For discussion of other cellular automata.

Two small c/2 spaceships in rule B0124/S12346 (I think it is omitted by mistake in D.Eppstein's site.)

x = 6, y = 14, rule = B0124/S12346
2b3o2$6o2$2b3o5$2b3o$o$b5o$o$2b3o! Best wishes to you, Scorbie Scorbie Posts: 1380 Joined: December 7th, 2013, 1:05 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL A p200, 7c/40 replicator in a band of with 6. It seems like a failed pulsar(if you draw two copies in a band of with 12) at first, but it makes complex behaviors after a few generations, and eventually replicates. ( I didn't know which thread to put this post on, in the case you consider this as CGOL...) x = 3, y = 3, rule = B3/S23:T0,63o$obo$3o! It can be made into agars if you put one or two of the replicators in bounded grids. I've only tried two replicators having the same phase and y-position, and it all works in T(18, 19, 20, 21, 24), 6, with various periods. A beehive puffer based on the replicator: x = 16, y = 5, rule = B3/S23:T0,6bobo2bobo$o2bo9b3o$o8bo3bobo$o2bo9b3o$bobo2bobo! Incidentally, the same pattern is also a replicator in Highlife (of course, in a band of width 6). It's much simpler; speed 3c/11, period 11. Rule B37/S23 makes a mess. Best wishes to you, Scorbie Scorbie Posts: 1380 Joined: December 7th, 2013, 1:05 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Scorbie: Actually, It is already known. But cheers, I doubt it was known to work in highlife. This is game of life, this is game of life! Loafin' ships eaten with a knife! towerator Posts: 328 Joined: September 2nd, 2013, 3:03 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL While experimenting with the "Coral" rule (B 3/ S 45678) and the fade rule, it appears that if the fadeout is set below about 43 iterations, that the automaton dies out rather quickly. Above that level it remains active but doesn't settle into a static pattern. With the fade rule off, the same rule tends to evolve into a static pattern with some repeating elements. I am hypothesizing that the fade rule has the ability to change the class of at least some subset of cellular rules . Unmodified Coral seems to fit the definition of a class 2 automaton. Under the fade rule, it seems to take on a behaviour pattern more like a class 3 or possibly 4, and with a small enough fade setting becomes class 1. The "Fade" rule I am referring to is simply a maximum lifespan imposed on active cells. Similar effects occur in the Maze rule (B3/S12345), and others. MattA Posts: 31 Joined: January 31st, 2014, 4:17 am Location: Lincoln, Ne ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL This one involves Game of Life, but also includes another rule. In an automaton full of Game of Life, the simple expedient of adding a single line of cells that simply blink on and off every other generation adds a large amount of activity and complex structure. I call it the "Glider Bomb" See it here: http://lincolncybernetics.com/cellular-theatre/2013/9/23/glider-bomb-color MattA Posts: 31 Joined: January 31st, 2014, 4:17 am Location: Lincoln, Ne ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL All the rules in this one are Game of Life, technically, but I am doing something unorthodox with it. Cellular Explorer (the free/open source cellular automaton editor I'm working on) includes