For discussion of other cellular automata.

LOL this soup tho:
x = 9, y = 9, rule = B34z5/S234izb5o2bo$2o4bobo$bo3$bo3b4o$b2o5bo$obob5o$2obo3b2o!
non-trivial ship:
x = 10, y = 7, rule = B34z5/S234iz3o4b3o$obo4bobo$b3o2b3o$b3o2b3o$b2o4b2o$b8o$b2ob3o!
x = 8, y = 10, rule = B3/S233b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo! No football of any dui mauris said that. 83bismuth38 Posts: 291 Joined: March 2nd, 2017, 4:23 pm Location: Still sitting around in Sagittarius A... ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL c/4 diagonal spaceship: x = 6, y = 6, rule = B3/S23-k4bo$3b2o$5bo$2o2bo$o$obo!
I have the best signature ever.

toroidalet

Posts: 676
Joined: August 7th, 2016, 1:48 pm
Location: Somewhere on a planet called "Earth"

Replicator - Can someone make a spaceship out of it?
x = 9, y = 3, rule = B34eiw5y/S2-i3-q6acb2o3b2o$o2bobo2bo$b2o3b2o!
The Bugs Range 1 to 100 Project

Saka

Posts: 1921
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Saka wrote:Replicator - Can someone make a spaceship out of it?
x = 9, y = 3, rule = B34eiw5y/S2-i3-q6acb2o3b2o$o2bobo2bo$b2o3b2o!

No spaceship, but this evolves into a p224 puffer:

And a backrake
x = 39, y = 23, rule = B3-r4city/S23-a4city2bo33bo$2bo33bo$2bo33bo2$o37bo3$o37bo$o37bo3$o37bo$8b3o17b3o$7bo2bo17bo2bo$7bo2bo17bo2bo$7b3o19b3o3$2bo33bo$b2o33b2o$2obo31bob2o$b3o31b3o$2bo33bo! Welcome to share your ideas about etymology of names! GUYTU6J Posts: 331 Joined: August 5th, 2016, 10:27 am Location: outside Plain of Life ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL wildmyron wrote: Saka wrote:Replicator - Can someone make a spaceship out of it? x = 9, y = 3, rule = B34eiw5y/S2-i3-q6acb2o3b2o$o2bobo2bo$b2o3b2o! No spaceship, but this evolves into a p224 puffer: x = 31, y = 22, rule = B34eiw5y/S2-i3-q6acb2o3b2o$o2bobo2bo$b2o3b2o9$12b2o3b2o$6b3o5bobo5b3o$6b3o3b3ob3o3b3o$3bobob4obo5bob4obobo$b3obo3bobo7bobo3bob3o$o7bo13bo7bo$b3obo3bobo7bobo3bob3o$3bobob4obo5bob4obobo$6b3o3b3ob3o3b3o$6b3o5bobo5b3o$12b2o3b2o!

