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Thread for Your Accidental Discoveries that Aren't in CGOL

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby drc » June 22nd, 2017, 6:09 pm

Rhombic wrote:How to trap a spaceship and save it for future use, endlessly bumping against a still life. Hahahaha :D
x = 11, y = 89, rule = B2n3-jn/S1c23-y
o$bo$2bo$3bo$10bo$9bo81$2b2ob2o$2b2ob2o$4bo!


Wow, I'll surely mention that in the topic I'm making.
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby AforAmpere » June 22nd, 2017, 8:59 pm

Found this counterfeit glider:
x = 3, y = 3, rule = B2e3-cy4ai/S23cqr4
3o$o$bo!
Things to work on:
- An Isotropic version of All_Speeds
- Find more ships in B2ek3-ajny4ajqr5a/S02ack3ackny4aq5y
- Find a p4 knightship in a Non-totalistic rule (someone please search the rules)
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby Saka » June 22nd, 2017, 9:01 pm

Rhombic wrote:How to trap a spaceship and save it for future use, endlessly bumping against a still life. Hahahaha :D
x = 11, y = 89, rule = B2n3-jn/S1c23-y
o$bo$2bo$3bo$10bo$9bo81$2b2ob2o$2b2ob2o$4bo!

I used to have an idea where there was a structure (in Life) with a hole where gliders would enter a gloder loop and if it's full then the hole will be closed with an eater. If you wanted to get the gliders out all you have to do is strike a "button" with another glider and then one of the reflectors will get destroyed and the gliders will come out into a hiesenburp that goes into a glider filter which filters all but one of the gliders which it uses to reconstruct the broken reflector and block.
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby AforAmpere » June 22nd, 2017, 9:14 pm

(3,1)c/15!
x = 5, y = 7, rule = B2e3-cjy4aiq/S23aciqr4cejqt
bo$2b2o$4bo$4bo2$bo$o!


And in a close rule, a 2c/9 1D replicator
x = 14, y = 3, rule = B2e3-cjy4aiq/S23-ejkn4ejq
b2o8b2o$obo8bobo$b2o8b2o!
Last edited by AforAmpere on June 22nd, 2017, 9:28 pm, edited 1 time in total.
Things to work on:
- An Isotropic version of All_Speeds
- Find more ships in B2ek3-ajny4ajqr5a/S02ack3ackny4aq5y
- Find a p4 knightship in a Non-totalistic rule (someone please search the rules)
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby Saka » June 22nd, 2017, 9:24 pm

AforAmpere wrote:(3,1)c/15!

x = 5, y = 7, rule = B2e3-cjy4aiq/S23aciqr4cejqt
bo$2b2o$4bo$4bo2$bo$o!

Ya forgot code
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby AforAmpere » June 23rd, 2017, 12:27 pm

A 3c/19 1D replicator:
x = 3, y = 7, rule = B2e3-cjy4aeiq8/S23aciqr4ejq
3o2$obo$obo$obo2$3o!
Things to work on:
- An Isotropic version of All_Speeds
- Find more ships in B2ek3-ajny4ajqr5a/S02ack3ackny4aq5y
- Find a p4 knightship in a Non-totalistic rule (someone please search the rules)
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby wwei23 » June 23rd, 2017, 12:47 pm

The counterfeit glider IS a glider, marked by pathological leakover(This is the border between working and not working) into other rules. You see how it is deformed, like a tree at the timberline.
Replicator!
x = 3, y = 3, rule = B3/S234y
2bo$3o$bo!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby toroidalet » June 27th, 2017, 1:09 pm

Saka wrote:
AforAmpere wrote:(3,1)c/15!

oblique

Ya forgot code

What do you mean?
Also, a p16
x = 33, y = 33, rule = B35y/S23
7b2ob2o12b2ob2o$7b2obobo4b2o4bobob2o$10bo2bobo4bobo2bo$10b3o10b3o$2o
11b2o6b2o$2o10bo2b6o2bo$12b2o8b2o7b2o$4o27b2o$o2bo$bobob2o22b4o$2bobob
o22bo2bo$4bo21b2obobo$2bo2bo9b3o8bobobo$5bo8bo3bo9bo$bo3bo7bo5bo7bo2bo
$bo3bo6bo7bo6bo$5bo6bo7bo6bo3bo$2bo2bo6bo7bo6bo3bo$4bo8bo5bo7bo$2bobob
o7bo3bo8bo2bo$bobob2o8b3o10bo$o2bo22bobobo$4o22b2obobo$29bo2bo$2o27b4o
$2o$9b2o8b2o10b2o$9bo2b6o2bo10b2o$10b2o6b2o$7b3o10b3o$7bo2bobo4bobo2bo
$4b2obobo4b2o4bobob2o$4b2ob2o12b2ob2o!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby Gamedziner » June 27th, 2017, 2:35 pm

toroidalet wrote:
Saka wrote:Ya forgot code
What do you mean?

