For discussion of other cellular automata.

wildmyron wrote:I like those puffers. As an aside, "photon" traditionally refers to light-speed ships.

Here's a B2a rule which really likes odd period spaceships. It's fairly explosive, but I thought the prevalence of odd periods was interesting. When I say 'rule', this is actually the minimal rule supporting all the odd period patterns below. Together they work in 2^61 rules, so I suppose there's a reasonable chance of dampening the dynamics somewhat.

c
`x = 12, y = 4, rule = B2ae3er4a/S2cn3enqo4bo\$bo4bo2bobo\$bo2bobo4bo\$o!`

3c/3
`x = 4, y = 3, rule = B2ae3er4a/S2cn3enq3o\$3bo\$bobo!`

7c/7
`x = 4, y = 2, rule = B2ae3er4a/S2cn3enqbobo\$o2bo!`

3c/3 puffer
`x = 5, y = 4, rule = B2ae3er4a/S2cn3enqb3o\$o3bo\$4bo\$3bo!`

7c/7 rake (emits the 3c/3 photon)
`x = 6, y = 2, rule = B2ae3er4a/S2cn3enqbobobo\$obo2bo!`

There's also a p6 photon
`x = 8, y = 8, rule = B2ae3er4a/S2cn3enq5bobo\$7bo\$5b2o3\$2bo\$4bo\$obobo!`

and this interesting sawtooth
`x = 8, y = 3, rule = B2ae3er4a/S2cn3enqbo\$o6bo\$7bo!`

I accidentally discovered this Sierpiński generator:
`x = 11, y = 6, rule = B2ae3er4a/S2cn3enqb2o6b2o\$o2bo\$3bo6bo\$3bo5bo\$2bo7bo\$9bo!`

EDIT: ?!!
`x = 4, y = 3, rule = B2ae3er4ai5-k678/S2cn3enq5678b2o\$o2bo\$b2o!`

P.S. If interested in finding a stable rule in the rulespace (or the closely related one with S4e), I'd suggest B2ae3r4i5-ky678/S2n5678 as a model. In other words, use B4i and as many of B5678/S5678 as possible. Photics 1 attempted to use a similar model.
`x = 4, y = 3, rule = B3-q4z5y/S234k5j2b2o\$b2o\$2o!`

LaundryPizza03 at Wikipedia

LaundryPizza03

Posts: 255
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

B3-n5ir6ai/S124a6a7e has an infinite family of wickstretcher-based c/2 spaceships and puffers.
`x = 167, y = 20, rule = B3-n5ir6ai/S124a6a7e55b2o3b2o16b2o19b2o26b2o3b2o22b2o\$54b4ob4o14b4o17b4o24b4ob4o20b4o\$55b2o3b2o16b2o19b2o26b2o3b2o22b2o\$54b4ob4o14b4o17b4o24b4ob4o20b4o\$55b2o3b2o16b2o19b2o26b2o3b2o22b2o\$12b4o39b2o3b2o16b2o19b2o4b4o18b2o3b2o22b2o2\$6b4o2b4o38b4ob4o14b4o17b4o3b4o17b4ob4o20b4o2\$4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b4ob4o6b4o4b4o4b4o3b4o2b4o3b4o6b4ob4o2b4ob4o6b4o4b4o2b4o4b4o2\$b2o4b2o4b2o3bo2bo3b3o3b3o3b2o4b2o4b2o4b3ob3o7bob2o4bob2o4bob2o3b2obo2bob2o3b2obo7b2o3b2o4b2o3b2o7b2obo4bob2o2b2obo4bob2o\$115bo7bo2bo7bo\$27bo5bo3b2o4b2o4b2o6bobo9bo2bo4bo2bo4bo2bo3bo2bo2bo2bo3bo2bo33bo8bo4bo8bo\$36b4o2b4o2b4o20bo7bo7bo3bo8bo3bo40b2o12b2o\$37b2o4b2o4b2o\$37b2o3b4o2b4o\$42bo2bo3b2o\$49b3o\$51bo!`

From left to right: p2, p12, p14, and p40.

There is also a way to stabilize the end of a wickstretcher, resulting in p8 single-ended wickstretchers and oscillators:
`x = 40, y = 16, rule = B3-n5ir6ai/S124a6a7e37b2o\$39bo\$39bo\$29b2o3b4o\$31bo\$8b4o9b2o8bo2b4o\$23bo2b4o\$9b2o12bo11b2o\$9b2o7b4o4b4o5b2o2\$8b4o6b4o4b4o4b4o2\$4o4b4o6b4o4b4o4b4o\$5bo7bo9bo7bo7bo\$5bo7bo9bo7bo7bo\$3b2o6b2o8b2o6b2o6b2o!`

The stabilizer could probably be used to make an eater for the most common ship, but all my attempts have failed. I have not found any guns yet.

Here are some oscillators (including the p8s above):
`x = 41, y = 48, rule = B3-n5ir6ai/S124a6a7ebobo2\$4bo11b2o\$9b2o\$bobo13bo\$10bo6bo2b2o\$4bo6bobo\$13bo2b2o\$bobo5\$o3bo2\$o3bo20bo2bo2bo2bo2bo2bo\$9bobo4bobobo4bobobobo2bobobobo\$obobo6bo4bo3bo\$9bobo4bobobo\$4bo20b2o3b2o5bo\$37bo\$4bo5\$3bo\$bo\$9b2o5b2o2b2o\$o10bo6bo\$2bo7b3o4b3o\$o3bo6b3o4b3o\$12bo6bo\$o3bo\$2bo5\$bobo2\$o3bo7bobobo8bobo4bobo\$12bobobo8bobob2obobo\$bobo8bobobo8bobob2obobo\$9bo2bobobo2bo2bo2bobo4bobo2bo\$o3bo4bo9bo2bo14bo\$10b2o5b2o4b2o10b2o\$bobo!`
`x = 4, y = 3, rule = B3-q4z5y/S234k5j2b2o\$b2o\$2o!`

LaundryPizza03 at Wikipedia

LaundryPizza03

Posts: 255
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

An amuzing almost-eater:
`x = 13, y = 6, rule = B3-n5ir6ai/S124a6a7e3b2o2\$bo8bo\$obo7bobo\$obo7bobo\$bo8bo!`
Please stop using my full name. Refer to me as dani.

she/they

"I'm always on duty, even when I'm off duty." -Cody Kolodziejzyk, Ph.D.

danny

Posts: 900
Joined: October 27th, 2017, 3:43 pm
Location: i love to eat bees

These rules that I call Spilled-paint because they have a paint-like or map-like feature, and kinda looks artistic

paint1:
`@RULE Spilledpaint@TABLEn_states:3neighborhood:Mooresymmetries:permutevar a = {0,1,2}var b = {a}var c = {a}var d = {a}var e = {a}var f = {a}var g = {a}var h = {a}1,2,2,2,2,2,a,b,c,02,1,1,1,1,1,a,b,c,01,1,1,1,1,2,2,2,2,22,2,2,2,2,1,1,1,1,11,1,1,1,1,1,a,b,2,12,2,2,2,2,2,a,b,1,21,2,a,b,c,d,e,1,2,22,1,a,b,c,d,e,2,1,10,1,1,1,1,1,a,b,c,10,2,2,2,2,2,b,b,c,20,1,1,2,0,0,0,0,0,20,1,2,2,0,0,0,0,0,1@COLORS1 170 50 2552 248 255 0`

paint2
`@RULE Spilledpaint2@TABLEn_states:3neighborhood:Mooresymmetries:permutevar a = {0,1,2}var b = {a}var c = {a}var d = {a}var e = {a}var f = {a}var g = {a}var h = {a}1,2,2,2,b,c,d,e,f,02,1,1,1,b,c,d,e,f,01,2,2,2,2,2,a,b,c,02,1,1,1,1,1,a,b,c,01,1,1,1,1,2,2,2,2,22,2,2,2,2,1,1,1,1,11,1,1,1,1,1,a,b,2,12,2,2,2,2,2,a,b,1,21,2,a,b,c,d,e,1,2,22,1,a,b,c,d,e,2,1,10,1,1,1,1,1,1,b,c,10,2,2,2,2,2,2,b,c,20,1,1,2,0,0,0,0,0,20,1,2,2,0,0,0,0,0,10,1,1,2,1,0,0,0,0,10,1,2,2,2,0,0,0,0,20,1,1,1,1,0,0,0,0,10,2,2,2,2,0,0,0,0,2@COLORS1 170 50 2552 248 255 0`

paint3
`@RULE Spilledpaint3@TABLEn_states:3neighborhood:Mooresymmetries:permutevar a = {0,1,2}var b = {a}var c = {a}var d = {a}var e = {a}var f = {a}var g = {a}var h = {a}1,2,2,2,b,c,d,e,f,02,1,1,1,b,c,d,e,f,01,2,2,2,2,2,a,b,c,02,1,1,1,1,1,a,b,c,01,1,1,1,1,2,2,2,2,22,2,2,2,2,1,1,1,1,11,1,1,1,1,1,a,b,2,12,2,2,2,2,2,a,b,1,21,2,a,b,c,d,e,1,2,22,1,a,b,c,d,e,2,1,10,1,1,1,1,1,1,b,c,10,2,2,2,2,2,2,b,c,20,1,1,2,0,0,0,0,0,20,1,2,2,0,0,0,0,0,10,1,1,2,1,0,0,0,0,10,1,2,2,2,0,0,0,0,20,1,1,1,1,0,0,0,0,10,2,2,2,2,0,0,0,0,20,0,1,1,1,1,2,2,2,20,0,2,2,2,2,1,1,1,1@COLORS1 170 50 2552 248 255 0`

personally prefer #2

the smallest seed to trigger most of them
`x = 3, y = 3, rule = Spilledpaint22.A\$B\$2.B!`

the two colors are switchable so in this the colors can be inverted:
`x = 46, y = 3, rule = Spilledpaint22.A40.B\$B44.A\$2.B40.A!`

When growing, the outer layer seems random but them quickly settles

There is also one that is chaotic but the "crystalizes" into the paint pattern:
`@RULE Crystalization@TABLEn_states:4neighborhood:Mooresymmetries:permutevar a = {0,1,2}var b = {a}var c = {a}var d = {a}var e = {a}var f = {a}var g = {a}var h = {a}1,2,2,2,b,c,d,e,f,02,1,1,1,b,c,d,e,f,01,2,2,2,2,2,a,b,c,02,1,1,1,1,1,a,b,c,01,1,1,1,1,2,2,2,2,22,2,2,2,2,1,1,1,1,11,1,1,1,1,1,a,b,2,12,2,2,2,2,2,a,b,1,21,2,a,b,c,d,e,1,2,22,1,a,b,c,d,e,2,1,10,1,1,1,1,1,1,b,c,10,2,2,2,2,2,2,b,c,20,1,1,2,0,0,0,0,0,20,1,2,2,0,0,0,0,0,10,1,1,2,1,0,0,0,0,20,1,2,2,2,0,0,0,0,1@COLORS1 170 50 2552 248 255 03 128 128 128`

I added a 3rd barrier state to contain it

EDIT:
Sponge paint:
`@RULE Spongepaint@TABLEn_states:3neighborhood:Mooresymmetries:permutevar a = {0,1,2}var b = {a}var c = {a}var d = {a}var e = {a}var f = {a}var g = {a}var h = {a}var o = {0,1}var p = {o}var q = {o}var x = {0,2}var y = {x}var z = {x}1,2,2,1,1,1,1,a,b,12,1,1,2,2,2,2,a,b,21,2,2,b,c,d,e,f,g,02,1,1,b,c,d,e,f,g,01,1,1,1,1,0,0,0,0,22,2,2,2,2,0,0,0,0,10,1,1,2,o,0,0,0,0,10,2,2,1,x,0,0,0,0,20,1,1,1,2,x,o,0,0,10,2,2,2,1,o,x,0,0,2@COLORS1 170 50 2552 248 255 0`
Failed Replicator!
`x = 4, y = 4, rule = B34ce5cen67c8/S2-i3-jqry4cent5j67c8bo\$obo\$bobo\$2bo!`

(That I wish was not failed D:)

jimmyChen2013

Posts: 124
Joined: December 11th, 2017, 3:28 am

Some time ago I experimented with a rule which contains all rules from B0/S0 to B8/S8 (on their own lattices), and, as it turns out, it makes for a surprisingly good wiring rule.

