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Thread For Your Unrecognised CA

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Re: Thread For Your Unrecognised CA

Postby danny » October 26th, 2018, 6:29 pm

I prefer Dani now, but Danny is fine seeing as it's my username and I've already made 4 too many accounts.
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Re: Thread For Your Unrecognised CA

Postby wwei23 » October 26th, 2018, 7:43 pm


I like this rule!
x = 28, y = 4, rule = B2ek3aijkn4a5r/S1c2cei3ar4ar5i6ac
3bo7bo8b3o2b3o$2bo7bobo7bobo4bo$bo9bo13bobo$o!
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Re: Thread For Your Unrecognised CA

Postby bprentice » October 27th, 2018, 1:54 am



Why is this important? It would have been better to write:

"This rule was first discussed here:"

Brian Prentice
Last edited by bprentice on October 27th, 2018, 11:39 am, edited 1 time in total.
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Re: Thread For Your Unrecognised CA

Postby danny » October 27th, 2018, 6:58 pm

bprentice wrote:


Why is this important? It would have been better to write:

"This rule was first discussed here:"

Brian Prentice


Why is this important? It would have been better to write:

Literally nothing at all

Daniel Collazo

P.S. I feel like you're just fishing for arguments at this point, please stop.
I prefer Dani now, but Danny is fine seeing as it's my username and I've already made 4 too many accounts.
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Re: Thread For Your Unrecognised CA

Postby muzik » October 30th, 2018, 6:17 pm

A single cell replicates 8-fold:

http://www.wolframalpha.com/input/?i=ru ... 2859081110

Not perfect (or is it?), as larger patterns turn into junk. May be possible to fix up.


Hex:
69966996966996699669966969966996966996696996699669966996966996699669966969966996699669969669966969966996966996699669966969966996
waiting for apgsearch to support one-dimensional rules
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Re: Thread For Your Unrecognised CA

