NoTimeAtAll - A circuit rule with squishy signals

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Freywa
Posts: 877
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Re: NoTimeAtAll - A circuit rule with squishy signals

Post by Freywa » June 18th, 2019, 6:00 am

A smaller T flip-flop and an RS flip-flop:

Code: Select all

x = 111, y = 26, rule = NoTimeAtAll
85.A$30.ADCADBADBADBADCADB4ABD33A$51.A.A$51.3A8$36.3A$35.A3.A$35.A$
36.3A38.4A$39.A14.3A20.A3.A$35.A3.A14.A.D20.A3.A$36.3A15.DACA19.4A$
54.C2.D19.A.A$5ADCADCADC8ADB12ADB20AC19.A2.A$54.B.A20.A3.A$54.D4A$54.
A.A.21ABDACDABD5ACDABD14A$54.A.3A$54.A54.A$54.57A!
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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testitemqlstudop
Posts: 1367
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Re: NoTimeAtAll - A circuit rule with squishy signals

Post by testitemqlstudop » November 28th, 2019, 4:20 am

Code: Select all

x = 119, y = 54, rule = NoTimeAtAll
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MarkJ
Posts: 31
Joined: October 22nd, 2010, 5:57 am

Re: NoTimeAtAll - A circuit rule with squishy signals

Post by MarkJ » May 22nd, 2020, 2:50 pm

Small And-Not gate

Code: Select all

x = 26, y = 5, rule = NoTimeAtAll
DCADBADCADB3A$13.A10.A$11.15A$DCADCADBADBA.A$11.3A!
Two And-Not gates make an And gate. I think this is the smallest and fastest(!) yet.

Code: Select all

x = 30, y = 6, rule = NoTimeAtAll
13.5A$DCADBADCADB3A3.A10.A$13.A.15A$11.5A.A$DCADCADBADBA.A.3A$11.3A!
The 2nd And-Not never sees a "0-1" so it can be further simplified:

Code: Select all

x = 28, y = 6, rule = NoTimeAtAll
13.3A$DCADBADCADB3A.A10.A$13.A.13A$11.5A$DCADCADBADBA.A$11.3A!
Last edited by MarkJ on May 22nd, 2020, 3:19 pm, edited 1 time in total.

googoIpIex
Posts: 292
Joined: February 28th, 2019, 4:49 pm
Location: Sqrt(-1)

Re: NoTimeAtAll - A circuit rule with squishy signals

Post by googoIpIex » May 22nd, 2020, 2:56 pm

Does NoTimeAtAll support construction?
woomy on a vroomy

MarkJ
Posts: 31
Joined: October 22nd, 2010, 5:57 am

Re: NoTimeAtAll - A circuit rule with squishy signals

Post by MarkJ » May 22nd, 2020, 3:37 pm

No but I'm investigating an extended version

User avatar
Layz Boi
Posts: 265
Joined: October 25th, 2018, 3:57 pm

Re: NoTimeAtAll - A circuit rule with squishy signals

Post by Layz Boi » May 22nd, 2020, 10:59 pm

A different OR thing, it's probably not better.
Edit: added a Not, and a set to green/red.

Code: Select all

x = 37, y = 45, rule = NoTimeAtAll
17.3A$15.3A.A$DBADCADBADC5A.A.A15.A$15.22A$17.A17.A$DBADBADCADC7A10$16.
DA$DBADC11A2C$15.A19.A$15.22A$35.A13$DBADC13A$17.2A$17.B17.A$17.D19A$
17.DB16.A4$DBADC13A$17.2A$17.C17.A$17.D19A$17.DC16.A!

lodyihyuaan
Posts: 4
Joined: November 19th, 2019, 7:02 am

Re: NoTimeAtAll - A circuit rule with squishy signals

Post by lodyihyuaan » July 28th, 2020, 6:37 am

I found that the calculation of the rule is from a binary operation and a ternary operation (quaternary operation cannot be output), so we can expand the rule by changing these two operations.

I use the NTAA-B.../T... notation that similar to life-like's B.../S... to indicate these rules. Your original rules can be written as NTAA-B1/T1.

I studied rule NTAA-B01/T03, the binary operation can be considered as a NAND-gate, and the ternaryoperation can be considered as a XNOR-gate.

Code: Select all

@RULE NTAA_B01_T03

0: blank
1: wire
2: head 0
3: head 1
4: tail

@TREE
num_states=5
num_neighbors=4
num_nodes=50
1 0 1 4 4 1
1 0 1 2 3 1
1 0 2 4 4 4
1 0 3 4 4 4
2 0 1 2 3 0
1 0 2 2 3 4
1 0 3 2 3 4
2 1 1 5 6 1
1 0 1 4 4 4
2 2 5 3 3 8
2 3 6 3 2 8
2 0 1 8 8 0
3 4 7 9 10 11
1 0 1 2 3 4
2 5 13 6 6 13
2 6 13 6 5 13
2 1 1 13 13 1
3 7 7 14 15 16
2 3 6 2 2 8
2 8 13 8 8 8
3 9 14 10 18 19
2 2 5 2 3 8
3 10 15 18 21 19
3 11 16 19 19 11
4 12 17 20 22 23
2 5 5 6 6 13
2 6 6 6 5 13
3 7 16 25 26 16
2 13 13 13 13 13
3 16 16 28 28 16
2 6 13 5 5 13
3 25 28 15 30 28
2 5 13 5 6 13
3 26 28 30 32 28
4 27 29 31 33 29
2 5 13 13 13 13
3 14 35 15 30 28
2 3 6 2 3 8
2 2 5 3 2 8
3 10 15 37 38 19
2 2 5 2 2 8
3 18 30 38 40 19
3 19 28 19 19 19
4 20 36 39 41 42
2 6 13 13 13 13
3 15 44 30 32 28
3 21 32 40 18 19
4 22 45 41 46 42
4 23 29 42 42 23
5 24 34 43 47 48

@COLORS
0 0 0 0
1 51 51 102
2 204 51 51
3 51 204 51
4 153 153 153
Due to the characteristics of NAND-gate, it is not necessary to use “stagnant” signals to represent all gates.

