A\$3.A.A\$2.A\$2.2A\$17.2A\$18.A\$15.A.A\$14.A.A\$13.A.A\$12.A.A\$11.A.A\$10.A.A\$9.A.A\$8.A.A\$7.A.A\$6.A.A\$5.A.A\$4.A\$4.2A\$17.2A\$16.A.A\$15.A\$14.A.A\$\$12.A.A\$11.A\$10.A.A\$9.A.A\$8.A.A\$7.A.A\$6.A.A\$5.A\$5.2A\$17.2A\$18.A\$15.A.A\$14.A\$13.A.A\$12.A.A\$11.A.A\$10.A.A\$9.A.A\$10.A\$7.A.A\$6.A\$6.2A\$17.2A\$16.A.A\$15.A.A\$14.A.A\$15.A\$12.A.A\$11.A.A\$10.A.A\$9.A\$8.A.A\$7.A.A\$7.2A\$17.2A\$16.A.A\$15.A.A\$14.A.A\$\$12.A.A\$\$10.A.A\$9.A.A\$8.A.A\$8.2A\$17.2A\$18.A\$15.A.A\$14.A.A\$13.A.A\$12.A.A\$11.A.A\$10.A.A\$9.A.A\$8.A\$8.2A\$17.2A\$16.A.A\$15.A.A\$14.A\$13.A.A\$12.A\$11.A.A\$10.A\$9.A.A\$9.2A\$17.2A\$16.A.A\$15.A.A\$16.A\$13.A.A\$12.A\$11.A.A\$10.A.A\$10.2A\$17.2A\$18.A\$15.A.A\$14.A.A\$13.A.A\$12.A.A\$11.A.A\$10.A\$10.2A\$17.2A\$18.A\$15.A.A\$14.A.A\$13.A.A\$12.A\$12.2A\$17.2A\$18.A\$15.A.A\$14.A\$14.2A\$`

Re: FishLife (B3-ekqr4nt5r6i/S02-c3)

Posted: January 12th, 2019, 8:57 am
Layz Boi wrote:
77topaz wrote:A p6 barberpole:
`x = 7, y = 7, rule = B3-ekqr4nt5r6i/S02-c35b2o\$6bo\$3bobo2\$bobo\$o\$2o!`

In addition, it is worth noting this rule has one of the highest objects/sec (as opposed to soups/sec) searching speeds I've ever seen with apgsearch - comparable with regular B3/S23, which has numerous rule-specific speedups in the code itself.

Barber-pole galore!
`x = 0, y = 0, rule = B3-ekqr4nt5r6i/S02-c317.2A\$16.A.A\$15.A.A\$14.A.A\$13.A.A\$14.A\$11.A.A\$10.A.A\$9.A.A\$8.A.A\$7.A.A\$6.A.A\$5.A.A\$4.A\$3.A.A\$2.A.A\$.A.A\$A.A\$2A\$17.2A\$16.A.A\$15.A.A\$\$13.A.A\$12.A.A\$11.A.A\$10.A.A\$9.A.A\$8.A.A\$7.A.A\$6.A.A\$5.A.A\$\$3.A.A\$2.A\$.A.A\$.2A\$17.2A\$18.A\$15.A.A\$14.A.A\$13.A.A\$12.A.A\$11.A.A\$10.A.A\$9.A.A\$8.A.A\$7.A.A\$6.A.A\$5.A.A\$4.A.A\$3.A.A\$2.A\$2.2A\$17.2A\$18.A\$15.A.A\$14.A.A\$13.A.A\$12.A.A\$11.A.A\$10.A.A\$9.A.A\$8.A.A\$7.A.A\$6.A.A\$5.A.A\$4.A\$4.2A\$17.2A\$16.A.A\$15.A\$14.A.A\$\$12.A.A\$11.A\$10.A.A\$9.A.A\$8.A.A\$7.A.A\$6.A.A\$5.A\$5.2A\$17.2A\$18.A\$15.A.A\$14.A\$13.A.A\$12.A.A\$11.A.A\$10.A.A\$9.A.A\$10.A\$7.A.A\$6.A\$6.2A\$17.2A\$16.A.A\$15.A.A\$14.A.A\$15.A\$12.A.A\$11.A.A\$10.A.A\$9.A\$8.A.A\$7.A.A\$7.2A\$17.2A\$16.A.A\$15.A.A\$14.A.A\$\$12.A.A\$\$10.A.A\$9.A.A\$8.A.A\$8.2A\$17.2A\$18.A\$15.A.A\$14.A.A\$13.A.A\$12.A.A\$11.A.A\$10.A.A\$9.A.A\$8.A\$8.2A\$17.2A\$16.A.A\$15.A.A\$14.A\$13.A.A\$12.A\$11.A.A\$10.A\$9.A.A\$9.2A\$17.2A\$16.A.A\$15.A.A\$16.A\$13.A.A\$12.A\$11.A.A\$10.A.A\$10.2A\$17.2A\$18.A\$15.A.A\$14.A.A\$13.A.A\$12.A.A\$11.A.A\$10.A\$10.2A\$17.2A\$18.A\$15.A.A\$14.A.A\$13.A.A\$12.A\$12.2A\$17.2A\$18.A\$15.A.A\$14.A\$14.2A\$`

It seems there's a techonology that "signals" travel through barber and creates barberpole.

