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Thread for Your Accidental Discoveries that Aren't in CGOL

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby wildmyron » January 15th, 2018, 12:49 am

toroidalet wrote:
wildmyron wrote:Accidentally found this logarithmic growth whilst looking for spaceships.
sqrt(t) growth

Adding 1 transition allows for c/2n+1 diagonal wickstretchers, starting at n=3:
<snip> linear growth

There are quite a few light speed signals and reburnable fuses in this rule. Some examples:
x = 21, y = 22, rule = B2n3aeij/S01c2n3ack4q5a6e
o3$b3o$4bo$5bo$6bo$7bo$8bo$9bo$10bo$11bo$12bo$13bo$14bo$15bo$16bo$17bo
$18bo$19bo$20bo$18bo!

x = 21, y = 21, rule = B2n3aeij/S01c2n3ack4q5a6e
o3$b3o2$b5o$6bo$7bo$8bo$9bo$10bo$11bo$12bo$13bo$14bo$15bo$16bo$17bo$
18bo$19bo$20bo!

x = 23, y = 24, rule = B2n3aeij/S01c2n3ack4q5a6e
bo2$b2o$3o$3bo$4bo$5bo$6bo$7bo$8bo$9bo$10bo$11bo$12bo$13bo$14bo$15bo$
16bo$17bo$18bo$19bo$20bo$21bo$22bo!

I'm certain that there are suitable tail-end reactions to be found in this rulespace which allow for other adjustable speed spaceships.

Majestas32 wrote:Can somebody check the min and max transitions rules?

Do you mean for these diagonal growth patterns?

The sqrt growth works in 2^74 rules: B3aeij/S01c2n3ack4q5a6e - B2i3aceijkqry4aceikntwyz5aceijknry678/S012ceikn34aceijknqtwyz5678

The wickstretchers work in 2^72 rules: B2n3aeij/S01c2n3ack4q5a6e - B2ikn3aeijkqy4aceijknqtwyz5aceijknry678/S01c2cein3aceijkqry4aceijknqtwyz5678

Note that the B2n required for the wickstretchers makes them mutually exclusive.

Edit: It is of course just the reflector for the sqrt growth I used which is incompatible with the wickstretcher. As a double ended sqrt growth it is compatible with the wickstretcher, and works in 2^79 rules: B3aeij/S1c2n3ack4q5a6e - B2ikn3aceijkqry4aceijknqtwyz5aceijknry678/S012ceikn34aceijknqtwyz5678

An alternative reflector allows for a single ended sqrt growth which also works with (but doesn't require) B2n.
x = 6, y = 6, rule = B2n3aeij/S01c2n3ack4q5a6e
bo$o$2bo$3bobo$4bo$3bo!

It works in 2^75 rules: B3aeij/S1c2n3ack4q5a6e - B2in3aceijry4aceijkntwyz5aceijknry678/S012ceikn34aceijknqtwyz5678
Last edited by wildmyron on January 15th, 2018, 1:15 am, edited 1 time in total.
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby Majestas32 » January 15th, 2018, 1:03 am

Thanx
Please, stop spam searching Snowflakes.
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby LaundryPizza03 » January 17th, 2018, 8:37 pm

More guns!

p14, c/3, also a GMOS:
x = 5, y = 3, rule = B2ek3ei4acjr6i/S02ack3kny4acny
o3bo$2bo$o3bo!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby LaundryPizza03 » January 18th, 2018, 8:48 pm

LaundryPizza03 wrote:More guns!

p14, c/3, also a GMOS:
x = 5, y = 3, rule = B2ek3ei4acjr6i/S02ack3kny4acny
o3bo$2bo$o3bo!