The post was edited, it seems. Perhaps the code was put in during the edit.
A base-2 ruler for all your measuring needs in CGOL:
32b32o$16b16o16b16o$8b8o8b8o8b8o8b8o$4b4o4b4o4b4o4b4o4b4o4b4o4b4o4b4o$2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o$bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby Rhombic » June 27th, 2017, 4:06 pm

A very unexpected synthesis:
x = 11, y = 8, rule = B34y6a7e/S2-in34wy6an
5b2o$5bobo$6b2o$8b2o$8bobo$o8b2o$2o$o!


A tiny 2c/7
x = 5, y = 5, rule = B2-a3i/S13knqr
3bo$2bobo$2bobo2$o!
Last edited by Rhombic on June 29th, 2017, 5:32 am, edited 1 time in total.
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby toroidalet » June 27th, 2017, 8:14 pm

A (48,20)c/813 puffer:
x = 3, y = 3, rule = B35n/S234y
o$obo$3o!

EDIT:2c/18
x = 3, y = 4, rule = B35n6i/S23
bo$obo$obo$obo!

fuse:
x = 10, y = 33, rule = B34w8/S23
5b3o$5bobo$5bo4$b2o$o2bo$b2o$7b2o$6bo2bo$7b2o$b2o$o2bo$b2o$7b2o$6bo2bo
$7b2o$b2o$o2bo$b2o$7b2o$6bo2bo$7b2o$b2o$o2bo$b2o$7b2o$6bo2bo$7b2o$b2o$
o2bo$b2o!

An amusing wickstretcher/puffer:
x = 12, y = 12, rule = B3-ej4w8/S234i
7b3o$7bo2bo$7bo3bo$8b3o4$3o$o2bo$o2bo$bobo$2bo!

This wave burns quadratically:
x = 908, y = 4, rule = B3-ej4w8/S234i
b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b
3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o
4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b
3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o
4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b
3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o
4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o4b
3o4b3o4b3o4b3o4b3o4b3o4b3o4b3o$o2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2b
o4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo
2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo
2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo
2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo
4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo
2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo
2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo
2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo
4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo
2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo
2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo2bo2bo4bo2bo$3bo4bo8bo4bo8bo4bo8bo
4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo
8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo
4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo
8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo
4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo8bo4bo
8bo4bo8bo4bo8bo4bo8bo4bo$2bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo
6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo
6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo
6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo
6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo
6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo!

EDIT2: This dirty replicator produces a large still life:
x = 3, y = 3, rule = B34w8/S234i
bo$3o$bo!

This rule is explosive due to the t-based dirty replicator- but well,
x = 3, y = 3, rule = B34w6c7e/S234i
bo$3o$bo!

This other rule has a grander t-explosion:
x = 3, y = 3, rule = B34w6c/S234i
bo$3o$bo!

2c/50 diagonal:
x = 12, y = 4, rule = B34w/S2-n34i
8bo$bo5bo2bo$2o5bo2bo$bo6bo2bo!

double rake:
x = 27, y = 31, rule = B34w6c/S2-n34i
6bo3bo5bo3bo$5b3ob3o3b3ob3o$4b2obobobo3bobobob2o$4bo2bo11bo2bo$4bobo
13bobo$4b3o13b3o2$9bo7bo4$5b2o13b2o$5b2o13b2o4$6bo13bo$5bobo11bobo6$2b
obo17bobo$2b2ob2o13b2ob2o$2b2obo15bob2o$4b3o13b3o2$obo21bobo$2o23b2o$b
o23bo!

an amusing ship predecessor:
x = 18, y = 2, rule = B34w6c/S2-n34i
3ob3o4b3ob3o$obobobo4bobobobo!

