Rules 1 MAP transition away from Life

For discussion of other cellular automata.
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b-engine
Posts: 1526
Joined: October 26th, 2023, 4:11 am
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Re: Rules 1 MAP transition away from Life

Post by b-engine » April 1st, 2024, 5:13 am

(6,3)c/113 puffer:

Code: Select all

x = 3, y = 3, rule = MAPARYXfhZofugWaH7oaIDogBZofujogOiAaIDogIAAgAAWaH7oaIDogGiA6ICAAIAAaIDogIAAgACAAIAAAAAAAA
obo$obo$3o!
Most common c/3:

Code: Select all

x = 5, y = 4, rule = MAPARYXfhZofugWaH7oaIDogBZofujogOiAaIDogIAAgAAWaH7oaIDogGiA6ICAAIAAaIDogIAAgACAAIAAAAAAAA
2bo$b3o$o3bo$bobo!
EDIT:

Code: Select all

x = 0, y = 0, rule = MAPARYXfhZofugWaH7oaIDogBZofuhogOiAaIDogIAAgAAWaH7oaIDogGiA6ICAAIAAaIDogIAAgACAAIAAAAAAIA
!
#C [[ RANDOMIZE RANDWIDTH 128 RANDHEIGHT 128 HISTORYSTATES 0 ]]
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tommyaweosme
Posts: 313
Joined: January 15th, 2024, 9:37 am

Re: Rules 1 MAP transition away from Life

Post by tommyaweosme » April 14th, 2024, 8:52 am

a certain glider wont work in MAPARYXfhZofugWaH7oaJDogBZofuhogOiAaIDogIAAgAAWaH7oaIDogGiA6ICAAIAAaIDogIAAgACAAIAAAAAAAA

Code: Select all

x = 8, y = 3, rule = MAPARYXfhZofugWaH7oaJDogBZofuhogOiAaIDogIAAgAAWaH7oaIDogGiA6ICAAIAAaIDogIAAgACAAIAAAAAAAA
bo3b3o$2bo4bo$3o3bo!
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