For discussion of other cellular automata.

Rhombic wrote:How to trap a spaceship and save it for future use, endlessly bumping against a still life. Hahahaha
x = 11, y = 89, rule = B2n3-jn/S1c23-y
o\$bo\$2bo\$3bo\$10bo\$9bo81\$2b2ob2o\$2b2ob2o\$4bo!

Wow, I'll surely mention that in the topic I'm making.
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

drc

Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Found this counterfeit glider:
x = 3, y = 3, rule = B2e3-cy4ai/S23cqr4
3o\$o\$bo!
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 660
Joined: July 1st, 2016, 3:58 pm

Rhombic wrote:How to trap a spaceship and save it for future use, endlessly bumping against a still life. Hahahaha
x = 11, y = 89, rule = B2n3-jn/S1c23-y
o\$bo\$2bo\$3bo\$10bo\$9bo81\$2b2ob2o\$2b2ob2o\$4bo!

I used to have an idea where there was a structure (in Life) with a hole where gliders would enter a gloder loop and if it's full then the hole will be closed with an eater. If you wanted to get the gliders out all you have to do is strike a "button" with another glider and then one of the reflectors will get destroyed and the gliders will come out into a hiesenburp that goes into a glider filter which filters all but one of the gliders which it uses to reconstruct the broken reflector and block.
Proud owner and founder of Sakagolue
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5b
o2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!

(Check gen 2)

Saka

Posts: 2494
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

(3,1)c/15!
x = 5, y = 7, rule = B2e3-cjy4aiq/S23aciqr4cejqt
bo\$2b2o\$4bo\$4bo2\$bo\$o!

And in a close rule, a 2c/9 1D replicator
x = 14, y = 3, rule = B2e3-cjy4aiq/S23-ejkn4ejq
b2o8b2o\$obo8bobo\$b2o8b2o!
Last edited by AforAmpere on June 22nd, 2017, 9:28 pm, edited 1 time in total.
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 660
Joined: July 1st, 2016, 3:58 pm

AforAmpere wrote:(3,1)c/15!

x = 5, y = 7, rule = B2e3-cjy4aiq/S23aciqr4cejqt
bo\$2b2o\$4bo\$4bo2\$bo\$o!

Ya forgot code
Proud owner and founder of Sakagolue
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5b
o2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!

(Check gen 2)

Saka

Posts: 2494
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

A 3c/19 1D replicator:
x = 3, y = 7, rule = B2e3-cjy4aeiq8/S23aciqr4ejq
3o2\$obo\$obo\$obo2\$3o!
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 660
Joined: July 1st, 2016, 3:58 pm

The counterfeit glider IS a glider, marked by pathological leakover(This is the border between working and not working) into other rules. You see how it is deformed, like a tree at the timberline.

wwei23

Posts: 799
Joined: May 22nd, 2017, 6:14 pm
Location: The (Life?) Universe

Saka wrote:
AforAmpere wrote:(3,1)c/15!

oblique

Ya forgot code

What do you mean?
Also, a p16
x = 33, y = 33, rule = B35y/S23
7b2ob2o12b2ob2o\$7b2obobo4b2o4bobob2o\$10bo2bobo4bobo2bo\$10b3o10b3o\$2o
11b2o6b2o\$2o10bo2b6o2bo\$12b2o8b2o7b2o\$4o27b2o\$o2bo\$bobob2o22b4o\$2bobob
o22bo2bo\$4bo21b2obobo\$2bo2bo9b3o8bobobo\$5bo8bo3bo9bo\$bo3bo7bo5bo7bo2bo
\$bo3bo6bo7bo6bo\$5bo6bo7bo6bo3bo\$2bo2bo6bo7bo6bo3bo\$4bo8bo5bo7bo\$2bobob
o7bo3bo8bo2bo\$bobob2o8b3o10bo\$o2bo22bobobo\$4o22b2obobo\$29bo2bo\$2o27b4o
\$2o\$9b2o8b2o10b2o\$9bo2b6o2bo10b2o\$10b2o6b2o\$7b3o10b3o\$7bo2bobo4bobo2bo
\$4b2obobo4b2o4bobob2o\$4b2ob2o12b2ob2o!
I have the best signature ever.

toroidalet

Posts: 859
Joined: August 7th, 2016, 1:48 pm
Location: Somewhere on a planet called "Earth"

toroidalet wrote:
Saka wrote:Ya forgot code
What do you mean?

The post was edited, it seems. Perhaps the code was put in during the edit.
Gamedziner

Posts: 466
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

A very unexpected synthesis:
x = 11, y = 8, rule = B34y6a7e/S2-in34wy6an
5b2o\$5bobo\$6b2o\$8b2o\$8bobo\$o8b2o\$2o\$o!

