B2-ak3ain/S1

For discussion of other cellular automata.
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Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

B2-ak3ain/S1

Post by Hunting » January 23rd, 2019, 6:42 am

This is a interesting rule that I think worth a thread.

First, there's four speed: c/2, c/3, c/4, c/7 known. For example:

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x = 13, y = 43, rule = B2-ak3ain/S1
11b2o$10bo$11b2o8$11bo$12bo$12bo8$4b2o2$3bobo$2ob2o$2o6bo$6bo4bo$6bo3b
obo$6bo3bobo$6bo4bo$2o6bo$2ob2o$3bobo2$4b2o7$4bobo$10b3o$4bobo!
The c/2, c/3, c/7 ones are natural and common.
And the exciting part is, I noticed a gun.

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x = 5, y = 10, rule = B2-ak3ain/S1
2bo$2bo$2bo2$o3bo$o3bo2$2bo$2bo$2bo!
Actually, we figure out this rule has many guns when AlephAlpha trying to apgsearch it.

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: B2-ak3ain/S1

Post by Hunting » January 23rd, 2019, 6:44 am

At first I think there's no diagonal spaceship. We search for p4 and p6 diagonal spaceship, negative result. Then AlephAlpha fired up LifeFind for c/5, and then found this tiny ship:

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x = 6, y = 6, rule = B2-ak3ain/S1
3b3o2$4b2o$o2bo$obo$obo!
And a tagalong:

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x = 19, y = 19, rule = B2-ak3ain/S1
10bo2bo$10bo$9bo2$9bo3bobobo2$13bo$18bo$14bo3bo$2bobo$2o$14b3o2$o3bobo
8b2o$8bo2bo2bo$4bo6bobo$11bobo$4bo$7b2o!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: B2-ak3ain/S1

Post by Hunting » January 23rd, 2019, 6:47 am

Lots of useless spaceship and oscillator.

Ships(ntzfind):

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..o....o..
.o.o..o.o.
..........
.o.o..o.o.
..........
..oo......
..........
..........
...o......
....o.o...
..........

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....o....o....o....
...o.o..o.o..o.o...
...................
...o.o..o.o..o.o...
........o.o........
........o.o........
.........o.........
........o.o........
........o.o........
.o.o.....o.....o.o.
.o.o...........o.o.
..o.............o..
.....ooo...ooo.....
......oo.o.oo......
........o.o........
.....ooo...ooo.....
......o.....o......
...................
...o.oo.o.o.oo.o...
.o..oooo...oooo..o.
.o...o.......o...o.
oo...............oo
...................
..o.............o..
Ships(LifeFind):

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x = 15, y = 9, rule = B2-ak3ain/S1
6b3o$o13bo$o2b2o5b2o2bo$5b5o$obo9bobo$6bobo$5b2ob2o$obo3bobo3bobo$bo4b
obo4bo!

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x = 15, y = 10, rule = B2-ak3ain/S1
7bo$7bo2$6bobo2$obo2bo3bo2bobo$6bobo$obo2b2ob2o2bobo$bo4bobo4bo$6bobo!

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x = 15, y = 11, rule = B2-ak3ain/S1
o4b2ob2o4bo$5b2ob2o$bo4bobo4bo$obo3bobo3bobo$bo3bo3bo3bo2$3bo7bo$2bobo
5bobo$2bobo5bobo$6bobo$7bo!
Oscillator(LifeFind):

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x = 7, y = 5, rule = B2-ak3ain/S1
2o3b2o$3bo$4bo$3bo$2o3b2o!

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x = 10, y = 7, rule = B2-ak3ain/S1
4bo$2o5b2o$2bo3bo2$3bo3bo$b2o5b2o$5bo!

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x = 4, y = 4, rule = B2-ak3ain/S1
ob2o3$2obo!

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x = 8, y = 7, rule = B2-ak3ain/S1
o2b2o2bo$o6bo$2bo2bo$bo4bo$2bo2bo$o6bo$o2b2o2bo!

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x = 9, y = 9, rule = B2-ak3ain/S1
4bo$o3bo3bo$o7bo$2bob3o$bo$2bob3o$o7bo$o3bo3bo$4bo!

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x = 11, y = 9, rule = B2-ak3ain/S1
6bo3bo$3bo2bo3bo$o2bo4bo$o4bo3bo$2bo5bo$bo3bo4bo$2bo4bo2bo$o3bo2bo$o3b
o!

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x = 12, y = 12, rule = B2-ak3ain/S1
4bo$4bo3b2o$bo$bo3bobo$3bo2bo3b2o$4bo3bo$3bo3bo$2o3bo2bo$4bobo3bo$10bo
$2b2o3bo$7bo!
Oscillator(Catagolue, Found in the second haul):

Code: Select all

x = 9, y = 4, rule = B2-ak3ain/S1
2o$3o2bo2bo$b3o4bo$2b2obo2bo!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: B2-ak3ain/S1

Post by Hunting » January 23rd, 2019, 8:06 am

The last one is a pretty sparker and is useful for some reactions. Here's some signal-circuitry(-ish) example:

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x = 28, y = 18, rule = B2-ak3ain/S1
2o$3o2bo2bo$b3o4bo$2b2obo2bo6$24b3o3$12b2o10bobo$14bo$24b2o$24b3o$25b
3o$26b2o!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: B2-ak3ain/S1

Post by Hunting » January 23rd, 2019, 8:07 am

Also useful for c/2 circuitry.