an option to run cells pseudo-asynchronously. It is called the "Maturity" option and cells with maturity 1 calculate a new state every generation, maturity 2 every other generation, maturity 3 every three generations, and so on. I wanted to see what happens when Game of Life is alternated in a checker-board pattern with Life cells at maturity 2. I call the result "Boom and Bust". See it in action here: http://lincolncybernetics.com/cellular-theatre/2013/11/3/boom-and-bust-in-color Basically still lifes and period 2 patterns tend to remain unchanged, but more active regions start to grow like a tumor or an algae bloom. MattA Posts: 31 Joined: January 31st, 2014, 4:17 am Location: Lincoln, Ne ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Here's one more that involves the Game of Life interacting with another rule. In this automaton, the outer border of cells are strobe cells that activate once and then lie dormant for a fixed period of time before activating again. See it here: http://lincolncybernetics.com/cellular-theatre/2014/2/16/kaleidosocpe MattA Posts: 31 Joined: January 31st, 2014, 4:17 am Location: Lincoln, Ne ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL This post is about a simple rule, I am calling "Conveyor Cell". Basically, each cell takes on the binary state of one of its neighbors. When Conveyor cells are next to each other and pointing in the same direction, states propogate through the automaton as though they were on a conveyor belt. Then I added an automaton-level rule that sends a signal to each cell, randomly telling it to change orientation. The results can be seen at this url: http://lincolncybernetics.com/cellular-theatre/2014/3/2/compass-chaos MattA Posts: 31 Joined: January 31st, 2014, 4:17 am Location: Lincoln, Ne ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL This is an accidental discovery if there ever was one. I started off by looking for a phoenix of period 2 in the CA B34/S03456, and I came up with the following: x = 8, y = 446, rule = B34/S034563b2o$$b2ob2o5bobo2o3b2o6bobobo4b2o3bobob2o3boo4bo$$2o3bobo$2bo2bobo$$2b2o2bobo4bo6bob2o3bobo4bobo2o2boboo5bo2o3boo4bo5bo2oo3bobo4bobo2o2bo3bo6bob2o3bobo4bo$$b2o2bobo$bo3bobo$$b2o2boo4bo5bo2o3bo2bo5bobob2o2bobobo6bob2o3bobo4bo6bob2obo3bobo5bobob2obo4bo6bo2o4bo2bo3bo$$3o2bobo$5bobo$o$b2o3bo$6bo$bo4bo$b2o3bo$$bo2bobo2o2bobo$$bo4bo$b2o3bo$6bo$bo4bo$b2o$5bobo$bo3bobo$b2o$6bo$bo4bo$b2o3bo$6bo$bo$b2o2bobo$5bobo$bo$b2o3bo$6bo$2o4bo$bo4bo$$2o2boboo3bobo$$2o3bo$2bo2bo$2bo2bo$2bo3b2o$$bobo2bobo2bobo$$2o4bo$2bo3bo$6bo$3o3bo$$o4bobob2o2bobo$$b2o3bo$bo4bo$6bo$2o4bo$o$5bobo$2o3bobo$2bo$2bo2bo$2bo2bo$5bo$obo3bo$obo3bo$5bo$2bo4bo$2bo3bo$2bo4bo$2bo2bo$6bo$bobo2bo$bobo3bo$7bo$2bo3bo$2bo4bo$2bo4bo$2bo3bo$7bo$bobo3bo$bobo2bo$6bo$2bo2bo$2bo4bo$2bo3bo$2bo4bo$7bo$bobo2bo$bobo2bo$7bo$bo3bo$bo4bo$bo4bo$bo3bo$6bo$obo3bo$obo2bo$6bo$bo4bo$bo3bo$bo4bo$bo4bo$5bo$obo2bo$obo3bo$6bo$bo3bo$bo5bo$bo4bo$bo5bo$6bo$bobo2bo$2bo2bo$o4bo$bo$bo2bobo$2bo2bo$2bo4bo$6bo$bobo3bo$bobo3bo$6bo$2bo4bo$2bo2bo$bo2bobo$bo$o4bo$2bo2bo$bobo2bo$6bo$bo5bo$bo3bobo$bo3bo$bo4bo$6bo$obo2bo$obo4bo$6bo$2bo4bo$bo3bo$2bobobo$2o$5bo$o4bo$2o3bo$5bo$2o$2bo2bobo$2bo2bobo$2bo$3bo2bo$bobo2bo$bo4bo$2bo3bo$bo$bo2bobo$o3bobo$o$bo3bo$o4bo$o4bo$bo3bo$bo$2bo2bobo$bo3bobo$bo$2bo2bo$o4bo$bo3bo$o4bo$2bo$bo3bobo$bo3bobo$2bo$bo4bo$bo4bo$2bo3bo$bo4bo$2bo$o4bobo$bo3bobo$bo$2bo3bo$bo4bo$bo4bo$o5bo$o$bo2bobo$bo2bobo$o$o4bo$bo3bo$o4bo$2bo2bo$bo$bo3bobo$2bo2bobo$bo$bo4bo$2bo3bo$bo4bo$bo4bo$o$o3bobo$bo2bobo$bo$2bo3bo$o5bo$bo4bo$bo4bo$o$bo3bobo$o4bobo$o$bo4bo$o5bo$o5bo$bo4bo$bo$o3bobo$o3bobo$bo$o5bo$bo4bo$bo4bo$3bo2bo$2bo$2bo2bobo$o4bobo$bo$o4bo$2bo3bo$bobobo$6b2o$2bo$2bo3b2o$2bo4bo$2bo$6b2o$bobo3bo$bobo$6b2o$2bo4bo$2bo$2bo3b2o$2bo2bo$$obo2b2oobo3bo$$2bo2b2o$2bo4bo$2bo$2bo3b2o$7bo$bobo$bobo2b2o$7bo$bo$bo4b2o$bo3bo$bo$5b2o$obo3bo$obo$5b2o$bo4bo$bo$bo3b2o$bo4bo$$bobo2b2obobo3bo$$2bo3b2o$2bo2bo$2bo2bo$2o3bo$$bo2bobobobo2bo$$bo4b2o$bo3bo$bo$bo3b2o$$bobo2bobobo2b2o$$2bo4bo$2bo2b2o$bo2bo$bo4bo$o5bo$2bo$2bo3b2o$3bo3bo$2bo$2bo3b2o$bo3bo$bo$2bo2b2o$o3bo$o3bobo$2bo2bo$bo5bo$bo4bo$2bo3bo$2bo2bo$3bo3bo$2bo3bo$2bo3bo$bo3bo$bobo3bo$bobo3bo$bo2b2o$2bo3bo$o5bo$bo5bo$bo3bo$2b2o2bo$o3bobo$o3bobo$2b2o2bo$bo3bo$bo5bo$o5bo$2bo3bo$bobobo$bo3bo$3bobo$2bobo$2bo3bo$2bobobo$bo2bo$5b2o$b2o$bo3b2o$6bo$b2o$2bo2b2o$7bo$2b2o$2bo3b2o$5bo$b2o$bo3b3o$$b2o4bobo3b2o$$b2o2b2o$bo4bo$$b2o3b2obo3bo$$b2o2b3o$bo$7bo$b2o2b2o$bo$5b2o$b2o3bo$bo$5b2o$2o4bo$2bo$5b2o$b2o2bo$bo$5b3o$b2o$bo5bo$5b2o$b3o$6bo$3bo2b2o$2b2o$6b2o$2bo2bo$3bobobo$3bo3bo$3bobo$5bo! It isn't a phoenix in B34/S03456, though; I put it into Golly and ran it for a few generations, but not enough. (It actually blows up in the middle.) However, something happened by accident; the rule that was being used was actually B345/S. If this rule is used instead, a couple of fuses show up; one about 3/5 of the way down, and another about halfway down. (They both burn down to phoenixes.) A more "civilized" version of the second one looks like: x = 5, y = 23, rule = B345/Sbo$2bo$bo$2bo$bo$2bo$bo$2bo$bo$2bo$bo$2bo$bo$2bo$bo$2bo$bo$2bo$bo$2bo$obo$2bobo$2bo! checkman Posts: 12 Joined: February 25th, 2014, 5:33 pm Location: Tempe, AZ (Not Phoenix, Bob Schieffer!) ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Here's one of my latest experiments. The cells in this automaton simply add the states of their neighbors (in a range of -1024 to 1024). The cells each look at neighbors at a randomly-determined distance. One cell was placed into state 1(the lowest positive state), and it looks as though the whole thing blew up. Watch it here: http://lincolncybernetics.com/cellular-theatre/2014/4/30/the-blast MattA Posts: 31 Joined: January 31st, 2014, 4:17 am Location: Lincoln, Ne ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL In B23/S0, most patterns are either sparse dots (still life) or chaotic explosions. There is at least one pattern which has predictable behaviour - empty diamonds (with rounded corners) of certain size have replicator like behaviour. The smallest such diamond is this one: #CXRLE Pos=-2,-2 Gen=4x = 5, y = 5, rule = B23/S0b3o$o3bo$o3bo$o3bo$b3o! It has a predecessor - a 3x3 square with centre cell off - but I believe that is a garden of eden in this rule. I've set this iteration's generation to 4 because for generation = 2^n for n>2, the pattern is a similar empty diamond of one cell thickness. The accidental part of this is then running the resulting diamond in Life. This results in some very interesting patterns of still lifes - reminiscent of some of the more fractal / persian rug growth style rules. I particularly like the result starting from gen = 4096, but 3584 (not a single