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Extended Life

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Re: Extended Life

Postby BlinkerSpawn » August 13th, 2016, 11:19 am

muzik wrote:May I request a 7th cell state:

Acts like the reactor (state 6), but 3 of these cells cannot create a live cell on their own

That would require an alternative state-1 as well, and you'd then be forced to define how they react with every other state as well.
You're better off just capping them with state-5.
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Re: Extended Life

Postby A for awesome » August 13th, 2016, 5:30 pm

BlinkerSpawn wrote:
muzik wrote:May I request a 7th cell state:

Acts like the reactor (state 6), but 3 of these cells cannot create a live cell on their own

That would require an alternative state-1 as well, and you'd then be forced to define how they react with every other state as well.
You're better off just capping them with state-5.

I personally disagree. Shouldn't this work?
@RULE ExtendedLife_7
@TABLE
n_states:8
neighborhood:Moore
symmetries:permute

# General Behavior:
#
# 0 is empty
# 1 is on
# 2 is birthforcer
# 3 is deathforcer
# 4 is birthforcer + deathforcer
# 5 is blocker
# 6 is reactor
# 7 is catalyst
#
# Specific Behavior
# 0 changes to 1 when (state1 neighbors + state6 neighbors + state7 neighbors) == 3 unless state7 neighbors == 3
# 0 changes to 1 when (state2 neighbors + state4 neighbors) >= 1
# otherwise 0 stays 0
#
# 1 changes to 0 when (state1 neighbors + state6 neighbors + state7 neighbors) != 2, 3
# 1 changes to 0 when (state3 neighbors + state4 neighbors) >= 1
# otherwise 1 stays 1
#
# 2 always stays 2
#
# 3 always stays 3
#
# 4 always stays 4
#
# 5 always stays 5
#
# 6 always stays 6

var a={2,4}
var b={0,1,2,3,4,5,6,7}
var c={b}
var d={b}
var e={b}
var f={b}
var g={b}
var h={b}
var i={1,6,7}
var j={i}
var k={i}
var L={i}
var m={i}
var n={i}
var o={i}
var p={i}
var q={0,2,3,4,5}
var r={q}
var s={q}
var t={q}
var u={q}
var v={q}
var w={q}
var x={q}
var y={3,4}

# 0 birthforcer
0,a,b,c,d,e,f,g,h,1

# 0 no birth with 3 catalyst
0,7,7,7,q,r,s,t,u,0

# 0 normal birth
0,i,j,k,q,r,s,t,u,1

# 1 deathforcer
1,y,b,c,d,e,f,g,h,0

# 1 normal death
1,q,r,s,t,u,v,w,x,0
1,i,r,s,t,u,v,w,x,0
1,i,j,k,L,u,v,w,x,0
1,i,j,k,L,m,v,w,x,0
1,i,j,k,L,m,n,w,x,0
1,i,j,k,L,m,n,o,x,0
1,i,j,k,L,m,n,o,p,0
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

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Re: Extended Life

Postby BlinkerSpawn » August 13th, 2016, 6:02 pm

Ah, I was thinking of state-4-without the sparks...
As you can see I haven't dealt with ExtendedLife in a while.
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Re: Extended Life

Postby muzik » August 13th, 2016, 6:18 pm

@RULE ExtendedLife_7_mcols
@TABLE
n_states:8
neighborhood:Moore
symmetries:permute

# General Behavior:
#
# 0 is empty
# 1 is on
# 2 is birthforcer
# 3 is deathforcer
# 4 is birthforcer + deathforcer
# 5 is blocker
# 6 is reactor
# 7 is catalyst
#
# Specific Behavior
# 0 changes to 1 when (state1 neighbors + state6 neighbors + state7 neighbors) == 3 unless state7 neighbors == 3
# 0 changes to 1 when (state2 neighbors + state4 neighbors) >= 1
# otherwise 0 stays 0
#
# 1 changes to 0 when (state1 neighbors + state6 neighbors + state7 neighbors) != 2, 3
# 1 changes to 0 when (state3 neighbors + state4 neighbors) >= 1
# otherwise 1 stays 1
#
# 2 always stays 2
#
# 3 always stays 3
#
# 4 always stays 4
#
# 5 always stays 5
#
# 6 always stays 6

var a={2,4}
var b={0,1,2,3,4,5,6,7}
var c={b}
var d={b}
var e={b}
var f={b}
var g={b}
var h={b}
var i={1,6,7}
var j={i}
var k={i}
var L={i}
var m={i}
var n={i}
var o={i}
var p={i}
var q={0,2,3,4,5}
var r={q}
var s={q}
var t={q}
var u={q}
var v={q}
var w={q}
var x={q}
var y={3,4}