Postby Gamedziner » October 30th, 2018, 7:14 pm

A seemingly non-chaotic rule with a natural breeder:
x = 350, y = 296, rule = B2ce3c4ac6a7e/S12aei3ar4air5i6a78
13bo102bo111bo116bobo$12bobo100bobo109bobo115bobo$222bobo121bo$114bo3b
o103bobobo$11bo3bo99bobo105bo6bo113bo3bo$11bo3bo209bo4bo$16bo97bo106bo
4bo4bo113bobo$15bo98bo106b2o2bobo2bo$15bo208bo5bo113bo3bo$223b2o2$226b
2o$226b2o117bobo$221b2o5bo$227bo2$227b2o$4bo$3bobo339bobo2$3bobo211bo
6b2o$218b2o2bob2o$2bo3bo206b3o6bo$2bo3bo202bob2o3b2o$208bo136bobo$209b
o2bo2bo2bo$4bo206bo2b2o2bo2$4bo$229bo$218b2o8b2o115bobo$218b2o$4bo2$4b
o2$345bobo$221b2o$4bo2$4bo$226b2o$227bo10bobo104bobo$221b2o17bo$4bo2$
4bo228bo$227b2o5bo$228bo5bo110bobo2$4bo$220b2o$4bo215b2o$225b2o$228b2o
34bo80bobo$233b2o27b2ob2o$4bo216b2o2bo7bo35bo$221bo8b2o7bobo3bobo3bobo
3bobo10bo$4bo220bobo2b2o5bo31bo$237bo24b2ob2o$228bo2b2o31bo80bobo$228b
o$4bo217bo3bo$216bobo7bo32bobo$4bo164bo2b2o48bo38bo$167bo2bo$166bo9bob
o3bobo3bobo3bobo3bobo3bobo136bobo$167bo2bo44bo38bo$4bo164bo2b2o41bo39b
o$255bo$4bo$229bo$218b2o8b2o115bobo$218b2o$4bo2$4bo2$345bobo$221b2o$4b
o2$4bo$226b2o$227bo117bobo$221b2o$4bo2$4bo$227b2o$228bo116bobo2$4bo$
220b2o$4bo215b2o$225b2o$228b2o76bo38bobo$233b2o28b2o39b2ob2o$4bo216b2o
2bo7bo36b2o39bo$221bo8b2o7bobo3bobo3bobo3bobo2b2o6b2o3bobo3bobo3bobo3b
obo3bobo10bo$4bo220bobo2b2o5bo25bo47bo$237bo29b2o35b2ob2o$228bo2b2o34b
2o37bo38bobo$228bo$4bo217bo3bo$216bobo7bo$4bo122bo2b2o90bo$125bo2bo$
124bo9bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo
136bobo$125bo2bo86bo$4bo122bo2b2o83bo2$4bo$229bo$218b2o8b2o115bobo$
218b2o$4bo2$4bo2$345bobo$221b2o$4bo2$4bo$226b2o$227bo117bobo$221b2o$4b
o2$4bo$227b2o$228bo116bobo2$4bo338bobobobo$220b2o$4bo215b2o121bobobobo
$225b2o$228b2o115bobo$233b2o28b2o75b2o$4bo216b2o2bo7bo36b2o71bo2bo$
221bo8b2o7bobo3bobo3bobo3bobo2b2o6b2o3bobo3bobo3bobo3bobo3bobo3bobo3bo
bo3bobo3bobo3bobo3bobo8bo$4bo220bobo2b2o5bo25bo79bo2bo$237bo29b2o71b2o
$228bo2b2o34b2o76bobo$228bo$4bo217bo3bo116bobobobo$216bobo7bo$4bo80bo
2b2o132bo120bobobobo$83bo2bo$82bo9bobo3bobo3bobo3bobo3bobo3bobo3bobo3b
obo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo136bobo
$83bo2bo128bo$4bo80bo2b2o125bo2$4bo$229bo$218b2o8b2o115bobo$218b2o$4bo
2$4bo2$345bobo$221b2o$4bo2$4bo$226b2o$227bo117bobo$221b2o$4bo2$4bo$
227b2o$228bo116bobo2$4bo338bobobobo$220b2o$4bo215b2o121bobobobo$225b2o
$228b2o115bobo$233b2o28b2o75b2o$4bo216b2o2bo7bo36b2o71bo2bo$221bo8b2o
7bobo3bobo3bobo3bobo2b2o6b2o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3b
obo3bobo3bobo8bo$4bo220bobo2b2o5bo25bo79bo2bo$237bo29b2o71b2o$228bo2b
2o34b2o76bobo$228bo$4bo217bo3bo116bobobobo$216bobo7bo$4bo38bo2b2o174bo
120bobobobo$41bo2bo$40bo9bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo
3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo
3bobo3bobo3bobo3bobo136bobo$41bo2bo170bo$4bo38bo2b2o167bo2$4bo$229bo$
218b2o8b2o115bobo$218b2o$4bo2$4bo2$345bobo$221b2o$4bo2$4bo$226b2o$227b
o117bobo$221b2o$4bo2$4bo$227b2o$228bo116bobo2$4bo338bobobobo$220b2o$4b
o215b2o121bobobobo$225b2o$228b2o115bobo$233b2o28b2o75b2o$4bo216b2o2bo
7bo36b2o71bo2bo$221bo8b2o7bobo3bobo3bobo3bobo2b2o6b2o3bobo3bobo3bobo3b
obo3bobo3bobo3bobo3bobo3bobo3bobo3bobo8bo$4bo220bobo2b2o5bo25bo79bo2bo
$237bo29b2o71b2o$228bo2b2o34b2o76bobo$4bobo221bo$3bo218bo3bo116bobobob
o$3b2obobo207bobo7bo$2bobobobo213bo120bobobobo$5bobo$2bobo9bobo3bobo3b
obo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3b
obo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3b
obo3bobo3bobo136bobo$5bobo207bo$2bobobobo206bo$3b2obobo$3bo$4bobo222bo
$218b2o8b2o115bobo$218b2o$4bo2$4bo2$345bobo$221b2o$4bo$21b2o$4bo18bo$
226b2o$227bo117bobo$221b2o$4bo2$4bo$227b2o$228bo116bobo2$4bo338bobobob
o$220b2o$4bo215b2o121bobobobo$225b2o$228b2o115bobo$233b2o28b2o75b2o$
221b2o2bo7bo36b2o71bo2bo$b2o38b2o178bo8b2o7bobo3bobo3bobo3bobo2b2o6b2o
3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo8bo$225bobo2b2o
5bo25bo79bo2bo$42bo194bo29b2o71b2o$2o2bo223bo2b2o34b2o76bobo$2o2bo2bo
220bo$6b2o214bo3bo116bobobobo$216bobo7bo$222bo120bobobobo2$14bobo3bobo
3bobo2bo6bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3b
obo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3b
obo3bobo3bobo136bobo$31bo183bo$215bo$35bo$6b2o27bo$2o2bo2bo221bo$2o2bo
213b2o8b2o115bobo$218b2o2$b2o3$62b2o281bobo$221b2o$4bo58bo2$4bo$226b2o
$227bo117bobo$221b2o!

(The source pattern is too large to post, as it is over 3000 by 3000 cells. The retaining puffers are part of the original soup, which was generated by a 30% random fill in Golly.)
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Re: Thread For Your Unrecognised CA

Postby AforAmpere » November 4th, 2018, 10:38 pm

An extremely simple rule that probably has infinite speeds:
@RULE Simple_Weird_Ships

@TABLE

n_states:2
neighborhood:Moore
symmetries:none

1,0,0,0,1,1,1,0,0,0
0,0,0,0,1,1,1,1,0,1
0,0,0,1,1,1,1,0,0,1
0,0,0,1,1,1,0,0,0,1
0,0,0,0,0,1,1,1,0,1
1,1,0,1,0,0,0,0,0,0
1,0,0,0,1,1,0,0,0,0
1,0,0,0,0,1,1,0,0,0
1,0,0,0,0,1,1,0,0,0
0,0,0,0,0,0,0,1,1,1


x = 31, y = 65, rule = Simple_Weird_Ships
30bo$30bo6$28bo$27b4o6$29bo$25b6o6$15bobo11bo$13b18o6$18bobo7bobo$18b
13o6$24bobo$16b15o6$24bobobo$20b11o6$8bo5bo3bo7bobobo$7b24o6$22bo$19b
12o6$6bo13bobo5bo$31o!