empty diamond) is also quite pleasing. Last edited by wildmyron on July 10th, 2014, 11:30 pm, edited 1 time in total. The latest version of the 5S Project contains over 196,000 spaceships. Tabulated pages up to period 160 are available on the LifeWiki. wildmyron Posts: 1209 Joined: August 9th, 2013, 12:45 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL wildmyron wrote:It has a predecessor - a 3x3 square with centre cell off - but I believe that is a garden of eden in this rule. It looks as if it's possible to build a predecessor for a 3x3 ring plus as much empty space as you want around it -- x = 11, y = 11, rule = B23/S0bobobobobo$2obobobob2o$2b7o$3ob2o2b3o$2bo4b2o$4o3b4o$2b2o4bo$3o2b2ob3o$2b7o$2obobobob2o$bobobobobo! -- but it might be harder to find a predecessor for a 3x3 ring in an empty universe, unless you allow predecessors with infinite size and population. dvgrn Moderator Posts: 5739 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Small p8 oscillator in seeds (B2). x = 10, y = 10, rule = B2/S5bo$$9bo6b3o5boo3bo3bo4bo3bo3bobbobbobbo5bo! -Josh Ball. velcrorex Posts: 339 Joined: November 1st, 2009, 1:33 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Interesting behaviour seen on the boundary between white and black in a rule named Holstein (B35678/S4678). The pattern on the lower boundary in particular reminds me of interference patterns. x = 300, y = 40, rule = B35678/S4678:T300,100o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b10o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2bo147o6b147o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o300o149o2b149o300o148o4b148o300o147o6b147oo2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b6o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2bo! There is also a small spaceship which moves at c in the zebra stripes agar: x = 20, y = 19, rule = B35678/S4678:T20,2020o220o220o220o220o8bo2bo20o9b2o20o220o220o220o! I can only find two references to this rule: http://fano.ics.uci.edu/ca/rules/b35678s4678/ , and http://www.rendell-attic.org/CA/holstein/ , but seeing as it's named I suppose it has been investigated by others The latest version of the 5S Project contains over 196,000 spaceships. Tabulated pages up to period 160 are available on the LifeWiki. wildmyron Posts: 1209 Joined: August 9th, 2013, 12:45 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Are these oscillators new? x = 6, y = 2, rule = B36/S23b2ob2o2obobo! x = 7, y = 4, rule = B36/S232obobo5bo3bob2o! There are 10 types of people in the world: those who understand binary and those who don't. Alexey_Nigin Posts: 323 Joined: August 4th, 2014, 12:33 pm Location: Ann Arbor, MI ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL New (?) P6, c/3 orthogonal spaceship in B3678/S24678 (It's not listed on the database anywhere) : x = 4, y = 7, rule = B3678/S24678obo2b2o2b2o3bobobo2o! Lewis Posts: 320 Joined: March 17th, 2009, 5:26 pm Location: UK ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL This extendedlife pattern eventually produces an HWSS on HWSS: x = 7, y = 9, rule = extendedlife2.A2A.A5.A.A4.A2.B3.A.A4.A5.A2A.A2.A! I Like My Heisenburps! (and others) Extrementhusiast Posts: 1784 Joined: June 16th, 2009, 11:24 pm Location: USA ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL P14 billiard