For discussion of other cellular automata.

wildmyron wrote:B2ae3er4a/S2cn3enq

Here's a variant without B2e, and a photon-flipper as an example:
`x = 10, y = 16, rule = B2a3er4ai5-k678/S2cn3enq566bo\$7bobo\$5b2o2bo5\$obo\$2bo5\$5b2o2bo\$7bobo\$6bo!`

EDIT: Bounded:
`x = 10, y = 30, rule = B2a3er4ai5-k678/S2cn3enq56obo\$2bo6\$6bo\$7bobo\$5b2o2bo5\$obo\$2bo5\$5b2o2bo\$7bobo\$6bo6\$2bo\$obo!`
Life is hard. Deal with it.
My favorite oscillator of all time:
`x = 7, y = 5, rule = B3/S2-i3-y4i4b3o\$6bo\$o3b3o\$2o\$bo!`

Hdjensofjfnen

Posts: 1093
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

AforAmpere wrote:this one turns into a stable pattern in 105,000,000 generations:
`x = 133, y = 133, rule = B2ce3cj6e/S12-n3-ci4ijkwy5k129bo\$128b2o\$127b2o\$126b2obob2o\$125b2o3b2o\$124b2o3b2o\$123b2o3b2o\$122b2o3b2o\$121b2o3b2o\$120b2o3b2o\$119b2o3b2o\$118b2o3b2o\$117b2o3b2o\$116b2o3b2o\$115b2o3b2o\$114b2o3b2o\$113b2o3b2o\$112b2o3b2o\$111b2o3b2o\$110b2o3b2o\$109b2o3b2o\$108b2o3b2o\$107b2o3b2o\$106b2o3b2o\$105b2o3b2o\$104b2o3b2o\$103b2o3b2o\$102b2o3b2o\$101b2o3b2o\$100b2o3b2o\$99b2o3b2o\$98b2o3b2o\$97b2o3b2o\$96b2o3b2o\$95b2o3b2o\$94b2o3b2o\$93b2o3b2o\$92b2o3b2o\$91b2o3b2o\$90b2o3b2o\$89b2o3b2o\$88b2o3b2o\$87b2o3b2o\$86b2o3b2o\$85b2o3b2o\$84b2o3b2o\$83b2o3b2o\$82b2o3b2o\$81b2o3b2o\$80b2o3b2o\$79b2o3b2o\$78b2o3b2o\$77b2o3b2o\$76b2o3b2o\$75b2o3b2o\$74b2o3b2o\$73b2o3b2o\$72b2o3b2o\$71b2o3b2o\$70b2o3b2o\$69b2o3b2o\$68b2o3b2o\$67b2o3b2o\$66b2o3b2o\$65b2o3b2o\$64b2o3b2o\$63b2o3b2o\$62b2o3b2o\$61b2o3b2o\$60b2o3b2o\$59b2o3b2o\$58b2o3b2o\$57b2o3b2o\$56b2o3b2o\$55b2o3b2o\$54b2o3b2o\$53b2o3b2o\$52b2o3b2o\$51b2o3b2o\$50b2o3b2o\$49b2o3b2o\$48b2o3b2o\$47b2o3b2o\$46b2o3b2o\$45b2o3b2o\$44b2o3b2o\$43b2o3b2o\$42b2o3b2o\$41b2o3b2o\$40b2o3b2o\$39b2o3b2o\$38b2o3b2o\$37b2o3b2o\$36b2o3b2o\$35b2o3b2o\$34b2o3b2o\$33b2o3b2o\$32b2o3b2o\$31b2o3b2o\$30b2o3b2o\$29b2o3b2o\$28b2o3b2o\$27b2o3b2o\$26b2o3b2o\$25b2o3b2o\$24b2o3b2o\$23b2o3b2o\$22b2o3b2o\$21b2o3b2o\$20b2o3b2o\$19b2o3b2o\$18b2o3b2o\$17b2o3b2o\$16b2o3b2o\$15b2o3b2o\$14b2o3b2o\$13b2o3b2o\$12b2o3b2o\$11b2o3b2o\$10b2o3b2o\$9b2o3b2o\$8b2o3b2o\$7b2o3b2o\$6b2o3b2o\$5b2o3b2o\$4b2o3b2o\$3b2o3b2o\$2b2o3b2o\$b2o3b2o\$2o3b2o\$4b2o\$3b2o\$3bo!`

To be exact it stabilizes at gen 103126448.
Gen 103126448:
`x = 23, y = 23, rule = B2ce3cj6e/S12-n3-ci4ijkwy5k19b4o\$18b2o2bo\$17b2o3bo\$16b2o3b2o\$15b2o3b2o\$14b2o3b2o\$13b2o3b2o\$12b2o3b2o\$11b2o3b2o\$10b2o3b2o\$9b2o3b2o\$8b2o3b2o\$7b2o3b2o\$6b2o3b2o\$5b2o3b2o\$4b2o3b2o\$3b2o3b2o\$2b2o3b2o\$b2o3b2o\$2o3b2o\$o3b2o\$o2b2o\$4o!`
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).
AbhpzTa