`@RULE SimplWiring rule with states requiring any number of neighbouring cells to be ON - B0/S0 to B8/S8 all in one rule, essentially.0, 1: permanently offBx/Sx | off | on0     | 2   | 111     | 3   | 122     | 4   | 133     | 5   | 144     | 6   | 155     | 7   | 166     | 8   | 177     | 9   | 188     | 10  | 1920: permanently on@TABLEn_states:21neighborhood:Mooresymmetries:permutevar on = {11,12,13,14,15,16,17,18,19,20}var ona = onvar onb = onvar onc = onvar ond = onvar one = onvar onf = onvar ong = onvar off = {0,1,2,3,4,5,6,7,8,9,10}var offa = offvar offb = offvar offc = offvar offd = offvar offe = offvar offf = offvar offg = offvar any = {on,off}var any2 = anyvar any3 = anyvar any4 = anyvar any5 = anyvar any6 = anyvar any7 = anyvar any8 = any2,off,offa,offb,offc,offd,offe,offf,offg,1111,off,offa,offb,offc,offd,offe,offf,offg,1111,any,any2,any3,any4,any5,any6,any7,any8,23,on,offa,offb,offc,offd,offe,offf,offg,1212,on,offa,offb,offc,offd,offe,offf,offg,1212,any,any2,any3,any4,any5,any6,any7,any8,34,on,ona,offb,offc,offd,offe,offf,offg,1313,on,ona,offb,offc,offd,offe,offf,offg,1313,any,any2,any3,any4,any5,any6,any7,any8,45,on,ona,onb,offc,offd,offe,offf,offg,1414,on,ona,onb,offc,offd,offe,offf,offg,1414,any,any2,any3,any4,any5,any6,any7,any8,56,on,ona,onb,onc,offd,offe,offf,offg,1515,on,ona,onb,onc,offd,offe,offf,offg,1515,any,any2,any3,any4,any5,any6,any7,any8,67,on,ona,onb,onc,ond,offe,offf,offg,1616,on,ona,onb,onc,ond,offe,offf,offg,1616,any,any2,any3,any4,any5,any6,any7,any8,78,on,ona,onb,onc,ond,one,offf,offg,1717,on,ona,onb,onc,ond,one,offf,offg,1717,any,any2,any3,any4,any5,any6,any7,any8,89,on,ona,onb,onc,ond,one,onf,offg,1818,on,ona,onb,onc,ond,one,onf,offg,1818,any,any2,any3,any4,any5,any6,any7,any8,910,on,ona,onb,onc,ond,one,onf,ong,1919,on,ona,onb,onc,ond,one,onf,ong,1919,any,any2,any3,any4,any5,any6,any7,any8,10@COLORS0 128 128 1281 0 0 02 110 0 03 110 72 04 72 110 05 0 110 06 0 110 727 0 72 1108 0 0 1109 72 0 11010 110 0 7211 255 200 20012 255 236 20013 236 255 20014 200 255 20015 200 255 23616 200 236 25517 200 200 25518 236 200 25519 255 200 23620 255 255 255`

There are at least seven distinct types of wires (the sixth was found by danny on the Discord and the seventh, in the second pattern, by blah, also on the Discord):
`x = 83, y = 39, rule = Simpl4.7DM48.CD2.CD3.DK\$.C.10C21.C2D2C2D2CD15.LC2D2C2D2C\$DCD.7DM21.2CD2.CD2.C2D23.CE\$DCD9.C19.D12.C23.CE\$DCD8.DCD17.2D11.2C24.CE\$DCD8.DCD17.2C11.2D25.CE\$DCD8.DCD18.C12.D26.CE3.CD2.CD\$DCD8.DCD18.D12.C27.CE.2C2D2CD\$DCD8.DCD18.2M10.2C28.CE\$DCD8.DCD18.2L10.2D27.C.CE\$.C9.DCD18.C12.D26.2C2.C\$2.8D.DCD.8D10.2D2C2D2C2D2C.2C2D2C2D18.2D2.2C\$.10C.C.10C10.DC2.DC2.DC3.CD2.CD20.D2.2D\$2.8D5.8D50.C2.D\$72.2C2.C\$72.2D2.2C\$73.D2.2D\$73.C2.D2\$35.7D\$4.7EN21.CDM7D23.3CD\$3.9CL16.2D.2CDM7D23.C.C2D\$.C.C7EN16.4D3.7D22.3C4.C\$ECE9.2C14.4D10.C21.C.C3.4C\$ECE9.ECE13.4D10.2C18.3C8.C\$ECE9.ECE13.4D10.2D18.C.C7.4C\$ECE9.ECE13.4D9.4D16.2C12.C\$ECE9.ECE13.4D9.4D15.D.C11.4C\$ECE9.ECE13.4D9.4D14.2D16.C\$ECE9.ECE14.2D10.4D14.2C15.2C\$ECE9.ECE14.2C10.4D14.C16.2D\$.2C9.ECE15.C10.4D14.4C11.C.D\$3.8EC.C.C8E7.7D3.4D3.7D6.C12.2C\$2.10C3.10C5.9D2C.2D.2C9D5.4C7.C.C\$3.8E5.8E6.9DC6.C9D7.C8.3C\$31.7D10.7D8.4C3.L.C\$65.C4.L2C\$66.2DC.L\$67.D3C!`

From top to bottom, left to right: VarLife wire 1, VarLife wire 2, almost-VarLife wire, 3-1-3 wire, optical fibre
blah's wire:
`x = 23, y = 27, rule = Simpl3.C2.C2.C2.C2.C2.C\$2.2CE2CE2CE2CE2CE2CE\$.C.C2.C2.C2.C2.C2.C.C\$.E19.C\$3C17.3C\$.C19.E\$.E19.C\$3C17.3C\$.C19.E\$.E19.C\$3C17.3C\$.C19.E\$.E19.C\$3C17.3C\$.C19.E\$.N19.C\$LCL17.3C\$.C19.E\$.E19.C\$3L17.3C\$.C19.E\$.E19.C\$3C17.3C\$.C19.E\$2.C.C2.C2.C2.C2.C2.C.C\$3.E2CE2CE2CE2CE2CE2C\$4.C2.C2.C2.C2.C2.C!`

Crossovers:
The first uses a B2/S2 field to send photons across:
`x = 16, y = 16, rule = Simpl11.2E\$10.C2L\$11.EC.C\$8.E2C2.ECE\$8.ECE2.ECE\$9.CE2.ECE\$9.2C2.ECE\$9.2D2.ECE\$3.2E3.4D.2C\$3.4C6D\$.C.C2EC6D\$ECE5.4D\$E2C6.2D\$3.5EC\$2.7C\$3.5E!`

The second I can't explain easily, but it allows signals offset by two generations to cross:
`x = 13, y = 13, rule = Simpl7.LCD\$6.D.C2D\$5.2D4.C\$5.2C4.2C\$6.C.C2.2D\$2.DC3.D4.D\$.2D2C.2C.D2C\$C4.DC.2DC\$2C2.C2.D\$2D4.2D\$.D4.2C\$2.2CD.C\$3.C2D!`

`x = 38, y = 13, rule = Simpl3.LD11.CD11.LD\$2.CL2D9.2C2D9.CL2D\$6.C12.C12.C\$5.2C11.2C11.2C\$5.2D11.2D11.2D\$5.D2.C9.D2.C9.D2.C\$2.C2D.CD7.C2D.CD7.C2D.CD\$.2CD.2C.2CD3.2CD.2C.2CD3.2CD.2C.2CD\$M4.D3.C2D.M4.D3.C2D.D4.D3.C2D\$2D2.C.C6.2D2.C.C6.2D2.C.C\$2C4.2C5.2C4.2C5.2C4.2C\$C5.2D5.C5.2D5.C5.2D\$6.D12.D12.D!`

Gates:
AND gate
`x = 35, y = 18, rule = Simpl3.6E17.6E\$3.7C15.7C\$.C.C5E17.5EC.C\$ECE6.2CE11.ELC6.ECE\$ECE6.ECE11.ELE6.ECE\$ECE6.ECE11.ECE6.ECE\$ECE6.ECE11.ECE6.ECE\$ELE6.ECE11.ECE6.ECE\$ELC6.ECE11.ECE6.2CE\$3.5EC.C.C3E3.3EC.C.C5E\$2.5C2L3.2L3C.3C2L3.2L5C\$3.6E3.4E3.4E3.6E\$16.C.C\$17.D\$17.C\$18.C16E\$18.17C\$18.17E!`

XOR gate
`x = 35, y = 18, rule = Simpl3.6E17.6E\$3.7C15.7C\$.C.C5E17.5EC.C\$ECE6.2CE11.ELC6.ECE\$ECE6.ECE11.ELE6.ECE\$ECE6.ECE11.ECE6.ECE\$ECE6.ECE11.ECE6.ECE\$ELE6.ECE11.ECE6.ECE\$ELC6.ECE11.ECE6.2CE\$3.5EC.C.C3E3.3EC.C.C5E\$2.5C2L3.2L3C.3C2L3.2L5C\$3.6E3.4E3.4E3.6E\$16.CLC\$16.NCN\$16.ELE\$17.L.C11EN3E\$19.13C2LC\$19.12EN3E!`

(The fact that AND and XOR gates are easier than others is because state 3 and 4 cells essentially act like them already.)

(way too large) Flip-flop (edit: massive size reduction):
`x = 9, y = 28, rule = Simpl6.D\$6.2D\$6.2C\$6.C\$6.D\$6.2D\$6.2C\$6.C\$2.L3.D\$2.LC.D.D\$.E2.2D.2D\$2D2.2C.2C\$2C2.2C2.C\$.C.C2.2D\$.D4.2C\$2D5.L\$2C5.D\$.C4.2D\$.D4.2C\$2D5.C\$2C5.D\$.L4.2D\$.D4.2C\$2D5.C\$2C5.D\$.C4.2D\$.D4.2C\$2D5.L!`

More memory:
`x = 31, y = 74, rule = Simpl25.NCN\$25.ELE\$25.ELE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.NCN\$25.ELE\$25.ELE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$25.ECE\$17E8.ECE\$17C8.ECE\$16EC.C.2C3.ECE\$17.ECE2.3C.C.2CE\$18.2C2.ECE3.ECE\$17E3.2C.C4.ECE\$17C9.2C.C\$16EC.C.2C3.ECE\$17.ECE2.3C.C.2CE\$18.2C2.ECE3.ECE\$17E3.2C.C4.ECE\$17C9.2C.C\$16EC.C.2C3.ECE\$17.ECE2.3C.C.2CE\$18.2C2.ECE3.ECE\$17E3.2C.C4.ECE\$17C9.2C.C\$16EC.C.2C3.ECE\$17.ECE2.3C.C.2CE\$18.2C2.ECE3.ECE\$17E3.2C.C4.ECE\$17C9.2C.C\$16EC.C.2C3.ECE\$17.ECE2.3C.C\$18.2C2.ECE\$20.2C.C!`

Oscillators:
p6+n (these can also make guns)
`x = 29, y = 12, rule = Simpl.L.2C6.L.2C\$NCN2.CL3.NCN2.CL\$.LC2.NCN3.LC2.NCN\$3.2C.L6.2C.L.C2EN5EN\$18.4C2L4CL\$.C.LC6.C.LC3.3EN5EN\$ECE2.2C3.ECE2.2C\$ECE2.ECE2.ECE2.ECE\$.2C2.ECE3.2C2.ECE\$3.CL.C6.CL.C.L4EN4E\$18.6C2L3C\$18.5EN4E!`

p46
`x = 7, y = 5, rule = Simpl3.D\$2.LDL\$.DC.LM\$2D3.2D\$2C3.2C!`

p218
`x = 6, y = 6, rule = Simpl2.DBC\$2.MCL\$.CDC2D\$2C2DBD\$LDMC2D\$.4D!`

Guns:
p9 and different signal splitter
`x = 17, y = 13, rule = Simpl4EN2E3.2EN4E\$2C2L4C.4C2L2C\$4EN2E.C.2EN4E\$7.ECE\$7.ECE\$7.ELE\$7.ELE\$7.NCN\$7.ECE\$7.2CE\$L6E\$D2C2LCLC\$L6E!`

There are also more similar guns.

p883 (ironically using the p218)
`x = 41, y = 41, rule = Simpl2.DBC\$2.M2C\$.CDC2D\$2CDMBM\$C2DC2D\$.2DMD\$5.CN15EN6ENE\$5.LCL2CL12C2L5C2L\$5.EN15EN6ENE\$31.2CE\$31.ECE\$28.E2C.C.C3E\$28.ECE3.5C\$28.ECE3.4E\$28.ECE7.2CE\$28.ECE7.ECE\$28.ECE3.3EC.C\$28.ECE2.5C\$28.ECE3.4E\$29.C.C.C\$32.D\$32.C\$22.9EC.2CE\$21.11C.ECE\$22.10E.ECE\$19.E2C11.ECE\$19.ECE11.ECE\$20.C.C7E3.ECE\$22.9C2.ECE\$22.8E3.ECE\$30.C.C.C\$31.D\$32.C\$33.2CE\$33.ECE\$33.ECE\$33.ECE\$33.ECE\$33.ECE\$33.ECE\$33.ECE!`

Edit:
Turns out the serial adders were not timed correctly
Last edited by _zM on May 18th, 2018, 2:36 pm, edited 2 times in total.
stop drop and goll

_zM

Posts: 165
Joined: June 26th, 2016, 3:07 pm

I made a rule, It's a Moore neighborhood CA that I believe is turing-complete and construction-universal.
It's a Construct-While-You-Read CA, similar to langton's loops and hutton replicator, but using a stationary tape.
Right now I haven't made a replicator though, due to some tape replication problems.
There are only 3 signals:
5. extend and Scan. Extends the arm by one cell. If the scan finds a cell, return another Scan signal.
6. Toggle and retract. Toggles the cell in front of the arm and retracts.
7. Curve towards the arm.

