Turns out that it only require 3 changes to let B-Univ support all Bliptile patterns while not removing the conventional way to extend a signal loop:
Code: Select all
x = 22, y = 7, rule = B-UnivB
4.D17A$4.C16.A$EADCAGCAGCADCAGCADCA.A$19.B.A$4.CGACFACFACFACFAC.A$4.A
16.A$4.18A!
@RULE B-UnivB
#State 1 is wire
#State 2 is turn right signal/command
#State 3 is signal tail, also emulates B2ae/S
#State 4 is turn left signal/command
#State 5 is the hand
#State 6 is retract signal/command
#State 7 is extend signal/command
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4
var s = {2,4,6,7}
var s1 = {2,4,6,7}
var s2 = {4,6,7}
var s3 = {2,6,7}
var s4 = {2,4,7}
var s5 = {2,4,6}
var ts = {2,4}
var a1 = {0,1,2,3,4,5,6,7}
var a2 = {0,1,2,3,4,5,6,7}
var a3 = {0,1,2,3,4,5,6,7}
var a4 = {0,1,2,3,4,5,6,7}
var a5 = {0,1,2,3,4,5,6,7}
var a6 = {0,1,2,3,4,5,6,7}
var a7 = {0,1,2,3,4,5,6,7}
var a8 = {0,1,2,3,4,5,6,7}
var w1 = {0,1,3,5}
var w2 = {0,1,3,5}
var w3 = {0,1,3,5}
var w4 = {0,1,3,5}
var w5 = {0,1,3,5}
var w6 = {0,1,3,5}
var w7 = {0,1,3,5}
var w8 = {0,1,3,5}
var b1 = {0,5}
var b2 = {0,5}
var b3 = {0,5}
var b4 = {0,5}
var b5 = {0,5}
var b6 = {0,5}
var b7 = {0,5}
var l1 = {0,3}
var l2 = {0,3}
var l3 = {0,3}
var l4 = {0,3}
var l5 = {0,3}
var l6 = {0,3}
var l7 = {0,3}
var l8 = {0,3}
var h = {1,5}
0,1,0,1,0,0,0,0,0,1
0,5,1,w1,w2,a1,a2,a3,6,5
0,5,4,a1,a2,a3,a4,a5,a6,5
0,5,0,0,0,a1,1,1,2,0
0,5,0,a1,a2,a3,a4,a5,2,5
0,1,3,2,5,0,0,0,0,0
0,a1,2,5,a2,a3,a4,a5,0,5
0,5,1,a1,a2,a3,a4,a5,6,5
0,6,5,0,0,0,0,0,5,1
0,6,5,w1,w2,w3,w4,w5,5,3
0,3,0,3,0,0,0,0,0,3
0,3,3,0,0,0,0,0,0,3
0,0,3,3,0,0,0,0,0,3
0,0,3,6,5,5,0,0,0,6
s,3,0,5,1,1,1,5,0,0
1,3,5,w1,w2,w3,w4,w5,5,0
3,5,0,5,w1,1,w2,5,0,0
5,0,1,0,0,0,0,0,0,0
5,0,3,1,1,0,0,1,0,0
5,s,3,h,0,0,0,a1,1,5
5,s,3,5,a1,a2,a3,a4,1,5
5,5,w1,1,w2,0,0,6,0,3
5,0,5,3,1,w1,w2,a1,a2,0
5,w1,1,3,5,0,a1,a2,w2,0
5,0,3,ts,1,w1,w2,w3,w4,0
5,w1,1,ts,3,0,w2,w3,w4,0
5,0,3,7,1,w1,w2,w3,w4,0