Posts: 467
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

A nice rule with some objects becoming less rare, like eaters. Also, still lifes with dots abound:
`x = 14, y = 6, rule = B3-r/S02313bo\$o\$2bo\$b2o8b3o\$11bobo\$11bobo!`

And a sweet p9:
`x = 6, y = 1, rule = B3-r/S0236o!`

EDIT: It also preserves the glider; however, the Herschel goes for 1102 generations:
`x = 3, y = 4, rule = B3-r/S023o\$3o\$obo\$2bo!`

...and not the LWSS, for obvious reasons:
`x = 5, y = 4, rule = B3-r/S0233bo\$4bo\$o3bo\$b4o!`

EDIT 2: Really slow eater:
`x = 7, y = 16, rule = B3-r/S0235bo\$4bo\$4b3o8\$o\$o\$o\$o\$o\$o!`

Non-trivial p9:
`x = 1, y = 14, rule = B3-r/S023o\$o\$o\$o\$o\$o3\$o\$o\$o\$o\$o\$o!`
Last edited by Hdjensofjfnen on July 23rd, 2018, 9:29 pm, edited 1 time in total.
Life is hard. Deal with it.
My favorite oscillator of all time:
`x = 7, y = 5, rule = B3/S2-i3-y4i4b3o\$6bo\$o3b3o\$2o\$bo!`

Hdjensofjfnen

Posts: 1093
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Hdjensofjfnen wrote:A nice rule with some objects becoming less rare, like eaters. Also, still lifes with dots abound:

That rule has a few interesting ships:
`x = 110, y = 25, rule = B3-r/S0233bo7bo14bo5bo13bo5bo15b2o14bo5bo17b2o\$2b3o5b3o12bob2ob2obo11bobo3bobo12bo4bo12b2o3b2o16bobo\$2bob2o3b2obo11b2o3bo3b2o9bo3bobo3bo11bo4bo13b5o19bo\$3b3o3b3o13bobobobobo11b2obobob2o11bob4obo10bo3bo3bo\$3b2o5b2o13bo7bo13b2ob2o13bo6bo\$7bo18b7o10b2o9b2o11bo2bo\$3o2bo3bo2b3o28b2o2bo3bo2b2o8bo8bo11b5o\$2o11b2o11b2obob2o11b2ob2ob2ob2o31b3o\$4bo5bo15b2o3b2o11b2ob2ob2ob2o8bob2o4b2obo10bobobo\$3bo7bo15bobobo16bobo33b7o\$2bo2b5o2bo13bo5bo11bo3bobo3bo9bo8bo10bobobobo\$3bo2b3o2bo13bob2ob2obo11bo2bobo2bo10b2o2b2o2b2o12bobo\$b3o2b3o2b3o10b2ob2ob2ob2o26b2obobob2obobob2o9bobo\$obo9bobo13bobo30b2obobo4bobob2o7bobobobo\$obo3b3o3bobo11b3ob3o31bo8bo11bo3bo\$64bo8bo\$64bob2o2b2obo\$25b2o5b2o30bo8bo\$23b2obo5bob2o27b2ob2o2b2ob2o\$25bo7bo33bo2bo\$23b2o9b2o27bo10bo\$22bo2bo7bo2bo27bo3b2o3bo2\$65b3o2b3o\$64bo8bo!`

The first uses the LWSS engine.
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 999
Joined: July 1st, 2016, 3:58 pm

AforAmpere wrote:That rule has a few interesting ships:

Oh. Has it been searched already?

EDIT: Almost. Almost.
`x = 32, y = 32, rule = B3-r/S0235b3obobobob2o7bo2b5o\$2bo6b5o2bobo2b3ob4o\$b4o2b2o2bo2bo2b3obob2o2b4o\$4b2obobobobo7b3o3bobobo\$3obobob6ob3ob3obob3o3bo\$o2b2obobo2bo3b3ob4ob2o3bo\$bob3obo2b4ob2o4b2o4bob2o\$bo2b2obob2obo3b2ob2o2b3ob3o\$o5bobob5o3bob2o4b2obobo\$obo3bobobo2b2o9bo2b2o\$2o3bo2bo2bob5obobobobo2b4o\$2b5o2b5o6bob4o5bo\$bo2b2o2b2obo2bob2ob3obo2bob3o\$obobobobob7o2b2ob2o3bo\$3b2ob3ob2ob5o4bobobo\$o2bobo3b4o2bob2o2bob2obo3bo\$2ob7o2b2o3b2ob3o2b2o2b3o\$ob2obo2bo7bobo2b4o4bobo\$o5bob4ob4ob3obo5bobo\$b3o4b2obob3o3bobob9o\$b3ob3o4bo2b2o2bob2obobo\$4b5ob2obob2o3bo2b2obob3o\$bob4o3bo3b2obobo4bo2b2o2bo\$o2b2o3b4o4bobob2obobo2b3o\$3bob3o5b3o3bobobo2b2o2b2o\$obo2bo6b3obobo2bob4o4bo\$2ob2o3b4o3bo2b4ob2o5bo\$ob2o2bobo2b2o3bob3o2bobo2b2o\$2o3b2obobob3o5b3obobob2obo\$o4bob7o2b2obo2b2o4b2o\$b2o4b6o3b3obob3o3b4o\$b2ob2o3bobo2bo5bobob7o!`
Life is hard. Deal with it.
My favorite oscillator of all time:
`x = 7, y = 5, rule = B3/S2-i3-y4i4b3o\$6bo\$o3b3o\$2o\$bo!`