Code: Select all

x = 114, y = 124, rule = NTAA_B01_T03
6$11.2A.A.A.A2.A2.2A35.2A2.2A.A.A.A2.A2.2A$10.A3.A.A.A.A.A.A.A33.A.A.
A3.A.A.A.A.A.A.A$10.3A.A.A.A.3A.2A34.A.A2.A2.A.A.A.3A.2A$12.A2.A.A2.A
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A2.A.A.A.A.2A$10.A.A.A.A.A.A.A.A$10.A.A.A.A2.A2.A.A3$34.3A$20.ADCADCA
DBADB3A.A$34.21A$36.A16.A$20.ADCADBADCADB5A4$10.A.A2.A2.2A$10.A.A.A.A
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2A.3A$33.3A.A.3A$37.3A.14A$33.3A.A.3A11.A$20.ADCADBADCADB2A.3A$33.3A!
Last edited by lodyihyuaan on July 28th, 2020, 6:46 am, edited 1 time in total.

lodyihyuaan
Posts: 4
Joined: November 19th, 2019, 7:02 am

Re: NoTimeAtAll - A circuit rule with squishy signals

Post by lodyihyuaan » July 28th, 2020, 6:42 am

I made icons for this rule. I hope you like it

Code: Select all

@ICONS
XPM
/* width height num_colors chars_per_pixel */
"31 124 4 1"
/* colors */
". c #333366"
"T c #999999"
"G c #33CC33"
"R c #CC3333"
/* wire */
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
/* wire 0 */
"............RRRRRRR............"
"..........RRRRRRRRRRR.........."
"........RRRRRRRRRRRRRRR........"
".......RRRRRR.....RRRRRR......."
"......RRRR...........RRRR......"
".....RRRR.............RRRR....."
".....RRRR.............RRRR....."
"....RRRR.............RRRRRR...."
"....RRRR............RRRRRRR...."
"....RRRR...........RRRRRRRR...."
"...RRRR...........RRRRR.RRRR..."
"...RRRR..........RRRRR..RRRR..."
"...RRRR.........RRRRR...RRRR..."
"...RRRR........RRRRR....RRRR..."
"...RRRR.......RRRRR.....RRRR..."
"...RRRR......RRRRR......RRRR..."
"...RRRR.....RRRRR.......RRRR..."
"...RRRR....RRRRR........RRRR..."
"...RRRR...RRRRR.........RRRR..."
"...RRRR..RRRRR..........RRRR..."
"...RRRR.RRRRR...........RRRR..."
"....RRRRRRRR...........RRRR...."
"....RRRRRRR............RRRR...."
"....RRRRRR.............RRRR...."
".....RRRR.............RRRR....."
".....RRRR.............RRRR....."
"......RRRR...........RRRR......"
".......RRRRRR.....RRRRRR......."
"........RRRRRRRRRRRRRRR........"
"..........RRRRRRRRRRR.........."
"............RRRRRRR............"
/* wire 1 */
".............GGGGG............."
"............GGGGGG............."
"...........GGGGGGG............."
".........GGGGGGGGG............."
".......GGGGGGGGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".............GGGGG............."
".......GGGGGGGGGGGGGGGGG......."
".......GGGGGGGGGGGGGGGGG......."
".......GGGGGGGGGGGGGGGGG......."
".......GGGGGGGGGGGGGGGGG......."
/* tail */
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"


XPM
/* width height num_colors chars_per_pixel */
"15 60 4 1"
/* colors */
". c #333366"
"T c #999999"
"G c #33CC33"
"R c #CC3333"
/* wire */
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
/* wire 0 */
".....RRRRR....."
"....RRRRRRR...."
"...RRR...RRR..."
"...RR.....RR..."
"..RR.....RRRR.."
"..RR....RRRRR.."
"..RR...RRR.RR.."
"..RR..RRR..RR.."
"..RR.RRR...RR.."
"..RRRRR....RR.."
"..RRRR.....RR.."
"...RR.....RR..."
"...RRR...RRR..."
"....RRRRRRR...."
".....RRRRR....."
/* wire 1 */
"......GGG......"
".....GGGG......"
"...GGGGGG......"
"......GGG......"
"......GGG......"
"......GGG......"
"......GGG......"
"......GGG......"
"......GGG......"
"......GGG......"
"......GGG......"
"......GGG......"
"......GGG......"
"...GGGGGGGGG..."
"...GGGGGGGGG..."
/* tail */
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"


XPM
/* width height num_colors chars_per_pixel */
"7 28 4 1"
/* colors */
". c #333366"
"T c #999999"
"G c #33CC33"
"R c #CC3333"
/* wire */
"......."
"......."
"......."
"......."
"......."
"......."
"......."
/* wire 0 */
"..RRR.."
".R...R."
".R..RR."
".R.R.R."
".RR..R."
".R...R."
"..RRR.."
/* wire 1 */
"...G..."
"..GG..."
"...G..."
"...G..."
"...G..."
"...G..."
"..GGG.."
/* tail */
"TTTTTTT"
"TTTTTTT"
"TTTTTTT"
"TTTTTTT"
"TTTTTTT"
"TTTTTTT"
"TTTTTTT"

User avatar
ColorfulGalaxy
Posts: 407
Joined: July 16th, 2020, 3:37 am
Location: Hacked by Trump {Bot}

Re: NoTimeAtAll - A circuit with rule squishy signals

Post by ColorfulGalaxy » August 3rd, 2020, 9:52 am

Has anyone discovered a signal gun yet?

User avatar
Moosey
Posts: 4306
Joined: January 27th, 2019, 5:54 pm
Location: here
Contact:

Re: NoTimeAtAll - A circuit with rule squishy signals

Post by Moosey » August 3rd, 2020, 10:27 am

ColorfulGalaxy wrote:
August 3rd, 2020, 9:52 am
Has anyone discovered a signal gun yet?
... yes??
That's one of the first things that was discovered; here are two examples:

Code: Select all

x = 10, y = 5, rule = NoTimeAtAll
8.CD$10A2$8.BD$10A!
not active here but active on discord

User avatar
ColorfulGalaxy
Posts: 407
Joined: July 16th, 2020, 3:37 am
Location: Hacked by Trump {Bot}

Re: NoTimeAtAll - A circuit with rule squishy signals

Post by ColorfulGalaxy » August 3rd, 2020, 11:12 pm

Moosey wrote:
August 3rd, 2020, 10:27 am
ColorfulGalaxy wrote:
August 3rd, 2020, 9:52 am
Has anyone discovered a signal gun yet?
... yes??
That's one of the first things that was discovered; here are two examples:

Code: Select all

x = 10, y = 5, rule = NoTimeAtAll
8.CD$10A2$8.BD$10A!
Thanks. I tried several ways to make a gun, but none worked.
The signal just stopped there.
Thanks for your idea.