`@RULE Arms@TABLEn_states:8neighborhood:Mooresymmetries:rotate4reflectvar a{0,1,2,3,4,5,6,7}var b{a}var c{a}var d{a}var e{a}var f{a}var g{a}var h{a}var n{0,3}var N{0,3}var w{1,2}var W{1,2}var r{1,2,5}var s{5,6,7}var S{5,6,7}#Space0,4,2,c,d,e,f,g,h,00,4,4,c,d,e,f,g,h,00,4,b,c,d,e,f,g,h,10,5,5,0,d,e,f,0,0,30,5,0,0,d,1,f,0,0,30,0,3,2,5,0,f,g,h,30,5,5,0,d,e,f,0,3,30,5,2,0,d,e,f,0,0,30,6,2,1,d,e,f,0,0,30,6,0,0,d,e,f,0,0,40,3,7,0,d,e,f,g,h,30,7,3,0,d,e,f,0,0,30,1,7,2,1,e,f,g,0,3#Wire1,1,1,s,1,1,0,1,0,51,4,b,c,d,e,f,g,h,01,5,b,c,d,5,f,g,h,61,6,b,c,d,6,f,g,h,71,0,s,0,s,0,f,g,h,s1,n,1,s,2,N,f,g,h,11,s,b,s,d,e,f,g,h,11,s,b,c,d,e,f,g,h,s#Tail2,3,0,5,0,w,0,1,0,32,a,b,1,3,3,0,g,0,02,a,b,c,d,e,f,g,h,1#Special3,3,4,4,1,2,f,g,h,03,0,3,5,5,0,f,g,h,33,2,5,0,d,2,f,0,1,33,1,7,2,1,e,f,g,h,33,0,b,1,1,4,4,0,0,13,2,3,0,d,1,f,0,0,33,3,1,2,3,0,0,0,0,53,3,b,c,d,e,f,g,h,13,a,b,c,d,e,f,g,h,0#Toggler4,4,b,c,d,e,f,g,h,04,3,3,c,d,e,f,g,h,34,a,b,c,d,e,f,g,h,0#Extend/Scan5,s,0,3,0,0,0,3,0,s5,5,2,0,d,2,f,0,1,35,2,0,5,0,1,0,1,0,3#Place/Retract6,2,1,0,0,0,0,0,0,4#Signalss,0,S,0,d,e,f,0,S,Ss,2,0,S,d,e,f,g,h,Ss,2,b,c,d,S,f,g,h,Ss,a,b,c,d,e,f,g,h,2@COLORS0 000 000 0001 255 000 0002 192 000 0003 128 000 0004 064 000 0005 000 000 2556 000 128 2557 000 255 255`

Demo:
`x = 55, y = 32, rule = Arms34.2A\$31.4A.4A\$31.A2.2A3.A\$31.A\$31.A\$31.A\$31.A\$31.A2.2A\$30.5A.4A\$30.A.A.2A3.A\$30.3A\$31.A\$31.A\$17.3A11.A\$8.6A5.A11.A2.2A\$8.A4.A5.A10.5A.4A\$8.A4.A5.A10.A.A.2A3.A\$8.A4.A5.A10.3A\$8.A4.A2.A2.A6.2A3.A7.A.2A2.3A3.4A\$.EB11A2.A2.8A.4A\$.A2.A3.A7.A2.2A5.2A3.A\$3A.A3.A7.A3.A10.A\$A.A.A3.A7.A3.A10.A\$3A.A3.A7.2A2.A10.A\$.A.3A2.13A10.A\$.A.3A2.A.2A8.A10.A\$3A.A3.A2.A8.A4.2A4.A\$A.A.A3.A2.A8.6A.5A\$3A.A3.4A8.2A3.2A\$.A2.A3.2A11.A\$.4A3.A12.A\$8.14A!`

Construction Toolkit:
`x = 12, y = 29, rule = ArmsEA3.FA3.GA\$B4.B4.B\$A4.A4.A\$5.A4\$FA3.F2A2.EA\$B4.B.A2.B\$A4.A4.A\$A4.A4.G\$E4.G4.B\$B4.B4.A\$A4.A\$F4.F\$B4.B\$A4.A\$A4.A4\$G2A\$B.A\$A\$E.A\$B.2A\$A.3A\$2.A.A\$2.3A!`

`x = 265, y = 26, rule = Arms249.A3.A3.A2.2A\$BFABE2ABF2ABF2ABF3ABEABEABE4ABF2ABF2ABFABE2ABF3ABF3ABEABEABEABEABEABGABE2ABF2ABF2ABFABE2ABF4ABF2ABF2ABFABEABEABEABEABEABGABE2ABF2ABF2ABF2ABF2ABFABE2ABF2ABFABEABEABEABEABEABGABE2ABF2ABFABE2ABF2ABFABE2ABF2ABF2ABF2ABFABEABEABEABEABEABGABE2ABF3A.3A.3A.3A.3A\$A245.A.3A.3A.3A.2A2.A\$2A2.3AEBA236.A4.A3.A3.A3.2A\$4.2A.ABE236.A.3A.3A.3A.3A.A\$10.A235.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.A.A.A.A.A.A.A.A.A.A\$246.3A.3A.3A.3A.3A\$249.A3.A3.A3.A!`

`x = 25, y = 25, rule = ArmsA\$ABE2ABF9ABFABG2ABF\$2.A21.A\$2.ACAFB.AFB.B2A.GBA.B2A.B\$2.G.B.A.A.A.F.F.A.E.F.E.E\$2.B.E.A.B.A.A.B.B.B.A.B.A\$2.A.A.F.F.F.B.A.E.A.A.A.A\$2.E.A.B.A.B.E.A.A.E.B.G.B\$2.B.B.A.B.A.A.F.A.B.F.B.F\$2.A.F.A.E.A.B.B.B.A.A.A.A\$2.E.A.F.A.E.E.A.F.E.B.E.A\$2.B.A.B.A.B.A.A.A.B.E.B.B\$2.A.B.A.B.A.B.F.A.A.A.A.F\$2.E.F.A.F.G.E.B.B.E.A.E.A\$2.B.A.F.A.B.A.A.F.B.B.B.A\$2.A.B.B.A.A.B.A.A.A.F.A.B\$2.E.E.A.B.E.E.F.A.F.A.E.F\$2.B.A.A.F.B.A.B.B.B.A.B.A\$2.A.B.F.A.A.B.A.F.A.B.A.B\$2.E.E.B.A.E.E.A.A.A.F.F.E\$2.B.A.A.B.B.A.F.A.F.A.B.A\$2.A.B.A.F.A.B.B.B.B.B.A.A\$2.E.E.E.A.E.E.A.F.A.E.A.B\$2.B.A.B.A.B.A.A.A.A.A.F.F\$.CAEBCAFBCAEBCFBA.FBA.B2A!`