Hdjensofjfnen

Posts: 1093
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Hdjensofjfnen wrote:Oh. Has it been searched already?

No, I did a few quick ntzfind searches.
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 999
Joined: July 1st, 2016, 3:58 pm

Synthesis from last post:
`x = 7, y = 4, rule = B3-r/S0232o\$2o2b2o\$3bo2bo\$bo!`

Ashes to ashes:
`x = 5, y = 5, rule = B3-r/S023obobo2\$o3bo2\$obobo!`

Component:
`x = 10, y = 9, rule = B3-r/S0236b2o\$6b2o\$3o\$obo\$3o\$6b2o\$6bobo\$8bo\$8b2o!`

EDIT: This is weird:
`x = 6, y = 6, rule = B3-r/S0232o\$2o\$3b3o\$2bo2bo\$2bo\$2b2o!`
Life is hard. Deal with it.
My favorite oscillator of all time:
`x = 7, y = 5, rule = B3/S2-i3-y4i4b3o\$6bo\$o3b3o\$2o\$bo!`

Hdjensofjfnen

Posts: 1093
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

While trying to think how to make an "Irrational-Speed" ship, I made this rule:
`@RULE IrrationalTest@TABLEn_states:8neighborhood:Mooresymmetries:nonevar a = {0,1,2,3,4,5,6,7}var b = avar c = avar d = avar e = avar f = avar g = avar h = avar i = {1,2,3,4,5,6,7}var j = ivar k = ivar l = ivar m = i#2,1,0,5,0,2,0,0,0,24,0,0,0,0,0,0,2,2,7#0,2,4,0,0,0,0,0,0,22,2,0,4,0,0,0,0,0,00,0,0,0,0,7,a,j,k,72,2,0,7,0,a,0,0,0,02,6,0,7,0,a,0,0,0,06,6,0,7,0,a,0,0,0,36,1,0,7,0,3,0,0,0,20,0,0,0,0,7,6,1,0,50,4,0,0,0,0,a,2,k,40,4,0,0,0,0,a,3,k,50,4,0,0,0,0,a,6,k,40,0,0,0,0,5,i,j,k,53,a,b,5,c,d,e,f,g,22,a,b,5,c,d,e,f,g,30,0,0,0,0,5,i,j,0,51,0,0,5,0,a,b,c,d,60,0,0,0,5,1,0,0,0,15,0,0,0,0,0,i,1,0,4#0,0,0,0,0,5,1,0,0,44,a,b,c,d,e,f,g,h,05,a,b,c,d,e,f,g,h,07,a,b,c,d,e,f,g,h,0@COLORS2 0 255 03 0 0 255`

The rule has a strange-growing ship, that almost certainly limits at C/Infinity, but I am not 100% sure:
`x = 2, y = 3, rule = IrrationalAD\$B\$C!`

Maybe if the back end could move faster somehow, it could create a ship whose speed limits at some irrational number?
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 999
Joined: July 1st, 2016, 3:58 pm

You can't have any sort of finite pattern with an irrational speed, because any pattern that stays under a given size has an upper bound on its period and must travel an integer Manhattan distance in the meantime.
However, there may be ways to create patterns with irrational limiting speeds either in the front or back ends, and the simplest way I can think of to do this would be to create what would essentially be a tag-system simulator, with characters being read off the back of a tape and appending corresponding strings to the front. As long as the lengths that are removed/appended vary between tape characters and the limiting ratios of character frequencies are irrational, this should result in "half-irrational" speeds. A good starting point for such a system might be the infinite Fibonacci word.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1875
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Non-trivial P18:
`x = 3, y = 20, rule = B3-r/S023o\$o\$o\$o\$o\$o3\$2o\$2bo\$2bo\$2o3\$o\$o\$o\$o\$o\$o!`
Still drifting.
Bullet51

Posts: 523
Joined: July 21st, 2014, 4:35 am

BlinkerSpawn wrote:You can't have any sort of finite pattern with an irrational speed, because any pattern that stays under a given size has an upper bound on its period and must travel an integer Manhattan distance in the meantime.