Re: FishLife (B3-ekqr4nt5r6i/S02-c3)

Posted: January 12th, 2019, 5:56 pm
It seems like a one-dimensional CA of sorts (first I thought it was XOR, but it's more complicated than that), except there's two "layers" of such 1D CAs interacting. It's a definitely unusual behaviour which I haven't seen in other rules before.

Re: FishLife (B3-ekqr4nt5r6i/S02-c3)

Posted: January 13th, 2019, 2:44 am
A pair/flotilla of fishes that, unlike the other flotillas that have appeared on Catagolue, are not individually/separately stable:
`x = 13, y = 14, rule = B3-ekqr4nt5r6i/S02-c34bo3bo2\$4bo3bo\$3b2o3b2o\$3b2o3b2o3\$b3o5b3o\$4o5b4o\$b3o5b3o\$b3o5b3o\$b2obo3bob2o\$2b3o3b3o\$3bo5bo!`

Re: FishLife (B3-ekqr4nt5r6i/S02-c3)

Posted: January 16th, 2019, 8:25 am
Longer owss
`x = 7, y = 13, rule = B3-ekqr4nt5r6i/S02-c35b2o\$3bo\$2bo\$2bo\$2bo\$2bo\$obo\$2bo3bo\$obo\$2bo3bo\$2bo\$2bo2bo\$2b3o!`

Edit: whoops it isn't

Re: FishLife (B3-ekqr4nt5r6i/S02-c3)

Posted: January 24th, 2019, 4:52 pm
This rule's lightweight, heavyweight and overweight emulators (the middleweight one is unstable):
`x = 39, y = 4, rule = B3-ekqr4nt5r6i/S02-c32o2b2o8b2o4b2o8b2o5b2o\$2b2o12b4o12b5o\$b4o10b6o10b7o\$2b2o12b4o12b5o!`

And a weird oscillator that contains half of such an emulator:
`x = 9, y = 5, rule = B3-ekqr4nt5r6i/S02-c35bob2o\$2o6bo\$2b6o\$b5o\$2b2obobo!`

Re: FishLife (B3-ekqr4nt5r6i/S02-c3)

Posted: January 29th, 2019, 11:49 pm
77topaz wrote:And a longer p8 OWSS (I wonder if there's an infinitely extendable family here?):
`x = 7, y = 13, rule = B3-ekqr4nt5r6i/S02-c32o\$3bo\$4bo\$4bo\$4bo\$4bo\$4bobo\$o3bo\$4bobo\$o3bo\$4bo\$bo2bo\$2b3o!`

Catagolue hasn't found any more single-WSS ships despite the rule now having the second-most objects on Catagolue of any isotropic non-totalistic rule (!), suggesting there isn't such an infinitely extendable family, though flotillas of multiple fishes have appeared. Indeed, a simple attempt to extend this OWSS (the longest one) results in the ship simply shedding the extra weight:
`x = 25, y = 15, rule = B3-ekqr4nt5r6i/S02-c35bo17bo\$bobo15bobo\$4bobo15bobo\$o3bo13bo3bo\$4bobo15bobo\$o3bo13bo3bo\$4bobo15bobo\$o3bo13bo3bo\$4bobo15bobo\$o3bo13bo3bo\$4bo17bobo\$bo2bo13bo3bo\$2b3o17bo\$19bo2bo\$20b3o!`

Interestingly, around generation 66 there briefly appears a WSS-front heading in the opposite direction to the rest of the ship. Were the earlier debris not present, it would evolve into a second fish:
`x = 7, y = 13, rule = B3-ekqr4nt5r6i/S02-c32b3o\$2bo2bo\$2bo\$2bo3bo\$obo\$2bo\$obo\$2bo3bo\$obo\$2bo3bo\$2bo\$2bo2bo\$2b3o!`

Re: FishLife (B3-ekqr4nt5r6i/S02-c3)

Posted: March 1st, 2019, 7:19 pm
Another non-trivial flotilla:
`x = 7, y = 9, rule = B3-ekqr4nt5r6i/S02-c36o\$o5bo\$o\$bo4bo2\$bo4bo\$o\$o5bo\$6o!`

The usually p8 HWSS becomes p16 with this interaction.

Re: FishLife (B3-ekqr4nt5r6i/S02-c3)

Posted: March 1st, 2019, 7:28 pm
A puffer:
`x = 15, y = 17, rule = B3-ekqr4nt5r6i/S02-c32b4o\$b6o\$2ob4o\$b2o5bo\$7bobo2bo\$7bo2b2o2bo\$2bo7b2o\$bo\$bo\$b9o\$10bob2o\$8b2o\$2b4o2b3o\$b6o\$2ob4o\$b2o5bo\$7bobo!`

Re: FishLife (B3-ekqr4nt5r6i/S02-c3)

Posted: March 2nd, 2019, 6:57 am
Nice! At p84 (mod 42), that one's noticeably more complex than the ones found by apgsearch so far.

Re: FishLife (B3-ekqr4nt5r6i/S02-c3)

Posted: March 2nd, 2019, 9:28 am
77topaz wrote:Nice! At p84 (mod 42), that one's noticeably more complex than the ones found by apgsearch so far.

It was basically a flotilla of an owss, so you can probably find more of the kind by looking for flotillas.