A tiny 2c/7
x = 5, y = 5, rule = B2-a3i/S13knqr
3bo\$2bobo\$2bobo2\$o!
Last edited by Rhombic on June 29th, 2017, 5:32 am, edited 1 time in total.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite
what is “sesame oil”?

Rhombic

Posts: 975
Joined: June 1st, 2013, 5:41 pm

A (48,20)c/813 puffer:
x = 3, y = 3, rule = B35n/S234y
o\$obo\$3o!

EDIT:2c/18
x = 3, y = 4, rule = B35n6i/S23
bo\$obo\$obo\$obo!

fuse:
x = 10, y = 33, rule = B34w8/S23
5b3o\$5bobo\$5bo4\$b2o\$o2bo\$b2o\$7b2o\$6bo2bo\$7b2o\$b2o\$o2bo\$b2o\$7b2o\$6bo2bo
\$7b2o\$b2o\$o2bo\$b2o\$7b2o\$6bo2bo\$7b2o\$b2o\$o2bo\$b2o\$7b2o\$6bo2bo\$7b2o\$b2o\$
o2bo\$b2o!

An amusing wickstretcher/puffer:
x = 12, y = 12, rule = B3-ej4w8/S234i
7b3o\$7bo2bo\$7bo3bo\$8b3o4\$3o\$o2bo\$o2bo\$bobo\$2bo!

x = 908, y = 4, rule = B3-ej4w8/S234i
b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b
3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o
4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b
3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o
4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b
3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o
4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b
3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o\$o2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2b
o4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo
2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo
2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo
2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo
4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo
2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo
2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo
2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo
4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo
2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo
2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo\$3bo4bo8bo4bo8bo4bo8bo
4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo
8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo
4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo
8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo
4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo
8bo4bo8bo4bo8bo4bo8bo4bo\$2bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo
6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo
6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo
6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo
6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo
6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo!

EDIT2: This dirty replicator produces a large still life:
x = 3, y = 3, rule = B34w8/S234i
bo\$3o\$bo!

This rule is explosive due to the t-based dirty replicator- but well,
x = 3, y = 3, rule = B34w6c7e/S234i
bo\$3o\$bo!

This other rule has a grander t-explosion:
x = 3, y = 3, rule = B34w6c/S234i
bo\$3o\$bo!

2c/50 diagonal:
x = 12, y = 4, rule = B34w/S2-n34i
8bo\$bo5bo2bo\$2o5bo2bo\$bo6bo2bo!

double rake:
x = 27, y = 31, rule = B34w6c/S2-n34i
6bo3bo5bo3bo\$5b3ob3o3b3ob3o\$4b2obobobo3bobobob2o\$4bo2bo11bo2bo\$4bobo
13bobo\$4b3o13b3o2\$9bo7bo4\$5b2o13b2o\$5b2o13b2o4\$6bo13bo\$5bobo11bobo6\$2b
obo17bobo\$2b2ob2o13b2ob2o\$2b2obo15bob2o\$4b3o13b3o2\$obo21bobo\$2o23b2o\$b
o23bo!

an amusing ship predecessor:
x = 18, y = 2, rule = B34w6c/S2-n34i
3ob3o4b3ob3o\$obobobo4bobobobo!

I tried to make a rake, but...
x = 17, y = 9, rule = B34w6c/S2-n34i
2b3ob3o\$bo2bobo2bo\$bo2bobo2bo4b3o\$2o2bobo2b2o2bo2bo\$2ob2ob2ob2o5bo\$b3o
3b3o2bo3bo\$2bo5bo3bo3bo\$16bo\$13bobo!

actual rake:
x = 25, y = 15, rule = B34w6c/S2-n34i
10b3ob3o\$9bo2bobo2bo\$2b3o4bo2bobo2bo4b3o\$bo2bo3b2o2bobo2b2o2bo2bo\$4bo
3b2ob2ob2ob2o5bo\$o3bo4b3o3b3o2bo3bo\$o3bo5bo5bo3bo3bo\$4bo19bo\$bobo17bob
o4\$15bo\$13b2o\$14b2o!
I have the best signature ever.