The maximum period for any pattern that stays in a finite bounding box is
(total number of states, including dead)^(total number of cells of all states in the bounding box, including dead),
where "^" represents exponentiation.
`x = 81, y = 96, rule = LifeHistory58.2A\$58.2A3\$59.2A17.2A\$59.2A17.2A3\$79.2A\$79.2A2\$57.A\$56.A\$56.3A4\$27.A\$27.A.A\$27.2A21\$3.2A\$3.2A2.2A\$7.2A18\$7.2A\$7.2A2.2A\$11.2A11\$2A\$2A2.2A\$4.2A18\$4.2A\$4.2A2.2A\$8.2A!`
Gamedziner

Posts: 720
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

BlinkerSpawn wrote:You can't have any sort of finite pattern with an irrational speed, because any pattern that stays under a given size has an upper bound on its period and must travel an integer Manhattan distance in the meantime.

Which is why the pattern in the demonstration grows, an attempt to make the limiting speed some irrational number. It obviously didn't work, but it was just a test anyway. This rule has a MUCH slower decrease in speed:

`@RULE Test@TABLEn_states:9neighborhood:Mooresymmetries:nonevar a = {0,1,2,3,4,5,6,7,8}var b = avar c = avar d = avar e = avar f = avar g = avar h = avar i = {1,2,3,4,5,6,7,8}var j = ivar k = ivar l = ivar m = i0,4,0,0,0,0,0,6,6,76,6,0,7,0,0,0,0,0,00,0,0,0,0,7,0,2,6,80,0,0,0,0,8,6,6,6,70,4,0,0,0,0,0,2,6,7#2,1,0,5,0,2,0,0,0,24,0,0,0,0,0,0,2,2,7#0,2,4,0,0,0,0,0,0,22,2,0,4,0,0,0,0,0,00,0,0,0,0,7,a,j,k,7#2,2,0,7,0,a,0,0,0,0#2,6,0,7,0,a,0,0,0,0#6,6,0,7,0,a,0,0,0,36,1,0,7,0,3,0,0,0,20,0,0,0,0,7,6,1,0,40,0,0,0,0,8,a,j,k,86,1,0,7,0,6,0,0,0,28,0,0,0,0,0,0,2,2,72,2,0,8,0,0,0,0,0,00,0,0,0,0,7,2,1,0,46,2,0,7,0,2,0,0,0,36,2,0,7,0,6,0,0,0,22,6,0,4,0,0,0,0,0,0#0,0,0,0,0,4,2,6,6,50,4,0,0,0,0,0,2,6,5#6,6,0,5,0,3,0,0,0,3#6,2,0,5,0,3,0,0,0,3#2,6,0,8,0,0,0,0,0,06,6,0,8,0,0,0,0,0,36,6,0,8,0,3,0,0,0,36,2,0,8,0,3,0,0,0,32,2,0,8,0,3,0,0,0,30,0,0,0,0,8,2,1,0,4#2,6,0,7,0,0,0,0,0,02,6,7,0,0,0,0,0,0,06,2,0,7,0,0,0,0,0,32,2,0,7,0,3,0,0,0,30,4,0,0,0,0,a,2,k,40,4,0,0,0,0,a,3,k,50,4,0,0,0,0,a,6,k,40,0,0,0,0,5,i,j,k,53,a,b,5,c,d,e,f,g,22,a,b,5,c,d,e,f,g,30,0,0,0,0,5,i,j,0,51,0,0,5,0,a,b,c,d,60,0,0,0,5,1,0,0,0,15,0,0,0,0,0,i,1,0,4#0,0,0,0,0,5,1,0,0,44,a,b,c,d,e,f,g,h,05,a,b,c,d,e,f,g,h,07,a,b,c,d,e,f,g,h,08,a,b,c,d,e,f,g,h,0@COLORS2 0 255 03 0 0 255`

`x = 2, y = 4, rule = TestAD\$B\$C\$C!`

Still not limiting at any positive speed, but it is kind of neat anyway.
Last edited by AforAmpere on July 31st, 2018, 2:50 pm, edited 1 time in total.
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 999
Joined: July 1st, 2016, 3:58 pm

I was thinking something along the lines of CollatzFuse, where the speed of the tape doesn't vary with length.
The backend would travel at c/2 but as long as each character appends a string at least two characters long, then given the proper substitution rules the frontend will travel some irrational speed greater than c/2.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1875
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

In another attempt, the rate of decrease in speed of this pattern is so slow that after a 1,000,000 + generations, it still moves at around C/35:
`@RULE Test2@TABLEn_states:9neighborhood:Mooresymmetries:nonevar a = {0,1,2,3,4,5,6,7,8}var b = avar c = avar d = avar e = avar f = avar g = avar h = avar i = {1,2,3,4,5,6,7,8}var j = ivar k = ivar l = ivar m = i0,4,0,0,0,0,a,3,k,50,4,0,0,0,0,a,2,k,40,0,0,0,0,5,a,j,k,53,a,0,5,0,b,0,0,0,22,a,0,5,0,b,0,0,0,30,0,0,0,0,5,i,1,0,55,0,0,0,0,0,i,1,0,60,0,0,0,5,1,0,0,0,11,1,0,6,0,i,0,0,0,i2,i,0,6,0,a,0,0,0,a3,i,0,6,0,a,0,0,0,a0,6,0,0,0,0,i,j,k,60,6,0,0,0,0,0,j,k,7i,j,0,7,0,0,0,0,0,00,0,0,0,0,7,a,j,k,80,0,0,0,0,8,a,j,k,80,0,0,0,0,8,a,j,0,44,0,0,0,0,0,0,2,2,50,2,4,0,0,0,0,0,0,34,a,b,c,d,e,f,g,h,05,a,b,c,d,e,f,g,h,06,a,b,c,d,e,f,g,h,07,a,b,c,d,e,f,g,h,08,a,b,c,d,e,f,g,h,0@COLORS2 0 255 03 0 0 255`