EDIT, added more ships.
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
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Re: Thread For Your Unrecognised CA

Postby KittyTac » November 4th, 2018, 11:39 pm

Fenceposts are possible:
x = 12, y = 3, rule = Simple_Weird_Ships
2bo3bobobo$12o$bo!

x = 31, y = 3, rule = Simple_Weird_Ships
3bobo5bobo3bo3bo5bo$30o$bo28bo!
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Re: Thread For Your Unrecognised CA

Postby toroidalet » November 7th, 2018, 12:08 am

AforAmpere wrote:An extremely simple rule that probably has infinite speeds:
@RULE Simple_Weird_Ships


B2c3a5n6ack7e/S1e2-ae3-i4i supports the same ship family (except the c/2):
x = 33, y = 69, rule = B2c3a5n6ack7e/S1e2-ae3-i4i
27b5o$29bo2bo$28b4o8$25b7o$30bobo$26b6o4$13b19o$16bobo11bobo$14b18o5$
18b14o$19bobo7bob2o$19b13o5$16b16o$25bobo4bo$17b15o7$20b12o$25bobobo2b
o$21b11o5$7b25o$9bo5bo3bo7bobob2o$8b24o7$19b13o$23bo8bo$20b12o9$32o$7b
o13bobo5bo2bo$b31o!
I have the best signature ever.
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Re: Thread For Your Unrecognised CA

Postby _zM » November 10th, 2018, 5:42 pm

@RULE DragonCurve

1: L cell
2: R cell
3: back signal
4: L info signal
5: R info signal
6: end signal
7: anchor cell
8: growth signal delay
9: growth signal advance
10: tail 1
11: tail 2

@TABLE

n_states: 12
neighborhood: Moore
symmetries: rotate4

var signal_heads = {3, 4, 5, 6}
var forward = {4, 5, 6}
var tail = {10, 11}
var cell = {1, 2}
var not_tail = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}

var a = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a

# new cells are created

11, 8, b, c, d, 4, f, g, h, 1
11, 8, b, c, d, 5, f, g, h, 2
11, 8, b, c, d, 6, f, g, h, 6

0, 11, 4, c, d, e, f, g, 8, 8
0, 11, 6, c, d, e, f, g, 8, 8
0, 11, 8, c, d, e, f, g, 5, 8

# signals advance

0, signal_heads, 0, a, b, c, d, e, 0, signal_heads
11, signal_heads, 0, a, b, c, d, e, 0, signal_heads
0, 9, 0, a, b, c, d, e, 0, 8
8, 10, b, c, d, e, f, g, h, 0

# 3 sends signals back

3, 1, b, c, d, 10, f, g, h, 5
3, 2, b, c, d, 10, f, g, h, 4
3, 7, b, c, d, 10, f, g, h, 6

# heads become tails

9, 6, 8, c, d, e, f, g, h, 6
9, 6, 0, c, d, 0, f, g, 0, 10
9, 1, 8, c, d, e, f, g, h, 10
9, 2, b, c, d, e, f, g, 8, 10
9, 10, b, c, d, e, f, g, h, 10

8, 11, b, c, d, e, f, g, 1, 11
8, 11, 2, c, d, e, f, g, h, 11

8, 6, 10, c, d, e, f, g, 9, 8
8, 1, 3, c, d, e, f, g, 6, 9
8, cell, b, c, d, e, f, g, forward, 8
8, a, b, c, d, e, f, g, h, 9
9, a, b, c, d, e, f, g, h, 11

6, 10, b, 8, d, 9, f, g, h, 1

signal_heads, a, b, c, d, e, f, g, h, 10

# tails die

11, 8, b, 8, d, e, f, g, h, 10
10, 6, b, c, d, e, f, g, 8, 3
tail, 8, b, c, d, e, f, g, h, tail

tail, a, b, c, d, e, f, g, h, 0

# turns

0, 1, 6, c, d, e, f, g, 3, 0

0, 1, forward, c, d, e, f, g, not_tail, forward
0, 1, 0, c, d, e, f, g, forward, 10
0, 2, not_tail, c, d, e, f, g, forward, forward
0, 2, forward, c, d, e, f, g, 0, 10

#0, 1, 9, c, d, e, f, g, not_tail, 8
#0, 2, not_tail, c, d, e, f, g, 9, 8

0, 9, 11, c, d, e, f, g, 1, 8
0, 9, 2, c, d, e, f, g, 11, 8

0, 1, 11, 11, d, e, f, g, h, 8
0, 11, 11, 2, d, e, f, g, h, 8

0, 2, 9, c, d, e, f, g, 0, 11
0, 2, 11, c, d, e, f, g, 8, 11
0, 1, 0, c, d, e, f, g, 9, 11
0, 1, 8, c, d, e, f, g, 11, 11
0, 1, 11, c, d, e, f, g, 3, 11