5,w1,1,7,3,0,w2,w3,w4,0
5,1,0,5,w1,1,w2,5,0,1
5,0,6,5,0,w1,0,0,0,0
5,0,5,6,0,1,0,0,0,6
3,l1,l2,l3,l4,l5,l6,l7,l8,0
5,5,b1,b2,b3,b4,b5,b6,b7,0
5,b1,5,b2,b3,b4,b5,b6,b7,0
5,ts,0,5,a1,0,a2,0,0,1
5,ts,0,0,a1,0,a2,5,0,1
5,5,s,w1,w2,w3,w4,w5,w6,5
1,0,5,s,0,0,0,w1,0,1
1,s,0,0,0,0,0,5,0,s
1,s,0,0,0,w1,0,5,0,1
1,0,5,5,5,0,a1,0,a3,5
1,0,1,1,0,3,0,1,1,0
1,5,1,s,3,0,0,0,0,1
1,s,1,5,a1,1,0,0,0,7
1,7,5,5,a1,1,0,0,0,2
1,2,5,5,a1,1,0,0,0,4
1,4,5,5,a1,1,0,0,0,6
1,s,w1,w2,a3,w4,a5,w6,w7,s
3,1,a1,a2,5,6,5,a3,a4,5
6,s4,w1,w2,w3,3,w4,w5,w6,1
6,3,0,5,a1,1,a2,5,0,1
6,3,w1,w2,w3,5,w4,w5,w6,5
7,5,a1,a2,a3,a4,a5,a6,a7,3
s,1,a1,a2,a3,a4,a5,a6,a7,3
3,a1,a2,a3,a4,a5,a6,a7,a8,1
5,7,a1,a2,a3,a4,a5,a6,a7,7
5,6,a1,a2,a3,a4,a5,a6,a7,0
0,7,0,a1,a2,a3,a4,a5,0,5
6,0,a1,a2,a3,a4,a5,a6,a7,0
s,0,a1,a2,a3,a4,a5,a6,a7,1
@NAMES
0 dead
1 wire
2 RIGHT command
3 signal tail
4 LEFT command
5 hand
6 RETRACT command
7 EXTEND command
@COLORS
1 0 0 255
2 0 255 0
3 255 0 0
4 255 255 0
5 255 0 255
6 255 255 255
7 0 255 255
Code: Select all
x = 24, y = 11, rule = B-UnivB
3A.3A.3A.4A$A.A.A.A.A.A.A2.4A$A.A.A.A.A.A.A.3A.A$A.A.A.A.A.A.A.A2.4A$
A.3A.3A.3A.5A.A$A16.A2.4A$13A3.6A.A$12.A3.2A.A3.A$13A.3A2.5A$A13.A.4A
$9ACG4A!
@RULE B-UnivB
#State 1 is wire
#State 2 is turn right signal/command
#State 3 is signal tail, also emulates B2ae/S
#State 4 is turn left signal/command
#State 5 is the hand
#State 6 is retract signal/command
#State 7 is extend signal/command
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4
var s = {2,4,6,7}
var s1 = {2,4,6,7}
var s2 = {4,6,7}
var s3 = {2,6,7}
var s4 = {2,4,7}
var s5 = {2,4,6}
var ts = {2,4}
var a1 = {0,1,2,3,4,5,6,7}
var a2 = {0,1,2,3,4,5,6,7}
var a3 = {0,1,2,3,4,5,6,7}
var a4 = {0,1,2,3,4,5,6,7}
var a5 = {0,1,2,3,4,5,6,7}
var a6 = {0,1,2,3,4,5,6,7}
var a7 = {0,1,2,3,4,5,6,7}
var a8 = {0,1,2,3,4,5,6,7}
var w1 = {0,1,3,5}
var w2 = {0,1,3,5}
var w3 = {0,1,3,5}
var w4 = {0,1,3,5}