table oscillator in Move (b368/s245): x = 20, y = 20, rule = B368/S2458bo2bo2b2o4b4o4b2obo2bo2b2o2b2o2bo2bobo2bo2b2o2b2o2bo2bo2b6o4b6o4bobo2b2o2bobo4b2o8b2o2b3o10b3o4o12b4obo3bo8bo3bobo3bo8bo3bo4o12b4o2b3o10b3o4b2o8b2o4bobo2b2o2bobo2b6o4b6obo2bo2b2o2b2o2bo2bobo2bo2b2o2b2o2bo2bo2b2o4b4o4b2o8bo2bo! Lewis Posts: 320 Joined: March 17th, 2009, 5:26 pm Location: UK ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Natural p4 spaceship in the Asynchronous Replicator Rule (B36/S245): x = 16, y = 16, rule = B36/S2454obo4b3obo2bo3bo2bobobo2bo2b2ob2ob4oo10b5oobobobo2bob2ob2o2bobobob3o2boob3o7b2ob3obob2obobo2bo2o3bob2obob2obobo2bob6ob2o3b2o4bob2o2bo3b2o2b3obo2boo2bob9o2bobobo5b2oo2bobo4b4obobob3o4b3ob2o! It's in the database, although this is the first time I've seen it appear naturally (by comparison, 65000 p7 spaceships had occurred by this point): http://fano.ics.uci.edu/ca/rules/b36s245/ By the way, I'm experimenting with v0.5 of apgsearch, which is able to recognise different types of asymptotic growth rate (so can distinguish between free replicators, growing spaceships, and explosive replicator-infested mess in HighLife). B36/S23 is about 3 times slower than B3/S23 due to this functionality, which is still an improvement over the previous situation. What do you do with ill crystallographers? Take them to the mono-clinic! calcyman Posts: 2072 Joined: June 1st, 2009, 4:32 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL calcyman wrote:Natural p4 spaceship in the Asynchronous Replicator Rule (B36/S245): Unsurprisingly, the same p4 spaceship also occurs naturally in B368/S245 (also known as Morley or Move). In B36/S245 the shuttle which forms one half of the replicator occurs relatively often, but I didn't see the replicator appear in a 10 million soup run. In B367/S245 the p4 spaceship hasn't appeared yet, but I only ran that search to 1 million. The shuttle in B36/S245 is a p168 oscillator in this rule which shows up frequently, but it's also made an appearance in a p336 oscillator where the p168 converts a p2 oscillator to a p4, and back again. x = 14, y = 24, rule = B367/S2452oob2oob2o2o172o10boob2o7b3oob2o8bo2o! Edit: for clarity Last edited by wildmyron on September 18th, 2014, 9:14 am, edited 1 time in total. The latest version of the 5S Project contains over 196,000 spaceships. Tabulated pages up to period 160 are available on the LifeWiki. wildmyron Posts: 1209 Joined: August 9th, 2013, 12:45 am ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL A bunch of soups that produce different spaceships/puffers/wickstretchers in Day & Night (B3678/S34678): 2c/14 'snail' spaceship: x = 16, y = 16, rule = B3678/S346782ob3o4boboobob2o2b2o3b3o2b2o3b2o2bobobo2ob4o4boboob2obo2b3obo2boo2bobo2bobob2o3o4bo4bo2bo6obo2bob3o2obo3bo3b2ob2o2ob4o2b2o2bo3bob4obob2o4bob4o2bo3bobob2obob3oo3b3o3bo2b3o2o3bob2ob6o2o8bo3bo! c/3 diagonal ship: x = 16, y = 16, rule = B3678/S34678obob4o4bo2o3bob2o2bo2bo2bob2o2b3o2b3oobob3obobob3obob3ob3ob2o2ob2obobob3ob2o3b5o3b3o2bob2ob5oboboobobo4bobo2bobobo2boboo3b2o2b2o2boboo2b3ob2obob4obob2obo2b2obo2b3o2bob2oboo3b6o2bo3obobob2obo2b2o! c/2 P12 ship: x = 16, y = 16, rule = B3678/S34678bob6ob3ob2o2obo2b5o2bobobo2bob3o2b3o3o3b2o4b4obo4b2obo2bob2obo2b2ob2o4b2oobob2o2bo2boboobobo5bo3b2o2bo2bobo2bob3o8bo2bobob4ob2ob2o4bobobo2b2obo4bo3bobo2b3o12ob3ob5obobobo2boo2b2ob5o3b2o! c/2 