0, 2, 3, c, d, e, f, g, not_tail, 3
0, 2, 0, c, d, e, f, g, 3, 10
0, 1, not_tail, c, d, e, f, g, 3, 3
0, 1, 3, c, d, e, f, g, 0, 10

# turnaround

0, 7, 3, c, d, e, f, g, h, 10

@COLORS

1 120 60 0
2 0 90 90
3 60 200 20
4 200 80 0
5 0 160 160
6 220 20 0
7 130 10 0
8 200 200 200
9 230 230 230
10 60 60 60
11 100 100 100

This rule creates arbitrarily large dragon curves, like this:
x = 5, y = 1, rule = DragonCurve
GJFKI!
stop drop and goll
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Re: Thread For Your Unrecognised CA

Postby danny » November 10th, 2018, 7:43 pm

very nice dragon curve rule. Rule with LWSS/MWSS relatives (No MWSS :C .) and an almost breeder:
x = 60, y = 210, rule = B34a/S23-a4in5j
3o7b3o$2bo9bo8b4o4b4o$bo8bo2b2o19b4o$14bo$12bobo6b4o4b4o$34b4o5$8bo2bo
$b5o6bo$2bo2bo3bo2bo$5bo3b4o$o3bo23b2o$2bo25bobo$30bo$30bobo$31b2o22$
19bo$19bo$19bo4$13b2o31b3o$3bo9b3o25b4o3bo$4b2o8bo7bo17bob3o2b3o$3b3o
16b2o15b3o2b2o9b5o$o4b2o33bobo11bobo2bo$b5o35b2o11bo2b3o2$b5o35b2o11bo
2b3o$o4b2o33bobo11bobo2bo$3b3o16b2o15b3o2b2o9b5o$4b2o8bo7bo17bob3o2b3o
$3bo9b3o25b4o3bo$13b2o31b3o4$19bo$19bo$19bo16$8bo$7b3o$bo4b2o$obo6bo$
2o7bob2o$9b2obo$10bobo21bo2bo$10b3o20bo3b2o$12bo20bo3bobo$33bo2b2ob2o$
34b6o2$34b6o$33bo2b2ob2o$12bo20bo3bobo$10b3o20bo3b2o$10bobo21bo2bo$9b
2obo$2o7bob2o$obo6bo$bo4b2o$7b3o$8bo18$o4bo$6o$2b2obo2b2o$3b5ob2o$4b6o
2$4b6o$3b5ob2o$2b2obo2b2o$6o$o4bo73$3o2bo2b2o$4obo3bo$2b5ob2o$2o4bo$ob
ob3ob2o$o2b4o2bo$bo2b3ob2o!
I prefer Dani now, but Danny is fine seeing as it's my username and I've already made 4 too many accounts.
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Re: Thread For Your Unrecognised CA

Postby Redstoneboi » November 10th, 2018, 8:45 pm

_zM wrote:
the dragon curve rule

This rule creates arbitrarily large dragon curves, like this:
x = 5, y = 1, rule = DragonCurve
GJFKI!

Nice, it’s a great rule to simulate one of the most beautiful curves.
Can you do one for the Flow snake? It’s similar to the dragon curve in that the previous turns are repeated, but now you have a hexagonal grid and 4 types of turns (60cw, 120cw, 60cc, 120cc). The Hilbert curve is quite far off, since it uses the same pattern 4 times, needing intermediate states.
Attachments
7D58CE29-32D1-4A29-AFAE-660F6D619B6E.png
Dragon curve, 4,718,602 generations.
7D58CE29-32D1-4A29-AFAE-660F6D619B6E.png (98.8 KiB) Viewed 965 times
c(>^x^<c)~
This is Fluffy the cat.
Fluffy wants to discover new things that everyone likes.
Fluffy likes to watch spaceship guns in Golly.

There’s one problem,

Fluffy doesn’t exist :(
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Re: Thread For Your Unrecognised CA

Postby wwei23 » November 10th, 2018, 8:54 pm

@RULE Deficient_Seeds_B2a_only

@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect

var all1={0,1,2}
var all2={0,1,2}
var all3={0,1,2}
var all4={0,1,2}
var all5={0,1,2}
var all6={0,1,2}
var all7={0,1,2}
var all8={0,1,2}

var live1={1,2}
var live2={1,2}

0,live1,1,0,0,0,0,0,0,2
0,1,live1,0,0,0,0,0,0,2
0,live1,0,live2,0,0,0,0,0,1
0,live1,0,0,live2,0,0,0,0,1
0,live1,0,0,0,live2,0,0,0,1
0,0,live1,0,live2,0,0,0,0,1
0,0,live1,0,0,0,live2,0,0,1

live1,all1,all2,all3,all4,all5,all6,all7,all8,0

x = 43, y = 85, rule = Deficient_Seeds_B2a_only
3A3.A.A.A19.3A$A5.A.A.A21.A$A4.A2.3A20.A.A$A3.A5.A22.A$3A.A5.A16$3A.
3A23.A11.A$A.A3.A24.A8.A$3A.3A34.A$A3.A$A3.3A16$3A.A.A26.A7.A$A.A.A.A
24.2A7.A$3A.3A24.2A7.3A$A5.A23.A9.A$A5.A34.A16$3A.3A.A.A19.5A$A.A3.A.
A.A21.A$3A.3A.3A19.2A.2A$A3.A5.A21.A$A3.3A3.A19.5A16$3A.3A.3A19.A$A.A
.A.A.A22.A$3A.3A.3A20.A$A5.A.A.A20.A$A3.3A.3A!