`x = 2, y = 3, rule = Test2AD\$B\$B!`

It seems to be an inverse exponential decrease in speed, which I think is a first.

EDIT, this one approaches C/7, but never reaches it:
`@RULE Irrational@TABLEn_states:9neighborhood:Mooresymmetries:nonevar a = {0,1,2,3,4,5,6,7,8}var b = avar c = avar d = avar e = avar f = avar g = avar h = avar i = {1,2,3,4,5,6,7,8}var j = ivar k = ivar l = ivar m = i0,4,0,0,0,0,a,3,k,50,4,0,0,0,0,a,2,k,40,0,0,0,0,5,a,j,k,53,a,0,5,0,b,0,0,0,22,a,0,5,0,b,0,0,0,30,0,0,0,0,5,i,1,0,55,0,0,0,0,0,i,1,0,60,0,0,0,5,1,0,0,0,11,1,0,6,0,i,0,0,0,i2,i,0,6,0,a,0,0,0,a3,i,0,6,0,a,0,0,0,a0,6,0,0,0,0,i,j,k,60,6,0,0,0,0,0,j,k,64,0,0,0,0,0,0,2,2,50,2,4,0,0,0,0,0,0,30,0,0,0,0,6,1,1,0,74,a,b,c,d,e,f,g,h,05,a,b,c,d,e,f,g,h,06,a,b,c,d,e,f,g,h,07,a,b,c,d,e,f,g,h,4@COLORS2 0 255 03 0 0 255`

`x = 2, y = 3, rule = IrrationalAD\$C\$C!`
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 999
Joined: July 1st, 2016, 3:58 pm

Finally, I found a rule with two knightship slopes! (8,20)c/58 and (6,9)c/24, with the former being more common oddly. This rule also has two c/8's, a few c/6's, a 6c/14, and a looot of c/2's. I will apgsearch this after I set up my new computer.
`x = 69, y = 38, rule = B2e3aeiy4ce5i6c7e/S2-n3-a4artz5aeny6cn2ob2o5b2o8b3o12b2o10b2o11b3o3b2o\$bo2bo6bo10bo9bo4bo6bo4bo10b2o5bo\$bob2o5b2o10bo9b5o6b6o10b2ob6o\$2o2bo15b3o7bo29bo\$3b2o5b2o20b5o7b6o5b3o4b6o\$11bo20bo4bo7bo4bo4bobo5bo4bo\$10b2o23b2o11b2o6bo9b2o3\$2o\$bob2o\$bo2bo\$2ob2o\$4bo\$3b2o16\$3b2o35bo\$3b2o34b3o\$3b2o36bo\$5bo33bo4b2o\$obo2bo33bo4b2o\$6o31bob2obo2bo\$42b4o\$43bo!`

Turning reaction:
`x = 15, y = 9, rule = B2e3aeiy4ce5i6c7e/S2-n3-a4artz5aeny6cn13b2o\$13bo\$13bo\$13b2o2\$2o\$bo\$bo\$2o!`
she/they // Please stop using my full name. Refer to me as dani.

"I'm always on duty, even when I'm off duty." -Cody Kolodziejzyk, Ph.D.

danny

Posts: 946
Joined: October 27th, 2017, 3:43 pm
Location: New Jersey, USA

(8,20)c/58 puffers:

`x = 23, y = 44, rule = B2e3aeiy4ce5i6c7e/S2-n3-a4artz5aeny6cn4b3o\$2b2o3b2o\$2bo6bo\$2bo5b2o\$2o\$2o\$bo2bo\$b4o\$2bo\$6bo\$5b3o\$7bo\$5b3o6\$b2ob2o3b2o\$b2o2b2o2b2o2\$9b2o\$10bo\$8b3o2\$20b3o\$17b3o2bo\$17b3o2bo\$21b2o\$22bo\$21b2o2\$10b3o\$8bo2b2o\$6bo3b3o4b4o\$7bobo7bo2bo\$9b3ob2ob2o2bo\$10bob3o2bobo\$16bo2bo\$16bo\$15bo3b2o\$15b3o3bo\$16bob3o\$19bo!`

