ConwayLife.com - A community for Conway's Game of Life and related cellular automata
Home  •  LifeWiki  •  Forums  •  Download Golly

B2-ak3ain/S1

For discussion of other cellular automata.

B2-ak3ain/S1

Postby Hunting » January 23rd, 2019, 6:42 am

This is a interesting rule that I think worth a thread.

First, there's four speed: c/2, c/3, c/4, c/7 known. For example:
x = 13, y = 43, rule = B2-ak3ain/S1
11b2o$10bo$11b2o8$11bo$12bo$12bo8$4b2o2$3bobo$2ob2o$2o6bo$6bo4bo$6bo3b
obo$6bo3bobo$6bo4bo$2o6bo$2ob2o$3bobo2$4b2o7$4bobo$10b3o$4bobo!

The c/2, c/3, c/7 ones are natural and common.
And the exciting part is, I noticed a gun.
x = 5, y = 10, rule = B2-ak3ain/S1
2bo$2bo$2bo2$o3bo$o3bo2$2bo$2bo$2bo!

Actually, we figure out this rule has many guns when AlephAlpha trying to apgsearch it.
Almost c/2:
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting
 
Posts: 619
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2-ak3ain/S1

Postby Hunting » January 23rd, 2019, 6:44 am

At first I think there's no diagonal spaceship. We search for p4 and p6 diagonal spaceship, negative result. Then AlephAlpha fired up LifeFind for c/5, and then found this tiny ship:
x = 6, y = 6, rule = B2-ak3ain/S1
3b3o2$4b2o$o2bo$obo$obo!

And a tagalong:
x = 19, y = 19, rule = B2-ak3ain/S1
10bo2bo$10bo$9bo2$9bo3bobobo2$13bo$18bo$14bo3bo$2bobo$2o$14b3o2$o3bobo
8b2o$8bo2bo2bo$4bo6bobo$11bobo$4bo$7b2o!
Almost c/2:
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting
 
Posts: 619
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2-ak3ain/S1

Postby Hunting » January 23rd, 2019, 6:47 am

Lots of useless spaceship and oscillator.

Ships(ntzfind):

..o....o..
.o.o..o.o.
..........
.o.o..o.o.
..........
..oo......
..........
..........
...o......
....o.o...
..........


....o....o....o....
...o.o..o.o..o.o...
...................
...o.o..o.o..o.o...
........o.o........
........o.o........
.........o.........
........o.o........
........o.o........
.o.o.....o.....o.o.
.o.o...........o.o.
..o.............o..
.....ooo...ooo.....
......oo.o.oo......
........o.o........
.....ooo...ooo.....
......o.....o......
...................
...o.oo.o.o.oo.o...
.o..oooo...oooo..o.
.o...o.......o...o.
oo...............oo
...................
..o.............o..


Ships(LifeFind):
x = 15, y = 9, rule = B2-ak3ain/S1
6b3o$o13bo$o2b2o5b2o2bo$5b5o$obo9bobo$6bobo$5b2ob2o$obo3bobo3bobo$bo4b
obo4bo!


x = 15, y = 10, rule = B2-ak3ain/S1
7bo$7bo2$6bobo2$obo2bo3bo2bobo$6bobo$obo2b2ob2o2bobo$bo4bobo4bo$6bobo!


x = 15, y = 11, rule = B2-ak3ain/S1
o4b2ob2o4bo$5b2ob2o$bo4bobo4bo$obo3bobo3bobo$bo3bo3bo3bo2$3bo7bo$2bobo
5bobo$2bobo5bobo$6bobo$7bo!


Oscillator(LifeFind):
x = 7, y = 5, rule = B2-ak3ain/S1
2o3b2o$3bo$4bo$3bo$2o3b2o!


x = 10, y = 7, rule = B2-ak3ain/S1
4bo$2o5b2o$2bo3bo2$3bo3bo$b2o5b2o$5bo!


x = 4, y = 4, rule = B2-ak3ain/S1
ob2o3$2obo!


x = 8, y = 7, rule = B2-ak3ain/S1
o2b2o2bo$o6bo$2bo2bo$bo4bo$2bo2bo$o6bo$o2b2o2bo!


x = 9, y = 9, rule = B2-ak3ain/S1
4bo$o3bo3bo$o7bo$2bob3o$bo$2bob3o$o7bo$o3bo3bo$4bo!


x = 11, y = 9, rule = B2-ak3ain/S1
6bo3bo$3bo2bo3bo$o2bo4bo$o4bo3bo$2bo5bo$bo3bo4bo$2bo4bo2bo$o3bo2bo$o3b
o!


x = 12, y = 12, rule = B2-ak3ain/S1
4bo$4bo3b2o$bo$bo3bobo$3bo2bo3b2o$4bo3bo$3bo3bo$2o3bo2bo$4bobo3bo$10bo
$2b2o3bo$7bo!


