B0/S3

For discussion of other cellular automata.
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Extrementhusiast
Posts: 1966
Joined: June 16th, 2009, 11:24 pm
Location: USA

B0/S3

Post by Extrementhusiast » October 18th, 2010, 7:18 pm

This rule, in my opinion, is quite intriguing. Here is a small pattern collection:

Code: Select all

x = 152, y = 68, rule = B0/S3
45b2ob2o$45b2ob2ob2o$51b2o$45b2ob2o101bo$45b2ob2obo77bo19bo$51bo97bobo
$45bob2o7bo92bo$47b2ob2o5bo69bo21bo$50b2o5bo91bo$57bo91bo$51b2ob2obo
91bo$54b2obo91bo$13bo43bo91bo$13bo41bo93bo$13bo98bo36bo$10b3o99b2o3bo
31bo$117bo31bo$116bo32bo$149bo$149bo$149bo$149bo$149bo$149bo$21bo81bo
45bo$149bo$129bo$129b2o$103bo$25b2o104bo$25b2o77b3o$45b2ob2o$45b2ob2ob
3o2$45b2ob2o3b2o$45b2ob2o3b2o2$bob2o40bob2o$bob2ob3o38b2ob2o$bo48b2o3b
2o$3bobob2o$2o5b2o42b2ob2o$2obobo48b2obo$7bo49bo$3ob2obo47bo50b2ob2obo
$4b2obo98b2ob2o3bo$114b3o$106b2ob2o3bo$106b2ob2o3bobo$112b3o$73b2ob2o
28b2o6bobo$73b2ob2obo26b2o3b2obo$81bo29b2ob4o$73b2ob2o29b3o$37b2ob2o
31b2ob2o34b2ob2o$37b2ob2obo35bo35b2o$45b3o25b2o$37b2ob2o31b2o3b2o36bo$
37b2ob2o3b2obo27bob2obo$45b2obo36bo$37b2o9bo28b4ob2obo$38bo3b2ob2obo
33b2obo$38b3ob2ob2obo36bo$83bo$43b2ob2obo$46b2obo$49bo$47bo!
No spaceships are known, according to Eppstein's webpage.
I Like My Heisenburps! (and others)

137ben
Posts: 343
Joined: June 18th, 2010, 8:18 pm

Re: B0/S3

Post by 137ben » October 19th, 2010, 8:29 am

p8:

Code: Select all

x = 14, y = 13, rule = B0/S3
2$4bo$2bo$2bo$2bo$2b3o$2bo2$6bo!

Awesomeness
Posts: 126
Joined: April 5th, 2009, 7:30 am

Re: B0/S3

Post by Awesomeness » October 19th, 2010, 4:51 pm

p46:

Code: Select all

x = 19, y = 22, rule = B0/S3
12b2o$3b2o3b2obo$3b2o3b2o3b2o$13b2o$2obobo3bo$2obo5b2ob2o$3bo3bo4b2o4b
o$2obo3bob2o4bo$2o5bob2ob2o3b2o$3b2ob2o9b2o$bob2ob4o$6b3o6b2o$3b2o5b2o
b2o$3b2o5b2o4b2o$16b2o$ob3ob2o3b2o$o5b2o3b2ob2ob2o$3bo5bo4b2o$obo3b2ob
o8bo$4bob2obo3bo4bo2$b2ob2obo3bob2ob2o!
p34:

Code: Select all

x = 10, y = 14, rule = B0/S3
3b2o2$4b2obo$2bob2o$9bo$bob2o$3b2obo$2o4bo$2ob2o3b2o$8b2o$o$6b4o$b2ob
2o$b2o!
p24:

Code: Select all

x = 13, y = 19, rule = B0/S3
3b2o3b2o$bob2o3b2o2$2ob3o3bo$2o5bob2o$3b2o$2ob2ob2ob2o$2o7b2o$3b2o$bob
2o6bo$bo4b2o$bob2o5b2o$bob2o5b2o2$2bo3b2o3b2o$2bo3b2o3b2o$2bo$4bob2o3b
o$6b2obo!

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Extrementhusiast
Posts: 1966
Joined: June 16th, 2009, 11:24 pm
Location: USA

Re: B0/S3

Post by Extrementhusiast » October 22nd, 2010, 11:06 pm

Here is what I call a "memory bank":

Code: Select all

x = 204, y = 104, rule = B0/S3
bo$b2o$3o$5o$b6o$5b4o$7b4o$9b4o$11b4o$13b4o$15b4o$17b4o$19b4o$21b4o$
23b4o$25b4o$27b4o$29b4o$31b4o$33b4o$35b4o$37b4o$39b4o$41b4o$43b4o$45b
4o$47b4o$49b4o$51b4o$53b4o$55b4o$57b4o$59b4o$61b4o$63b4o$65b4o$67b4o$
69b4o$71b4o$73b4o$75b4o$77b4o$79b4o$81b4o$83b4o$85b4o$87b4o$89b4o$91b
4o$93b4o$95b4o$97b4o$99b4o$101b4o$103b4o$105b4o$107b4o$109b4o$111b4o$
113b4o$115b4o$117b4o$119b4o$121b4o$123b4o$125b4o$127b4o$129b4o$131b4o$
133b4o$135b4o$137b4o$139b4o$141b4o$143b4o$145b4o$147b4o$149b4o$151b4o$
153b4o$155b4o$157b4o$159b4o$161b4o$163b4o$165b4o$167b4o$169b4o$171b4o$
173b4o$175b4o$177b4o$179b4o$181b4o$183b4o$185b4o$187b4o$189b4o$191b4o$
193b4o$195b4o$197b4o$199b4o$201b3o!
It has 100 "registers". An MB with 25 registers has a period of approximately 89,000. I wonder if MBs can be emulated with a 1-D cellular automaton? It would have 6 cellstates: beginning, end, "empty", "dot", "L", and "filled".
I Like My Heisenburps! (and others)

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