User avatar
HactarCE
Posts: 8
Joined: March 16th, 2019, 4:41 pm

Re: NoTimeAtAll - A circuit rule with squishy signals

Post by HactarCE » October 12th, 2020, 1:54 am

Sorry to bump this old topic, but I haven't checked the forums in a while and forgot to turn on notifications for this thread! But I would like to respond to a few comments.
testitemqlstudop wrote:
June 17th, 2019, 5:29 am
Bringing timing to a rule with no timing:
<snip>
Aha, this is an unintended behavior of NTAA that I couldn't work around. In order to be timing-independent, all 2-input gates must have the inputs enter 180 degrees apart with the output in the middle. Otherwise if the center input arrives first it will be treated as a split rather than a gate, and the signal will not wait.
Sphenocorona wrote:
June 14th, 2019, 6:02 pm
I think the concept is good - and being able to have fully p1 logic is quite nice. However, the fact that signals take up space and cannot be cleanly (let alone selectively) deleted in-line seems like a considerable disadvantage to me - it's like the circuit has memory leaks everywhere that can't be fixed. A Y-shaped gate using diagonals which deletes both signals cleanly if they don't match (and passes them through if they do) might solve that issue in a fairly symmetric fashion, and I don't think it'd be too detrimental to wire packing.
I agree that this is the biggest problem with NTAA, and also why I do not think it is well-suited for universal construction (at least not using the Hutton32/WWEJ3 model of a single wire with signals). And the fact that a crossover jams if given an unequal number of signals on its inputs makes it very hard to build a practical computer in NTAA. I tried to build a successor with construction and a proper p1 crossover, but the number of states required for the crossover was too great and I couldn't easily repurpose them, and there were too many edge cases. Golly's ruletable format is also not very good at representing two separate behaviors overlaid. (You can try making a ruletable for two or three non-interacting layers of CGOL to see what I mean.) Eventually I gave up and decided that the only way to build an elegant p1 crossover was by (literally!) sidestepping the problem using a 3D CA, so for the last year or so I've been working on a new CA simulator supporting 3D, which I will post on the forums once it's ready for use.

A Y-shaped gate wouldn't work without bumping the neighborhood up to Moore, by the way. _zM posted a Moore-neighborhood spinoff, LTIA (Little Time If Any) on the Discord a while ago, which might have some signal-killing features.
googoIpIex wrote:
May 22nd, 2020, 2:56 pm
Does NoTimeAtAll support construction?
See above.
MarkJ wrote:
May 22nd, 2020, 3:37 pm
No but I'm investigating an extended version
I know it's been several months, but I'm excited to see anything you've come up with!
lodyihyuaan wrote:
July 28th, 2020, 6:37 am
I found that the calculation of the rule is from a binary operation and a ternary operation (quaternary operation cannot be output), so we can expand the rule by changing these two operations.
I use the NTAA-B.../T... notation that similar to life-like's B.../S... to indicate these rules. Your original rules can be written as NTAA-B1/T1.
I studied rule NTAA-B01/T03, the binary operation can be considered as a NAND-gate, and the ternaryoperation can be considered as a XNOR-gate.
<snip>
Due to the characteristics of NAND-gate, it is not necessary to use “stagnant” signals to represent all gates.
Indeed, it can be generalized. I chose a one-hot gate because my top priority was easy crossovers, but XOR alone is not universal. I do like the lack of loops using NAND though. Cool!
lodyihyuaan wrote:
July 28th, 2020, 6:42 am
I made icons for this rule. I hope you like it
<snip>
I do like it! I've actually changed the color for state #1 to `0x555566` (`85 85 102`) since posting the rule, to improve contrast against the black background. I decided that contrast between wire and background is more important than contrast between wire and tail. Also, I think I prefer a solid color behind the head, even for icons. So here's an updated RULE file, using new colors and a modification of lodyihyuaan's icons (transition table is the same):

Code: Select all

@RULE NoTimeAtAll
********************************
**** COMPILED FROM NUTSHELL ****
****         v0.5.6         ****
********************************

by HactarCE

NTAA (NoTimeAtAll) is a von-Neumann wiring rule where signals, composed of a
head (state 2 or 3) and a tail (state 4) travel along wires (state 1), similar
to WireWorld. If a signal arrives at the middle line of a T-shaped fork, it will
split; at any other fork, however, signals will freeze and wait until there is
only one open exit, and then they will combine. If there is exactly one green
signal among the inputs of a fork, the output is green; otherwise the output is
red. With two inputs, this is an XOR gate. With three inputs, this is a one-hot
gate, which is universal.

Unlike other wiring rules, such as JvN or WireWorld, only the topology of a
circuit matters in NTAA, not its proportions or exact layout.


0: blank
1: wire
2: wire 0
3: wire 1
4: tail



@COLORS
0 0 0 0
1 85 85 102
2 255 51 51
3 51 255 51
4 170 170 170

@TABLE
neighborhood: vonNeumann
symmetries: rotate4reflect
n_states: 5

var any.0 = {0,1,2,3,4}
var any.1 = any.0
var any.2 = any.0
var h.0 = {2,3}
var _a0.0 = {0}
var _b0.0 = {0,1,2,4}
var _b0.1 = _b0.0
var _c0.0 = {0,1,4}
var _c0.1 = _c0.0
var _c0.2 = _c0.0
var _c0.3 = _c0.0
var _d0.0 = {0,2,3,4}
var _d0.1 = _d0.0
var _d0.2 = _d0.0
var _d0.3 = _d0.0