`x = 31, y = 27, rule = B2e3aeiy4ce5i6c7e/S2-n3-a4artz5aeny6cn4bo\$4b3o\$2b2o2b2o\$3bo2bo2bo\$2bob3o5b2o\$2b2o3b3o2bo2b2o\$7bobo2bobobo\$8b3o5bo\$13b2ob2o\$16bo\$12bobobo\$4bo7b2ob2o8b4o\$bob3o18bob4o\$3o2b2o17b3o2b2o\$o4bo23bo\$b2obo\$b2ob2o20bo2bo\$3b2o5\$20b2o\$20bob2o\$19bo3bo\$20bob2o\$20b2o!`

(8,20)-(8,20) rake:
`x = 73, y = 43, rule = B2e3aeiy4ce5i6c7e/S2-n3-a4artz5aeny6cn59b2o\$48b2o9bo\$48b2o8b2o\$49bo2\$47b2o\$47b2o\$48bo\$24b2o\$23b2ob2o18bo\$24bob2o17bobo\$23bo4bo14bobobo\$22b2o2b3o12b3obo\$23b3obo13bo3bo\$12b2ob2o7bo19b3o\$12bobobo26b2o\$12bo30bo\$11b2ob2o27b3o\$12bo5b3o23bo2bo\$12bobobo2bobo22b2obo\$12b2o2bo2b3o3b2o19bo\$15b2o5b3obo33b2o\$19bo2bo2bo34b2o\$21b2o2b2o33bo\$22b3o\$8bo15bo\$6bob2o\$8bo\$14bo\$14b2o2bo38b3o\$13b2o2bobo37bobo7b3o\$17bob2o28bo7b2o8bob2o\$10b3o2b3ob2o26b3o19b2o\$9bobo35bo21bo\$9bo3b2o56bo\$6bo2bo9b2o44b2obo2b2o\$3o3b2o5bo5b3o43bob3obo\$o6bo2b2o5bo47b2obo\$bo6bo3bo4b2o\$b3ob4o53b2o2b3o\$2bob2o56bo5bo\$62b6o\$63b2ob2o!`

(8,20)-ortho rake:
`x = 21, y = 22, rule = B2e3aeiy4ce5i6c7e/S2-n3-a4artz5aeny6cn17bo\$16bob2o\$12bo2b3obo\$10b3o3bob3o\$12bob3obobo\$14bo3b2o\$14bo\$8bo4bo\$7bob2o2b3o\$3b3obo2bo4bo\$5bo2\$b3o\$2ob2o\$5o2\$13b2o\$14bo\$13b2o\$9b3o2bo\$9b3o2bo\$12b3o!`

77topaz

Posts: 1345
Joined: January 12th, 2018, 9:19 pm

77topaz wrote:(8,20)-(8,20) rake:
`x = 73, y = 43, rule = B2e3aeiy4ce5i6c7e/S2-n3-a4artz5aeny6cn59b2o\$48b2o9bo\$48b2o8b2o\$49bo2\$47b2o\$47b2o\$48bo\$24b2o\$23b2ob2o18bo\$24bob2o17bobo\$23bo4bo14bobobo\$22b2o2b3o12b3obo\$23b3obo13bo3bo\$12b2ob2o7bo19b3o\$12bobobo26b2o\$12bo30bo\$11b2ob2o27b3o\$12bo5b3o23bo2bo\$12bobobo2bobo22b2obo\$12b2o2bo2b3o3b2o19bo\$15b2o5b3obo33b2o\$19bo2bo2bo34b2o\$21b2o2b2o33bo\$22b3o\$8bo15bo\$6bob2o\$8bo\$14bo\$14b2o2bo38b3o\$13b2o2bobo37bobo7b3o\$17bob2o28bo7b2o8bob2o\$10b3o2b3ob2o26b3o19b2o\$9bobo35bo21bo\$9bo3b2o56bo\$6bo2bo9b2o44b2obo2b2o\$3o3b2o5bo5b3o43bob3obo\$o6bo2b2o5bo47b2obo\$bo6bo3bo4b2o\$b3ob4o53b2o2b3o\$2bob2o56bo5bo\$62b6o\$63b2ob2o!`