p112 replicator-based spaceship:
x = 533, y = 79, rule = B34eiw5y/S2-i3-q6ac224bobobo13bobobo19bobobo13bobobo13bobo$223bo7bo7bo7bo17bo7bo7bo7bo11bobobo$224bob2o15b2obo19bob2o15b2obo9b4o3bo$228bob11obo27bob11obo15bo2b2o$211b2o3b2o8bo6b5o6bo23bo6b5o6bo7bob2o2b3o$210bo2bobo2bo14b2ob2o37b2ob2o14b2obo$211b2o3b2o8bo6b5o6bo23bo6b5o6bo7bob2o$228bob11obo27bob11obo13b2o$224bob2o15b2obo19bob2o15b2obo10bo$133bo19bo21bo19bo27bo7bo7bo7bo17bo7bo7bo7bo$133bobo15bobo21bobo15bobo28bobobo13bobobo19bobobo13bobobo$126b2ob2o5bo13bo5b2ob2o7b2ob2o5bo13bo5b2ob2o$125bo10b2o11b2o10bo5bo10b2o11b2o10bo193b5o37b5o$124bo7bo5bo9bo5bo7bo3bo7bo5bo9bo5bo7bo191bo5bo35bo5bo$123b2o4bo2bo3b2obo7bob2o3bo2bo4b2ob2o4bo2bo3b2obo7bob2o3bo2bo4b2o189bo2bobo2bo33bo2bobo2bo$124bo7bo5bo9bo5bo7bo3bo7bo5bo9bo5bo7bo189bo9bo31bo9bo$125bo10b2o11b2o10bo5bo10b2o11b2o10bo185b2obo2bo2bobo2bo2bob2o21b2obo2bo2bobo2bo2bob2o$126b2ob2o5bo13bo5b2ob2o7b2ob2o5bo13bo5b2ob2o186bo2b2o4bobo4b2o2bo21bo2b2o4bobo4b2o2bo$133bobo15bobo21bobo15bobo193b2obo2bo2bobo2bo2bob2o21b2obo2bo2bobo2bo2bob2o$133bo19bo21bo19bo13bo184bo9bo31bo9bo$208b2o185bo2bobo2bo33bo2bobo2bo$208bobo185bo5bo35bo5bo$397b5o37b5o14b2o$457bobo$459bo3$225bo$224bobo7bo$224bo2bo6b2o$225b2o6bobo$365bo$11b2o3b2o35b2o3b2o306b2o$5bo4bobo3bobo4bo23bo4bobo3bobo4bo299b2o153bo$4bob2o2b3o3b3o2b2obo21bob2o2b3o3b3o2b2obo155b2o297bo$6bobob2o5b2obobo25bobob2o5b2obobo157b2o295b3o$bob4ob2o9b2ob4obo15bob4ob2o9b2ob4obo112bo3bo$3ob3o15b3ob3o13b3ob3o15b3ob3o61b2o48b2ob2o$bob4ob2o9b2ob4obo15bob4ob2o9b2ob4obo62b2o43b2o7bo$6bobob2o5b2obobo25bobob2o5b2obobo74b2o36b2o6bo$4bob2o2b3o3b3o2b2obo21bob2o2b3o3b3o2b2obo50bo21bobo43bo41bo37b2o$5bo4bobo3bobo4bo23bo4bobo3bobo4bo50bobo7b2o6b2o3bobo40b3o41bobo35b3o4b2o$11b2o3b2o35b2o3b2o56bo2bo8bo4b2o90bo3bo33bo2bo3b2o$117b2o4b2obobo4bo2bo2bo19b2o40b2o22b2ob2o13b2o18bobo3b2obo$81b2o41bobo8b2obo12b2o6b2o32b2o6b2o22b5o13b2o18bobo3b3o7b2o40b2o40b2o40b2o40b2o40b2o40b2o$55bo25b2o52b3o13b2o40b2o30b2o38bob4o7bobo39bobo39bobo39bobo39bobo39bobo39bobo$39bo13bob2o66b3o98bo3b2o36bo12bo41bo41bo41bo41bo41bo41bo$35b2o2bo13bo2b2o25b2o17b2o17b4o101b6o35bo$35b3ob3o9b3ob3o26b2o15bo2bo13b5o63b2o43bo$35bo2bob3o7b3obo2bo24bo2bo15bo2b2o11bo4b2o12b2o2b2o43bo2bo38b2ob2o34b3obo$38bo4bo2bo2bo4bo26bo19b2o2bo8b2o5b2o13b2o2b2o43b2o2bo36bo3bo36b2o119b2o$22b2o3b2o15b2ob2o15b2o3b2o11b2o17bo2bo12bo2b2o59bo4bobo38b2obo156bobo$21bobo3bobo6b2o17b2o6bobo3bobo17bo12b2o12b3o5b2o55b3o3b2o36bo2b3o158bo$22b2o3b2o15b2ob2o15b2o3b2o3bo13bob2o24b2o6b2o57bo3b2o37b4o31b2o$38bo4bo2bo2bo4bo19bo14b2o86b2o2bo7bo71b2o$35bo2bob3o7b3obo2bo31bo86b3ob2obo6bo29bo35bo$35b3ob3o9b3ob3o82b3o33b3o9bob2o27b4o6bobo23bobo$35b2o2bo13bo2b2o81bobobo31b2obo4bo3bo3bo27bo3bo4bobo25b3o175b2o$39bo13bo85bobobo31bo5bo7bo33bo3bo2b2o22bo2b2o174bo2bo$140b3o32bo3bobo4bobo31b3o3bo27b2ob3o$140bobo35b4o4bob2ob2o34b3o23b2ob6o2b2o8b2o157b3o$140bobo33bo2bo8b2ob2o34bo2bo23b2ob2o14b2obo$141bo32bobo9bob2o31b4o3b2o25b5o13bo3bo29b2o40b2o40b2o$173bo2bo8bo3bo32b2o3b2obo25bo3bo3b2o8b3o30b2o40b2o40b2o$176bo2b3o4b2ob2o35bo3bo29bob2o10bo51b3o$177b2o2bo2b2o3bo35b2o3bo30bo67bo$175bo5bo4b4o33bo2b4o31bo62bo2bo2bo$176b2o2bo2bo4bo34b2o3b2o94b2o3b2o$178b2o6bobo34bobo98b2o$183bobo2bo35bobo42bobobo52bo2b2o$184bo2bo39bo25bo10b2o2b3obo55b3o$223bo29bo10bobobo3bo$223bo2bo32b3o6bo3bo$223b3o30bo8b2ob2o$256b3o2bobob2ob3o$262bo$258bo6bo$259bo2b2o$262b3o!