Printer:
`x = 3016, y = 34, rule = Arms8.2A\$8.A\$5.4A\$5.A.3A\$5.A3.A\$5.A2.3A\$5.A2.A.A\$5.A2.3A\$4.2A3.A\$4.A.4A\$3.2A.A.3A\$3.A.3A2.A\$3.A.A.A.2A\$3.A.3A.A\$3.A2.A2.A\$3.A.3A.A\$3.7A\$3.A2.A2.A\$3.A.A.A.A2.3A\$2.2A.3A.2A.A.A.3A\$2.A3.A3.A.A.A.A.A\$2.4A.4A.A.A.A.A\$5.A.A4.A.3A.A\$5.A.6A5.A\$5.A7.A4.A\$E11A2.2A.2A\$5.A3.6A.5A\$5.4A2.2A.2A4.A\$8.A2.A\$8.A.3A16.A29.7A.2A.2A.2A.4A.2A.2A.2A.2A.2A.6A.2A.2A.2A.2A.2A.2A.4A.A29.7A.2A.2A.2A.4A.2A.2A.2A.2A.2A.6A.2A.2A.2A.2A.2A.2A.4A.A27.3A.2A.2A.2A.4A.2A.4A.2A.4A.2A.4A.2A.2A.2A.2A.2A.2A.4A.A27.3A.2A.2A.2A.4A.2A.4A.2A.4A.2A.4A.2A.2A.2A.2A.2A.2A.4A.A27.3A.2A.2A.2A.4A.2A.4A.2A.2A.2A.6A.2A.2A.2A.2A.2A.2A.4A.A27.3A.2A.2A.2A.4A.2A.4A.2A.2A.2A.6A.2A.2A.2A.2A.2A.2A.4A.A27.3A.2A.2A.2A.4A.2A.4A.2A.4A.2A.4A.2A.2A.2A.2A.2A.2A.4A.A27.3A.2A.2A.2A.4A.2A.4A.2A.4A.2A.4A.2A.2A.2A.2A.2A.2A.4A.A29.7A.2A.2A.2A.4A.2A.2A.2A.2A.2A.6A.2A.2A.2A.2A.2A.2A.4A.A29.7A.2A.2A.2A.4A.2A.2A.2A.2A.2A.6A.2A.2A.2A.2A.2A.2A.4A4.A22.2A.3A.3A.3A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.4A.A37.5A.2A.2A.2A.2A.2A.2A.2A.2A.2A.3A.3A.3A.3A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.4A.2A.3A.A37.5A.2A.2A.2A.2A.2A.2A.3A.3A.3A.3A.3A.3A.3A.3A.2A.2A.2A.2A.2A.4A.2A.3A.A39.3A.2A.2A.2A.2A.2A.2A.2A.2A.2A.5A.3A.2A.2A.2A.3A.4A.3A.2A.2A.2A.2A.2A.2A.4A.2A.3A.A39.3A.2A.2A.2A.2A.2A.2A.2A.2A.5A.3A.3A.7A.3A.3A.3A.2A.2A.2A.4A.2A.3A.A37.3A.2A.2A.2A.2A.2A.3A.3A.3A.3A.2A.3A.3A.5A.4A.2A.2A.2A.2A.2A.2A.5A.A37.3A.2A.2A.2A.2A.3A.3A.3A.3A.13A.3A.3A.2A.2A.2A.5A.A35.3A.2A.2A.2A.3A.2A.2A.3A.3A.2A.3A.3A.3A.4A.2A.3A.2A.2A.2A.4A.2A.3A.A35.3A.2A.2A.3A.3A.3A.3A.11A.5A.3A.2A.4A.2A.3A.A39.5A.2A.2A.2A.2A.2A.3A.3A.3A.3A.4A.4A.2A.3A.5A.2A.2A.2A.2A.2A.5A.A39.5A.2A.2A.2A.2A.3A.3A.3A.3A.7A.9A.3A.2A.2A.2A.5A.A27.3A.2A.3A.2A.3A.3A.3A.3A.3A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.4A.A28.4A.3A.13A.3A.2A.2A.2A.2A.2A.2A.2A.2A.4A.A25.2A.3A.2A.3A.3A.3A.3A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.4A.A26.2A.3A.11A.3A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.4A.A23.2A.3A.2A.5A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.4A.A24.2A.3A.7A.3A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.4A.A20.2A.3A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.4A.A22.6A.3A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.4A2.A20.2A.3A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.4A\$8.A.A.A15.31A7.A2.A2.A2.A4.A2.A2.A2.A2.A2.A6.A2.A2.A2.A2.A2.A2.A2.A.31A7.A2.A2.A2.A4.A2.A2.A2.A2.A2.A6.A2.A2.A2.A2.A2.A2.A2.A.29A3.A2.A2.A2.A4.A2.A4.A2.A4.A2.A4.A2.A2.A2.A2.A2.A2.A2.A.29A3.A2.A2.A2.A4.A2.A4.A2.A4.A2.A4.A2.A2.A2.A2.A2.A2.A2.A.29A3.A2.A2.A2.A4.A2.A4.A2.A2.A2.A6.A2.A2.A2.A2.A2.A2.A2.A.29A3.A2.A2.A2.A4.A2.A4.A2.A2.A2.A6.A2.A2.A2.A2.A2.A2.A2.A.29A3.A2.A2.A2.A4.A2.A4.A2.A4.A2.A4.A2.A2.A2.A2.A2.A2.A2.A.29A3.A2.A2.A2.A4.A2.A4.A2.A4.A2.A4.A2.A2.A2.A2.A2.A2.A2.A.31A7.A2.A2.A2.A4.A2.A2.A2.A2.A2.A6.A2.A2.A2.A2.A2.A2.A2.A.31A7.A2.A2.A2.A4.A2.A2.A2.A2.A2.A6.A2.A2.A2.A2.A2.A2.A2.A.27A2.A3.A3.A3.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A.39A5.A2.A2.A2.A2.A2.A2.A2.A2.A2.A3.A3.A3.A3.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A4.A2.A3.39A5.A2.A2.A2.A2.A2.A2.A3.A3.A3.A3.A3.A3.A3.A3.A2.A2.A2.A2.A2.A4.A2.A3.41A3.A2.A2.A2.A2.A2.A2.A2.A2.A2.A5.A3.A2.A2.A2.A3.A4.A3.A2.A2.A2.A2.A2.A2.A4.A2.A3.41A3.A2.A2.A2.A2.A2.A2.A2.A2.A5.A3.A3.A7.A3.A3.A3.A2.A2.A2.A4.A2.A3.39A3.A2.A2.A2.A2.A2.A3.A3.A3.A3.A2.A3.A3.A5.A4.A2.A2.A2.A2.A2.A2.A5.39A3.A2.A2.A2.A2.A3.A3.A3.A3.A13.A3.A3.A2.A2.A2.A5.37A3.A2.A2.A2.A3.A2.A2.A3.A3.A2.A3.A3.A3.A4.A2.A3.A2.A2.A2.A4.A2.A3.37A3.A2.A2.A3.A3.A3.A3.A11.A5.A3.A2.A4.A2.A3.41A5.A2.A2.A2.A2.A2.A3.A3.A3.A3.A4.A4.A2.A3.A5.A2.A2.A2.A2.A2.A5.41A5.A2.A2.A2.A2.A3.A3.A3.A3.A7.A9.A3.A2.A2.A2.A5.29A3.A2.A3.A2.A3.A3.A3.A3.A3.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A.30A4.A3.A13.A3.A2.A2.A2.A2.A2.A2.A2.A2.A2.A.27A2.A3.A2.A3.A3.A3.A3.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A.28A2.A3.A11.A3.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A.25A2.A3.A2.A5.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A.26A2.A3.A7.A3.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A.22A2.A3.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A.24A6.A3.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A.23A2.A3.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A\$8.A2.A\$8.A.2A8.A\$8.13A!`

A memory cell:
1. Toggle, first operation, toggles the bit on and off
2. Scan, second operation, if the bit is 1, outputs at #4
3. Reset, third operation, sets the bit to 0.
4. Output from Scan
5. The actual memory cell

Runs 1 tick every 4 gens, if you don't use the reset.
Resetting requires an 8 gen gap if the cell is off, otherwise weird stuff happen.
`x = 21, y = 30, rule = Armsx = 21, y = 30, rule = Arms10.A.A\$10.A.A\$10.3A\$3A9.A\$A11.A\$3A\$2.A8.A\$3A8.A\$4.A6.A\$5.A.A3.A\$6.2A3.A\$5.3A3.A\$11.A\$9.2A.A\$7.4A.A\$7.A.2A.A\$7.2A.A.A\$3A5.A.A.A5.3A\$2.A5.A.A.A7.A\$3A.E4A.A.4AE.3A\$2.A7.A7.A\$3A7.A7.3A\$10.A\$10.E2\$10.A\$9.2A\$10.A\$10.A\$9.3A!`
c(>^x^<c)~
This is Fluffy the cat.
Fluffy wants to discover new things that everyone likes.
Fluffy likes to watch spaceship guns in Golly.
Most of all, Fluffy knows Natsuki best girl.

Redstoneboi

Posts: 327
Joined: May 14th, 2018, 3:57 am

The inverse of any Generations rule is one where a cell that is born stays alive for at least G-1 generations.

A 2c/11 anti-spaceship from 01234678/12345678/3:
`x = 64, y = 64, rule = 01234678/12345678/3:T64,6464A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$33A.30A\$31ABAB30A\$31A.AB30A\$31ABAB30A\$33A.30A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A\$64A!`
`x = 4, y = 3, rule = B3-q4z5y/S234k5j2b2o\$b2o\$2o!`

LaundryPizza03 at Wikipedia

LaundryPizza03

Posts: 255
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

Ah, and the difference with regular Generations rules is that the "dying" cells do count for "birth" and "survival" conditions, right?

77topaz

Posts: 1335
Joined: January 12th, 2018, 9:19 pm

B2e3iy4j7e/S23-r has four small spaceships (3 c/2o and a c/4d), a 4c/9o replicator, a 3c/6 orthogonal duoplet puffer, a p18 4-barrelled gun for the first c/2 on the left, and a larger 4c/9 spaceship based on the replicator.
`x = 22, y = 75, rule = B2e3iy4j7e/S23-rbo4bo4b2o6bo\$obo2bobo2bo2bo4bobo\$o4bobo2bo2bo7bo6\$11bo\$10bobo\$10bobo\$11bo7\$9bo\$8bo\$11bo\$10bobo\$11bo\$8bo\$9bo6\$10bo\$11bo4\$10b2o\$9bo2bo\$10b2o13\$10b2o\$9bo2bo\$10b2o4\$10bo\$11bo8\$8bo\$7bo\$6bo\$7bo3bo\$8bo3bo\$8bo3bo\$7bo3bo\$6bo\$7bo\$8bo!`

Other, less remarkable features include a blinker push reaction, the tub, a one-time glider duplicator, and a one-time shift reaction that preserves phase and forward movement:
`x = 31, y = 19, rule = B2e3iy4j7e/S23-r15bo\$14bobo\$15bo2\$bo\$bo\$bo4\$bo\$obo\$2bo\$28b3o3\$27bo\$26bobo\$26bo!`

EDIT: I'm not sure if this is apgsearchable. B2e3iy4j7e/S23-r5n contains everything listed above except the puffer, so it should be somewhat easier to search. Both rules also have this p22 gun for the even-width c/2:
`x = 14, y = 12, rule = B2e3iy4j7e/S23-r4bo4bo\$2ob2o4b2ob2o\$bo10bo2\$4bo\$4bo\$4bo\$4bo2\$bo10bo\$2ob2o4b2ob2o\$4bo4bo!`

EDIT2: Yet more guns, a new c/2, and an 8c/18 rake, all in both rules:
`x = 20, y = 5, rule = B2e3iy4j7e/S23-r7bo\$6bobo\$o5bobo\$o6bo9b3o\$o!`

`x = 69, y = 8, rule = B2e3iy4j7e/S23-ro67bo\$2o65b2o3\$38bo7bo7bo7bo\$37bobo5bobo5bobo5bobo\$37bobo5bobo5bobo5bobo\$38bo7bo7bo7bo!`

`x = 27, y = 10, rule = B2e3iy4j7e/S23-rbo23bo\$2o23b2o2\$21bo\$2o18bobo2b2o\$2o18bobo2b2o\$21bo2\$2o23b2o\$bo23bo!`

`x = 25, y = 7, rule = B2e3iy4j7e/S23-rbo21bo\$2o21b2o2\$16bo\$15bobo\$15bobo\$16bo!`

`x = 5, y = 4, rule = B2e3iy4j7e/S23-r2bo\$bobo\$o3bo\$2bo!`

`x = 8, y = 12, rule = B2e3iy4j7e/S23-r2bo\$bo\$o3\$5b3o\$5b3o3\$o\$bo\$2bo!`

These rules need a new thread.
`x = 4, y = 3, rule = B3-q4z5y/S234k5j2b2o\$b2o\$2o!`

LaundryPizza03 at Wikipedia

LaundryPizza03

Posts: 255
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

A battleship-like rule featuring the same c/4 diagonal glider and a 12c/24 failed-replicator ship:
`x = 3, y = 11, rule = B2-a3q4c5a/S12e3ay4q6abo\$2bo\$bo7\$2bo\$obo!`

A block can be used to catalyze many reactions. Here's a p24 glider gun:
`x = 21, y = 23, rule = B2-a3q4c5a/S12e3ay4q6a2b2o\$2b2o3\$2o10bo\$2o11bo\$12bo3\$19bo\$18bobo9\$14b2o\$14b2o\$18b2o\$18b2o!`

and a period 168 failed-repship gun:
`x = 14, y = 3, rule = B2-a3q4c5a/S12e3ay4q6abo2bo8bo\$o4bo6bo\$bo2bo8bo!`
`x = 4, y = 3, rule = B3-q4z5y/S234k5j2b2o\$b2o\$2o!`

LaundryPizza03 at Wikipedia

LaundryPizza03

Posts: 255
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

Hm, that failed-repship gun is almost like a replicator itself.

77topaz

Posts: 1335
Joined: January 12th, 2018, 9:19 pm

This is a rule where yellow cells are like Life, but can't be affected by the red cells. The yellow can push the red cells around and perturb objects, but can't be changed because of collisions:
`@RULE Invincible@TABLEn_states:3neighborhood:Mooresymmetries:permutevar a{0,1,2}var b{a}var c{a}var d{a}var e{a}var f{a}var g{a}var h{a}var i{a}var j{0,1}var k{j}var l{j}var m{j}var n{j}var o{j}0,1,1,2,0,0,0,0,0,10,1,2,2,0,0,0,0,0,10,1,1,1,0,0,0,0,0,11,1,1,1,0,0,0,0,0,11,1,1,0,0,0,0,0,0,12,2,2,j,k,l,m,n,o,22,2,2,2,j,k,l,m,n,20,2,2,2,2,b,c,d,e,00,2,2,2,2,2,b,c,d,00,2,2,2,2,2,2,b,c,00,2,2,2,2,2,2,2,b,01,2,2,2,j,k,l,m,n,20,2,2,2,b,c,d,e,f,2i,a,b,c,d,e,f,g,h,0`

What's weird are things like this, where the glider brings along a red dot:
`x = 3, y = 3, rule = Invincible3B\$B\$AB!`

A lot of oscillators function like this as well:
`x = 4, y = 5, rule = Invincible\$.2BA\$B2.B\$.2BA\$.A!`

LWSS-based sparker:
`x = 4, y = 7, rule = Invincible.3B\$B2.B\$3.B\$3.B\$B.BA2\$2.A!`

MWSS-based puffer:
`x = 5, y = 8, rule = Invincible2.B\$.3B\$2B.B\$3B\$3B\$.2B.A\$3.A!`