`x = 175, y = 109, rule = B2e3aeiy4ce5i6c7e/S2-n3-a4artz5aeny6cn147bo2\$145b2ob2o\$141bo2bob3o\$149bo\$148b2o\$127bo\$126b4o\$124b2o3bo11b2o\$123b2o2bobo10bo\$123b2o3bo12bo\$123b2obo5bo8b2o\$123b2obo5b3o\$123b2o4bo2bobo\$90bo33b2o11b3o\$88bob2o33bo9bobobo\$90bo38bo4bo3bo\$134bo\$134bo2bo\$134b4o9bo\$145b3o\$145bo3\$88bo\$70b2o10b3o3b2o6bo\$71bo10bo6bo5bobo\$67b2ob2o11bo6bo4bo2bo4b2o\$67bo3bo11b3ob4o4b3o4b4o\$64b2o3bobo12bob2o14bo2bo6bo\$64b2o3b3o31bo8b2o\$103bo8b2o\$52b3o18b2o27bo61b2o\$52bobo16bob2o24bob3o57b2o\$52bo20b2o24b2obo58b3o2bo\$53b2ob3o42bo5bo53b2o\$52bob2obo3b2o42b3o56b2o\$53b2o2bo4bo42bo61b3o\$55b4ob3o104b2o2b3o\$55b2ob2o108bo2bobo\$57b2o106bobob2o2bo\$73bo90b5o4bo\$73b2o88b2ob2o\$73b2o88b3o8bo\$155b2o2b3o2bo2b2o4b2o\$72bo51bo29b2o5bo2b5o2bob2o\$72b2o49b2o30bo5b2o3bo4b2o\$72b2o49b2o30b3ob3o\$158b2o\$134b2o\$132b2obo\$67bo64bo3bo\$65b3o64b2obo\$65bo68b2o2b2o\$137b3o\$113bo\$43b2o66b3o27b3o\$19bo13bo9bo67bo25bob2o2bo\$18b2o13b2o7b2o91b4o3bo\$15b2o2bo2b2o9b2o91bo2bo4b2o7b2o\$15b2ob2o2b2o110b2o2bo4b2o\$19bo12bo51bo41bo8b3o3bob2o\$24b2o6b2o49b2o40b2o2b3o4bo4b3o\$22bobo7b2o49b2o41b4obo\$21b2obobo79b2o19b4o\$20bobo2b2o77b2obo\$13bo5b4o81bo3bo\$12b2o5bo7bo76b2obo\$12bo7bo4b3o78b2o2b2o\$11bo8bobo2bo83b3o\$11bo2bobo3b3o\$12b2ob2o8bo21bob2o22bo11b2o26b3o\$24b2o14b3o4b2obo20b3o11bo23bob2o2bo\$24bo15bo2b2o26bo11b3o21b4o3bo\$37b2ob2obo39bo14bo2bo4b2o7b2o\$22b3o12bo6bo61b2o2bo4b2o\$18b3obobo3b3o5b2obo2b3o53bo8b3o3bob2o\$18bo6bo3bo7bo4b2o53b2o2b3o4bo4b3o\$20bo2b2o5bob4obo60b4obo\$29b2ob2obo8b2o53b4o\$28b2o15bo\$b2ob2o12b2o9bobobo6bob4o\$bobobo12bo10b5o6bo2b2o\$bo16b3o10b2o\$2ob2o35bo\$bo5b3o\$bobobo2bobo\$b2o2bo2b3o3b2o\$4b2o5b3obo\$8bo2bo2bo84b3o\$10b2o2b2o83b2o3b2o\$11b3o85b2ob2o2bo\$13bo88bo3bo\$102bobobo\$101bo\$97bo3b5o\$96bobo4bo\$96b3o\$91b3o3b2o\$91bo2b2o\$91bo3bo\$91b3o2\$92b2o6b2o\$91bo9bo\$92b2o4b4o\$93bo5b2o\$96bo\$96bo!`

I like this rule!

Goldtiger997

Posts: 517
Joined: June 21st, 2016, 8:00 am
Location: 11.329903°N 142.199305°E

Goldtiger997 wrote:
77topaz wrote:(8,20)-(8,20) rake:
`x = 73, y = 43, rule = B2e3aeiy4ce5i6c7e/S2-n3-a4artz5aeny6cn59b2o\$48b2o9bo\$48b2o8b2o\$49bo2\$47b2o\$47b2o\$48bo\$24b2o\$23b2ob2o18bo\$24bob2o17bobo\$23bo4bo14bobobo\$22b2o2b3o12b3obo\$23b3obo13bo3bo\$12b2ob2o7bo19b3o\$12bobobo26b2o\$12bo30bo\$11b2ob2o27b3o\$12bo5b3o23bo2bo\$12bobobo2bobo22b2obo\$12b2o2bo2b3o3b2o19bo\$15b2o5b3obo33b2o\$19bo2bo2bo34b2o\$21b2o2b2o33bo\$22b3o\$8bo15bo\$6bob2o\$8bo\$14bo\$14b2o2bo38b3o\$13b2o2bobo37bobo7b3o\$17bob2o28bo7b2o8bob2o\$10b3o2b3ob2o26b3o19b2o\$9bobo35bo21bo\$9bo3b2o56bo\$6bo2bo9b2o44b2obo2b2o\$3o3b2o5bo5b3o43bob3obo\$o6bo2b2o5bo47b2obo\$bo6bo3bo4b2o\$b3ob4o53b2o2b3o\$2bob2o56bo5bo\$62b6o\$63b2ob2o!`