# 0 birthforcer
0,a,b,c,d,e,f,g,h,1

# 0 no birth with 3 catalyst
0,7,7,7,q,r,s,t,u,0

# 0 normal birth
0,i,j,k,q,r,s,t,u,1

# 1 deathforcer
1,y,b,c,d,e,f,g,h,0

# 1 normal death
1,q,r,s,t,u,v,w,x,0
1,i,r,s,t,u,v,w,x,0
1,i,j,k,L,u,v,w,x,0
1,i,j,k,L,m,v,w,x,0
1,i,j,k,L,m,n,w,x,0
1,i,j,k,L,m,n,o,x,0
1,i,j,k,L,m,n,o,p,0

@COLORS
0   0   0   0
1 255 255  255
2 255 127 0
3 127 255 0
4 255 0 127
5 127 0 255
6 0 255 127
7 0 127 255


So can anyone think of any new potential cell types that could be added to the extendedlife family?
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Re: Extended Life

Postby muzik » August 22nd, 2016, 6:12 pm

x = 23, y = 9, rule = ExtendedLife_7_mcols
15.2AE$15.2FE$D$16.C3$20.3A$20.A$21.A!


x = 27, y = 11, rule = ExtendedLife_7_mcols
2.A12.2A.AE$4.A9.A2.2FE$A.D2.A9.2A.A$7.A8.A.C$2.A.2A.A$6.A3$24.3A$24.
A$25.A!
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Re: Extended Life

Postby muzik » September 16th, 2016, 3:35 am

Glider shuttle that uses a new reflector I may or may not have discovered:

x = 26, y = 16, rule = ExtendedLife_7_mcols
6.C12.C2$GA10.2A10.AG$GA10.2A10.AG2$10.A4.A$8.A.A4.A.A$9.2A4.2A5$GA
10.2A10.AG$GA10.2A10.AG2$6.C12.C!


And a 90-reflector:
x = 15, y = 15, rule = ExtendedLife_7_mcols
12.A$12.A.A$7.C4.2A7$GA8.C$GA$10.C3$9.C!
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Re: Extended Life

Postby muzik » March 7th, 2017, 5:36 pm

x = 14, y = 14, rule = ExtendedLife_7_mcols
8.3A$8.3A$8.3A$11.3A$11.3A$11.3A$2.A$.3A$2AB2A$.3A.A$2.A.3A$3.2AB2A$
4.3A$5.A!


Have a lot in common.
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Re: Extended Life

Postby BlinkerSpawn » March 7th, 2017, 6:05 pm

Forgive me if I don't entirely understand the point of state 7.
x = 52, y = 36, rule = ExtendedLife_7_mcols
32.C12.C$12.A$12.A.A11.FA10.2A10.AF$7.C4.2A12.FA10.2A10.AF2$36.A4.A$
34.A.A4.A.A$35.2A4.2A3$FA8.C$FA$10.C15.FA10.2A10.AF$26.FA10.2A10.AF2$
9.C22.C12.C5$32.C12.C$12.A$12.A.A11.GA10.2A10.AG$7.C4.2A12.GA10.2A10.
AG2$36.A4.A$34.A.A4.A.A$35.2A4.2A3$GA8.C$GA$10.C15.GA10.2A10.AG$26.GA
10.2A10.AG2$9.C22.C12.C!
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Re: Extended Life

Postby muzik » March 7th, 2017, 7:09 pm

There are some differences with deeply technical stuff though.

x = 35, y = 30, rule = ExtendedLife_7_mcols
26.A$7.A8.A9.A.A$8.A7.A.A7.2A$6.3A7.2A4$14.G19.F$14.G19.F$5.A8.G19.F$
3.A.A8.G19.F$4.2A8.G19.F$14.G19.F$14.G19.F$14.G19.F$14.G19.F$14.G19.F
$14.G19.F8$G$2G2$3.F$3.2F!
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Re: Extended Life