EDIT: p21, 3c/6:
x = 9, y = 4, rule = B2ce5e/S14an56-c7c8
b2o3b2o$4ob4o$4ob4o$b2o3b2o!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby toroidalet » January 19th, 2018, 12:16 am

That rule has a lot of guns:
x = 270, y = 81, rule = B2ce5e/S14an56-c7c8
247b2o9b2o$246b4o7b4o$246b4o7b4o$246b4o7b4o$247b2o9b2o4$140b2o$139b4o$
109b2o28b4o$108b4o28b2o$8b2o79b2o17b4o47b2o9b2o$7b4o77b4o17b2o47b4o7b
4o$7b4o39b2o36b4o66b4o7b4o31b2o9b2o$8b2o39b4o36b2o67b4o7b4o30b4o7b4o
29b2o9b2o$49b4o106b2o9b2o31b4o7b4o28b4o7b4o$34b2o14b2o151b4o7b4o28b4o
7b4o$15b2o16b4o158b2o7b2o9b2o7b2o20b4o7b4o$14b4o15b4o34b2o9b2o110b4o
25b4o11b2o7b2o9b2o7b2o$14b4o16b2o34b4o7b4o109b4o25b4o10b4o25b4o$15b2o
53b4o7b4o110b2o27b2o11b4o25b4o$71b2o9b2o154b2o27b2o$b2o3b2o10b2o3b2o$
4ob4o8b4ob4o11b2o3b2o9b2o3b2o14b2o3b2o$4ob4o8b4ob4o10b4ob4o7b4ob4o12b
4ob4o9b2o3b2o$4o2b2o10b2o2b4o10b4ob4o7b4ob4o12b4ob4o8b4ob4o12b2o3b2o$b
2o20b2o12b2o2b4o8b2o2b4o13b2o2b4o8b4ob4o11b4ob4o23b2o3b2o13b2o3b2o38b
2o3b2o$42b2o14b2o19b2o10b2o2b4o11b4ob4o22b4ob4o11b4ob4o36b4ob4o35b2o3b
2o$96b2o13b2o2b4o22b4ob4o11b4ob4o36b4ob4o34b4ob4o$116b2o24b2o2b4o12b2o
2b4o37b2o2b4o34b4ob4o$147b2o18b2o43b2o36b2o2b4o$255b2o24$111b2o$100b2o
8b4o$99b4o7b4o$91b2o6b4o8b2o$80b2o8b4o6b2o$62b2o15b4o7b4o$51b2o8b4o14b
4o8b2o$50b4o7b4o15b2o18b2o$50b4o8b2o35b4o$51b2o46b4o$80b2o18b2o$79b4o$
51b2o26b4o$50b4o26b2o$50b4o26b2o18b2o$50b4o3bo21b4o16b4o$51b2o3bobo20b
4o3bo12b4o3bo$80b2o3bobo12b2o3bobo2$51b2o$50b4o8b2o16b2o18b2o$50b4o7b
4o14b4o8b2o6b4o8b2o$51b2o8b4o14b4o7b4o5b4o7b4o$62b2o16b2o8b4o6b2o8b4o$
91b2o18b2o!

(The bottom guns are adjustable, p40+12n)
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby AbhpzTa » January 24th, 2018, 3:37 pm

A block is a (1,0)c/2 [xq2_57] duplicator (transparent block) (a carrier is a (1,0)c/2 [xq2_57] eater) :
x = 47, y = 12, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
2o$bo43b2o$2o43b2o7$15b2o$13bo2bo$13b2o!
Repeat time is 100.

p100+n guns based on the above:
x = 235, y = 41, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
27b2o98b2o$25bo2bo96bo2bo$25b2o98b2o3$16b2o$15bo2bo97b2o$15bo100b2o$
16bo2bo$2o$o16b2o40b2o$2bo57bo$b2o$54b5o$54b5o$30b2o83b3o5b2o49b2o48bo
2bo$32bo82bobo7bo49bo52bo$30b2o91b2o49b2o48bo3bo$100b2o123b3o$100bo$6b
2o2b2o90bo$6b2obo91b2o$10b2o2$51b4o$51bo2bo9b2o166b2o$52b2o10bo167bo$
52b2o12bo167bo$52bo12b2o40b3o123b2o$51bo54bo3bo48b2o49b2o$51b2o53bo52b
o49bo7bobo$107bo2bo48b2o49b2o5b3o8$217b2o$217b2o!


Natural p4 and p6, unnatural p4:
x = 43, y = 10, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
obo7bobo17b2o9b2o$3bo9bo16bo2b2o4bo2bo$o3bo5bo21bo6b2o$bo9bobo22b2o$2b
obo28bo2b2o$33bo2b2o$36b2o$32bo6b2o$30bo2b2o4bo2bo$30b2o9b2o!

This rule has a (1,0)c/2 p2 mod2 hatship:
x = 5, y = 4, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
2bo$bobo$bobo$2ob2o!