P24 ship: x = 16, y = 16, rule = B3678/S346782o2b6o2bobob2obo2b5obob2o3bo2bo5bob2o2b3ob3o2b2o2o2bobobo2b3obo5bo2bo2bo3b2o2b2o2b2o2bo3bob3obobob2obob6obob3oo4bo2bobob4oo2bo3b2ob6o3ob3o2b3oboo4bob5o2bo2bo3b5obo4ob3ob2obobob7obobo! c/2, P32 ship: x = 16, y = 16, rule = B3678/S346782b3o2b2o3bob2o2bo4b3o3b3ob2o4bo2b3ob2obobobo4bob2o4bob2obob3ob2ob2obo3b2o2bo2b4ob2obo2b2oo2bo6b4obo3obobob2o2bobo2bobo3b2o2b2oobobo2bob2ob2obo4obob2o2bob2o2ob2obob2obo3boob3ob3obobo2bobob3o4b2o2b2o6bob2o! c/2 puffer, eventually becomes P1100 (I think): x = 16, y = 16, rule = B3678/S34678b9o4b2oob4ob2obob2obo2b2o2bob2ob2oob2obo3bobob2oob2o2b2o2bobob2o3bobobob2obo2boo3b2o3bob2oboob4o2bobo2b2oobo2bobo2b4o2b2ob4obo3b2oob2obob2o2b3o4o2b2o4b4oo2b2o2b2o3bob2obob2ob2o3b4o6bobo5boo2bobob4ob3o! Wickstretcher: x = 16, y = 16, rule = B3678/S346783bo7b3oo2b5obobob4o2bo4b2oboob2obo3bo2b3oo3b4o3bobobobo3b2obobo2b2oob2ob2ob2obo2b2oobo2bob2obob4o4ob5ob3o2o4bobob5oo2bob2o7b2ob3o3b2ob4obo4b2o4bo2boboo5bobobo2bobobob2o2bo2b2obo2ob7obobo! Lewis Posts: 320 Joined: March 17th, 2009, 5:26 pm Location: UK ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Wow! How many soups have you been running?! TOLLCASS only found rockets and snails, apparently, after running 300M soups: https://web.archive.org/web/20101203183540/http://conwaylife.com/soup/census.asp?rule=B3678/S34678&sl=1&os=1&ss=1 What do you do with ill crystallographers? Take them to the mono-clinic! calcyman Posts: 2072 Joined: June 1st, 2009, 4:32 pm ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL calcyman wrote:Wow! How many soups have you been running?! Not that many, really. The script kept crashing occasionally (I think the problem was already brought up by someone else in the apgsearch thread) so I ran it for about an hour or so. Not sure how many soups that is, but it counted 153 occurrences of the p40 rocket in total. calcyman wrote:TOLLCASS only found rockets and snails, apparently, after running 300M soups: Didn't TOLLCASS only display objects over a certain frequency though? Since the main table for Day&Night for example stops at objects with ~500 occurrences, I always assumed that ships with <500 occurrences would not be shown. Lewis Posts: 320 Joined: March 17th, 2009, 5:26 pm Location: UK ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL Precursor to a p2 oscillator in HighLife: x = 7, y = 6, rule = B36/S232o2obob2ob2o2o3b2o4b2o! Found using apgsearch. x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)$$x_1=\eta xV^*_\eta=c^2\sqrt{\Lambda\eta}K=\frac{\Lambda u^2}2P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1860 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: Thread for Your Accidental Discoveries that Aren't in CGOL A 216-cell breeder in B37/S23 (Higherlife?) x = 2042, y = 129, rule = B37/S234bo5bo12bo5bo$2bo2bo3bo2bo8bo2bo3bo2bo$b2o9b2o6b2o9b2o$2o4bobo4b2o4b2o4bobo4b2o$2obob2ob2obob2o4b2obob2ob2obob2o$3o9b3o4b3o9b3o$b5o3b5o6b5o3b5o$2b3o5b3o8b3o5b3o$3b3o3b3o10b3o3b3o$4bobobobo12bobobobo$6bobo16bobo$3bo2bobo2bo10bo2bobo2bo$b2o3bobo3b2o6b2o3bobo3b2o$2bo3bobo3bo8bo3bobo3bo$2bo2bo3bo2bo8bo2bo3bo2bo$3b3o3b3o10b3o3b3o109$2012bo7bo11bo7bo$2011b4o3b4o9b4o3b4o$2011bo3bobo3bo9bo3bobo3bo$2012bo2bobo2bo11bo2bobo2bo\$2012b3o3b3o11b3o3b3o!
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