I tried to make a rake, but...
x = 17, y = 9, rule = B34w6c/S2-n34i
2b3ob3o$bo2bobo2bo$bo2bobo2bo4b3o$2o2bobo2b2o2bo2bo$2ob2ob2ob2o5bo$b3o
3b3o2bo3bo$2bo5bo3bo3bo$16bo$13bobo!

actual rake:
x = 25, y = 15, rule = B34w6c/S2-n34i
10b3ob3o$9bo2bobo2bo$2b3o4bo2bobo2bo4b3o$bo2bo3b2o2bobo2b2o2bo2bo$4bo
3b2ob2ob2ob2o5bo$o3bo4b3o3b3o2bo3bo$o3bo5bo5bo3bo3bo$4bo19bo$bobo17bob
o4$15bo$13b2o$14b2o!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby toroidalet » July 11th, 2017, 11:23 am

bump
clean glider-generating eater fuses:
x = 214, y = 92, rule = B34e5y/S23
4b2o$5bo$5bobo$6b2o4$12b2o$12bo$10bobo$10b2o200b2o$212bo$210bobo$210b
2o$4b2o$5bo$5bobo$6b2o193b2o$201bo$199bobo$199b2o$12b2o$12bo$10bobo$
10b2o178b2o$190bo$188bobo$188b2o$4b2o$5bo$5bobo$6b2o171b2o$179bo$177bo
bo$177b2o$12b2o$12bo$10bobo$10b2o156b2o$168bo$166bobo$166b2o$4b2o$5bo$
5bobo$6b2o149b2o$157bo$155bobo$155b2o$12b2o$12bo$10bobo$10b2o134b2o$
146bo$144bobo$144b2o$4b2o$5bo$5bobo$6b2o127b2o$14bo120bo$13bobo117bobo
$13bobo117b2o$14bo3$124b2o$124bo$122bobo$122b2o$115bo$114bobo$114bobo$
115bo11$2o20b2o20b2o20b2o20b2o$bo11b2o8bo11b2o8bo11b2o8bo11b2o8bo$bobo
8bobo8bobo8bobo8bobo8bobo8bobo8bobo8bobo$2b2o8bo11b2o8bo11b2o8bo11b2o
8bo11b2o$11b2o20b2o20b2o20b2o19bo$97bobo$97bobo$98bo!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby drc » July 11th, 2017, 3:52 pm

True RRO:
x = 115, y = 35, rule = B3/S23-a4i5i6ci
108b2o$107b2o$107b2o$107b2o$109bo$o3bo35bo3bo35bo3bo17b3o$4o36b4o36b4o
18bo$b3o37b3o37b3o18bobo$103b2o2$5bob2o36bob2o36bob2o$5bo2bo36bo2bo36b
o2bo$5b3o37b3o37b3o10$67b3o37b3o$66bo2bo36bo2bo$66b2obo36b2obo2$90b2o$
71b3o16bobo18b3o$71b4o17bo18b4o$70bo3bo15b3o17bo3bo$85bo$86b2o$86b2o$
86b2o$85b2o!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby toroidalet » July 16th, 2017, 10:45 am

cool puffers:
x = 7, y = 3, rule = B2k3-jq6a78/S2e3-qy4-city56a
3ob3o$3ob3o$bo3bo!

x = 4, y = 9, rule = B34k5-ey8/S234z
o$o$o2$b3o2$o$o$o!

x = 6, y = 4, rule = B37e/S234y
o$4b2o$b2o2bo$3b2o!

x = 22, y = 5, rule = B35k/S234y
10bo2bo6b2o$10b2obo6b2o$11bobo$2o$2o!

x = 4, y = 4, rule = B34ek5-ey6n7e8/S23
2o$o$o2bo$bobo!

x = 3, y = 3, rule = B3-y4ek5-i7e8/S23
o$o$3o!

x = 20, y = 12, rule = B34ek5-ey7e8/S23
17b3o$19bo$19bo3$13b2o$13b2o3$bo$3o$o!

EDIT: fixed pattern
Last edited by toroidalet on July 16th, 2017, 10:53 am, edited 1 time in total.
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby Saka » July 16th, 2017, 10:49 am

toroidalet wrote:
x = 4, y = 9, rule = B34k5-ey8/S234z
o$o$o2$b3o2$o$o$o!


Blinker puffer made out of blinkers lol
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby Rhombic » July 16th, 2017, 1:02 pm

x = 7, y = 5, rule = B36/S2ae35n6
2o$2o$4b2o$2o2bobo$2o2bo!

x = 12, y = 12, rule = B34kn67/S2ae35n6-c
3$7bo$7bobo$7b2o5$4b2o$4b2o!