1, 4, any.0, any.1, any.2, 1
1, 1, _a0.0, 1, h.0, h.0
1, 1, 1, any.0, any.1, 1
1, 1, any.0, 1, any.1, 1
1, 3, 3, any.0, any.1, 2
1, 3, any.0, 3, any.1, 2
1, 2, _b0.0, _b0.1, h.0, h.0
1, 2, _b0.0, h.0, _b0.1, h.0
1, _c0.0, _c0.1, _c0.2, h.0, h.0
h.0, _d0.0, _d0.1, _d0.2, _d0.3, 4
4, _c0.0, _c0.1, _c0.2, _c0.3, 1

@ICONS
XPM
/* width height num_colors chars_per_pixel */
"31 124 5 1"
/* colors */
"W c #555566"
"T c #999999"
"G c #009900"
"R c #990000"
". c #FFFFFF"
/* wire */
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW"
/* wire 0 */
"RRRRRRRRRRRR.......RRRRRRRRRRRR"
"RRRRRRRRRR...........RRRRRRRRRR"
"RRRRRRRR...............RRRRRRRR"
"RRRRRRR......RRRRR......RRRRRRR"
"RRRRRR....RRRRRRRRRRR....RRRRRR"
"RRRRR....RRRRRRRRRRRRR....RRRRR"
"RRRRR....RRRRRRRRRRRRR....RRRRR"
"RRRR....RRRRRRRRRRRRR......RRRR"
"RRRR....RRRRRRRRRRRR.......RRRR"
"RRRR....RRRRRRRRRRR........RRRR"
"RRR....RRRRRRRRRRR.....R....RRR"
"RRR....RRRRRRRRRR.....RR....RRR"
"RRR....RRRRRRRRR.....RRR....RRR"
"RRR....RRRRRRRR.....RRRR....RRR"
"RRR....RRRRRRR.....RRRRR....RRR"
"RRR....RRRRRR.....RRRRRR....RRR"
"RRR....RRRRR.....RRRRRRR....RRR"
"RRR....RRRR.....RRRRRRRR....RRR"
"RRR....RRR.....RRRRRRRRR....RRR"
"RRR....RR.....RRRRRRRRRR....RRR"
"RRR....R.....RRRRRRRRRRR....RRR"
"RRRR........RRRRRRRRRRR....RRRR"
"RRRR.......RRRRRRRRRRRR....RRRR"
"RRRR......RRRRRRRRRRRRR....RRRR"
"RRRRR....RRRRRRRRRRRRR....RRRRR"
"RRRRR....RRRRRRRRRRRRR....RRRRR"
"RRRRRR....RRRRRRRRRRR....RRRRRR"
"RRRRRRR......RRRRR......RRRRRRR"
"RRRRRRRR...............RRRRRRRR"
"RRRRRRRRRR...........RRRRRRRRRR"
"RRRRRRRRRRRR.......RRRRRRRRRRRR"
/* wire 1 */
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGG......GGGGGGGGGGGGG"
"GGGGGGGGGGG.......GGGGGGGGGGGGG"
"GGGGGGGGG.........GGGGGGGGGGGGG"
"GGGGGGG...........GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGGGGGGGG.....GGGGGGGGGGGGG"
"GGGGGGG.................GGGGGGG"
"GGGGGGG.................GGGGGGG"
"GGGGGGG.................GGGGGGG"
"GGGGGGG.................GGGGGGG"
/* tail */
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT"


XPM
/* width height num_colors chars_per_pixel */
"15 60 5 1"
/* colors */
"W c #555566"
"T c #999999"
"G c #009900"
"R c #990000"
". c #FFFFFF"
/* wire */
"WWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWW"
"WWWWWWWWWWWWWWW"
/* wire 0 */
"RRRRR.....RRRRR"
"RRRR.......RRRR"
"RRR...RRR...RRR"
"RRR..RRRRR..RRR"
"RR..RRRRR....RR"
"RR..RRRR.....RR"
"RR..RRR...R..RR"
"RR..RR...RR..RR"
"RR..R...RRR..RR"
"RR.....RRRR..RR"
"RR....RRRRR..RR"
"RRR..RRRRR..RRR"
"RRR...RRR...RRR"
"RRRR.......RRRR"
"RRRRR.....RRRRR"
/* wire 1 */
"GGGGGG...GGGGGG"
"GGGGG....GGGGGG"
"GGG......GGGGGG"
"GGGGGG...GGGGGG"
"GGGGGG...GGGGGG"
"GGGGGG...GGGGGG"
"GGGGGG...GGGGGG"
"GGGGGG...GGGGGG"
"GGGGGG...GGGGGG"
"GGGGGG...GGGGGG"
"GGGGGG...GGGGGG"
"GGGGGG...GGGGGG"
"GGGGGG...GGGGGG"
"GGG.........GGG"
"GGG.........GGG"
/* tail */
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"
"TTTTTTTTTTTTTTT"


XPM
/* width height num_colors chars_per_pixel */
"7 28 5 1"
/* colors */
"W c #555566"
"T c #999999"
"G c #009900"
"R c #990000"
". c #FFFFFF"
/* wire */
"WWWWWWW"
"WWWWWWW"
"WWWWWWW"
"WWWWWWW"
"WWWWWWW"
"WWWWWWW"
"WWWWWWW"
/* wire 0 */
"RR...RR"
"R.RRR.R"
"R.RR..R"
"R.R.R.R"
"R..RR.R"
"R.RRR.R"
"RR...RR"
/* wire 1 */
"GGG.GGG"
"GG..GGG"
"GGG.GGG"
"GGG.GGG"
"GGG.GGG"
"GGG.GGG"
"GG...GG"
/* tail */
"TTTTTTT"
"TTTTTTT"
"TTTTTTT"
"TTTTTTT"
"TTTTTTT"
"TTTTTTT"
"TTTTTTT"
Although it looks a little messed up when zoomed out and I'm not sure why. :/
EDIT: Fixed, thank you lodyihyuaan!
Last edited by HactarCE on October 12th, 2020, 10:25 am, edited 1 time in total.

lodyihyuaan
Posts: 4
Joined: November 19th, 2019, 7:02 am

Re: NoTimeAtAll - A circuit rule with squishy signals

Post by lodyihyuaan » October 12th, 2020, 3:41 am

HactarCE wrote:
October 12th, 2020, 1:54 am
Although it looks a little messed up when zoomed out and I'm not sure why. :/
You have a typo. Icons should use XPM but not WPM as you use. :-)

User avatar
HactarCE
Posts: 8
Joined: March 16th, 2019, 4:41 pm

Re: NoTimeAtAll - A circuit rule with squishy signals

Post by HactarCE » October 12th, 2020, 10:25 am

lodyihyuaan wrote:
October 12th, 2020, 3:41 am
You have a typo. Icons should use XPM but not WPM as you use. :-)
Thank you! I've just fixed that. :)

MathAndCode
Posts: 5143
Joined: August 31st, 2020, 5:58 pm

Re: NoTimeAtAll - A circuit rule with squishy signals

Post by MathAndCode » October 12th, 2020, 11:34 am

I tweaked the OR gate to decrease its repeat time then made a new one without the gate relying on a signal already being inside.