EDIT, loafer-based double rake:
`x = 24, y = 97, rule = Invincible19.B\$18.B.B\$17.B2.B\$18.2B2\$14.B5.B\$13.B.B3.B\$12.B2.BA.A2B\$12.B2.2B3.B2\$16.A23\$21.B\$20.B.B\$19.B2.B\$20.2B2\$16.B5.B\$15.B.B3.B\$14.B2.B3.2B\$14.B2.2B3.B25\$18.B\$17.B.B\$16.B2.B\$17.2B2\$13.B5.B\$12.B.B3.B\$11.B2.B3.2B\$11.B2.2B3.B13\$8.B\$7.B.B\$6.B2.B\$7.2B2\$3.B5.B\$2.B.B3.B\$.B2.B3.2B\$.B2.2B3.B!`

EDIT 2, changed the ruletable so it more accurately matched the goal.
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 898
Joined: July 1st, 2016, 3:58 pm

B2-a5j/S12e3any6ai has 3 common spaceships:
`x = 20, y = 8, rule = B2-a5j/S12e3any6aib2o7b2o6bo\$o8bobo5bobo5\$18bo\$18bo!`

From left to right, c/4 diagonal, c/8 orthogonal, and 11c/22 orthogonal. The c/8 is also a counterfeit glider (see generation 1), and the 11c/22 is based on a failed replicator. Here are some other spaceships:
`x = 24, y = 6, rule = B2-a5j/S12e3any6aib2o\$o6bo3bo6bo3bo\$6bobobobo4bobobobo2\$b2o3bo5bo4bo5bo\$o20bo!`

c/4d, c/2o, and 2c/4o

Not many useful reactions yet, but there are all of the known oscillators (excluding the hundreds of different p4's):
`x = 67, y = 85, rule = B2-a5j/S12e3any6ai17b2o2\$20bo\$20bo16bo\$26bo3bo6bo\$17b2o8bobo\$28bo7bobo\$15bo12bo7bobo\$15bo21bo\$37bo\$17b2o6\$15bo4bo\$15bo4bo23bo\$28bo7bo7bobo8b2o5bo3bo\$17b2o9bo7bo7bobo7bo7bo3bo\$28bo8b2o7bo5b2o8bo3bo\$20bo\$20bo6\$17b2o2\$15bo17b2o\$15bo17b2o2\$17b2o12bo2\$20bo7b2o\$20bo7b2o2\$17b2o\$4bo\$4bo2\$2o24b2o\$2bo14b2o2\$15bo\$15bo\$42bob2o\$17b2o11bo3bo10bo\$28b2o5b2o7bo\$15bo4bo9bo3bo9b2obo\$15bo4bo2\$17b2o5\$17b2o2\$15bo4bo19bo\$15bo4bo\$40bo\$17b2o9b3ob3o\$30bobo\$15bo4bo8bo3bo6b3o\$15bo4bo19b3o\$40b3o2bobo\$17b2o5\$8b2o7b2o\$34bo\$6bo8bo4bo\$6bo8bo4bo13bo2\$8b2o7b2o12bo\$31bo\$6bo4bo3bo4bo10bo\$6bo4bo3bo4bo\$31bo\$8b2o7b2o\$31bo!`

The p68 might be gunnable, but I haven't investigated this possibility yet.

There are two known puffers: an 11c/22 and a 13c/26:
`x = 27, y = 17, rule = B2-a5j/S12e3any6aibo19bo3bo\$obo17bobobobo2\$20bo5bo\$7bo\$6bobo16b2o\$bo\$bo4bobo2\$7bo\$7bo4\$7bo\$7bo\$6bobo!`
`x = 4, y = 3, rule = B3-q4z5y/S234k5j2b2o\$b2o\$2o!`

LaundryPizza03 at Wikipedia

LaundryPizza03

Posts: 255
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

LaundryPizza03 wrote:B2-a5j/S12e3any6ai

C/3, C/4, C/5 and C/6 orthogonal in that rule:
`x = 64, y = 12, rule = B2-a5j/S12e3any6ai3bo11bo3bo17bo13bo10bo\$bo2bo11bobo16b2ob2o10bob2o6b2obo\$bo12bo5bo30bobo6bobo\$b5o9bo3bo12b2o7b2o9bo8bo\$2bo14bo15bo7bo\$obo14bo12b2o4bobo4b2o\$2bo8bo3bo3bo3bo8b2o7b2o11bo4bo\$10bo3bo5bo3bo4bob2ob2o3b2ob2obo8bo4bo\$14bo5bo31b2ob4ob2o\$10bo13bo9b2o3b2o11bo8bo\$33bo7bo13bo2bo\$52bobo4bobo!`
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 898
Joined: July 1st, 2016, 3:58 pm

b2i3-c6s2-i3:

Oscillators:
`x = 160, y = 290, rule = B2i3-c6/S2-i324b2ob2o\$24b2ob2o2\$30b2o31b2o\$30b2o32bo\$34b2o6bo4bo3b2o2b2o4b2o\$27b2o5bo6b2o2b2o4bo4bo\$27b2o8bo3b2o4b2o3bobo4bobo\$36b2o3bo4bo7bo4b2o\$24b2o\$24b2o2\$24b2ob2ob2o\$24b2ob2ob2o7\$24b2ob2o\$24b2ob2o2\$30b2o6b2o\$30b2o7bo\$37bo\$24b2ob2o7b2o\$24b2ob2o7bo\$34bo\$30b2o2b2o\$30b2o2\$24b2ob2o\$24b2ob2o7\$24b2o4b2o\$24b2o4b2o2\$24b2o4b2o2b2o4b2o\$24b2o4b2o2bo6bo\$36bob2o\$24b2ob2ob2o4bo\$24b2ob2ob2o7bo\$36b2obo\$30b2o2bo6bo\$30b2o2b2o4b2o2\$30b2o\$30b2o7\$27b2ob2o5b2o\$27b2ob2o5b2o2\$24b2o\$24b2o10b4o\$34b2o4b2o\$24b2ob2o\$24b2ob2o6bo4bo2\$24b2o4b2o2b2o4b2o\$24b2o4b2o4b4o2\$27b2ob2o\$27b2ob2o5b2o\$37b2o6\$24b2ob2ob2o\$24b2ob2ob2o2\$30b2o\$30b2o\$34b2obo\$27b2o6bo\$27b2o10bo\$37bob2o\$27b2o\$27b2o2\$27b2o\$27b2o7\$12b2ob2o10b2o\$12b2ob2o10b2o2\$15b2o7b2o4b2o2b2o8b2o\$15b2o7b2o4b2o2bo3bo2bo3bo\$35b3o4b3o\$15b2o7b2o4b2o5bo4bo\$15b2o7b2o4b2o3b3o4b3o\$34bo3bo2bo3bo\$15b2o7b2o4b2o2b2o8b2o\$15b2o7b2o4b2o2\$12b2ob2ob2o7b2o\$12b2ob2ob2o7b2o7\$12b2ob2o7b2ob2o27b2o\$12b2ob2o7b2ob2o26bo2bo2\$15b2o10b2o9b2o3b2o\$15b2o10b2o9bobobobo10bo2bo\$39bo3bo7bo2bob2obo2bo\$15b2o10b2o10bo3bo6bo4bo2bo4bo\$15b2o10b2o10bo3bo6bo4bo2bo4bo\$39bo3bo7bo2bob2obo2bo\$15b2o10b2o9bobobobo10bo2bo\$15b2o10b2o9b2o3b2o2\$12b2ob2ob2o4b2ob2ob2o23bo2bo\$12b2ob2ob2o4b2ob2ob2o24b2o7\$12b2ob2o7b2o4b2o\$12b2ob2o7b2o4b2o\$48b3o\$15b2o7b2o4b2o15bob2obo\$15b2o7b2o4b2o5b2o7bo6bo\$36bo2bo8bo2bo2bo\$15b2o7b2ob2ob2o4bo3bo4b2o6b2o\$15b2o7b2ob2ob2o5bo2bo4b2o6b2o\$38b2o5bo2bo2bo\$15b2o13b2o14bo6bo\$15b2o13b2o15bob2obo\$49b3o\$12b2ob2ob2o10b2o\$12b2ob2ob2o10b2o7\$12b2ob2o10b2ob2o\$12b2ob2o10b2ob2o\$36b2o\$15b2o7b2o10b3o\$15b2o7b2o12bo\$37b2o\$15b2o7b2ob2o9bo\$15b2o7b2ob2o9bo\$37b2o\$15b2o7b2o4b2o6bo\$15b2o7b2o4b2o4b3o\$36b2o\$12b2ob2ob2o7b2ob2o\$12b2ob2ob2o7b2ob2o7\$12b2ob2o7b2ob2o\$12b2ob2o7b2ob2o2\$18b2o10b2o\$18b2o10b2o3b2o\$37b2o\$12b2ob2o10b2o\$12b2ob2o10b2o6bo2b2o\$35bo2bo\$18b2o4b2o11bo\$18b2o4b2o2\$12b2ob2o7b2ob2ob2o\$12b2ob2o7b2ob2ob2o7\$12b2o4b2o4b2ob2ob2o\$12b2o4b2o4b2ob2ob2o2\$12b2o4b2o4b2o4b2o\$12b2o4b2o4b2o4b2o4bo2b2o\$38bob2o\$12b2ob2ob2o4b2ob2ob2o5bo\$12b2ob2ob2o4b2ob2ob2o5bo2bo\$37b3o\$18b2o4b2o4b2o\$18b2o4b2o4b2o2\$18b2o4b2ob2ob2o\$18b2o4b2ob2ob2o7\$2ob2o7b2o4b2o4b2ob2ob2o23b3o\$2ob2o7b2o4b2o4b2ob2ob2o22bo3bo\$55bo2bo\$3b2o7b2o4b2o4b2o4b2o24bobo\$3b2o7b2o4b2o4b2o4b2o25bo2\$3b2o7b2ob2ob2o4b2ob2ob2o\$3b2o7b2ob2ob2o4b2ob2ob2o\$47bo\$3b2o13b2o4b2o4b2o14bobo\$3b2o13b2o4b2o4b2o14bo2bo\$46bo3bo\$2ob2ob2o10b2o4b2ob2ob2o15b3o\$2ob2ob2o10b2o4b2ob2ob2o18\$2ob2ob2o4b2ob2o10b2ob2o\$2ob2ob2o4b2ob2o10b2ob2o\$66bo\$2o10b2o4b2o4b2o40b2o\$2o10b2o4b2o4b2o29bo\$54bobo4b2obo2bo\$3b2o10b2ob2o4b2ob2o24bo2b2o3bobo\$3b2o10b2ob2o4b2ob2o25bobo4b2obo2bo\$55bo\$6b2o10b2o4b2o4b2o34b2o\$6b2o10b2o4b2o4b2o34bo2\$2ob2o7b2ob2o10b2ob2o\$2ob2o7b2ob2o10b2ob2o12\$2ob2ob2o7b2ob2o7b2o9b2o118b2o\$2ob2ob2o7b2ob2o7b2o9b2o118b2o2\$2o4b2o4b2o10b2o4b2o50bo32bo\$2o4b2o4b2o10b2o4b2o49bobo30bobo\$80b2o34b2o\$2ob2ob2o4b2ob2o7b2o4b2o48bob2o30b2obo\$2ob2ob2o4b2ob2o7b2o4b2o48b2o34b2o\$81bobo30bobo\$2o4b2o4b2o4b2o4b2o4b2o50bo32bo\$2o4b2o4b2o4b2o4b2o4b2o\$38b2o118b2o\$2ob2ob2o7b2ob2o7b2o9b2o118b2o\$2ob2ob2o7b2ob2o7b2o!`

Spaceships:
`x = 10, y = 34, rule = B2i3-c6/S2-i33o\$2bo\$bo2\$o\$2o\$o5\$7bo\$4bo2bo\$2bo5bo\$4bob2obo\$2bo5bo\$4bo2bo\$7bo12\$3o2bo\$3bob2o\$3bobobo\$o2bob2o\$5bo!`

From top to bottom, c/4d glide (glider), c/5o D2_+1 (T), c/5o p10 D2_+1, 5c/61o p122 glide

A 33c/986 odd symmetric puffer evolving from this:
`x = 5, y = 18, rule = B2i3-c6/S2-i32b3o\$4bo\$4bo13\$b2o\$obo\$b2o!`

Majestas32

Posts: 524
Joined: November 20th, 2017, 12:22 pm
Location: 'Merica

I discovered this rule B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c8 an mentioned in in the RRO thread.