EDIT: p112 glider gun:
x = 128, y = 12, rule = B34eiw5y/S2-i3-q6ac126b2o$2o124bo$bo38b2o7b2o73bobo$bobo35bo2bo5bo2bo30bo41b2o$2b2o34bo3b7o3bo24bob2o3b2obo10bob7obo$37bo15bo22b3o7b3o9bo9bo$36bo2b2o2bo3bo2b2o2bo22bob2o3b2obo10bob7obo$37bo15bo28bo41b2o$2b2o34bo3b7o3bo71bobo$bobo35bo2bo5bo2bo74bo$bo38b2o7b2o75b2o$2o! wildmyron wrote:There's also this p91 oscillator: x = 26, y = 3, rule = B34eiw5y/S2-i3-q6acb2o3b2o10b2o3b2o$o2bobo2bo8bo2bobo2bo$b2o3b2o10b2o3b2o! p91 glider gun: x = 73, y = 6, rule = B34eiw5y/S2-i3-q6acbobo14bobo$2ob2o12b2ob2o$bobo14bobo$52bobo14bobo$51bob2o14b2obo$52bobo14bobo!
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).
AbhpzTa

Posts: 313
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

After ~7000 gens, this pattern creates weird "shoots" in the northwest corner. How long does this continue?
x = 360, y = 72, rule = B2a3n/S1c183b5o9b20o$177b6o5b9o20b2o$173b4o6b6o3b2o25b2o$169b4o6b4o11bo26b2o$165b4o6b4o16bo27b2o$160b5o6b4o21bo28b2o$156b4o8b3o26bo29bo$152b4o42bo28bo$149b3o46bo28bo$147b2o50bo28bo$144b3o53bo27bo$141b3o57bo26bo$138b3o61bo25bo$135b3o28b2o35bo25bo$133b2o31bo36bo25bo$130b3o32bo38bo21bo2bo$128b2o35bo38bo19bobo2bo$127bo36bo39bo25bo$126bo37bo40bo24bo$125bo37bo41bo24bo$124bo37bo43bo23bo$123bo38bo43bo23bo$123bo37bo44bo23bo$122bo38bo44bo23bo$122bo37bo45bo23bo$122bo36bo46bo23bo$121bo37bo46bo23bo$121bo36bo47bo23bo$120bo37bo22bo24bo22bo$120bo36bo24bo23bo22bo$120bo35bo49bo22bo$120bo35bo19bo29bo22bo$120bo34bo19bo30bo21bo$120bo34bo50bo21bo$120bo33bo51bo21bo$121bo32bo51bo20bo$121bo31bo9bo42bo20bo$121bo31bo8bo43bo20bo$121bo31bo52bo19bo$121bo30bo53bo19bo$121bo30bo52bo20bo$obo21bobo5bobo21bobo62bo30bo52bo20bo29bobo21bobo5bobo21bobo$obo21bobo5bobo21bobo63bo28bo53bo19bo30bobo21bobo5bobo21bobo$122bo28bo53bo19bo$123bo27bo52bo19bo$123bo26bo53bo17b2o$33bobobobo57bobobobo20bo25bo52bo17bo67bobobobo57bobobobo$33bobobobo57bobobobo20bo25bo51bo17bo68bobobobo57bobobobo$125bo24bo51bo15b2o$125bo23bo51bo15bo$126bo22bo50bo15bo$126bo22bo18bo30bo15bo$127bo21bo19bo28bo14b2o$127bo21bo47bo14bo$128bo20bo47bo13bo$128bo20bo46bo12b2o$129bo19bo45bo11b2o$130bo18bo44bo11bo$131bo17bo43bo10b2o$132bo16bo42bo9b2o$133bo16bo40bo9bo$134bo15bo39bo8b2o$135bo15bo37bo8bo$136bo14bo35b2o7b2o$137b2o13bo33bo8bo$139bo12bo31b2o8bo$140b2o11b2o27b2o8b2o$142b3o10b5o19b3o8b2o$145b4o11b8o6b5o7b4o$149b5o14b6o8b4o$154b4o17b7o$158b17o! Life: Because wires and loops are just too boring. _zM Posts: 129 Joined: June 26th, 2016, 3:07 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Ok. x = 83, y = 42, rule = B3678/S3-i4-r5i6ac7848b2o$bo30bo9bobo3b2o$2obo6b2obob2ob2ob2ob2ob2ob3ob2o3b2o2bo2b6o5b2ob2ob2ob2ob2obo3b2ob2o$o2b80o$o2b80o$2obo6b2obob2ob2ob2ob2ob2ob3ob2o3b2o2bo2b6o5b2ob2ob2ob2ob2obo3b2ob2o$bo30bo9bobo3b2o$48b2o11$bo$2obo6b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$o2b80o$o2b80o$2obo6b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$bo11$10b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o$bo8b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o$2obo4b6ob6ob6ob6ob6ob6ob6ob6ob6ob6o$o2b76o$o2b76o$2obo4b6ob6ob6ob6ob6ob6ob6ob6ob6ob6o$bo8b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o$10b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o!
The Bugs Range 1 to 100 Project

Saka

Posts: 1921
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

10c/392 orthogonal rake:
x = 5, y = 25, rule = B3-j4c678/S34-r5i6ci78b3o$2bobo$5o$2bobo$b3o16$b3o$2bobo$5o$2bobo$b3o! This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.) B2-ac3i4a/S12 drc Posts: 1592 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL How to make a spaceship from this? x = 11, y = 15, rule = B3-q4cityz5y/S23-a4cityz4b3o4$5b3o3$b2o5b3o$2o$b2o$2bo4$2b3o! Welcome to share your ideas about etymology of names! GUYTU6J Posts: 331 Joined: August 5th, 2016, 10:27 am Location: outside Plain of Life ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL GUYTU6J wrote:How to make a spaceship from this? x = 11, y = 15, rule = B3-q4cityz5y/S23-a4cityz4b3o4$5b3o3$b2o5b3o$2o$b2o$2bo4$2b3o! x = 42, y = 42, rule = B3-q4cityz5y_S23-a4cityz8bo$7b3o$6bobobo$5b2obobo$6b4o$7b2o12$37b2o$18b3o15b2obo$18bo2bo15b3o$3o15bo3bo15b2o$4b3o12bo$40b2o2$7b3o9$28b2o$28b2o3bo$28b2o$35bo$30b2o$28b3ob2o$22bo4b2ob2o4b3o$22bo5b2o$22bo6bo!
Still drifting.
Bullet51

Posts: 379
Joined: July 21st, 2014, 4:35 am

That's a nice creation, drc.
A 16c/342 (8c/171) rake which only shoots backward:
x = 5, y = 47, rule = B3-j4c678/S34-r5i6ci78b3o$2bobo$5o$2bobo$b3o38$b3o$2bobo$5o$2bobo$b3o! It runs in the opposite direction. Interaction between 2 of the p634 guns in another way generates 2 extra pairs of gliders: x = 5, y = 49, rule = B3-j4c678/S34-r5i6ci78b3o$2bobo$5o$2bobo$b3o40$b3o$2bobo$5o$2bobo$b3o!

