Flying Life

For discussion of other cellular automata.
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PkmnQ
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Flying Life

Post by PkmnQ » February 5th, 2019, 9:09 am

I call B3-k5r/S236n7e Flying Life because of its 3c/16 (6c/32 unsimplified) orthogonal spaceship, which evolves from a wing.

Code: Select all

x = 4, y = 4, rule = B3-k5r/S236n7e
2o$obo$o2bo$b2o!
If I decided to explore this rule more, I would probably forget about it before I can post it, so I didn't have much time to look at the rule.

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Hdjensofjfnen
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Re: Flying Life

Post by Hdjensofjfnen » February 5th, 2019, 8:52 pm

For some odd reason loaf siamese barge appears quite frequently:

Code: Select all

x = 4, y = 5, rule = B3-k5r/S236n7e
2b2o$bobo$o$2bo$bobo!
EDIT: Another odd synthesis:

Code: Select all

x = 8, y = 6, rule = B3-k5r/S236n7e
7bo$6b2o$b2o3b2o$b3o2bo$2b2o$o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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77topaz
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Re: Flying Life

Post by 77topaz » February 5th, 2019, 11:05 pm

A loaf-hassling p11:

Code: Select all

x = 8, y = 8, rule = B3-k5r/S236n7e
4bo$3b3o$3bo2bo$6b2o$bo3b2o$obo$o2bo$b2o!
A natural diagonal switch-engine-like puffer:

Code: Select all

x = 16, y = 16, rule = B3-k5r/S236n7e
b3o2b2obo2bo2bo$2o6bo4bo$b3ob3o2bob4o$b4o4bo3b2o$2b3obo2b5o$3b2o4bobob
obo$2bob3o3bob2o$3bo2b4o2bobo$o3bobob2o2bo$2o2bob5o2b3o$ob2o6b2obobo$o
4b3obo2b2obo$2b3o2b2obo3bo$3obobobobo2b2o$bo2b3ob2ob2obo$3bobo2b2o5bo!

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PkmnQ
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Re: Flying Life

Post by PkmnQ » February 6th, 2019, 12:55 am

Hdjensofjfnen wrote:For some odd reason loaf siamese barge appears quite frequently
Yes, I noticed that in my first soup.
However, I thought it was simply coincidence.

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Hdjensofjfnen
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Re: Flying Life

Post by Hdjensofjfnen » February 6th, 2019, 7:58 pm

Also, soups often extend oddly to one side:

Code: Select all

x = 32, y = 32, rule = B3-k5r/S236n7e
2o2b2o2bo2b2o2b3o2bo2bo2b2o$bobob2o3bo2b4obobo5b3o$ob2obobobo2b3o3bo2b
ob4o3bo$ob3o2bobo2bo3b2ob2o3bobobo$o3bo3b9obo2bob6obo$ob2o3bo2b3o2b2ob
ob2ob2ob2o$4ob5o4bo4bob2obob4o$4ob2o2bob4o3bo3bo2bo2bobo$b4ob3o3b2o2bo
bo3b2o2b4obo$ob2ob5o3b4ob2ob2ob2o2b2obo$3bob3o2b2o3b3o2bobo3bobobo$ob
2o2bo2bo2b5o3bob2obo$2b3o3b2ob3o7b4ob2o2b2o$bob2o4bob2o3bob4obo3bobo$
3b2obo4b2ob2o4b2obo3bo2b2o$4o5b2o2b4o2bo2b2ob2o2b3o$2bo2b4o2b2o2b2o3b
2obo4b3o$2b3obo2b3o2b2o3b3ob2ob4obo$2bo2bo3b2obo3bob2o2bo2bo2bo$3o2bob
3obob8o2bo2bob3o$2b3ob3ob2obo2b4obo2b2ob4o$b2obobobo2bo5b3ob2ob2ob2o$
3bob2o6b4o4bobob4obo$b3o3bo2b3o4b3obo3b2o3bo$12bob8obobob2o2bo$4b5ob2o
2bob5obo3bob2obo$3o2bo2bob2ob4obobo2b4ob3o$o2bo6b2ob6ob2o3bob2o2bo$4bo
2b8obobob2ob3ob2ob2o$2ob3ob2o2bob3o2bobobobobob4o$ob3obob2ob2ob2obobob
obo2b2ob3o$2o2b2obobob2o2bo2bo4b4ob2obo!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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