It has a very common p256 which is in fact like a RRO:
`x = 184, y = 53, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c86\$107b3o35bo28b3o\$106b5o32b3o2b4o21b5o\$105bob4o29b6o2b3o21bob4o\$104b2obo2bo28b3obobobo2b2o19b2obo2bo\$104b8o27b3ob4obobo20b8o\$104b5ob2o27b9obobo19b5ob2o\$105b8o27bo2b4o2b2o21b8o\$106b3o32b5o27b3o\$107bobo32b3o29bobo\$108bob2o63bob2o\$106b2o2b2o61b2o2b2o\$106bob4o61bob4o\$107bobobo62bobobo16\$6bobobo62bobobo62bobobo\$6b4obo61b4obo61b4obo\$6b2o2b2o61b2o2b2o61b2o2b2o\$6b2obo63b2obo63b2obo\$8bobo64bobo64bobo29b3o\$9b3o64b3o64b3o27b5o\$5b8o59b8o59b8o21b2o2b4o2bo\$6b2ob5o59b2ob5o59b2ob5o19bobob9o\$6b8o59b8o59b8o20bobob4ob3o\$7bo2bob2o60bo2bob2o60bo2bob2o19b2o2bobobob3o\$7b4obo61b4obo61b4obo21b3o2b6o\$7b5o62b5o62b5o21b4o2b3o\$8b3o64b3o64b3o28bo!`

These are a couple of natural space ships, most of them have speed c/2 orthorgonal:
`x = 17, y = 175, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c84\$5b3o\$6b2o\$5b4o\$6b2o\$5b3o4\$6bo\$6b2o\$6b3o\$7b2o\$6b3o5\$6bo\$7b2o\$7b2o\$5b5o\$5b5o\$7b2o\$7b2o\$6bo4\$7bo\$4bo2b2o\$6b4o\$5bo2b2o\$7b4o\$5bo2b2o\$6b4o\$4bo2b2o\$7bo9\$9bo\$7b3o\$7b2o\$7b2o\$7bo4\$7bo\$7b2o\$7b3o\$6bob2o\$7b4o\$8b2o\$7b3o\$7b2o\$7bo9\$8bo\$8b2o\$8b3o\$9b2o\$8b3o\$9b2o\$7b3o\$8b2o\$7bo5\$6b4o\$8b2o\$6b2ob2o\$8b2o\$6bob2o\$7bo5\$6b2o\$5b4o\$8bo\$5b4o\$6b2o6\$8b2o\$5bob3o\$6b5o\$5bo2b2o\$5b5o\$5bobo6\$7bo\$7bobo\$7b4o\$9b2o\$7b5o\$9b2o\$7b4o\$7bobo\$7bo9\$5b5o\$5bob3o\$5b2o2b2o\$7b4o\$5b2o2b2o\$5bob3o\$5b5o9\$7bo\$6b4o\$6b4o\$6bo2b2o\$bo5b4o\$6bo2b2o\$6b4o\$6b4o\$7bo9\$5b5o\$4bo3b3o\$7b4o\$4bo3b3o\$5b5o!`

The one at the bottom (the smoky 15c/30 ship) and the knight-ship are the most common ones.
There is also a very smoky natural spaceship which is 410c/920 orthogonal:
`x = 13, y = 11, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c8\$6b2ob2o\$obo3bob4o\$5b2o3b2o\$3bo5b4o\$7bo2b2o\$8b4o\$9b2o\$9bo!`

There are not many natural still lifes, but the block is the most common (and smallest) one. Next to a couple of small period oscillators (p<20) there is this interesting p45:
`x = 31, y = 29, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c82\$15bo\$13b5o\$13b5o\$15bo\$14b3o3\$14b3o\$13b5o\$13b5o\$4b2o5b2ob3ob2o5b2o\$4b2obo2b4obob4o2bob2o\$3b5o2b5ob5o2b5o\$4b2obo2b4obob4o2bob2o\$4b2o5b2ob3ob2o5b2o\$13b5o\$13b5o\$14b3o3\$14b3o\$15bo\$13b5o\$13b5o\$15bo!`

Even though there is no linear growth pattern in any catagolue soup so far, there are some.
I constructed the p90 gun of the 15c/30 ship (the small smoker) using three p45's:
`x = 69, y = 94, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c85\$47bo\$45b5o\$45b5o\$47bo\$46b3o3\$46b3o\$45b5o\$45b5o\$36b2o5b2ob3ob2o5b2o\$36b2obo2b4obob4o2bob2o\$35b5o2b5ob5o2b5o\$36b2obo2b4obob4o2bob2o\$36b2o5b2ob3ob2o5b2o\$45b5o\$45b5o\$46b3o3\$46b3o\$47bo\$45b5o\$45b5o\$47bo\$22bo\$20b5o\$20b5o\$19bo2bo2bo\$22bo3\$22bo\$20b5o\$19b7o\$12bo5bob5obo5bo\$10b2o5b3ob3ob3o5b2o\$10b2o5b4obob4o5b2o\$9b5o2b6ob6o2b5o\$10b2o5b4obob4o5b2o\$10b2o5b3ob3ob3o5b2o\$12bo5bob5obo5bo\$19b7o\$20b5o\$22bo3\$22bo\$19bo2bo2bo\$20b5o\$20b5o\$22bo\$47bo\$45b5o\$45b5o\$47bo\$46b3o3\$46b3o\$45b5o\$45b5o\$36b2o5b2ob3ob2o5b2o\$36b2obo2b4obob4o2bob2o\$35b5o2b5ob5o2b5o\$36b2obo2b4obob4o2bob2o\$36b2o5b2ob3ob2o5b2o\$45b5o\$45b5o\$46b3o3\$46b3o\$47bo\$45b5o\$45b5o\$47bo!`

And this (my favorite gun) is a p256 gun of another ship using four RRO's:
`x = 58, y = 49, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c85\$15bo27bo\$13b5o23b5o\$12bob4o23b4obo\$8bob2ob2o3b2o19b2o3b2ob2obo\$11b9o19b9o\$12b2obob4o17b4obob2o\$7b2o4bobob3o19b3obobo4b2o\$8b2obo3b2ob2o19b2ob2o3bob2o\$9b2obob4o23b4obob2o\$8b2o4bo29bo4b2o23\$13bo31bo\$7b4o2b3o27b3o2b4o\$8b3o2b6o21b6o2b3o\$7b2o2bobobob3o19b3obobobo2b2o\$8bobob4ob3o19b3ob4obobo\$7bobob9o19b9obobo\$8b2o2b4o2bo21bo2b4o2b2o\$13b5o23b5o\$14b3o25b3o!`

There is also this wickstrecher:
`x = 39, y = 29, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c86\$10b2o\$8b2obobobo2bo4bob4o\$7b2obobobo2bo2bob2obobob2o\$6b4ob16ob3o\$6b4ob2ob4ob2ob2ob2ob4o\$5b5ob2ob4ob2ob2ob2ob4o\$5b5ob2ob4ob2ob2ob2ob5o\$4b6ob2ob4ob2ob2ob8o\$4b6ob2ob4ob2ob2ob8o\$5b5ob2ob4ob2ob2ob2ob5o\$5b5ob2ob4ob2ob2ob2ob4o\$6b4ob2ob4ob2ob2ob2ob4o\$6b4ob16ob3o\$7b2obobobo2bo2bob2obobob2o\$8b2obobobo2bo4bob4o\$10b2o!`

And this quadratic growth pattern shows well, why apgsearch fails sometimes (use golly):
`x = 79, y = 33, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c87\$9bo\$9bo\$7bo6bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo6bo\$8bobob2o2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bob2obo2b2o\$6bo4b57ob2o\$6b2o2bob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob3o\$3bo2bo2bo2b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob6o\$4bobob3ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob7o\$3b3o4bob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob7o\$5bo2bo3b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob7o\$7b3o2b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob7o\$5bob4ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob6o\$5bob4ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob3o\$9bo2b56ob2o\$11bobo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bob2obo2b2o\$11bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo6bo!`
Last edited by 2718281828 on July 1st, 2018, 7:19 pm, edited 1 time in total.

2718281828

Posts: 550
Joined: August 8th, 2017, 5:38 pm

2718281828 wrote:I discovered this rule B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c8 an mentioned in in the RRO thread.

There is definitely some growth. Some patterns that are even symmetric seem to explode, like this:
`x = 46, y = 267, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c821bo2bo\$21bo2bo\$20bo4bo2\$22b2o\$20bo4bo\$19bobo2bobo\$18bobo4bobo\$15bo2bob2o2b2obo2bo\$14bob5o4b5obo\$15b5o2b2o2b5o\$14b4o2b6o2b4o\$15b4ob6ob4o\$16b3o3b2o3b3o2\$22b2o\$21b4o\$20bob2obo\$20bo4bo\$19bob4obo\$21b4o\$22b2o\$19bo2b2o2bo\$19bobo2bobo\$20b2o2b2o2\$20b6o\$22b2o\$18b2o2b2o2b2o\$20b2o2b2o\$15bo14bo\$16bo2b2ob2ob2o2bo\$14bo3b2ob4ob2o3bo\$12bo5bo3b2o3bo5bo\$11bob2o4b8o4b2obo\$11b3obo2bo8bo2bob3o\$12b4ob2ob2o2b2ob2ob4o\$13bo5b8o5bo\$11bo6b3o4b3o6bo\$12bo4bobo6bobo4bo\$12b5o5b2o5b5o\$21b4o\$17bo4b2o4bo\$16bobo8bobo\$17b2obo4bob2o4\$19bo6bo\$18bo2bo2bo2bo\$14b2o4b6o4b2o\$14b3obo3b2o3bob3o\$13b3obob2o4b2obob3o\$15b2o5b2o5b2o\$13bobob3o6b3obobo\$15bo2b3o4b3o2bo\$14bo4b8o4bo\$14b2o4b2o2b2o4b2o\$14bob3o3b2o3b3obo\$12bobo2bobo2b2o2bobo2bobo\$9bobo4b5ob2ob5o4bobo\$8bobo3bo2b3obo2bob3o2bo3bobo\$9bo8bo8bo8bo\$5b2obo4b2o3bo8bo3b2o4bob2o\$5b2obob3ob3obo8bob3ob3obob2o\$4b3o3b2obo2b2o10b2o2bob2o3b3o\$4b6obo2b5obo4bob5o2bob6o\$3b3obobo3bob2o12b2obo3bobob3o\$4b2o3b2ob2ob2obobo4bobob2ob2ob2o3b2o\$4b3o3bo2bob2obo2bo2bo2bob2obo2bo3b3o\$5bobobo3b2o3b2o2b2o2b2o3b2o3bobobo\$6b4obobobo3bo6bo3bobobob4o\$6b2o3bobo4bobob2obobo4bobo3b2o\$7b3o3bo2b2obo2b2o2bob2o2bo3b3o\$8b2o3bo4bo8bo4bo3b2o\$7b2o2bob2o3bo8bo3b2obo2b2o\$9bo3b5o10b5o3bo\$10b2obobo14bobob2o\$12b3o2bo10bo2b3o\$12b2o18b2o\$14bo16bo\$16bo12bo\$16b3o8b3o8\$21b4o2\$21bo2bo\$19b2o4b2o\$18bo8bo\$15bob2o3b2o3b2obo\$16bo3b2o2b2o3bo\$16bo3b6o3bo\$19bob4obo\$19bob4obo\$16bobobo4bobobo\$16bo2bob4obo2bo\$14bo2b2o2b4o2b2o2bo\$18bob6obo\$15bo5b4o5bo\$16b2o4b2o4b2o\$18b2ob4ob2o\$17bo2b6o2bo\$17bob3o2b3obo\$18b2o6b2o\$22b2o\$20b2o2b2o\$19bob4obo\$19b2ob2ob2o\$18bo3b2o3bo\$20bob2obo\$20b6o\$21b4o\$19b8o\$18bobob2obobo\$15bo14bo\$15bo2b3o4b3o2bo\$15b2o2b3o2b3o2b2o\$20b2o2b2o\$16bo2b8o2bo\$20b6o\$17bo2b6o2bo\$21bo2bo\$18bo2b4o2bo\$19b8o\$19bob4obo\$20b6o\$22b2o20\$19bo6bo\$19bobo2bobo\$18bobo4bobo\$20bo4bo16\$19b3o2b3o\$17b2obob2obob2o\$17bobobo2bobobo\$18bo8bo\$18bobo4bobo\$16bobob6obobo\$13b2o2b12o2b2o\$14b4o3b4o3b4o\$21b4o\$22b2o\$17bob2ob2ob2obo\$18b3ob2ob3o\$20b6o\$18b2o2b2o2b2o\$16bo3b6o3bo\$5bo10bobo2b4o2bobo10bo\$11bobo5bob4obo5bobo\$b2o2b2o6b3o2bobo4bobo2b3o6b2o2b2o\$b2o2bo4bob4obo2bob2obo2bob4obo4bo2b2o\$2o8b2ob2ob3ob2o2b2ob3ob2ob2o8b2o\$b2o2bobo2b2ob4o2bo2b2o2bo2b4ob2o2bobo2b2o\$b2ob2o3bob7o2bo4bo2b7obo3b2ob2o\$3b3o3bob5o5b4o5b5obo3b3o\$3b2o16b4o16b2o\$20b6o\$20b6o\$20b6o\$22b2o\$21bo2bo\$21bo2bo\$17bo3b4o3bo\$19b2ob2ob2o\$18b2o2b2o2b2o\$18bo2b4o2bo\$19bob4obo\$17bobo6bobo\$15b7o2b7o\$15b6o4b6o\$17bo4b2o4bo\$22b2o\$19b2o4b2o\$19b2o4b2o\$19b8o\$19bob4obo\$19bobo2bobo\$21b4o\$20b6o\$19bobo2bobo\$21b4o\$20b6o\$21bo2bo\$20b6o\$19b8o\$21bo2bo\$20b6o\$19bob4obo\$18bob6obo\$20b2o2b2o\$17b2obob2obob2o\$17b2o2b4o2b2o\$19bob4obo\$18b2obo2bob2o2\$19bobo2bobo2\$21bo2bo9\$19b2o4b2o\$18bo3b2o3bo\$18bo2bo2bo2bo\$6b3o10b2o4b2o10b3o\$5bob3o9bo2b2o2bo9b3obo\$5b5o11b4o11b5o\$6b3ob2o22b2ob3o\$b5obob4o20b4obob5o\$3b2o2bob4o9b2o9b4obo2b2o\$3bo4b3o2bo8b2o8bo2b3o4bo\$4bo4b2obo20bob2o4bo\$3bo38bo9\$22b2o\$22b2o!`