EDIT:
p192 oscillator
x = 86, y = 20, rule = B3-j4c678/S34-r5i6ci782bo80bo$40b2o2b2o$obobo34b8o34bobobo$40b2o2b2o$2bo80bo11$2bo80bo$40b2o2b2o$obobo34b8o34bobobo$40b2o2b2o$2bo80bo! I have the best signature ever. toroidalet Posts: 676 Joined: August 7th, 2016, 1:48 pm Location: Somewhere on a planet called "Earth" ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Rhombic Posts: 722 Joined: June 1st, 2013, 5:41 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Totalistic version: x = 4, y = 3, rule = B57/S123457b2o$o$4o! Still drifting. Bullet51 Posts: 379 Joined: July 21st, 2014, 4:35 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL This tdrylife variant I discovered while trying to stabilize the puffer And amusing rake x = 19, y = 9, rule = B37/S2-i34qyb3o$o2bo$2obo$10bo5bo$9b3o3b3o$8b2o2bobo2b2o$8b2o7b2o$8b4o3b4o$9b2o5b2o! and this other one x = 33, y = 18, rule = B37/S2-i34qy15b3o$14bo2bo$14b2obo$24bo5bo$23b3o3b3o$22b2o2bobo2b2o$22b2o7b2o$22b4o3b4o$23b2o5b2o4$2bo5bo11bo5bo$b3o3b3o9b3o3b3o$2o2bobo2b2o7b2o2bobo2b2o$2o7b2o7b2o7b2o$4o3b4o7b4o3b4o$b2o5b2o9b2o5b2o! This block push which returns the t in the same lane x = 3, y = 15, rule = B37/S2-i34qy3o$bo12$b2o$b2o!
I have the best signature ever.

toroidalet

Posts: 676
Joined: August 7th, 2016, 1:48 pm
Location: Somewhere on a planet called "Earth"

toroidalet wrote:This block push which returns the t in the same lane
x = 3, y = 15, rule = B37/S2-i34qy3o$bo12$b2o$b2o! Interesting! That even looks like a possible core reaction for a HBK-esque (5,7)c/whatever knightship. x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1354 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL It can act like the pi-blinker fuse too: x = 9, y = 137, rule = B37/S2-i34qy6b3o$7bo21$3o2$obo$bo2$b2o$b2o26$b2o$b2o26$b2o$b2o26$b2o$b2o26$b2o$b2o! This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.) B2-ac3i4a/S12 drc Posts: 1592 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Well, it's a start: x = 32, y = 85, rule = B37/S2-i34qy29b3o$30bo$3o$bo19$23b3o2$6b3o14bobo$24bo$6bobo$7bo16b2o$24b2o$6b2o$6b2o24$24b2o$24b2o$6b2o$6b2o24$24b2o$24b2o$6b2o$6b2o!

I'm sure the arithmetic behind track movement can be gone through to produce rephasings that work (although it appears they'll be very expensive) so the biggest problem is going to be a front end.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1426
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

So close to being a spaceship:
 x = 0, y = 0, rule = B34k5q8/S234cez5k7ebo5bo$3o3b3o$ob2ob2obo2$3b3o![[ STOP 6 ]] "It's not easy having a good time. Even smiling makes my face ache." - Frank N. Furter Ethanagor Posts: 78 Joined: March 15th, 2017, 7:34 pm Location: the Milky Way galaxy ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL This ship, dubbed the Serval in the "unrecognized CA" thread, can be reflected by many still lifes, one of which even generates another ship going the opposite way. Is there any way to make these into loops or oscillators? x = 66, y = 14, rule = B34k5q8/S234cez5k7e7b2o12b2o12b2o12b2o12b2o$6b2obo10b2obo10b2obo10b2obo10b2obo$8b2o12b2o12b2o12b2o12b2o$8bo13bo13bo13bo13bo3$bo13bo13bo13bo13bo$obo11bobo11bobo11bobo11bobo$o2bo11bobo10bo2bo9bobobo9bobobo$b2o13bo12b2o10bo2bo11bobo$26bo12b2ob2o13bo$25bobo10bo2bo$26bo11bo2bo$39b2o!
"It's not easy having a good time. Even smiling makes my face ache." - Frank N. Furter
Ethanagor