EDIT: XOR gate:
x = 180, y = 54, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
88bobo77bobo$88b3o77b3o50$2o158b2o$bo16b2o78b2o61bo16b2o$2o16b2o78b2o
60b2o16b2o!
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby 77topaz » February 22nd, 2018, 1:56 am

A GMOS, found with apgsearch:
x = 30, y = 17, rule = B2cek3i/S12cei
3$9b2o8b2o$9b2o8b2o$5bo2b2o10b2o2bo2$4bobo16bobo$3bo6bo8bo6bo$4bobo16b
obo2$5bo2b2o10b2o2bo$9b2o8b2o$9b2o8b2o!


On Catagolue: http://catagolue.appspot.com/object/yl4 ... ek3is12cei
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby Naszvadi » February 22nd, 2018, 10:16 am

AbhpzTa wrote:...

EDIT: XOR gate:
x = 180, y = 54, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
88bobo77bobo$88b3o77b3o50$2o158b2o$bo16b2o78b2o61bo16b2o$2o16b2o78b2o
60b2o16b2o!


Nice!

The XOR gate works in rules between: B2e3ainqr4w/S1c2acek3aiq5q7c - B2e3ainqr4w/S1c2acek3aiq4ce5q6en7c

Remark for those who want to create the usual rule-110 unit cell: the logic gate (with 3 inputs) implemented in rule-110 can be:
  • ((NOT left) AND middle) OR (middle XOR right)

[APPEND]

Colour-preserving signal duplicator (gen198):

#C [[ STOP 198 ]]
x = 23, y = 21, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
2o$bo19b2o$2o19b2o5$2o$2o9$7b2o$8bo$6bo$6b2o!


And right-angle turn:
#C [[ STOP 198 ]]
x = 23, y = 21, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
2o$bo19b2o$2o19b2o5$2o$2o7$16b2o$16bo2bo$7b2o9b2o$8bo$6bo$6b2o!


Trivials.
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby Naszvadi » February 24th, 2018, 1:28 pm

Naszvadi wrote:
AbhpzTa wrote:...

EDIT: XOR gate:
x = 180, y = 54, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
88bobo77bobo$88b3o77b3o50$2o158b2o$bo16b2o78b2o61bo16b2o$2o16b2o78b2o
60b2o16b2o!


Nice!

blablabla


Logical OR gate (more or less trivial, can be compacted with glider delay mechanism, when a block splitter's unwanted output is eaten):

#C [[ STOP 720 ]]
x = 314, y = 360, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
71bobo105bobo$71b3o105b3o262$10b2o106b2o121b2o$10b2o106b2o121b2o11$77b
2o106b2o121b2o$77bo2bo104bo2bo119bo2bo$79b2o106b2o121b2o7$18b2o106b2o
121b2o$18bo107bo122bo$20bo107bo122bo$19b2o106b2o121b2o26$31b2o106b2o
121b2o$32bo107bo122bo$30bo7b2o7b2o89bo7b2o7b2o104bo7b2o7b2o$30b2o6bo9b
o89b2o6bo9bo104b2o6bo9bo$40bo5bo101bo5bo116bo5bo$39b2o5b2o99b2o5b2o
114b2o5b2o4$81b2o106b2o121b2o$81b2o106b2o121b2o2$15b2o106b2o121b2o$16b
o107bo122bo$14bo7b2o8b2o88bo7b2o8b2o103bo7b2o8b2o$14b2o6bo9b2o88b2o6bo
9b2o103b2o6bo9b2o$24bo107bo122bo$23b2o40b2o64b2o40b2o79b2o40b2o$63bo2b
o104bo2bo119bo2bo$63b2o106b2o121b2o$53b2o106b2o121b2o$53b2o106b2o121b
2o5$16b2o106b2o121b2o$16b2o106b2o121b2o5$37b2o106b2o121b2o$37b2o106b2o
121b2o5$2o106b2o121b2o$2o106b2o121b2o5$2o19b2o106b2o100b2o19b2o$bo19b
2o106b2o101bo19b2o$2o229b2o!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby Naszvadi » February 26th, 2018, 6:50 am

p110 and ignition reaction:

#C [[ STOP 110 ]]
x = 45, y = 16, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
25b2o2$25b2o$29bobo$31bo$28bobo$28b2o$25b2o$2o23bobo$2o4$2o12b2o13b2o
12b2o$bo12b2o14bo12b2o$2o27b2o!


p118 and ign.:

#C [[ STOP 118 ]]
x = 55, y = 16, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
33b2o2$33b2o$37bobo$39bo$36bobo$36b2o$33b2o$2o31bobo$2o4$2o14b2o19b2o
14b2o$bo14b2o20bo14b2o$2o35b2o!


not colour-preserving right angle turn (150 gens.)