A thread for this rule would be cool.

EDIT, a C/5:
`x = 16, y = 53, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c87b2o\$5b2o2b2o\$5bob2obo\$3b3o4b3o\$3b2o2b2o2b2o2\$b2o4b2o4b2o\$4bobo2bobo\$bobob6obobo\$2bob8obo\$2b2o2b4o2b2o\$4bob4obo\$4bo6bo\$b3obob2obob3o\$bo2bobo2bobo2bo\$o3b8o3bo\$2b3o2b2o2b3o\$2ob3ob2ob3ob2o\$2bob2ob2ob2obo\$b2ob2o4b2ob2o\$3b3o4b3o\$2b4ob2ob4o\$2b2ob2o2b2ob2o\$ob2o8b2obo\$obo4b2o4bobo\$bo4bo2bo4bo\$bobo3b2o3bobo\$bo2bo6bo2bo\$5b6o\$bobob6obobo\$3bobo4bobo\$2bo10bo\$5bob2obo2\$3bo2b4o2bo\$3bo2b4o2bo\$2bo3b4o3bo\$5b6o\$4bo2b2o2bo\$3b10o\$2b2o8b2o\$4bob4obo\$5b6o\$6b4o\$7b2o\$3b3ob2ob3o\$2bob2o4b2obo\$2b3o2b2o2b3o\$2b3o6b3o\$3bo2b4o2bo\$3bobob2obobo\$6b4o\$4bo6bo!`

EDIT 2, a wide C/3:
`x = 28, y = 18, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c86b2o5b2o5b2o\$5b4o3b4o3b4o\$4bo4bobo4bobo4bo\$b2ob2o2b2ob2o2b2ob2o2b2ob2o\$b2o2bo4b2ob2ob2o4bo2b2o\$obob2o2bo10bo2b2obobo\$3b4ob4o4b4ob4o\$2bo2bobo12bobo2bo\$b2ob3ob2o8b2ob3ob2o\$11bob2obo\$2b2o2b2o3b6o3b2o2b2o\$3bo6bob4obo6bo\$4bob2o3bob2obo3b2obo\$8bob8obo\$13b2o\$7b2obo6bob2o\$9bo2b4o2bo\$12bo2bo!`
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 898
Joined: July 1st, 2016, 3:58 pm

AforAmpere wrote:EDIT, a C/5:
`x = 16, y = 53, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c87b2o\$5b2o2b2o\$5bob2obo\$3b3o4b3o\$3b2o2b2o2b2o2\$b2o4b2o4b2o\$4bobo2bobo\$bobob6obobo\$2bob8obo\$2b2o2b4o2b2o\$4bob4obo\$4bo6bo\$b3obob2obob3o\$bo2bobo2bobo2bo\$o3b8o3bo\$2b3o2b2o2b3o\$2ob3ob2ob3ob2o\$2bob2ob2ob2obo\$b2ob2o4b2ob2o\$3b3o4b3o\$2b4ob2ob4o\$2b2ob2o2b2ob2o\$ob2o8b2obo\$obo4b2o4bobo\$bo4bo2bo4bo\$bobo3b2o3bobo\$bo2bo6bo2bo\$5b6o\$bobob6obobo\$3bobo4bobo\$2bo10bo\$5bob2obo2\$3bo2b4o2bo\$3bo2b4o2bo\$2bo3b4o3bo\$5b6o\$4bo2b2o2bo\$3b10o\$2b2o8b2o\$4bob4obo\$5b6o\$6b4o\$7b2o\$3b3ob2ob3o\$2bob2o4b2obo\$2b3o2b2o2b3o\$2b3o6b3o\$3bo2b4o2bo\$3bobob2obobo\$6b4o\$4bo6bo!`

A smaller c/5 (not in width)
`x = 24, y = 21, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c8\$8bo\$3b3obo\$2bob2ob2o3bo3bo\$bob5o2bo3bobo\$b2ob2o2bo2b2o5b2o\$b2obobo6bobo2b2o\$5b3obob2obo4b3o\$11bob3o5bo\$9b3ob2obobobobo\$9b3ob2obobobobo\$11bob3o5bo\$5b3obob2obo4b3o\$b2obobo6bobo2b2o\$b2ob2o2bo2b2o5b2o\$bob5o2bo3bobo\$2bob2ob2o3bo3bo\$3b3obo\$8bo!`

AforAmpere wrote:There is definitely some growth. Some patterns that are even symmetric seem to explode, like this:

The 'fuse' above the burned witchstrecher is also an exploding pattern.

Edit1: a small c/6:
`x = 17, y = 12, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c8\$bo5bo2bo\$bo4bobo2b2o\$obobo2b6obo\$b11o\$o2b9o3b2o\$o2b9o3b2o\$b11o\$obobo2b6obo\$bo4bobo2b2o\$bo5bo2bo!`

and a c/7, so there seem to be a couple of speeds in this rule:
`x = 274, y = 25, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c85\$31bo42bobo33bobobo8bo18bobo6bobo11bo21bo17bo30b2o3bobob2o14bo\$33bo28bo5bobobo3b2o7b3o7bo10bobo2b2obo7bo2bo16bo6bobo2bo4bo3bo3bo17bobo4b2obo8bob2o28bo4b3obo17bo\$17bobobo5bo3b2obo10bobo5bo6b2o2bobobobob2o2b3o8bo6bob2o6b2ob2ob2o3b2o5b3o2bobobo13bobo2bo2bob4o2bobo2b2o8b2o7bobo4b2ob3obo4b2obo9bo5b5o3bob2o2bob3o6bo2bo5bo3b2obo\$12b3o2b2o2b2o2b2obob4o10bo2bo7bo4bo4b2obo5bob2ob3obobob2o3b2ob4o8b5o2b3obo2bobobo2bo4bo2b3o2bob2o6b2o2bob2o7b3o6b7o4bo3b2ob5o5bob2o3bo2bo5bo3b2o2bobobobob2ob3o4b3o3b2o2b2obob4o\$4bo6bob2o3b7ob2obob3o4b2ob3o2b2o4bo2bob5o2b2o4bobo3b2o3bobobob3o4bo4bo2b2o3bob2o2b4o9b2o2bo3bobobob4obo4bobobo2bo2bo6b6obo2bobo4b5o3bob2o2bobo3b4o4b2obob2obob2o2bo2bo7b3obo4bo2b6ob2obob3o\$2b2o2bo3b2o2b3ob4o3b3o2bo9bob5ob2ob4o3b2obob4ob3ob6ob3o2b2o2bo2b3o2b3o2b2ob4o4b5obo3bobo2bo2b2ob3o2b2o2bobobo2b4obo2bobobo2b6ob4obo6b7ob6obo3bo2bobob7obobo2b2o2bo2bo6b2o3b2o6b3o3b3o2bo\$2b5o3b4ob2ob4ob5obo7b2o3b6obob4o3b2o3b5ob8o3b2o3b2o4bob3ob2o2bo6b2ob5ob4o2bob2ob4o3b5ob3ob2ob4ob3obo4b7ob5ob2obo3b5obob2o8bobo3b2o2bobo2bo8b2o12b4o2bo2b4ob5obo\$2b5o3b4ob2ob4ob5obo7b2o3b6obob4o3b2o3b5ob8o3b2o3b2o4bob3ob2o2bo6b2ob5ob4o2bob2ob4o3b5ob3ob2ob4ob3obo4b7ob5ob2obo3b5obob2o8bobo3b2o2bobo2bo8b2o12b4o2bo2b4ob5obo\$2b2o2bo3b2o2b3ob4o3b3o2bo9bob5ob2ob4o3b2obob4ob3ob6ob3o2b2o2bo2b3o2b3o2b2ob4o4b5obo3bobo2bo2b2ob3o2b2o2bobobo2b4obo2bobobo2b6ob4obo6b7ob6obo3bo2bobob7obobo2b2o2bo2bo6b2o3b2o6b3o3b3o2bo\$4bo6bob2o3b7ob2obob3o4b2ob3o2b2o4bo2bob5o2b2o4bobo3b2o3bobobob3o4bo4bo2b2o3bob2o2b4o9b2o2bo3bobobob4obo4bobobo2bo2bo6b6obo2bobo4b5o3bob2o2bobo3b4o4b2obob2obob2o2bo2bo7b3obo4bo2b6ob2obob3o\$12b3o2b2o2b2o2b2obob4o10bo2bo7bo4bo4b2obo5bob2ob3obobob2o3b2ob4o8b5o2b3obo2bobobo2bo4bo2b3o2bob2o6b2o2bob2o7b3o6b7o4bo3b2ob5o5bob2o3bo2bo5bo3b2o2bobobobob2ob3o4b3o3b2o2b2obob4o\$17bobobo5bo3b2obo10bobo5bo6b2o2bobobobob2o2b3o8bo6bob2o6b2ob2ob2o3b2o5b3o2bobobo13bobo2bo2bob4o2bobo2b2o8b2o7bobo4b2ob3obo4b2obo9bo5b5o3bob2o2bob3o6bo2bo5bo3b2obo\$33bo28bo5bobobo3b2o7b3o7bo10bobo2b2obo7bo2bo16bo6bobo2bo4bo3bo3bo17bobo4b2obo8bob2o28bo4b3obo17bo\$31bo42bobo33bobobo8bo18bobo6bobo11bo21bo17bo30b2o3bobob2o14bo!`
Last edited by 2718281828 on July 1st, 2018, 4:00 pm, edited 2 times in total.