Tagalong:
x = 10, y = 16, rule = B34-airt67/S2ae35n6-c
3$2bo2$bobo$3bobo$3bo2bo$4bobo$5b2o!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby toroidalet » July 29th, 2017, 1:40 pm

p52:
x = 8, y = 8, rule = B2ein3acein4einrz/S2-ck34qt
5bo$4bobo$7bo$6bo$bo$o$bobo$2bo!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby Saka » August 5th, 2017, 2:57 am

No, you're not High Pun intended
x = 6, y = 6, rule = B3-j4arw/S2-c3-a4r
3o$o2bo$o3bo$bo3bo$2bo2bo$3b3o!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby Naszvadi » August 5th, 2017, 6:53 pm

Saka wrote:No, you're not High Pun intended
Ye olde replicator(?) --with-WOW --with-APPLAUSE


WOW. COOL!
What sort of 2D replicator class contains it?
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby toroidalet » August 5th, 2017, 7:14 pm

Naszvadi wrote:What sort of 2D replicator class contains it?

This is class S or maybe class U.
(Nope, it isn't strict. Class U it is (?))
Speaking of replicators,
A pretty cool dirty replicator:
x = 3, y = 3, rule = B34tw5y/S234k
bo$3o$bo!

Pure spaceship generator:
x = 3, y = 3, rule = B3-y4tw5y6ci/S23-e
bo$3o$bo!

c/15 diagonal:
x = 4, y = 4, rule = B2n34etw5y/S023-ce6c
o$2b2o$b2o$bo!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby gmc_nxtman » August 6th, 2017, 1:36 am

119c/1297 orthogonal puffer:

x = 6, y = 9, rule = B3-y8/S02-i3
bo$2o5$2b2obo$3b3o$4bo!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby toroidalet » August 6th, 2017, 12:33 pm

If I am correct, this is the second oblique 1d replicator in all of existence:
x = 3, y = 5, rule = B3-y4y6ci/S23-e
2bo$b2o$o$o$bo!

(2,5)c/21
p42 replicator shuttle:
x = 24, y = 8, rule = B3-y4y6ci/S23-e
5bo$4b2o$bobo$o13bo$o3bo10bo$bo13bo6b2o$13b2o7b2o$13bo!

This rule also has an 8c/26 ship:
x = 13, y = 20, rule = B3-y4y6ci/S23-e
6bo$5bobo$5b3o8$5b3o$b2o3bo3b2o$3o7b3o2$3b3ob3o$6bo2$3bo5bo$4b2ob2o$6b
o!
I have the best signature ever.
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby gmc_nxtman » August 6th, 2017, 1:30 pm

3c/14 orthogonal:

x = 3, y = 7, rule = B2i3/S02-i3
bo$obo$obo$bo3$3o!


9,1c/28 puffer:

x = 3, y = 4, rule = B2n3-e/S02-n3
b2o$2o$b2o$2bo!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby Rhombic » August 7th, 2017, 7:48 am

45º reflection in a t-like rule with great potential for gun construction practice. The oscillator itself has many possible interactions because of its short-lived spark nature.
x = 10, y = 12, rule = B35cijk6cn/S2-in3-k5kry6ikn
o$b2o$2o4$5b3o$4bo2bo$4bo3bo$4b2o2b2o$6b3o$7bo!


Failed replicator in a generations rule:
x = 10, y = 10, rule = 236-i7/34a567/4
4.2A$3.2A.A$2.A2CABA$.A2C.2C.B$2AC2.ABC.A$A.ACA3.A$.ABCB2.A$2.A.C.A$
3.B.A$4.A!
Last edited by Rhombic on August 8th, 2017, 6:39 am, edited 2 times in total.
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby Gamedziner » August 7th, 2017, 10:32 am

B023/S23 has a p4 diagonal glider and two high period oscillators for their minimum population (2 cells in minimum phase, p34 and p10).
x = 31, y = 3, rule = B023/S23
3o10bo16bo2$2bo11bo10bo!


EDIT: Another rule, B0235/S01234, has a p18 c/2 massively sparky ship:
x = 4, y = 5, rule = B0235/S01234
o2bo$4o$b2o$b2o$b2o!


EDIT2: B0235/S01234 also has a puffer:
x = 6, y = 9, rule = B0235/S01234
bo2bo$b4o$b4o$ob2obo$ob2obo$2b2o2$2b2o$2b2o!


EDIT3: A two-barreled gun in related rule B0235/S1234:
x = 7, y = 6, rule = B0235/S1234
2bo$obob3o$bob3o$bob3o$obob3o$2bo!
A base-2 ruler for all your measuring needs in CGOL:
32b32o$16b16o16b16o$8b8o8b8o8b8o8b8o$4b4o4b4o4b4o4b4o4b4o4b4o4b4o4b4o$2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o$bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
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