@RULE Deficient_Seeds_B2a_only_more_deficient

@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect

var all1={0,1,2}
var all2={0,1,2}
var all3={0,1,2}
var all4={0,1,2}
var all5={0,1,2}
var all6={0,1,2}
var all7={0,1,2}
var all8={0,1,2}

var live1={1,2}
var live2={1,2}

0,1,1,0,0,0,0,0,0,2
0,live1,0,live2,0,0,0,0,0,1
0,live1,0,0,live2,0,0,0,0,1
0,live1,0,0,0,live2,0,0,0,1
0,0,live1,0,live2,0,0,0,0,1
0,0,live1,0,0,0,live2,0,0,1

live1,all1,all2,all3,all4,all5,all6,all7,all8,0


x = 43, y = 125, rule = Deficient_Seeds_B2a_only_more_deficient
3A3.A.A.A19.3A$A5.A.A.A21.A$A4.A2.3A20.A.A$A3.A5.A22.A$3A.A5.A16$3A3.
A.3A19.A$A5.A3.A21.A$A4.A2.3A20.A2.A$A3.A3.A21.A$3A.A3.3A20.A.A16$3A.
3A23.A11.A$A.A3.A24.A8.A$3A.3A34.A$A3.A$A3.3A16$3A.A.A26.A7.A$A.A.A.A
24.2A7.A$3A.3A24.2A7.3A$A5.A23.A9.A$A5.A34.A16$3A.3A26.A$A.A.A25.A2.A
2.A$3A.3A26.A$A3.A.A$A3.3A27.A$31.A2.A2.A$34.A14$3A.A.3A25.A$A.A.A3.A
24.A$3A.A.3A$A3.A.A26.A$A3.A.3A21.A2.A2.A$33.A15$3A.3A.A.A19.5A$A.A3.
A.A.A21.A$3A.3A.3A19.2A.2A$A3.A5.A21.A$A3.3A3.A19.5A!
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Re: Thread For Your Unrecognised CA

Postby danny » November 14th, 2018, 4:39 am

Whatever 1dca this thing emulates, it has a natural puffer (in this rule, it's c/17):
x = 34, y = 4, rule = B2e3aciny4ajyz5-cekn/S1c2cei3-in4-iqw6ae
20bo2bob2o3bobo$2o4b2o4b2o5b2o9bob2o$2o4b2o4b2o5b2o9bob2o$20bo2bob2o3b
obo!


This methuselah may never stabilize at all (it doesn't at 1.5M gens):
x = 35, y = 4, rule = B2e3aciny4ajyz5-cekn/S1c2cei3-in4-iqw6ae
o$2o8bo22bo$2o9bo22bo$o!


Here's a gun and slide gun, naturally. It's one of those PedestrianLife types that I don't really like...:
x = 52, y = 7, rule = B2e3aciny4ajyz5-cekn8/S1c2cei3-in4-iqw6ae
47b2o$13bobo33bo$2o13bo30bo3bo$2o11b3o30bob2obo$46b2ob2o$46b2o$46b2o!


Pherhaps there's a variant without the annoying gun.
I prefer Dani now, but Danny is fine seeing as it's my username and I've already made 4 too many accounts.
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Re: Thread For Your Unrecognised CA

Postby Redstoneboi » November 14th, 2018, 10:41 am

danny wrote:Here's a gun and slide gun, naturally. It's one of those PedestrianLife types that I don't really like...:
x = 52, y = 7, rule = B2e3aciny4ajyz5-cekn8/S1c2cei3-in4-iqw6ae
47b2o$13bobo33bo$2o13bo30bo3bo$2o11b3o30bob2obo$46b2ob2o$46b2o$46b2o!

where are the guns? all i see is a block, a symmetric glider, and a blob that produces 2 orthogonal spaceships.
c(>^x^<c)~
This is Fluffy the cat.
Fluffy wants to discover new things that everyone likes.
Fluffy likes to watch spaceship guns in Golly.

There’s one problem,

Fluffy doesn’t exist :(
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Re: Thread For Your Unrecognised CA

Postby wildmyron » November 14th, 2018, 10:50 am

Redstoneboi wrote:
danny wrote:Here's a gun and slide gun, naturally. It's one of those PedestrianLife types that I don't really like...:
x = 52, y = 7, rule = B2e3aciny4ajyz5-cekn8/S1c2cei3-in4-iqw6ae
47b2o$13bobo33bo$2o13bo30bo3bo$2o11b3o30bob2obo$46b2ob2o$46b2o$46b2o!

where are the guns? all i see is a block, a symmetric glider, and a blob that produces 2 orthogonal spaceships.