Postby muzik » September 11th, 2017, 7:44 am

p41:
x = 233, y = 27, rule = ExtendedLife_7_mcols
4.A223.A$4.3A219.3A$7.A217.A$6.2A12.A31.A31.A31.A31.A31.A31.A12.2A$
20.A31.A31.A31.A31.A31.A31.A$2A18.A31.A31.A31.A31.A31.A31.A18.2A$.A
229.A$.A.A225.A.A$2.2A225.2A2$16.A7.A23.A7.A23.A7.A23.A7.A23.A7.A23.A
7.A23.A7.A$14.2A.2A3.2A.2A19.2A.2A3.2A.2A19.2A.2A3.2A.2A19.2A.2A3.2A.
2A19.2A.2A3.2A.2A19.2A.2A3.2A.2A19.2A.2A3.2A.2A$2.E13.A7.A23.A7.A23.A
7.A23.A7.A23.A7.A23.A7.A23.A7.A13.E$2.G227.G$2.E13.A7.A23.A7.A23.A7.A
23.A7.A23.A7.A23.A7.A23.A7.A13.E$14.2A.2A3.2A.2A19.2A.2A3.2A.2A19.2A.
2A3.2A.2A19.2A.2A3.2A.2A19.2A.2A3.2A.2A19.2A.2A3.2A.2A19.2A.2A3.2A.2A
$16.A7.A23.A7.A23.A7.A23.A7.A23.A7.A23.A7.A23.A7.A2$2.2A225.2A$.A.A
225.A.A$.A229.A$2A18.A31.A31.A31.A31.A31.A31.A18.2A$20.A31.A31.A31.A
31.A31.A31.A$6.2A12.A31.A31.A31.A31.A31.A31.A12.2A$7.A217.A$4.3A219.
3A$4.A223.A!
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Re: Extended Life

Postby 83bismuth38 » September 11th, 2017, 1:07 pm

BlinkerSpawn wrote:Forgive me if I don't entirely understand the point of state 7.
x = 52, y = 36, rule = ExtendedLife_7_mcols
32.C12.C$12.A$12.A.A11.FA10.2A10.AF$7.C4.2A12.FA10.2A10.AF2$36.A4.A$
34.A.A4.A.A$35.2A4.2A3$FA8.C$FA$10.C15.FA10.2A10.AF$26.FA10.2A10.AF2$
9.C22.C12.C5$32.C12.C$12.A$12.A.A11.GA10.2A10.AG$7.C4.2A12.GA10.2A10.
AG2$36.A4.A$34.A.A4.A.A$35.2A4.2A3$GA8.C$GA$10.C15.GA10.2A10.AG$26.GA
10.2A10.AG2$9.C22.C12.C!

this:
x = 12, y = 2, rule = ExtendedLife_7_mcols
A8.A$3F6.3G!
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

No football of any dui mauris said that.
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Re: Extended Life

Postby 83bismuth38 » September 11th, 2017, 1:20 pm

can we make a new gun with these different states?
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

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Re: Extended Life

Postby Saka » November 12th, 2017, 7:39 am

I know this is a bit old, but this ruletable is absolutely AWESOME
Just take a look at these extreme scaffolds surviving brutal generations
x = 14, y = 5, rule = extendedlife
9.2A.2A$2A2.A5.3F$A.3F.2A.AF.FA$2A2.A5.3F$9.2A.2A!

x = 14, y = 6, rule = extendedlife
2A2.A$A.3F.2A.A.A.A$2A2.A4.A3FA$10.F.F$9.A3FA$9.A.A.A!

x = 14, y = 7, rule = extendedlife
2A2.A$A.3F.2A$2A2.A4.A.A.A$9.A3FA$10.F.F$9.A3FA$9.A.A.A!

And this indestructible beehive interacting with a small sparker
x = 12, y = 5, rule = extendedlife
9.3E$2A2.A3.2AFE$A.3F2.A2.BE$2A2.A3.2AFE$9.3E!


EDIT:
Semi-indestructible p3
x = 13, y = 15, rule = extendedlife
11.A$10.A$10.3A10$EF2AFE$EF2BFE$6E!

Wrestling with indestructible beehive
x = 18, y = 10, rule = extendedlife
5E$EFBFE7.5E$EA.AE7.EFBFE$.A.A8.EA.AE$2.A10.A.A$14.A2$EF2AFE6.EF2AFE$
EF2BFE6.EF2BFE$6E6.6E!

Indestructible p2 (Although it's kinda cheating a bit):
x = 6, y = 4, rule = extendedlife
.C2.C$EF2AFE$EF2BFE$6E!

Parasite:
x = 6, y = 24, rule = extendedlife
A.A$3.A$3.A$A2.A$.3A16$.C2.C$EF2AFE$EF2BFE$6E!


Cheaty indestructible p2
x = 23, y = 17, rule = extendedlife
21.2A$20.2A$14.A6.2A$12.A3.A5.A$13.FDF$11.A.D.D.A$13.FDF$12.A3.A$14.A
6$.A$3A$2.A!
Everyone, please stop posting B/S about CA
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)
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