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x = 17, y = 12, rule = B2-ak3ain/S1
2o$3o2bo2bo$b3o4bo$2b2obo2bo6$14bobo$14bobo$15bo!

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x = 16, y = 11, rule = B2-ak3ain/S1
2o$3o2bo2bo$b3o4bo$2b2obo2bo5$13bobo$13bobo$14bo!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: B2-ak3ain/S1

Post by Hunting » January 23rd, 2019, 8:29 am

Maybe Signal Circuitry is possible. We have reflectors and eaters, but they based on p8. The gun isn't p8, and it emits c/2 instead of glider. So how to connect this to the p8 circuit?
I'm thinking about uses a p8 to convert the c/2 to a glider, but because of the gun isn't p8, this failed. Probably, can make the period quadple? I don't know.

EDIT: Now we have quadple period, but also have extra barrel to clean up. I'm thinking about stable c/2 eater - Is that even possible?
Last edited by Hunting on January 23rd, 2019, 9:59 pm, edited 1 time in total.

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: B2-ak3ain/S1

Post by Hunting » January 23rd, 2019, 8:30 am

So the question is: How to arrange two guns to make the period double.

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: B2-ak3ain/S1

Post by Hunting » January 23rd, 2019, 9:35 am

Double:

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x = 92, y = 40, rule = B2-ak3ain/S1
86b2o2$82b3o4b3o2$86b2o26$2bo$2bo$2bo2$o3bo$o3bo2$2bo$2bo$2bo!
Quadple, nearly fits in, but the extra barrels is a problem.

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x = 64, y = 26, rule = B2-ak3ain/S1
60b4o22$o39bo$o39bo$o39bo$o39bo!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: B2-ak3ain/S1

Post by Hunting » January 23rd, 2019, 9:37 am

Another tagalong for c/5 diagonal(Found by LifeFind):

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x = 13, y = 13, rule = B2-ak3ain/S1
9bo2$7bo$9bobo4$2bo7b3o2$o2bo7b2o$7bo2bo$3bo3bobo$7bobo!
Glider removing tagalong reaction

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x = 33, y = 28, rule = B2-ak3ain/S1
22bo7b3o2$20bo2bo7b2o$27bo2bo$23bo3bobo$27bobo20$bo$bo$o!

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x = 32, y = 28, rule = B2-ak3ain/S1
21bo7b3o2$19bo2bo7b2o$26bo2bo$22bo3bobo$26bobo20$bo$bo$o!
Any stable converter?

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77topaz
Posts: 1496
Joined: January 12th, 2018, 9:19 pm

Re: B2-ak3ain/S1

Post by 77topaz » January 23rd, 2019, 5:46 pm

Hunting, why did you make nine posts in a row in the span of three hours? You should really edit your previous posts in such a situation.

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: B2-ak3ain/S1

Post by Hunting » January 23rd, 2019, 9:54 pm

77topaz wrote:Hunting, why did you make nine posts in a row in the span of three hours? You should really edit your previous posts in such a situation.
Sorry if this annoys you. I classify my patterns into 9 category
1. Main, interesting features
2. Diagonal spaceship found
3. Set of useless ships and oscillators
4. Sparker in c/3 Signal Circuitry
5. Sparker in c/2 Signal Circuitry
6. Signal Circuitry task
7. Possible solution
8. Tagalong reaction

Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: B2-ak3ain/S1

Post by Gamedziner » January 24th, 2019, 7:03 am

Hunting wrote:
77topaz wrote:Hunting, why did you make nine posts in a row in the span of three hours? You should really edit your previous posts in such a situation.
Sorry if this annoys you. I classify my patterns into 9 category
1. Main, interesting features
2. Diagonal spaceship found
3. Set of useless ships and oscillators
4. Sparker in c/3 Signal Circuitry
5. Sparker in c/2 Signal Circuitry
6. Signal Circuitry task
7. Possible solution
8. Tagalong reaction
What is category 9?

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x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: B2-ak3ain/S1

Post by Hunting » January 24th, 2019, 7:36 am

Gamedziner wrote:
Hunting wrote:
77topaz wrote:Hunting, why did you make nine posts in a row in the span of three hours? You should really edit your previous posts in such a situation.
Sorry if this annoys you. I classify my patterns into 9 category
1. Main, interesting features
2. Diagonal spaceship found
3. Set of useless ships and oscillators
4. Sparker in c/3 Signal Circuitry
5. Sparker in c/2 Signal Circuitry
6. Signal Circuitry task
7. Possible solution
8. Tagalong reaction
What is category 9?
Actually there's only 8 category because in one post I posted a question. I only think it is "discussion" and should be fine.
Why everyone didn't look at the rule instead of discussing am I spamming?