When I saw this post earlier the blob was a gun which interacted with the block to make a slidegun. Perhaps danny edited it because he didn't like the gun in the original rule :?:
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Re: Thread For Your Unrecognised CA

Postby Naszvadi » November 14th, 2018, 11:55 am

wildmyron wrote:
Redstoneboi wrote:
danny wrote:Here's a gun and slide gun, naturally. It's one of those PedestrianLife types that I don't really like...:
x = 52, y = 7, rule = B2e3aciny4ajyz5-cekn8/S1c2cei3-in4-iqw6ae
47b2o$13bobo33bo$2o13bo30bo3bo$2o11b3o30bob2obo$46b2ob2o$46b2o$46b2o!

where are the guns? all i see is a block, a symmetric glider, and a blob that produces 2 orthogonal spaceships.

When I saw this post earlier the blob was a gun which interacted with the block to make a slidegun. Perhaps danny edited it because he didn't like the gun in the original rule :?:


Decoded:
x = 52, y = 7, rule = B2e3aciny4ajyz5-cekn/S1c2cei3-in4-iqw6ae
47b2o$13bobo33bo$2o13bo30bo3bo$2o11b3o30bob2obo$46b2ob2o$46b2o$46b2o!
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Re: Thread For Your Unrecognised CA

Postby danny » November 14th, 2018, 3:25 pm

wildmyron wrote:When I saw this post earlier the blob was a gun which interacted with the block to make a slidegun. Perhaps danny edited it because he didn't like the gun in the original rule :?:

So basically I added b8 but was too lazy to repaste the gun in so I tested it with lifeviewer using preview but then forgot that that was what I put in so I hit submit on instinct
I prefer Dani now, but Danny is fine seeing as it's my username and I've already made 4 too many accounts.
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Re: Thread For Your Unrecognised CA

Postby danny » November 15th, 2018, 11:51 pm

18935M:
x = 19, y = 3, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
bo2bo12bo$6o11b2o$17bo!

19635M:
x = 20, y = 3, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
bo2bo13bo$6o12b2o$18bo!

26176M:
x = 28, y = 3, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
bo2bo21bo$6o20b2o$26bo!

30873M:
x = 6, y = 12, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
2bo$b2o$2bo8$bo2bo$6o!


Very interesting final generations.
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Re: Thread For Your Unrecognised CA

Postby Senso » November 16th, 2018, 4:07 am

I posted that rule made using Nutshell in Discord yesterday, there was some interest and some interesting patterns found.

@RULE PetriDish
********************************
**** COMPILED FROM NUTSHELL ****
****         v0.4.2         ****
********************************

0: Empty
1: 1/2 hp
2: 1/2 food
3: 2/2 hp
4: 2/2 food
5: dormant/newborn life
6: rotten/poisonous food

@TABLE
neighborhood: Moore
symmetries: permute
n_states: 7

var any.0 = {0,1,2,3,4,5,6}
var any.1 = any.0
var any.2 = any.0
var any.3 = any.0
var any.4 = any.0
var any.5 = any.0
var any.6 = any.0
var any.7 = any.0
var food.0 = {2,4}
var life.0 = {1,3}
var nfood.0 = {0,1,3,5}
var nfood.1 = nfood.0
var nfood.2 = nfood.0
var nfood.3 = nfood.0
var nfood.4 = nfood.0
var nfood.5 = nfood.0
var nfood.6 = nfood.0
var nfood.7 = nfood.0
var nlife.0 = {0,2,4,5,6}
var nlife.1 = nlife.0
var nlife.2 = nlife.0
var nlife.3 = nlife.0
var nlife.4 = nlife.0
var nlife.5 = nlife.0
var nlife.6 = nlife.0
var nlife.7 = nlife.0

# No food around, life degrades
1, nfood.0, nfood.1, nfood.2, nfood.3, nfood.4, nfood.5, nfood.6, nfood.7, 4
3, nfood.0, nfood.1, nfood.2, nfood.3, nfood.4, nfood.5, nfood.6, nfood.7, 1
# Food not consumed rots
food.0, nlife.0, nlife.1, nlife.2, nlife.3, nlife.4, nlife.5, nlife.6, nlife.7, 6
# life near rotten food dies and becomes rotten
life.0, 6, any.0, any.1, any.2, any.3, any.4, any.5, any.6, 6
# Rotten food always dies next step
6, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 0
# Food gets consumed
2, life.0, any.0, any.1, any.2, any.3, any.4, any.5, any.6, 0
4, life.0, any.0, any.1, any.2, any.3, any.4, any.5, any.6, 2
# Dormant life becomes full life
5, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 3
## Full life near food spawns dormant lives to neighbors
0, 3, any.0, any.1, any.2, any.3, 0, 0, food.0, 5

@COLORS
4 0 255 0
2 0 187 0
3 255 0 0
1 187 0 0
5 170 170 170


It has ships:
x = 7, y = 7, rule = PetriDish
$2.A$2.AE$2.AEBE$2.A3C$.A.A.A!

x = 9, y = 6, rule = PetriDish
$2.ECA$2.BC$2.E3CE$2.5B!

x = 6, y = 5, rule = PetriDish
5.C$.2C.C$2.C.2C$.2CDC$4.2C!

x = 7, y = 12, rule = PetriDish
2$.C$.C$.C.D.D$.C.D3C$.C.DC.C$.C.DC$.C.D$.C$.C!