#C [[ STOP 150 ]]
x = 17, y = 8, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
2o$2o4$2o13b2o$bo13b2o$2o!


p130+n*2 (n>=0) double-barrelled gun family (increase horizontal distance between blocks with n)

#C [[ STOP 130 ]]
x = 71, y = 16, rule = B2e3ainqr4w/S1c2-in3aiq5q7c
46b2o$59b3o$46b2o11bobo$50bobo$52bo$49bobo$49b2o$46b2o$2o44bobo$2o4$2o
17b2o29b2o17b2o$bo17b2o30bo17b2o$2o48b2o!


Some of them listed before? Rather trivials, but useful for glider logic.
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby Naszvadi » February 26th, 2018, 3:13 pm

AbhpzTa wrote:rles


Turing-complete. Rule-110 unit cell is ready, see here: ../forums/viewtopic.php?f=11&t=2597&start=25#p56996
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby LaundryPizza03 » March 11th, 2018, 12:27 am

This p9 quadratic replicator:
x = 3, y = 3, rule = B3-cek5a/S2ace34a5a
o$o$3o!

The top corner of the square advances at 6c/18 orthogonal.

What led me to this discovery was the rule family containing this 3c/4 diagonal fuse:
x = 34, y = 34, rule = B3-cek5a/S2ace34a5a
bo10bo$2bo10bo$3o8b3o3$5b2o$5b2o2$8b2o$8b2o2$11b2o$11b2o2$14b2o$14b2o
2$17b2o$17b2o2$20b2o$20b2o2$23b2o$23b2o2$26b2o$26b2o2$29b2o$29b2o2$32b
2o$32b2o!

Although this particular rule is explosive (like pretty much every rule with a quadratic replicator), there is at least one stable rule containing the fuse.
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby LaundryPizza03 » March 15th, 2018, 10:01 pm

Apparently, the replicator can be hassled into signals:
x = 39, y = 18, rule = B3-cek5a/S2ace34a5a
7b2o4b2o4b2o4b2o4b2o$7b2o4b2o4b2o4b2o4b2o5$27bo$2o25bo$2o25b3o2$37b2o$
37b2o2$10b2o4b2o4b2o$10b2o4b2o4b2o2$27b2o$27b2o!


It is very likely that the signal can be turned, but I haven't found a way yet.

It also seems that a certain collision could be utilized to make a glider gun.

EDIT: It also has its own 3c/4 diagonal fuse:
x = 20, y = 20, rule = B3-cek5a/S2ace34a5a
2bo2$o$3b3o$3b2o$3bo$6b2o$6b2o2$9b2o$9b2o2$12b2o$12b2o2$15b2o$15b2o2$
18b2o$18b2o!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby LaundryPizza03 » May 1st, 2018, 2:23 am

x = 4, y = 3, rule = B2ae3er4ai5-k67c8/S2cn3enqy56-i78
b2o$o2bo$b2o!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby LaundryPizza03 » May 2nd, 2018, 5:36 pm

A weird wickstretcher (precursor):
x = 21, y = 3, rule = B012-a3678/S23-e5e
bo18bo$2o$bo18bo!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby LaundryPizza03 » May 20th, 2018, 2:23 am

Surprise! Its a (3, 5)c/17 puffer!
x = 3, y = 6, rule = B2e3eiky4kn5ac6i78/S23-ar4aeqy5y7c
bo$3o2$2bo$3o$bo!