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: B2-ak3ain/S1

Post by Hunting » May 1st, 2019, 7:14 am

Hey, you could remove the domino on the back of one of the LifeFind useless ships and get a puffer!!

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x = 15, y = 10, rule = B2-ak3ain/S1
6bobo2$obo2bo3bo2bobo$6bobo$obo2b2ob2o2bobo$bo4bobo4bo$6bobo!
EDIT: Oops, sorry for necroposting. I'm just scrolling through my old posts.

User avatar
2718281828
Posts: 738
Joined: August 8th, 2017, 5:38 pm

Re: B2-ak3ain/S1

Post by 2718281828 » May 1st, 2019, 3:54 pm

If I got it correctly two new velocities, c/4 diag and c/6 orth:

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x = 58, y = 116, rule = B2-ak3ain/S1
8$36b2o$35bo$36b2o8$36bo$37bo$37bo6$34b2o2$33bobo$30b2ob2o$30b2o6bo$
36bo4bo$36bo3bobo$36bo3bobo$36bo4bo$30b2o6bo$30b2ob2o$33bobo2$34b2o6$
38bo$20bo16bobo$38bo$13b2o2bo2b3o$16bobo17bo$18bo6bo7b3o4bo$19b2o5bo2b
o3bo6bo$13bo7bobo3bob5o5bob2o$19b2o5bo2bo3bo6bo$18bo6bo7b3o4bo$16bobo
17bo$13b2o2bo2b3o$38bo$20bo16bobo$38bo6$29bobo$35b3o$29bobo7$38b2o$38b
2o$39bobo$41bo$39bo3bo$41b2o$37b3o$37b2o6bo$32bo8bo3bo$32bo4bo7bobo$
32b3o7bo4bo$36bo3b2o4bo$34b2o3bo$36b2obo$37bobo$39bobo$41bo$40bo5$32bo
$32bo3$33bo$31bo2bobo$26b2o6bo$30bo$31b2o2$31bo!
This 6c/12 has an interesting tail spark:

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x = 22, y = 29, rule = B2-ak3ain/S1
6bobo5bobo$6bobo5bobo$5bo3b2ob2o3bo$4bobo9bobo$3bo2bobo5bobo2bo$10b3o$
3bobo3b2ob2o3bobo$9bo3bo$4bobobo5bobobo$4bo13bo$3b3o2bobobobo2b3o$10b
3o$5b3o3bo3b3o$6bo9bo$8b2o3b2o3$5bobo2bobo2bobo2$10bobo$6b2o7b2o2$11bo
$11bo!

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: B2-ak3ain/S1

Post by Hunting » May 2nd, 2019, 3:34 am

2718281828 wrote:If I got it correctly two new velocities, c/4 diag and c/6 orth:

Code: Select all

x = 58, y = 116, rule = B2-ak3ain/S1
8$36b2o$35bo$36b2o8$36bo$37bo$37bo6$34b2o2$33bobo$30b2ob2o$30b2o6bo$
36bo4bo$36bo3bobo$36bo3bobo$36bo4bo$30b2o6bo$30b2ob2o$33bobo2$34b2o6$
38bo$20bo16bobo$38bo$13b2o2bo2b3o$16bobo17bo$18bo6bo7b3o4bo$19b2o5bo2b
o3bo6bo$13bo7bobo3bob5o5bob2o$19b2o5bo2bo3bo6bo$18bo6bo7b3o4bo$16bobo
17bo$13b2o2bo2b3o$38bo$20bo16bobo$38bo6$29bobo$35b3o$29bobo7$38b2o$38b
2o$39bobo$41bo$39bo3bo$41b2o$37b3o$37b2o6bo$32bo8bo3bo$32bo4bo7bobo$
32b3o7bo4bo$36bo3b2o4bo$34b2o3bo$36b2obo$37bobo$39bobo$41bo$40bo5$32bo
$32bo3$33bo$31bo2bobo$26b2o6bo$30bo$31b2o2$31bo!
This 6c/12 has an interesting tail spark:

Code: Select all

x = 22, y = 29, rule = B2-ak3ain/S1
6bobo5bobo$6bobo5bobo$5bo3b2ob2o3bo$4bobo9bobo$3bo2bobo5bobo2bo$10b3o$
3bobo3b2ob2o3bobo$9bo3bo$4bobobo5bobobo$4bo13bo$3b3o2bobobobo2b3o$10b
3o$5b3o3bo3b3o$6bo9bo$8b2o3b2o3$5bobo2bobo2bobo2$10bobo$6b2o7b2o2$11bo
$11bo!
Nice!
The second one produces a huge spark on the back, and produces a few side-dot-sparks, so it could do many things.

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