var w5 = {0,1,3,5}
var w6 = {0,1,3,5}
var w7 = {0,1,3,5}
var w8 = {0,1,3,5}
var b1 = {0,5}
var b2 = {0,5}
var b3 = {0,5}
var b4 = {0,5}
var b5 = {0,5}
var b6 = {0,5}
var b7 = {0,5}
var l1 = {0,3}
var l2 = {0,3}
var l3 = {0,3}
var l4 = {0,3}
var l5 = {0,3}
var l6 = {0,3}
var l7 = {0,3}
var l8 = {0,3}
var h = {1,5}
0,1,0,1,0,0,0,0,0,1
0,5,1,w1,w2,a1,a2,a3,6,5
0,5,4,a1,a2,a3,a4,a5,a6,5
0,5,0,0,0,a1,1,1,2,0
0,5,0,a1,a2,a3,a4,a5,2,5
0,1,3,2,5,0,0,0,0,0
0,a1,2,5,a2,a3,a4,a5,0,5
0,5,1,a1,a2,a3,a4,a5,6,5
0,6,5,0,0,0,0,0,5,1
0,6,5,w1,w2,w3,w4,w5,5,3
0,3,0,3,0,0,0,0,0,3
0,3,3,0,0,0,0,0,0,3
0,0,3,3,0,0,0,0,0,3
0,0,3,6,5,5,0,0,0,6
s,3,0,5,1,1,1,5,0,0
1,3,5,w1,w2,w3,w4,w5,5,0
3,5,0,5,w1,1,w2,5,0,0
5,0,1,0,0,0,0,0,0,0
5,0,3,1,1,0,0,1,0,0
5,s,3,h,0,0,0,a1,1,5
5,s,3,5,a1,a2,a3,a4,1,5
5,5,w1,1,w2,0,0,6,0,3
5,0,5,3,1,w1,w2,a1,a2,0
5,w1,1,3,5,0,a1,a2,w2,0
5,0,3,ts,1,w1,w2,w3,w4,0
5,w1,1,ts,3,0,w2,w3,w4,0
5,0,3,7,1,w1,w2,w3,w4,0
5,w1,1,7,3,0,w2,w3,w4,0
5,1,0,5,w1,1,w2,5,0,1
5,0,6,5,0,w1,0,0,0,0
5,0,5,6,0,1,0,0,0,6
3,l1,l2,l3,l4,l5,l6,l7,l8,0
5,5,b1,b2,b3,b4,b5,b6,b7,0
5,b1,5,b2,b3,b4,b5,b6,b7,0
5,ts,0,5,a1,0,a2,0,0,1
5,ts,0,0,a1,0,a2,5,0,1
5,5,s,w1,w2,w3,w4,w5,w6,5
1,0,5,s,0,0,0,w1,0,1
1,s,0,0,0,0,0,5,0,s
1,s,0,0,0,w1,0,5,0,1
1,0,5,5,5,0,a1,0,a3,5
1,0,1,1,0,3,0,1,1,0
1,5,1,s,3,0,0,0,0,1
1,s,1,5,a1,1,0,0,0,7
1,7,5,5,a1,1,0,0,0,2
1,2,5,5,a1,1,0,0,0,4
1,4,5,5,a1,1,0,0,0,6
1,s,w1,w2,a3,w4,a5,w6,w7,s
3,1,a1,a2,5,6,5,a3,a4,5
6,s4,w1,w2,w3,3,w4,w5,w6,1
6,3,0,5,a1,1,a2,5,0,1
6,3,w1,w2,w3,5,w4,w5,w6,5
7,5,a1,a2,a3,a4,a5,a6,a7,3
s,1,a1,a2,a3,a4,a5,a6,a7,3
3,a1,a2,a3,a4,a5,a6,a7,a8,1
5,7,a1,a2,a3,a4,a5,a6,a7,7
5,6,a1,a2,a3,a4,a5,a6,a7,0
0,7,0,a1,a2,a3,a4,a5,0,5
6,0,a1,a2,a3,a4,a5,a6,a7,0
s,0,a1,a2,a3,a4,a5,a6,a7,1
@NAMES
0 dead
1 wire
2 RIGHT command
3 signal tail
4 LEFT command
5 hand
6 RETRACT command
7 EXTEND command
@COLORS
1 0 0 255
2 0 255 0
3 255 0 0
4 255 255 0
5 255 0 255
6 255 255 255
7 0 255 255