Found by Hactar
x = 14, y = 16, rule = PetriDish
$4.9B$4.E7CE2$6.5A$7.C2E$6.ACB$7.CE$.6AC4B$2.4E5CE$3.3BC$3.E3C3A$6.C
2E$5.ACB$6.2E!

Rake:
x = 21, y = 12, rule = PetriDish
$3.C$3.C$3.C.D.D.D.D.D.D.D$3.15C$3.C.C.C.C.C.C.C.C$9.4C$9.C.D$9.4C$8.
C.C.C!


Found by 83bismuth38
x = 11, y = 9, rule = PetriDish
7.2E$5.A.CBE$3.A.4CAD$2.EA.CBEA$EBE5C2D$3CBEA.AD$A.CBEA$2.CBE2A$2.EBE
!

Puffer
x = 39, y = 11, rule = PetriDish
4.A3.BE3.A3.BE3.A3.BE3.A$4.AE2.BC3.AE2.BC3.AE2.BC3.AE2.BE$2.A.AEBEBC.
A.AEBEBC.A.AEBEBC.A.AEBEBC$CA35C.A$EBEBC.A.AEBEBC.A.AEBEBC.A.AEBEBC.A
.A3C$3.BC3.AE2.BC3.AE2.BC3.AE2.BC3.AEBE$EBEBC.A.AEBEBC.A.AEBEBC.A.AEB
EBC.A.A3C$CA35C.A$2.A.AEBEBC.A.AEBEBC.A.AEBEBC.A.AEBEBC$4.AE2.BC3.AE
2.BC3.AE2.BC3.AE2.BE$4.A3.BE3.A3.BE3.A3.BE3.A!


Colliding ships transmorphing into other ships
x = 21, y = 17, rule = PetriDish
$10.9C2$12.5D$13.3C$12.DC$13.2C$2.C$2.C$2.C.D.D$2.C.D3C$2.C.DC.C$2.C.
DC$2.C.D$2.C$2.C!

2 ships -> 1
x = 15, y = 13, rule = PetriDish
$5.C$.2C.C$2.C.2C$.2CDC$4.2C2$9.C.C.C$9.4C$10.D$10.3C$10.C.C!

3 ships reflect into 3 different ships
x = 21, y = 20, rule = PetriDish
2$7.5B$7.E3CE$7.BC$7.ECA6$3.BEBE$3.B3C$3.BC.A6.EBEB$3.BC8.3CB$3.BE8.A
.CB$15.CB$15.EB!


2 ships -> infinite tape
x = 16, y = 8, rule = PetriDish
$.BEBE$.B3C6.EBEB$.BC.A6.3CB$.BC8.A.CB$.BE10.CB$13.EB!


And finally, a p164 4-directions gun:
x = 8, y = 7, rule = PetriDish
2$2.AC.C$.5C$2.C.D$.2CA!
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Re: Thread For Your Unrecognised CA

Postby AforAmpere » November 16th, 2018, 5:40 pm

Wickstretcher in above rule:
x = 21, y = 20, rule = PetriDish
16.A$14.A.AE$15.ACEBE$15.C.B2C$12.3AC2B2.A$13.C3EB3C$10.3ACB2.BEBE$
11.C3E$8.3ACB$9.C3E$6.3ACB$7.C3E$4.3ACB$5.C3E$2.3ACB$3.C3E$3ACB$.C3E$
ACB$.2E!
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
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Re: Thread For Your Unrecognised CA

Postby danny » November 17th, 2018, 3:53 am

Gosh that rule is so cool. I really love the complex ships it generates.
I prefer Dani now, but Danny is fine seeing as it's my username and I've already made 4 too many accounts.
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Re: Thread For Your Unrecognised CA

Postby Senso » November 18th, 2018, 5:50 am

AforAmpere wrote:Wickstretcher in above rule:
x = 21, y = 20, rule = PetriDish
16.A$14.A.AE$15.ACEBE$15.C.B2C$12.3AC2B2.A$13.C3EB3C$10.3ACB2.BEBE$
11.C3E$8.3ACB$9.C3E$6.3ACB$7.C3E$4.3ACB$5.C3E$2.3ACB$3.C3E$3ACB$.C3E$
ACB$.2E!


Nice, I spent some time trying to block one side of a stretcher from growing but without success.
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Re: Thread For Your Unrecognised CA

Postby Layz Boi » November 19th, 2018, 9:26 pm

danny wrote:rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e

This rule is really funny!