Code: Select all

x = 115, y = 47, rule = NoTimeAtAll
15.ADC51.4A.4A.A.4A.A.A3.A2.2A2.A$15.A.A51.A2.A.A2.A.A.A4.A.A3.A.A2.A
.A$15.DADC45.A4.A2.A.A2.A.A.A4.A.2A2.A.A2.A.A$15.C2.48A3.A2.A.4A.A.A.
2A.A.A.A.A.4A.A$DCADCADBADB8A50.A2.A.2A3.A.A2.A.A.A2.2A.A2.A.A$15.A53.
A2.A.A.A2.A.A2.A.A.A3.A.A2.A.A$DCADBADCADB5A53.4A.A2.A.A.4A.A.A3.A.A2.
A.4A14$13.5A48.5A.A2.A2.A.4A2.2A2.A3.A.4A.3A$13.D.A.D50.A3.A2.A2.A.A4.
A2.A.A2.A2.A4.A2.A$13.CAD.C46.A3.A3.A2.A2.A.A4.A2.A.A.A3.A4.A2.A$15.C
.49A2.A3.A2.A2.A.4A.4A.2A4.4A.A2.A$DCADCADBADB7A50.A3.A2.A2.A.A4.A2.A
.A.A3.A4.A2.A$15.A52.A3.A2.A2.A.A4.A2.A.A2.A2.A4.A2.A$DCADBADCADB5A52.
A4.2A.2A2.4A.A2.A.A3.A.4A.3A14$68.4A.4A.3A2.4A2.2A2.A.4A.A3.A.4A.3A$15.
3A50.A2.A.A4.A2.A.A4.A2.A.A.A4.A3.A.A4.A2.A$13.3A.A46.A3.A2.A.A4.A2.A
.A4.A4.A.A4.2A2.A.A4.A2.A$DCADCADBADB3A.A.49A2.4A.4A.A2.A.4A2.2A2.A.A
.2A.A.A.A.4A.A2.A$13.5A50.2A3.A4.A2.A.A7.A.A.A2.A.A2.2A.A4.A2.A$15.A52.
A.A2.A4.A2.A.A4.A2.A.A.A2.A.A3.A.A4.A2.A$DCADBADCADB5A52.A2.A.4A.3A2.
4A2.2A2.A.4A.A3.A.4A.3A!
Also, here are two half-adders.

Code: Select all

x = 46, y = 39, rule = NoTimeAtAll
44.A$43.2A$44.A$44.A$44.A$19.21A3.3A$17.3A18.A$DCADCADBADB7A.A$15.A.23A
3.2A$DCADBADCADB5A3.A18.A3.A2.A$15.5A24.A$43.A$42.A$42.4A12$44.A$43.2A
$44.A$17.3A24.A$15.3A.A24.A$DCADCADBADB5A.A.21A3.3A$15.5A.A16.A$17.A.
3A$DCADBADCADB7A.A.19A3.2A$17.3A18.A3.A2.A$44.A$43.A$42.A$42.4A!


Edit: Here are four full adders.

Code: Select all

x = 88, y = 108, rule = NoTimeAtAll
86.A$85.2A$86.A$31.3A52.A$DCADCADCADCADBADBADBADB5A.3A.A52.A$27.3A.A.
49A3.3A$DCADCADBADBADCADCADBADB5A.5A.A44.A$27.A3.A.3A$27.5A.A.47A3.2A
$DCADBADCADBADCADBADCADB5A5.A46.A3.A2.A$27.7A52.A$85.A$84.A$84.4A20$85.
A$DCADCADCADCADBADBADBADB5A.3A52.2A$27.3A.A53.A$DCADCADBADBADCADCADBA
DB5A.A.A53.A$27.8A50.A$DCADBADCADBADCADBADCADB5A.A2.A.47A3.3A$27.A.4A
.A44.A$27.A4.3A$27.6A.47A3.2A$79.A3.A2.A$85.A$84.A$83.A$83.4A11$86.A$
85.2A$86.A$86.A$86.A$33.49A3.3A$DCADCADCADCADBADBADBADB11A46.A$31.A.4A
$26.3A2.3A2.A$DCADCADBADBADCADCADBADB4A.A3.A3.A$26.A.5A.5A$24.5A.A.3A
.A.A$DCADBADCADBADCADBADCADB2A.A.3A.A.3A.A.3A$24.3A.A.3A3.5A.A$26.3A3.
A7.A.40A3.2A$32.A5.5A37.A3.A2.A$32.7A.A45.A$38.3A44.A$84.A$84.4A15$86.
A$85.2A$86.A$86.A$80.A5.A$34.48A3.3A$32.3A$DCADCADCADCADBADBADBADB10A
.A.46A3.2A$30.A.5A43.A3.A2.A$30.A3.A.A49.A$30.5A.A48.A$31.A4.A47.A$29.
3A4.A47.4A$DCADCADBADBADCADCADBADB7A.A4.A$27.A.8A$DCADBADCADBADCADBAD
CADB5A3.A$27.5A!


Another edit: Here is a demonstration of chained adders adding Fibbonacci numbers.