Oscillator(Catagolue, Found in the second haul):
x = 9, y = 4, rule = B2-ak3ain/S1
2o$3o2bo2bo$b3o4bo$2b2obo2bo!
Almost c/2:
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting
 
Posts: 619
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2-ak3ain/S1

Postby Hunting » January 23rd, 2019, 8:06 am

The last one is a pretty sparker and is useful for some reactions. Here's some signal-circuitry(-ish) example:

x = 28, y = 18, rule = B2-ak3ain/S1
2o$3o2bo2bo$b3o4bo$2b2obo2bo6$24b3o3$12b2o10bobo$14bo$24b2o$24b3o$25b
3o$26b2o!
Almost c/2:
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting
 
Posts: 619
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2-ak3ain/S1

Postby Hunting » January 23rd, 2019, 8:07 am

Also useful for c/2 circuitry.
x = 17, y = 12, rule = B2-ak3ain/S1
2o$3o2bo2bo$b3o4bo$2b2obo2bo6$14bobo$14bobo$15bo!

x = 16, y = 11, rule = B2-ak3ain/S1
2o$3o2bo2bo$b3o4bo$2b2obo2bo5$13bobo$13bobo$14bo!
Almost c/2:
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting
 
Posts: 619
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2-ak3ain/S1

Postby Hunting » January 23rd, 2019, 8:29 am

Maybe Signal Circuitry is possible. We have reflectors and eaters, but they based on p8. The gun isn't p8, and it emits c/2 instead of glider. So how to connect this to the p8 circuit?
I'm thinking about uses a p8 to convert the c/2 to a glider, but because of the gun isn't p8, this failed. Probably, can make the period quadple? I don't know.

EDIT: Now we have quadple period, but also have extra barrel to clean up. I'm thinking about stable c/2 eater - Is that even possible?
Last edited by Hunting on January 23rd, 2019, 9:59 pm, edited 1 time in total.
Almost c/2:
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting
 
Posts: 619
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2-ak3ain/S1

Postby Hunting » January 23rd, 2019, 8:30 am

So the question is: How to arrange two guns to make the period double.
Almost c/2:
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting
 
Posts: 619
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2-ak3ain/S1

Postby Hunting » January 23rd, 2019, 9:35 am

Double:
x = 92, y = 40, rule = B2-ak3ain/S1
86b2o2$82b3o4b3o2$86b2o26$2bo$2bo$2bo2$o3bo$o3bo2$2bo$2bo$2bo!


Quadple, nearly fits in, but the extra barrels is a problem.
x = 64, y = 26, rule = B2-ak3ain/S1
60b4o22$o39bo$o39bo$o39bo$o39bo!
Almost c/2:
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting
 
Posts: 619
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2-ak3ain/S1

Postby Hunting » January 23rd, 2019, 9:37 am

Another tagalong for c/5 diagonal(Found by LifeFind):
x = 13, y = 13, rule = B2-ak3ain/S1
9bo2$7bo$9bobo4$2bo7b3o2$o2bo7b2o$7bo2bo$3bo3bobo$7bobo!


Glider removing tagalong reaction
x = 33, y = 28, rule = B2-ak3ain/S1
22bo7b3o2$20bo2bo7b2o$27bo2bo$23bo3bobo$27bobo20$bo$bo$o!


x = 32, y = 28, rule = B2-ak3ain/S1
21bo7b3o2$19bo2bo7b2o$26bo2bo$22bo3bobo$26bobo20$bo$bo$o!


Any stable converter?
Almost c/2:
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting
 
Posts: 619
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2-ak3ain/S1

Postby 77topaz » January 23rd, 2019, 5:46 pm

Hunting, why did you make nine posts in a row in the span of three hours? You should really edit your previous posts in such a situation.
User avatar
77topaz
 
Posts: 1244
Joined: January 12th, 2018, 9:19 pm

Re: B2-ak3ain/S1

Postby Hunting » January 23rd, 2019, 9:54 pm

77topaz wrote:Hunting, why did you make nine posts in a row in the span of three hours? You should really edit your previous posts in such a situation.

Sorry if this annoys you. I classify my patterns into 9 category
1. Main, interesting features
2. Diagonal spaceship found
3. Set of useless ships and oscillators
4. Sparker in c/3 Signal Circuitry
5. Sparker in c/2 Signal Circuitry
6. Signal Circuitry task
7. Possible solution
8. Tagalong reaction
Almost c/2:
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting
 
Posts: 619
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: B2-ak3ain/S1

Postby Gamedziner » January 24th, 2019, 7:03 am

Hunting wrote:
77topaz wrote:Hunting, why did you make nine posts in a row in the span of three hours? You should really edit your previous posts in such a situation.

Sorry if this annoys you. I classify my patterns into 9 category
1. Main, interesting features
2. Diagonal spaceship found
3. Set of useless ships and oscillators
4. Sparker in c/3 Signal Circuitry
5. Sparker in c/2 Signal Circuitry
6. Signal Circuitry task
7. Possible solution
8. Tagalong reaction

What is category 9?
Gamedziner
 
Posts: 606
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: B2-ak3ain/S1

Postby Hunting » January 24th, 2019, 7:36 am

Gamedziner wrote:
Hunting wrote:
77topaz wrote:Hunting, why did you make nine posts in a row in the span of three hours? You should really edit your previous posts in such a situation.

Sorry if this annoys you. I classify my patterns into 9 category
1. Main, interesting features
2. Diagonal spaceship found
3. Set of useless ships and oscillators
4. Sparker in c/3 Signal Circuitry
5. Sparker in c/2 Signal Circuitry
6. Signal Circuitry task
7. Possible solution
8. Tagalong reaction

What is category 9?

Actually there's only 8 category because in one post I posted a question. I only think it is "discussion" and should be fine.
Why everyone didn't look at the rule instead of discussing am I spamming?
Almost c/2:
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting
 
Posts: 619
Joined: September 11th, 2017, 2:54 am
Location: Universe


Return to Other Cellular Automata

Who is online

Users browsing this forum: Ian07, PkmnQ and 2 guests