toroidalet

Posts: 859
Joined: August 7th, 2016, 1:48 pm
Location: Somewhere on a planet called "Earth"

bump
clean glider-generating eater fuses:
x = 214, y = 92, rule = B34e5y/S23
4b2o\$5bo\$5bobo\$6b2o4\$12b2o\$12bo\$10bobo\$10b2o200b2o\$212bo\$210bobo\$210b
2o\$4b2o\$5bo\$5bobo\$6b2o193b2o\$201bo\$199bobo\$199b2o\$12b2o\$12bo\$10bobo\$
10b2o178b2o\$190bo\$188bobo\$188b2o\$4b2o\$5bo\$5bobo\$6b2o171b2o\$179bo\$177bo
bo\$177b2o\$12b2o\$12bo\$10bobo\$10b2o156b2o\$168bo\$166bobo\$166b2o\$4b2o\$5bo\$
5bobo\$6b2o149b2o\$157bo\$155bobo\$155b2o\$12b2o\$12bo\$10bobo\$10b2o134b2o\$
146bo\$144bobo\$144b2o\$4b2o\$5bo\$5bobo\$6b2o127b2o\$14bo120bo\$13bobo117bobo
\$13bobo117b2o\$14bo3\$124b2o\$124bo\$122bobo\$122b2o\$115bo\$114bobo\$114bobo\$
115bo11\$2o20b2o20b2o20b2o20b2o\$bo11b2o8bo11b2o8bo11b2o8bo11b2o8bo\$bobo
8bobo8bobo8bobo8bobo8bobo8bobo8bobo8bobo\$2b2o8bo11b2o8bo11b2o8bo11b2o
8bo11b2o\$11b2o20b2o20b2o20b2o19bo\$97bobo\$97bobo\$98bo!
I have the best signature ever.

toroidalet

Posts: 859
Joined: August 7th, 2016, 1:48 pm
Location: Somewhere on a planet called "Earth"

True RRO:
x = 115, y = 35, rule = B3/S23-a4i5i6ci
108b2o\$107b2o\$107b2o\$107b2o\$109bo\$o3bo35bo3bo35bo3bo17b3o\$4o36b4o36b4o
18bo\$b3o37b3o37b3o18bobo\$103b2o2\$5bob2o36bob2o36bob2o\$5bo2bo36bo2bo36b
o2bo\$5b3o37b3o37b3o10\$67b3o37b3o\$66bo2bo36bo2bo\$66b2obo36b2obo2\$90b2o\$
71b3o16bobo18b3o\$71b4o17bo18b4o\$70bo3bo15b3o17bo3bo\$85bo\$86b2o\$86b2o\$
86b2o\$85b2o!
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

drc

Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

cool puffers:
x = 7, y = 3, rule = B2k3-jq6a78/S2e3-qy4-city56a
3ob3o\$3ob3o\$bo3bo!

x = 4, y = 9, rule = B34k5-ey8/S234z
o\$o\$o2\$b3o2\$o\$o\$o!

x = 6, y = 4, rule = B37e/S234y
o\$4b2o\$b2o2bo\$3b2o!

x = 22, y = 5, rule = B35k/S234y
10bo2bo6b2o\$10b2obo6b2o\$11bobo\$2o\$2o!

x = 4, y = 4, rule = B34ek5-ey6n7e8/S23
2o\$o\$o2bo\$bobo!

x = 3, y = 3, rule = B3-y4ek5-i7e8/S23
o\$o\$3o!

x = 20, y = 12, rule = B34ek5-ey7e8/S23
17b3o\$19bo\$19bo3\$13b2o\$13b2o3\$bo\$3o\$o!

EDIT: fixed pattern
Last edited by toroidalet on July 16th, 2017, 10:53 am, edited 1 time in total.
I have the best signature ever.

toroidalet

Posts: 859
Joined: August 7th, 2016, 1:48 pm
Location: Somewhere on a planet called "Earth"

toroidalet wrote:
x = 4, y = 9, rule = B34k5-ey8/S234z
o\$o\$o2\$b3o2\$o\$o\$o!

Proud owner and founder of Sakagolue
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5b
o2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!

(Check gen 2)

Saka

Posts: 2494
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

x = 7, y = 5, rule = B36/S2ae35n6
2o\$2o\$4b2o\$2o2bobo\$2o2bo!

x = 12, y = 12, rule = B34kn67/S2ae35n6-c
3\$7bo\$7bobo\$7b2o5\$4b2o\$4b2o!

Tagalong:
x = 10, y = 16, rule = B34-airt67/S2ae35n6-c
3\$2bo2\$bobo\$3bobo\$3bo2bo\$4bobo\$5b2o!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite
what is “sesame oil”?

Rhombic

Posts: 975
Joined: June 1st, 2013, 5:41 pm

p52:
x = 8, y = 8, rule = B2ein3acein4einrz/S2-ck34qt
5bo\$4bobo\$7bo\$6bo\$bo\$o\$bobo\$2bo!
I have the best signature ever.

toroidalet

Posts: 859
Joined: August 7th, 2016, 1:48 pm
Location: Somewhere on a planet called "Earth"

No, you're not High Pun intended
x = 6, y = 6, rule = B3-j4arw/S2-c3-a4r
3o\$o2bo\$o3bo\$bo3bo\$2bo2bo\$3b3o!
Proud owner and founder of Sakagolue
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5b
o2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!