Code: Select all

x = 142, y = 31, rule = NoTimeAtAll
40.102A$38.3A99.A$DBADCADCADBADCADCADBADCADCADBADB7A.A$36.A.5A3.3A$DC
ADBADCADCADBADCADCADBADCADCADB5A3.A.A.3A.A$36.5A.3A.A.94A$42.A.5A.A89.
A$DCADBADBADBADBADCADCADBADBADBADB11A3.A.3A$42.5A.A.A3.3A$DCADCADBADB
ADBADBADCADCADBADBADB11A5.A.A.3A.A$42.7A.3A.A.86A$50.A.5A.A81.A$DBADC
ADCADBADCADBADBADBADBADBADB19A3.A.3A$50.5A.A.A3.3A$DCADBADCADCADBADCA
DBADBADBADBADB19A5.A.A.3A.A$50.7A.3A.A.78A$58.A.5A.A73.A$DBADBADCADCA
DBADBADBADBADBADBADB27A3.A.3A$58.5A.A.A3.3A$DBADBADBADCADCADBADBADBAD
BADBADB27A5.A.A.3A.A$58.7A.3A.A.70A$66.A.5A.A65.A$DBADCADBADBADBADBAD
BADBADBADBADB35A3.A.3A$66.5A.A.A3.3A$DCADBADCADBADBADBADBADBADBADBADB
35A5.A.A.3A.A$66.7A.3A.A.62A$74.A.5A.A57.A$DCADBADBADBADBADBADBADBADB
ADBADB43A3.A.3A$74.5A.A.60A$DCADCADBADBADBADBADBADBADBADBADB43A5.A59.
A$74.7A!


Yet another edit: I pointlessly optimized the full adder.

Code: Select all

x = 129, y = 48, rule = NoTimeAtAll
127.A$126.2A$127.A$56.3A68.A$DCADCADCADCADBADBADBADBADCADCADCADCADBAD
BADBADB6A.3A.A68.A$52.3A.A.65A3.3A$DCADCADBADBADCADCADBADBADCADCADBAD
BADCADCADBADB6A.5A.A60.A$52.A3.A.3A$52.5A.A.63A3.2A$DCADBADCADBADCADB
ADCADBADCADBADCADBADCADBADCADB6A5.A62.A3.A2.A$52.7A68.A$126.A$125.A$125.
4A22$59.4A64.A$DCADCADCADCADBADBADBADBADCADCADCADCADBADBADBADB5A.7A2.
A63.2A$51.A.A5.A.3A63.A$51.3A2.6A.A63.A$51.A.A2.A2.A.A.A63.A$DCADCADB
ADBADCADCADBADBADCADCADBADBADCADCADBADB5A.4A2.A.A.60A3.3A$51.A7.A.3A57.
A$51.9A.A.60A3.2A$51.A9.A63.A2.A$DCADBADCADBADCADBADCADBADCADBADCADBA
DCADBADCADB5A.3A.3A.A65.A$51.3A.3A.3A64.A$125.A$125.4A!
I am tentatively considering myself back.

Hunting
Posts: 4395
Joined: September 11th, 2017, 2:54 am

Re: NoTimeAtAll - A circuit rule with squishy signals

Post by Hunting » October 23rd, 2020, 7:42 am

A queue:

Code: Select all

x = 66, y = 72, rule = NoTimeAtAll
32.A$32.A$32.A$32.A$32.A$32.A$32.A$32.A$32.A$32.A$32.A$32.A$32.A$32.A
$32.A$32.A$32.A$32.A$32.A$32.A$3A.3A.3A.3A.3A.3A.3A.3A.A$A.A.A.A.A.A.
A.A.A.A.A.A.A.A.A.A.A.3A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.3A.30A$A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.3A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A5.2A
2.3A.4A.A.A.3A.A.A.3A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A5.A.A.A3.A2.A.
A.A.A3.A.A.A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A5.A.A.3A.A2.A.A.A.3A.A.
A.3A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A5.A.A.A3.A.A2.A.A.A3.A.A.A$A.A.
A.A.A.A.A.A.A.A.A.A.A.A.A.A.A5.2A2.3A.2A.A.3A.3A.3A.3A$A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.A.A
.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.A.A.
A.A.A.A.A$A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$A.3A.3A.3A.3A.3A.3A.3A.3A
$A$A$A$A$A$A$A$A$A$A$A$A$A$A$A$A.3A.A2.A.4A.A.A.3A.A.A.3A$A.A3.2A.A.A
2.A.A.A.A3.A.A.A$A.3A.A.2A.A2.A.A.A.3A.A.A.3A$A.A3.A2.A.A.A2.A.A.A3.A
.A.A$A.3A.A2.A.2A.A.3A.3A.3A.3A!

MathAndCode
Posts: 5143
Joined: August 31st, 2020, 5:58 pm

Re: NoTimeAtAll - A circuit rule with squishy signals

Post by MathAndCode » October 24th, 2020, 2:18 pm

Here is a way to get only the first bit of information of several tightly-packed sequences of bits, with the rest replaced with zeroes.

Code: Select all

x = 65, y = 101, rule = NoTimeAtAll
6.A$6.2A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$
6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.
A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A
$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A$6.A20.21A
CDACDABDABDABDACD$6.A20.A$6.A20.38A$6.A57.A$6.A20.38A$6.A20.A$6.A20.38A
$6.A57.A$6.A20.38A$6.A20.A$6.A20.38A$6.A57.A$6.A20.38A$6.A20.A$6.A20.
38A$6.A57.A$6.A20.12ABDABDACDACDABDABDACDACDACD$6.A20.A$6.A20.38A$6.A
57.A$6.A20.38A$6.A20.A$6.A20.38A$6.A57.A$6.A20.38A$6.A20.A$6.A20.38A$
6.A57.A$6.A20.38A$.6A20.A$.A3.A21.38A$3A.B2A57.A$A.2AD.33ACDABDACDABD
ACDACDACDABDABD$3A.ADB!


Edit: This version is slightly faster.

Code: Select all

x = 64, y = 102, rule = NoTimeAtAll
$5.A$5.2A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A
$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$
5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.
A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A$5.A20.21A
CDACDABDABDABDACD$5.A20.A$5.A20.38A$5.A57.A$5.A20.38A$5.A20.A$5.A20.38A
$5.A57.A$5.A20.38A$5.A20.A$5.A20.38A$5.A57.A$5.A20.38A$5.A20.A$5.A20.
38A$5.A57.A$5.A20.12ABDABDACDACDABDABDACDACDACD$5.A20.A$5.A20.38A$5.A
57.A$5.A20.38A$5.A20.A$5.A20.38A$5.A57.A$5.A20.38A$5.A20.A$5.A20.38A$
5.A57.A$3A2.A20.38A$A.4A20.A$3A.A21.38A$.A.B2A57.A$.2AD.33ACDABDACDAB
DACDACDACDABDABD$3.ADB!