This rule might not be explosive since the breeder (identical to the one in my last post) is easily destroyed by random debris:
x = 54, y = 38, rule = B2e3eiky4kn5ac6i78/S23-ar4aeqy5y7c
bo$obo$obo$bo32$51bo$51bobo$51b3o!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby 77topaz » May 20th, 2018, 2:31 am

Another puffer in that rule:
x = 42, y = 24, rule = B2e3eiky4kn5ac6i78/S23-ar4aeqy5y7c
25bo8bo$24b3o6b3o$25bo8bo2$29bo8bo$16bo11b3o6b3o$15bobo11bo8bo$18bo4bo
8bo8bo$13b4obo3b2o5bob2o5bob2o$14bobo11b3o6b3o$15bo13bo8bo2$24bo8bo$
14bo9bo8bo$7bo7bo8bo8bo$6bobo$5bo2bobo$5bobob3o7b2o7b2o7b2o$7bo2bo8bo
8bo8bo$6bo$3o3bo$ob2o$o$2o!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby LaundryPizza03 » May 30th, 2018, 7:10 am

A 5c/10 replicator that happens to produce long-lived intermediate sparks at multiples of 20 generations (every 2 periods):
x = 5, y = 4, rule = B3-e4ny56i7e/S2-ck3r4-nt5jq6
b3o$2ob2o$2ob2o$b3o!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby wwei23 » May 30th, 2018, 7:19 am

LaundryPizza03 wrote:A 5c/10 replicator that happens to produce long-lived intermediate sparks at multiples of 20 generations (every 2 periods):
x = 5, y = 4, rule = B3-e4ny56i7e/S2-ck3r4-nt5jq6
b3o$2ob2o$2ob2o$b3o!

Nice, it’s a non-rule 90 that triplicates before annihilating. Most replicators duplicate then annihilate. Impressive!
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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby LaundryPizza03 » June 2nd, 2018, 6:59 pm

An unusual failed reverse Sierpiński generator.
x = 7, y = 2, rule = B3/S23-a4i6c
3ob3o$obobobo!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby LaundryPizza03 » June 3rd, 2018, 1:20 am

toroidalet wrote:EDIT: I believe this is now the weirdest sierpinski builder in existence:
x = 4, y = 3, rule = B3aeiy4-twy5n6ce7e8/S23-ky4c5k6ei78
2o$b3o$2bo!


Remove S3a and it becomes a replicator!
x = 4, y = 3, rule = B3aeiy4-twy5n6ce7e8/S23-aky4c5k6ei78
2b2o$3o$bo!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby LaundryPizza03 » June 4th, 2018, 12:06 pm

A 24c/54 orthogonal spaceship based on a 4c/9 double short table puffer (that is also a failed replicator):
x = 24, y = 10, rule = B36n8/S2-k34iqt5y6a7c
8b2o5b2o$7bobo5bobo$7b2o7b2o$7bobo5bobo$8b3o4b2o$bo7bo$o2bo2b2obo$ob2o
b2ob2o6b2obob2o$b2o4b2o6b2o5b2o$16b2obob2o!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby BlinkerSpawn » June 4th, 2018, 1:37 pm

LaundryPizza03 wrote:A 24c/54 orthogonal spaceship based on a 4c/9 double short table puffer (that is also a failed replicator):
x = 24, y = 10, rule = B36n8/S2-k34iqt5y6a7c
8b2o5b2o$7bobo5bobo$7b2o7b2o$7bobo5bobo$8b3o4b2o$bo7bo$o2bo2b2obo$ob2o
b2ob2o6b2obob2o$b2o4b2o6b2o5b2o$16b2obob2o!

Probably not minimal breeder:
x = 33, y = 23, rule = B36n8/S2-k34iqt5y6a7c
15bobo5bobo$14bo3bo3bo3bo$14b2o2bo3b5o$14bo7bo3bo$16bobo4bobo$19bo$7bo
8bo7bo5bo$7bo9b2o4bobo3bobo$3bo3bo14bo9bo$3bo19bobo3bobo$2bo2bo18bo5bo
$2o2b2o$2b3o$o3bo19bo5bo$23b2o5b2o$4b2o16b2o7b2o$3b2o18b2o5b2o$17b2o5b
o5bo$10bobo4b2o5bo$10bo2b2o3bo$10b2ob3obo4bo3bo$12b2o7b7o$22bo3bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby LaundryPizza03 » June 6th, 2018, 11:30 pm

An incredibly small growing spaceship:
x = 3, y = 3, rule = B1e2ce/S1e2ik
2o$2bo$2o!

Frontend is c, backend is c/2.