(Check gen 2)

Saka

Posts: 2494
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Saka wrote:No, you're not High Pun intended
Ye olde replicator(?) --with-WOW --with-APPLAUSE

WOW. COOL!
What sort of 2D replicator class contains it?

Posts: 260
Joined: May 7th, 2016, 8:53 am

Naszvadi wrote:What sort of 2D replicator class contains it?

This is class S or maybe class U.
(Nope, it isn't strict. Class U it is (?))
Speaking of replicators,
A pretty cool dirty replicator:
x = 3, y = 3, rule = B34tw5y/S234k
bo\$3o\$bo!

Pure spaceship generator:
x = 3, y = 3, rule = B3-y4tw5y6ci/S23-e
bo\$3o\$bo!

c/15 diagonal:
x = 4, y = 4, rule = B2n34etw5y/S023-ce6c
o\$2b2o\$b2o\$bo!
I have the best signature ever.

toroidalet

Posts: 859
Joined: August 7th, 2016, 1:48 pm
Location: Somewhere on a planet called "Earth"

119c/1297 orthogonal puffer:

x = 6, y = 9, rule = B3-y8/S02-i3
bo\$2o5\$2b2obo\$3b3o\$4bo!

gmc_nxtman

Posts: 1103
Joined: May 26th, 2015, 7:20 pm

If I am correct, this is the second oblique 1d replicator in all of existence:
x = 3, y = 5, rule = B3-y4y6ci/S23-e
2bo\$b2o\$o\$o\$bo!

(2,5)c/21
p42 replicator shuttle:
x = 24, y = 8, rule = B3-y4y6ci/S23-e
5bo\$4b2o\$bobo\$o13bo\$o3bo10bo\$bo13bo6b2o\$13b2o7b2o\$13bo!

This rule also has an 8c/26 ship:
x = 13, y = 20, rule = B3-y4y6ci/S23-e
6bo\$5bobo\$5b3o8\$5b3o\$b2o3bo3b2o\$3o7b3o2\$3b3ob3o\$6bo2\$3bo5bo\$4b2ob2o\$6b
o!
I have the best signature ever.

toroidalet

Posts: 859
Joined: August 7th, 2016, 1:48 pm
Location: Somewhere on a planet called "Earth"

3c/14 orthogonal:

x = 3, y = 7, rule = B2i3/S02-i3
bo\$obo\$obo\$bo3\$3o!

9,1c/28 puffer:

x = 3, y = 4, rule = B2n3-e/S02-n3
b2o\$2o\$b2o\$2bo!

gmc_nxtman

Posts: 1103
Joined: May 26th, 2015, 7:20 pm

45º reflection in a t-like rule with great potential for gun construction practice. The oscillator itself has many possible interactions because of its short-lived spark nature.
x = 10, y = 12, rule = B35cijk6cn/S2-in3-k5kry6ikn
o\$b2o\$2o4\$5b3o\$4bo2bo\$4bo3bo\$4b2o2b2o\$6b3o\$7bo!

Failed replicator in a generations rule:
x = 10, y = 10, rule = 236-i7/34a567/4
4.2A\$3.2A.A\$2.A2CABA\$.A2C.2C.B\$2AC2.ABC.A\$A.ACA3.A\$.ABCB2.A\$2.A.C.A\$
3.B.A\$4.A!
Last edited by Rhombic on August 8th, 2017, 6:39 am, edited 2 times in total.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite
what is “sesame oil”?

Rhombic

Posts: 975
Joined: June 1st, 2013, 5:41 pm

B023/S23 has a p4 diagonal glider and two high period oscillators for their minimum population (2 cells in minimum phase, p34 and p10).
x = 31, y = 3, rule = B023/S23
3o10bo16bo2\$2bo11bo10bo!

EDIT: Another rule, B0235/S01234, has a p18 c/2 massively sparky ship:
x = 4, y = 5, rule = B0235/S01234
o2bo\$4o\$b2o\$b2o\$b2o!

EDIT2: B0235/S01234 also has a puffer:
x = 6, y = 9, rule = B0235/S01234
bo2bo\$b4o\$b4o\$ob2obo\$ob2obo\$2b2o2\$2b2o\$2b2o!

EDIT3: A two-barreled gun in related rule B0235/S1234:
x = 7, y = 6, rule = B0235/S1234
2bo\$obob3o\$bob3o\$bob3o\$obob3o\$2bo!
Gamedziner

Posts: 466
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

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