2718281828

Posts: 550
Joined: August 8th, 2017, 5:38 pm

That C/7's backend is actually its own spaceship:
`x = 14, y = 33, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c82bo8bo\$bob2o4b2obo\$2b3o4b3o\$ob3o4b3obo\$3bobo2bobo\$4bob2obo\$3bo6bo\$2bob6obo\$3b8o\$3bob4obo\$4bob2obo\$4bob2obo\$3b2o4b2o\$2b10o\$4b6o\$2bob6obo\$3b8o\$2b2o6b2o\$5b4o\$5b4o\$3b3o2b3o\$3b2ob2ob2o\$3bo2b2o2bo\$4b6o\$5b4o4\$5b4o\$6b2o\$4bob2obo\$5b4o\$5b4o!`
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 898
Joined: July 1st, 2016, 3:58 pm

AforAmpere wrote:That C/7's backend is actually its own spaceship:
`x = 14, y = 33, rule = B2kn3aijnr4aciky/S2n3-cek4aijnt5-aky67c82bo8bo\$bob2o4b2obo\$2b3o4b3o\$ob3o4b3obo\$3bobo2bobo\$4bob2obo\$3bo6bo\$2bob6obo\$3b8o\$3bob4obo\$4bob2obo\$4bob2obo\$3b2o4b2o\$2b10o\$4b6o\$2bob6obo\$3b8o\$2b2o6b2o\$5b4o\$5b4o\$3b3o2b3o\$3b2ob2ob2o\$3bo2b2o2bo\$4b6o\$5b4o4\$5b4o\$6b2o\$4bob2obo\$5b4o\$5b4o!`

So the rest of the c/7 is a pushalong.

KittyTac

Posts: 533
Joined: December 21st, 2017, 9:58 am

`@RULE Spin#1: East#2: West#3: North#4: South#5: Spinner#6: Boom#7: Interrruptor@TABLEn_states:8neighborhood:Mooresymmetries:nonevar a={0,1,2,3,4,5,6,7}var b=avar c=avar d=avar e=avar f=avar g=avar h=avar i={1,2,3,4}#SpinC0,0,0,a,0,0,5,1,0,40,4,0,0,0,a,0,0,5,20,0,5,2,0,0,0,a,0,30,a,0,0,5,3,0,0,0,1#SpinCC0,0,0,2,5,0,0,a,0,40,4,5,0,0,a,0,0,0,10,0,0,a,0,0,0,1,5,30,a,0,0,0,3,5,0,0,2#Boom1,a,b,5,d,e,f,g,h,62,a,b,c,d,e,f,5,h,63,5,a,b,c,d,e,f,g,64,a,b,c,d,5,e,f,g,60,4,b,c,d,3,f,g,h,60,a,b,2,d,e,f,1,h,6#BOOM0,6,a,b,c,d,e,f,g,40,a,b,6,c,d,e,f,g,20,a,b,c,d,e,g,6,f,10,a,b,c,d,6,e,f,g,36,a,b,c,d,e,f,g,h,0#Move0,a,b,c,d,e,f,1,h,10,a,b,2,d,e,f,g,h,20,a,b,c,d,3,f,g,h,30,4,b,c,d,e,f,g,h,4i,a,b,c,d,e,f,g,h,0`

Quick demo of the mechanics
`x = 27, y = 31, rule = Spin12.A9.G\$20.E2\$22.E\$26.G\$24.E2\$.E16.E.E.E\$E.E\$16.G3\$16.E\$E\$14.G4\$E.E\$.E11\$15.G!`

AND Gate
`x = 8, y = 5, rule = SpinA\$7.E\$6.G\$7.E\$A!`

Nice rug pattern generator
`x = 163, y = 4, rule = Spin.E159GE\$E161.E\$EFE157.EFE\$.E159.E!`

This machine posts a strange sequence of numbers to the right
`x = 163, y = 15, rule = Spin.E159GE\$E161.E\$EFE157.EFE\$.E159.E\$161.G\$161.G\$.G159.G\$3.157E\$.G159.G\$161.G\$161.G\$.E159.E\$EFE157.EFE\$E161.E\$.E159GE!`

It appears that the first few terms are 1,4,7,1,7,2,6,3,2,4,5,5,2,1,10,7,1,2,6,2,1,5,4
What is it?
EDIT: Unfortunately, the pattern turns into a periodic gun B̶U̶T̶ ̶i̶t̶ ̶m̶i̶g̶h̶t̶ ̶g̶o̶ ̶l̶o̶n̶g̶e̶r̶ ̶i̶f̶ ̶t̶h̶e̶ ̶l̶e̶n̶g̶t̶h̶ ̶i̶s̶ ̶i̶n̶c̶r̶e̶a̶s̶e̶d̶.̶ Nope, the sequence changes. Oh well
Last edited by Saka on July 6th, 2018, 7:43 am, edited 3 times in total.
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 2774
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

`x = 10, y = 11, rule = B2-ae3ai4a56c/S02in4i5i6-nb2o\$2o\$b2o6\$7b2o\$6b2obo\$7b2o!`

A rule called "Cell City" (though i kind of want to make it more interesting while keeping most common patterns)
nothing to see here

xanman12321

Posts: 12
Joined: June 19th, 2018, 10:35 pm

I had this idea for a Margolus version of WireWorld, but I can't figure out how to use the conversion script. Help?
`@RULE MWW@TABLEn_states:3neighborhood:Margolussymmetries:rotate4reflect# 0: empty# 1: off# 2: onvar a={0,1,2}var b={1,2}var c={b}var d={b}var e={b}# 0 or 1 wires: nothing happens0,0,0,a : 0,0,0,a# 2 wires: they swap their bits0,0,b,c : 0,0,c,b0,b,c,0 : 0,c,b,0# 3 wires: Fredkin gate1,b,c,0 : 1,b,c,02,b,c,0 : 2,c,b,0# 4 wires: crossingb,c,d,e : e,d,c,b`
0.1485̅
Caenbe

Posts: 51
Joined: September 20th, 2016, 4:24 pm
Location: Nowhere Land, USA

This one's weird:
`x = 35, y = 35, rule = B2ce3cj6e/S12-n3-ci4ijkwy5k31b4o\$30b2o2bo\$29b2obobo\$28b2o3b2o\$27b2o3b2o\$26b2o3b2o\$25b2o3b2o\$24b2o3b2o\$23b2o3b2o\$22b2o3b2o\$21b2o3b2o\$20b2o3b2o\$19b2o3b2o\$18b2o3b2o\$17b2o3b2o\$16b2o3b2o\$15b2obob2o\$14b2o3b2o\$13b2obob2o\$12b2o3b2o\$11b2o3b2o\$10b2o3b2o\$9b2o3b2o\$8b2o3b2o\$7b2o3b2o\$6b2o3b2o\$5b2o3b2o\$4b2o3b2o\$3b2o3b2o\$2b2o3b2o\$b2o3b2o\$2o3b2o\$obob2o\$o2b2o\$4o!`

It has strangely growing and shrinking lines, that tend to eventually stabilize.The two common oscillators are the p46 above and this p1882:
`x = 27, y = 27, rule = B2ce3cj6e/S12-n3-ci4ijkwy5k23b4o\$22b2o2bo\$21b2o3bo\$20b2o3b2o\$19b2o3b2o\$18b2o3b2o\$17b2o3b2o\$16b2o3b2o\$15b2o3b2o\$14b2o3b2o\$13b2o3b2o\$12b2o3b2o\$11b2o3b2o\$10b2o3b2o\$9b2o3b2o\$8b2o3b2o\$7b2o3b2o\$6b2o3b2o\$5b2o3b2o\$4b2obob2o\$3b2o3b2o\$2b2o3b2o\$b2o3b2o\$2o3b2o\$o3b2o\$2ob2o\$4o!`

There are ships like this, here's the only one I've found, a 3c/131 diagonal:
`x = 41, y = 41, rule = B2ce3cj6e/S12-n3-ci4ijkwy5k37b4o\$36b2o2bo\$35b2o3bo\$34b2o3b2o\$33b2o3b2o\$32b2obob2o\$31b2o3b2o\$30b2o3b2o\$29b2o3b2o\$28b2obob2o\$27b2o3b2o\$26b2obob2o\$25b2o3b2o\$24b2obob2o\$23b2o3b2o\$22b2o3b2o\$21b2o3b2o\$20b2o3b2o\$19b2o3b2o\$18b2o3b2o\$17b2o3b2o\$16b2obob2o\$15b2o3b2o\$14b2obob2o\$13b2o3b2o\$12b2o3b2o\$11b2o3b2o\$10b2o3b2o\$9b2o3b2o\$8b2o3b2o\$7b2o3b2o\$6b2obob2o\$5b2o3b2o\$4b2o3b2o\$3b2o3b2o\$2b2o3b2o\$b2o3b2o\$2o3b2o\$o3b2o\$2ob2o\$4o!`

EDIT, this one turns into a stable pattern in 105,000,000 generations:
`x = 133, y = 133, rule = B2ce3cj6e/S12-n3-ci4ijkwy5k129bo\$128b2o\$127b2o\$126b2obob2o\$125b2o3b2o\$124b2o3b2o\$123b2o3b2o\$122b2o3b2o\$121b2o3b2o\$120b2o3b2o\$119b2o3b2o\$118b2o3b2o\$117b2o3b2o\$116b2o3b2o\$115b2o3b2o\$114b2o3b2o\$113b2o3b2o\$112b2o3b2o\$111b2o3b2o\$110b2o3b2o\$109b2o3b2o\$108b2o3b2o\$107b2o3b2o\$106b2o3b2o\$105b2o3b2o\$104b2o3b2o\$103b2o3b2o\$102b2o3b2o\$101b2o3b2o\$100b2o3b2o\$99b2o3b2o\$98b2o3b2o\$97b2o3b2o\$96b2o3b2o\$95b2o3b2o\$94b2o3b2o\$93b2o3b2o\$92b2o3b2o\$91b2o3b2o\$90b2o3b2o\$89b2o3b2o\$88b2o3b2o\$87b2o3b2o\$86b2o3b2o\$85b2o3b2o\$84b2o3b2o\$83b2o3b2o\$82b2o3b2o\$81b2o3b2o\$80b2o3b2o\$79b2o3b2o\$78b2o3b2o\$77b2o3b2o\$76b2o3b2o\$75b2o3b2o\$74b2o3b2o\$73b2o3b2o\$72b2o3b2o\$71b2o3b2o\$70b2o3b2o\$69b2o3b2o\$68b2o3b2o\$67b2o3b2o\$66b2o3b2o\$65b2o3b2o\$64b2o3b2o\$63b2o3b2o\$62b2o3b2o\$61b2o3b2o\$60b2o3b2o\$59b2o3b2o\$58b2o3b2o\$57b2o3b2o\$56b2o3b2o\$55b2o3b2o\$54b2o3b2o\$53b2o3b2o\$52b2o3b2o\$51b2o3b2o\$50b2o3b2o\$49b2o3b2o\$48b2o3b2o\$47b2o3b2o\$46b2o3b2o\$45b2o3b2o\$44b2o3b2o\$43b2o3b2o\$42b2o3b2o\$41b2o3b2o\$40b2o3b2o\$39b2o3b2o\$38b2o3b2o\$37b2o3b2o\$36b2o3b2o\$35b2o3b2o\$34b2o3b2o\$33b2o3b2o\$32b2o3b2o\$31b2o3b2o\$30b2o3b2o\$29b2o3b2o\$28b2o3b2o\$27b2o3b2o\$26b2o3b2o\$25b2o3b2o\$24b2o3b2o\$23b2o3b2o\$22b2o3b2o\$21b2o3b2o\$20b2o3b2o\$19b2o3b2o\$18b2o3b2o\$17b2o3b2o\$16b2o3b2o\$15b2o3b2o\$14b2o3b2o\$13b2o3b2o\$12b2o3b2o\$11b2o3b2o\$10b2o3b2o\$9b2o3b2o\$8b2o3b2o\$7b2o3b2o\$6b2o3b2o\$5b2o3b2o\$4b2o3b2o\$3b2o3b2o\$2b2o3b2o\$b2o3b2o\$2o3b2o\$4b2o\$3b2o\$3bo!`

Quite the amount of time.

Can anyone find more ships?
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 898
Joined: July 1st, 2016, 3:58 pm

AforAmpere wrote:Can anyone find more ships?

Yes, actually:
`x = 3, y = 2, rule = B2ce3cj6e/S12-n3-ci4ijkwy5ko\$b2o!`
Life is hard. Deal with it.
My favorite oscillator of all time:
`x = 7, y = 5, rule = B3/S2-i3-y4i4b3o\$6bo\$o3b3o\$2o\$bo!`

Hdjensofjfnen

Posts: 1036
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

PreviousNext