Adding one transition results in this 3c/3:
x = 3, y = 3, rule = B1e2ce6i/S1e2ik
2o$2bo$2o!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

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Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Postby jimmyChen2013 » June 8th, 2018, 2:31 am

This fuse creates... what?
x = 244, y = 5, rule = B2i34ceity5c6-c78/S2-a34ceit5ceik6-k78
242bo$241b3o$2obobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobob2obo$238ob2o$2obobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobo!


a (slanted) moving...wick? wall?
x = 363, y = 54, rule = B2i34ceity5c6-c78/S2-a34ceit5ceik6-k78
358bobobo$357bob2o$356bob3obo$344b3o10b3obo$343b2o2b2o7b3ob3o$330b3o
10bob4o10b4o$316bo13b3o10bob2obo7bobob2o$314bob2o11bo2bo11b2o$314b5o9b
2ob5o8b3o3b3o$293bobobo16bobo11bo2b2ob2o15b2o$295b2obo16b3o10b2o4b2o
12bob2obo$293bob3obo30bob2o14b4obo$277b3o14bob3o31b3o15b2o2b2o$275b2o
2b2o12b3ob3o50b3o$259b3o13b4obo12b4o12b2o14b2o14b2o14b2o$243bo15b3o13b
ob2obo13b2obobo9b2o14b2o14b2o14b2o$242b2obo13bo2bo15b2o$241b5o10b5ob2o
7b3o3b3o$230bobobo8bobo10b2ob2o2bo7b2o31b2o$229bob2o9b3o11b2o4b2o6bob
2obo8b2ob2o14b3o$228bob3obo23b2obo8bob4o8bob4o14b2o$216b3o10b3obo25b3o
8b2o2b2o8b2ob3o$215b2o2b2o7b3ob3o36b3o10bobobo14b3o$202b3o10bob4o10b4o
14b2o14b2o17b4obo14bo$188bo13b3o10bob2obo7bobob2o15b2o14b2o19b2o$186bo
b2o11bo2bo11b2o67bobobo$186b5o9b2ob5o8b3o3b3o$165bobobo16bobo11bo2b2ob
2o15b2o29b2o$167b2obo16b3o10b2o4b2o12bob2obo13b2ob2o10b3o$165bob3obo
30bob2o14b4obo12b4obo10b2o$149b3o14bob3o31b3o15b2o2b2o12b3ob2o$147b2o
2b2o12b3ob3o50b3o14bobobo10b3o$131b3o13b4obo12b4o12b2o14b2o14b2o14b2o
7bob4o11bo$115bo15b3o13bob2obo13b2obobo9b2o14b2o14b2o14b2o9b2o$114b2ob
o13bo2bo15b2o86bobobo$113b5o10b5ob2o7b3o3b3o$102bobobo8bobo10b2ob2o2bo
7b2o31b2o$101bob2o9b3o11b2o4b2o6bob2obo8b2ob2o14b3o$100bob3obo23b2obo
8bob4o8bob4o14b2o$88b3o10b3obo25b3o8b2o2b2o8b2ob3o$87b2o2b2o7b3ob3o36b
3o10bobobo14b3o$74b3o10bob4o10b4o14b2o14b2o17b4obo14bo$60bo13b3o10bob
2obo7bobob2o15b2o14b2o19b2o$58bob2o11bo2bo11b2o67bobobo$58b5o9b2ob5o8b
3o3b3o$37bobobo16bobo11bo2b2ob2o15b2o29b2o$39b2obo16b3o10b2o4b2o12bob
2obo13b2ob2o10b3o$2b2o33bob3obo30bob2o14b4obo12b4obo10b2o$21b3o14bob3o
31b3o15b2o2b2o12b3ob2o$5o14b2o2b2o12b3ob3o50b3o14bobobo10b3o$o2bo15b4o
bo12b4o12b2o14b2o14b2o14b2o7bob4o11bo$ob2o2bo12bob2obo13b2obobo9b2o14b
2o14b2o14b2o9b2o$ob2o2bo15b2o86bobobo$b2o2b2o14b3o!

...made of failed replicators:
x = 4, y = 4, rule = B2i34ceity5c6-c78/S2-a34ceit5ceik6-k78
4o$bobo$b3o$3bo!



...Waht?
Failed Replicator!
x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8
bo$obo$bobo$2bo!

(That I wish was not failed D:)
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