Posts: 78
Joined: March 15th, 2017, 7:34 pm
Location: the Milky Way galaxy

Incredible 13c/512 diagonal!, I was lucky to see this thing come out of random soup, it is one of the weirdest ships that I have ever seen:
x = 26, y = 27, rule = B2-ac3-jnqr5y67e8/S1c23-akny4o2bo$o2bo$4o$b2o13$18bo$8bobo5bob3o$10bo5bo3bo$7bo8b2o2bo$7b3o2bo4bobo2b2o$5b2ob3ob2o4bo3bo$8bo9b5ob2o$7bobobo13bo$25bo$19bo4bo$21b2o!
Things to work on:
- An Isotropic version of All_Speeds
- Find more ships in B2ek3-ajny4ajqr5a/S02ack3ackny4aq5y
- Find a p4 knightship in a Non-totalistic rule (someone please search the rules)
AforAmpere

Posts: 210
Joined: July 1st, 2016, 3:58 pm

Ethanagor wrote:This ship, dubbed the Serval in the "unrecognized CA" thread, can be reflected by many still lifes, one of which even generates another ship going the opposite way. Is there any way to make these into loops or oscillators?
Some One Time Reflectors and other interactions

High period oscillators and guns are generally made out of interactions where the still life or small oscillator is restored after interaction with the glider. In some very lucky cases you may have a pair of interactions which alternate between two small objects, restoring the first object after the second interaction. A search for interactions of this kind in CGoL was conducted by Gabriel Nivasch using sngdetect (stable and Glider), which was unsuccessful - though the half-baked knightship is based on a single interaction of this sort, where the SL is unchanged but moved. There is some other discussion of this idea on the forum - search for "fluff relays".

Edit:

Here's an unstablised wickstrecther with surprising behaviour:
x = 8, y = 71, rule = B2ac3n/S2bo2bo2$2bo2bo2$2bo2bo3$3b2o2$2b4o2$o6bo2$2b4o$3b2o4$bob2obo2$bob2obo3$3b2o2$2bo2bo2$2bo2bo2$2bo2bo3$3b2o2$2b4o2$o6bo2$2b4o$3b2o4$bob2obo2$bob2obo3$3b2o2$2bo2bo2$2bo2bo2$2bo2bo3$3b2o2$2b4o2$o6bo2$2b4o$3b2o4$bob2obo2$bob2obo! wildmyron Posts: 546 Joined: August 9th, 2013, 12:45 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL this is now my favorite puffer: (p39) x = 7, y = 11, rule = B2i3-ck/S02-i3-ck3bo$2bobo$bo3bo2$bobobo$2o3b2o3$4b2o$4b2o$4b2o!

p36 variant:
x = 17, y = 11, rule = B2i3-ck/S02-i3-ck13bo$2b3o7b3o$2b3o$2b3o6bo3bo$2obob2o3b7o$10b3ob3o$o5bo$bo3bo$11b2o$4b2o5b2o$4b2o!
I have the best signature ever.

toroidalet

Posts: 676
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Location: Somewhere on a planet called "Earth"

Viewer for the p39:
Code: Select all
x = 7, y = 11, rule = B2i3-ck/S02-i3-ck#C [[ THUMBNAIL TRACK 0 -1/3 GPS 5 ZOOM 20 Y 3 ]]3bo$2bobo$bo3bo2$bobobo$2o3b2o3$4b2o$4b2o$4b2o! I like making rules fluffykitty Posts: 274 Joined: June 14th, 2014, 5:03 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL How to trap a spaceship and save it for future use, endlessly bumping against a still life. Hahahaha x = 11, y = 89, rule = B2n3-jn/S1c23-yo$bo$2bo$3bo$10bo$9bo81$2b2ob2o$2b2ob2o\$4bo!

Rhombic

Posts: 722
Joined: June 1st, 2013, 5:41 pm

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