Another edit: Here is a demonstration pattern that takes in binary numbers (ones place first) and adds them to a stored number. It even registers overflow.

Code: Select all

x = 281, y = 172, rule = NoTimeAtAll
121.2A2.A2.A$120.A2.A.A2.A$9.3A2.A5.A.4A.3A2.4A.A5.3A2.A11.A59.A4.A2.
A$8.A3.A.A5.A.A4.A2.A.A4.A4.A3.A.A5.A5.A59.3A2.4A$8.A3.A2.A3.A2.A4.A2.
A.A4.A4.A3.A2.A3.A.A3.A60.A2.A4.A$8.A3.A2.A3.A2.4A.3A2.4A.A4.A3.A2.A3.
A.A3.A60.A2.A4.A$8.A3.A3.A.A3.A4.2A3.A4.A4.A3.A3.A.A3.A.A62.2A5.A$.2A
D4.A3.A3.A.A3.A4.A.A2.A4.A4.A3.A3.A.A3.A.A$.A.B5.3A5.A4.4A.A2.A.A4.4A
2.3A5.A5.A58.3A3.3A21.2A3.2A$6A110.A.3A.A.5A16.A2.A.A2.A$A2.A.112A.A.
5A.A.A19.A4.A$A2.3A110.5A.A3.A.A17.2A4.A$4A114.A3.5ABD19.A2.A$118.A4.
A21.A2.A.A$116.8A22.2A2.4A$116.A.A.A$116.A.3A20.3A3.3A19.A3.2A$116.A2.
A21.A.3A.A.5A14.2A2.A2.A$116.26A.A.5A.A.A15.A2.A$118.A22.5A.A3.A.A15.
A2.3A$118.A24.A3.5ABD15.A2.A2.A$118.A24.A4.A20.A2.A2.A$118.A22.8A19.3A
2.2A$118.A22.A.A.A$118.A22.A.3A17.3A3.3A$118.A22.A2.A18.A.3A.A.5A16.2A
$118.A22.23A.A.5A.A.A15.A2.A$118.A24.A19.5A.A3.A.A15.A2.A$118.A24.A21.
A3.5ABD16.2A$118.A24.A21.A4.A20.A2.A$118.A24.A19.8A20.A2.A$118.A24.A19.
A.A.A24.2A$118.A24.A19.A.3A14.3A3.3A$118.A24.A19.A2.A15.A.3A.A.5A12.A
2.A$118.A24.A19.20A.A.5A.A.A12.A2.A$118.A24.A21.A16.5A.A3.A.A12.A2.A$
118.A24.A21.A18.A3.5ABD12.4A$118.A24.A21.A18.A4.A20.A35.15ABDABDABDAC
DABDABDABD$118.A24.A21.A16.8A20.A35.A$118.A24.A21.A16.A.A.A23.A35.35A
$118.A24.A21.A16.A.3A11.3A3.3A14.2A57.A$118.A24.A21.A16.A2.A12.A.3A.A
.5A9.A2.A22.35A$118.A24.A21.A16.17A.A.5A.A.A12.A22.A$118.A24.A21.A18.
A13.5A.A3.A.A11.A23.35A$118.A24.A21.A18.A15.A3.5ABD10.A58.A$118.A24.A
21.A18.A15.A4.A14.A25.35A$118.A24.A21.A18.A13.8A14.4A22.A$118.A24.A21.
A18.A13.A.A.A43.35A$118.A24.A21.A18.A13.A.3A8.3A3.3A60.A$118.A24.A21.
A18.A13.A2.A9.A.3A.A.5A22.35A$118.A24.A21.A18.A13.14A.A.5A.A.A22.A$118.
A24.A21.A18.A15.A10.5A.A3.A.A22.35A$118.A24.A21.A18.A15.A12.A3.5ABD56.
A$118.A24.A21.A18.A15.A12.A4.A27.15ACDACDACDABDABDABDABD$118.A24.A21.
A18.A15.A10.8A27.A$118.A24.A21.A18.A15.A10.A.A.A17.A12.35A$118.A24.A21.
A18.A15.A10.A.3A8.3A5.2A46.A$118.A24.A21.A18.A15.A10.A2.A9.A.5A2.A12.
35A$118.A24.A21.A18.A15.A10.16A.A.A2.A12.A$118.A24.A21.A18.A15.A12.A10.
A3.A.A2.A12.35A$118.A24.A21.A18.A15.A12.A10.5ABD2.A46.A$118.A24.A21.A
18.A15.A12.A12.A5.3A11.35A$118.A24.A21.A18.A15.A12.A12.A19.A$118.A24.
A21.A18.A15.A12.A12.A19.35A$118.A24.A21.A18.A15.A12.A12.A53.A$118.A24.
A21.A18.A15.A12.A12.A19.35A$118.A24.A21.A18.A15.A12.A12.A19.A$118.A24.
A21.A18.A15.A12.A12.A19.35A$118.A24.A21.A18.A15.A12.A12.A53.A$118.A24.
A21.A18.A15.A12.A12.A19.15ABDACDACDABDABDABDABD$118.A24.A21.A18.A15.A
12.A12.A19.A$118.A24.A21.A18.A15.A12.A12.A19.35A$118.A24.A21.A18.A15.
A12.A12.A53.A$118.A24.A21.A18.A15.A12.A12.A19.35A$118.A24.A21.A18.A15.
A12.A12.A19.A$118.A24.A21.A18.A15.A12.A12.A19.35A$118.A24.A21.A18.A15.
A12.A12.A53.A$118.A24.A21.A18.A15.A12.A12.A19.35A$118.A24.A21.A18.A15.
A12.A12.A19.A$118.A24.A21.A18.A15.A12.A12.A19.35A$118.A24.A21.A18.A15.
A12.A12.A53.A$118.A24.A21.A18.A15.A12.A12.A19.35A$118.A24.A21.A18.A15.
A12.A12.A19.A$118.A24.A21.A18.A15.A12.A12.A19.35A$118.A24.A21.A18.A15.
A12.A12.A53.A$118.A24.A21.A18.A15.A12.A12.A19.15ACDABDACDABDABDABDABD
$118.A24.A21.A18.A15.A12.A12.A19.A$118.A24.A21.A18.A15.A12.A12.A19.35A