Here's a silly high-period gun,
x = 31, y = 4, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
AAA.....A.A.A.A............AAA$
A.A.....A.A.A.A............A.A$
..A.A.A.........A.A........A..$
..AAAAAAAAAAAAAAAAAAAAAAAAAA..$!


high-period oscillator,
x = 25, y = 8, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
AAA...................AAA$
A.A...................A.A$
A.......................A$
A.......................A$
A.......................A$
A.......................A$
A...........A.A.A.A.....A$
AAAAAAAAAAAAAAAAAAAAAAAAA$!


and some low-period oscillators trapped in boxes:
x = 16, y = 128, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
13A$A3.A.A5.A$2A10.A$A11.A$2A9.2A$A11.A$A10.2A$A5.A.A3.A$13A8$
12A$A3.A2.A3.A$A10.A$A10.A$A3.A2.A3.A$12A8$
12A$A5.A4.A$A8.A.A$A4.A.A3.A$12A8$
12A$A2.A7.A$A7.A2.A$12A8$
12A$A.A8.A$A10.A$12A8$
.10A$.A8.A$.A.2A2.2A.A$.A.A4.A.A$.A8.A$.A8.A$.A.A4.A.A$.A.2A2.2A.A$.A8.A$.10A8$
.10A$.A8.A$.A.2A.A.A.A$.A6.A.A$.A.A6.A$.A6.A.A$.A.A6.A$.A.A.A.2A.A$.A8.A$.10A8$
.9A$.A2.A.A2.A$.A.A.A.A.A$.2A.A.A.2A$.A.A.A.A.A$.2A.A.A.2A$.A.A.A.A.A$.A2.A.A2.A$.9A$!
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Re: Thread For Your Unrecognised CA

Postby toroidalet » Yesterday, 1:40 am

Coincidentally, I was actually going to post that p167 gun and p314 oscillator, but you beat me to it.

p314 gun:
x = 26, y = 29, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
b25o$bo11bobobobo5bo$bo23bo$bo23bo$bo23bo$bo23bo$bo21bobo$bo21b3o$bo$b
obo$b3o11$3o19b3o$obo19bobo$o23bo$o23bo$o23bo$o23bo$o11bobobobo5bo$25o
!


In addition, here are a few more high-period guns:

p741:
x = 7, y = 24, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
7o$o2bo2bo$bo3bo2$2bobo15$2bobo2$bo3bo$o2bo2bo$7o!


p782:
x = 6, y = 17, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
6o$o4bo$bo2bo12$bo2bo$o4bo$6o!


p3672:
x = 12, y = 28, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
12o$obobo2bobobo25$obobo2bobobo$12o!


p5460:
x = 6, y = 16, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
6o$bo2bo13$bo2bo$6o!


p5470:
x = 12, y = 26, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
12o$obobo2bobobo23$obobo2bobobo$12o!


p28 oscillator:
x = 18, y = 18, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
10bo$8b3o$8b2o$7b2o5$obo11bobo$o2bo5b2o3bo2bo$9bobo$2b2o5bo6b2o3$10bo$
8b3o$8b2o$7b2o!

Due to this reaction, this rule has all periods which are divisible by 3, 4, 7, or 10 (p≥30):

x = 44, y = 33, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
2bo12bo10bo14bo$2bo12bo10bo14bo$bob2o9bob2o7bob2o11bob2o$2bo12bo10bo
14bo$2bo12bo10bo3b3o8bo$30bobo$2bobo10b2o9b2o2bo10b2o$2bobo21b2o2bo10b
2o$2obob2o6bo2bo9b2o2bo11bo$2bobo8bobo10bo3bo7b2o2bo$2bobo21bo3bo7b5o$
26b5o9$26bo$26bo$25bob2o$26bo$26bo2$21b2o3b2o$21b2o3b2o$21bo5bo$21bo5b
o$21bo2bo2bo$21bo5bo$22b5o!


Here's a sample p30:
x = 42, y = 53, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
6bobobo$8bo$6bobobo2$22bo$22bo$13bo6b2ob2o$12b2o8bo$7b3o3bo6b2ob2o$16b
o5bo$7bobo5bobo4bo$15b3o3$7b3o29bo$16bo5bo5bo10bo$7bobo5bobo4bo5bo8b2o
b2o$15b3o2b2obo2b2obo9bo$22bo5bo3bobo2b2ob2o$22bo5bo3b3o4bo$7b3o29bo2$
7bobo4bobobo$16bo$14bobobo13bobo$32b3o$2bo4b3o$2bo$2ob2o2bobo2b2o$2bo
9bo10bobo$2ob2o7b2o9bobo6bobo$2bo13bo4b2obob2o4b3o$2bo11b2ob2o4bobo$
16bo6bobo$16bo$10bo$9b3o5b2o4bo8bobo$7bobobobo3bobo3bobo6b3o$9b3o5b2o
4b2o$10bo3$32bobo$17bobo3b3o6b3o$24bo3bobo$17b3o8bo$28bobo$17bobo3$31b
obobo$33bo$31bobobo!


Also, here's 69678M:
x = 9, y = 17, rule = B2cei3aery4aejy5jnry6k7e8/S1c2-cn3ery4eirw5i6c7e
9o$bo5bo$2o5b2o12$2o5b2o$bo5bo$9o!
I have the best signature ever.
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