$118.A24.A21.A18.A15.A12.A12.A53.A$118.A24.A21.A18.A15.A12.A12.A19.35A
$118.A24.A21.A18.A15.A12.A12.A19.A$118.A24.A21.A18.A15.A12.A12.A19.35A
$118.A24.A21.A18.A15.A12.A12.A53.A$118.A24.A21.A18.A15.A12.A12.A19.35A
$118.A24.A21.A18.A15.A12.A12.A19.A$118.A24.A21.A18.A15.A12.A12.A19.35A
$118.A24.A21.A18.A15.A12.A12.A53.A$118.A24.A21.A18.A15.A12.A12.A19.35A
$118.A24.A21.A18.A15.A12.A12.A19.A$118.A24.A21.A18.A15.A12.A12.A19.35A
$118.A24.A21.A18.A15.A12.A12.A53.A$118.A24.A21.A18.A15.A12.A12.A19.15A
BDABDACDABDABDABDABD$118.A24.A21.A18.A15.A12.A12.A19.A$118.A24.A21.A18.
A15.A12.A12.A19.35A$118.A24.A21.A18.A15.A12.A12.A53.A$118.A24.A21.A18.
A15.A12.A12.A19.35A$117.110A19.A$117.A24.A21.A18.A15.A12.A12.A20.35A$
117.A24.A21.A18.A15.A12.A12.A54.A$117.A24.A21.A18.A15.A12.A12.A20.35A
$117.A24.A21.A18.A15.A12.A12.A20.A$117.A24.A21.A18.A15.A12.A12.A20.35A
$117.A24.A21.A18.A15.A12.A12.A54.A$117.A24.A21.A18.A15.A12.A12.A20.35A
$117.A24.A21.A18.A15.A12.A12.A20.A$117.A24.A21.A18.A15.A12.A12.A20.35A
$117.A24.A21.A18.A15.A12.A12.A54.A$117.A24.A21.A18.A15.A12.A12.A20.15A
CDACDABDABDABDABDABD$117.A24.A21.A18.A15.A12.A12.A20.A$117.A24.A21.A18.
A15.A12.A12.A20.35A$117.A24.A21.A18.A15.A12.A12.A54.A$117.A24.A21.A18.
A15.A12.A12.A20.35A$117.A24.A21.A18.A15.A12.A12.A20.A$117.A24.A21.A18.
A15.A12.A12.A20.35A$117.A24.A21.A18.A15.A12.A12.A54.A$117.A24.A21.A18.
A15.A12.A12.A20.35A$117.A24.A21.A18.A15.A12.A12.A20.A$117.A24.A21.A18.
A15.A12.A12.A20.35A$117.A24.A21.A18.A15.A12.A12.A54.A$117.A24.A21.A18.
A15.A12.A12.A20.35A$117.A24.A21.A18.A15.A12.A12.A20.A$117.A24.A21.A18.
A15.A12.A12.A20.35A$117.A24.A21.A18.A15.A12.A12.A54.A$117.A24.A21.A18.
A15.A12.A12.A20.15ABDACDABDABDABDABDABD$117.A24.A21.A18.A15.A12.A12.A
20.A$117.A24.A21.A18.A15.A12.A12.A20.35A$117.A24.A21.A18.A15.A12.A12.
A54.A$117.A24.A21.A18.A15.A12.A12.A20.35A$117.A24.A21.A18.A15.A12.A12.
A20.A$117.A24.A21.A18.A15.A12.A12.A20.35A$117.A24.A21.A18.A15.A12.A12.
A54.A$117.A24.A21.A18.A15.A12.A12.A20.35A$117.A24.A21.A18.A15.A12.A12.
A20.A$117.A24.A21.A18.A15.A12.A12.A20.35A$117.A24.A21.A18.A15.A12.A12.
A54.A$117.A24.A21.A18.A15.A12.A12.A20.35A$117.A24.A21.A18.A15.A12.A12.
A20.A$117.A24.A21.A18.A15.A12.A12.A20.35A$117.A24.A21.A18.A15.A12.A12.
A54.A$117.A24.A21.A18.A15.A12.A12.A20.15ACDABDABDABDABDABDABD$117.A24.
A21.A18.A15.A12.A12.A20.A$117.A24.A21.A18.A15.A12.A12.A20.35A$117.A24.
A21.A18.A15.A12.A12.A54.A$117.A24.A21.A18.A15.A12.A12.A20.35A$117.A24.
A21.A18.A15.A12.A12.A20.A$117.A24.A21.A18.A15.A12.A12.A20.35A$117.A24.
A21.A18.A15.A12.A12.A54.A$117.A24.A21.A18.A15.A12.A12.A20.35A$117.A24.
A21.A18.A15.A12.A12.A20.A$117.A24.A21.A18.A15.A12.A7.3A2.A20.35A$117.
A24.A21.A18.A15.A7.3A2.A7.A.4A54.A$117.A24.A21.A18.A7.3A5.A7.A.4A7.3A
.A21.35A$117.A24.A21.A7.3A8.A7.A.7A7.3A.A9.A.B2A20.A$117.A24.A7.3A11.
A7.A.10A7.3A4.A9.D.B2A8.2AD.20A.35A$117.A7.3A14.A7.A.13A7.3A7.A9.D4.B
2A8.BAD.8A3.ADB18.A35.A$117.A7.A.16A7.3A10.A9.D7.B2A8.BADBAD.8A3.ADB6.
A24.17ABDABDABDABDABDABDABD$117.A7.3A13.A9.D10.B2A8.BADBADBAD.8A6.ADB
6.A12.26A$117.A8.D13.B2A8.BADBADBADBAD.8A9.ADB6.A15.14A$117.A8.BADBAD
BADBADBAD.8A12.ADB6.A18.17A$117.A22.ADB6.A21.20A$117.A31.23A$117.33A!
I am tentatively considering myself back.

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