`x = 175, y = 109, rule = B2e3aeiy4ce5i6c7e/S2-n3-a4artz5aeny6cn147bo2\$145b2ob2o\$141bo2bob3o\$149bo\$148b2o\$127bo\$126b4o\$124b2o3bo11b2o\$123b2o2bobo10bo\$123b2o3bo12bo\$123b2obo5bo8b2o\$123b2obo5b3o\$123b2o4bo2bobo\$90bo33b2o11b3o\$88bob2o33bo9bobobo\$90bo38bo4bo3bo\$134bo\$134bo2bo\$134b4o9bo\$145b3o\$145bo3\$88bo\$70b2o10b3o3b2o6bo\$71bo10bo6bo5bobo\$67b2ob2o11bo6bo4bo2bo4b2o\$67bo3bo11b3ob4o4b3o4b4o\$64b2o3bobo12bob2o14bo2bo6bo\$64b2o3b3o31bo8b2o\$103bo8b2o\$52b3o18b2o27bo61b2o\$52bobo16bob2o24bob3o57b2o\$52bo20b2o24b2obo58b3o2bo\$53b2ob3o42bo5bo53b2o\$52bob2obo3b2o42b3o56b2o\$53b2o2bo4bo42bo61b3o\$55b4ob3o104b2o2b3o\$55b2ob2o108bo2bobo\$57b2o106bobob2o2bo\$73bo90b5o4bo\$73b2o88b2ob2o\$73b2o88b3o8bo\$155b2o2b3o2bo2b2o4b2o\$72bo51bo29b2o5bo2b5o2bob2o\$72b2o49b2o30bo5b2o3bo4b2o\$72b2o49b2o30b3ob3o\$158b2o\$134b2o\$132b2obo\$67bo64bo3bo\$65b3o64b2obo\$65bo68b2o2b2o\$137b3o\$113bo\$43b2o66b3o27b3o\$19bo13bo9bo67bo25bob2o2bo\$18b2o13b2o7b2o91b4o3bo\$15b2o2bo2b2o9b2o91bo2bo4b2o7b2o\$15b2ob2o2b2o110b2o2bo4b2o\$19bo12bo51bo41bo8b3o3bob2o\$24b2o6b2o49b2o40b2o2b3o4bo4b3o\$22bobo7b2o49b2o41b4obo\$21b2obobo79b2o19b4o\$20bobo2b2o77b2obo\$13bo5b4o81bo3bo\$12b2o5bo7bo76b2obo\$12bo7bo4b3o78b2o2b2o\$11bo8bobo2bo83b3o\$11bo2bobo3b3o\$12b2ob2o8bo21bob2o22bo11b2o26b3o\$24b2o14b3o4b2obo20b3o11bo23bob2o2bo\$24bo15bo2b2o26bo11b3o21b4o3bo\$37b2ob2obo39bo14bo2bo4b2o7b2o\$22b3o12bo6bo61b2o2bo4b2o\$18b3obobo3b3o5b2obo2b3o53bo8b3o3bob2o\$18bo6bo3bo7bo4b2o53b2o2b3o4bo4b3o\$20bo2b2o5bob4obo60b4obo\$29b2ob2obo8b2o53b4o\$28b2o15bo\$b2ob2o12b2o9bobobo6bob4o\$bobobo12bo10b5o6bo2b2o\$bo16b3o10b2o\$2ob2o35bo\$bo5b3o\$bobobo2bobo\$b2o2bo2b3o3b2o\$4b2o5b3obo\$8bo2bo2bo84b3o\$10b2o2b2o83b2o3b2o\$11b3o85b2ob2o2bo\$13bo88bo3bo\$102bobobo\$101bo\$97bo3b5o\$96bobo4bo\$96b3o\$91b3o3b2o\$91bo2b2o\$91bo3bo\$91b3o2\$92b2o6b2o\$91bo9bo\$92b2o4b4o\$93bo5b2o\$96bo\$96bo!`

I like this rule!

I noticed that the rake shoots copies of the spaceship that the rake is made out of, therefore a breeder can be made. Maybe we could make a hydra?

wwei23

Posts: 935
Joined: May 22nd, 2017, 6:14 pm
Location: The (Life?) Universe

A rule that is so glider-full, it's hard to believe it's stable. Here's a different one. It goes south:
`x = 16, y = 16, rule = B2en3-eknq/S234qo3bo2bob2obo2bo\$bo2bob2o2bobo\$2ob9o2bo\$bo2b2ob2obob2o\$o2bo2b2o3bobo\$2b2o2bo3bo2b2o\$ob2o2b2o3bo2b2o\$o5b2o2b4o\$3ob2obo4b2o\$2o2b2o2b4obo\$ob4o2b5o2bo\$3ob4o2bobo\$4ob4o2b3o\$o2bo3b5obo\$2b2o3bobob3obo\$2b3o2b4o3bo!`

EDIT: A bigger one:
`x = 7, y = 6, rule = B2en3-eknq/S234qb2ob2o\$2bobo\$2bobo\$obobobo\$obobobo\$bo3bo!`

EDIT: Collision with a p10:
`x = 12, y = 7, rule = B2en3-eknq/S234q2o\$bo\$2o8b2o\$8bo2bo2\$7bo2bo\$7b2o!`

EDIT: Here comes a p36 puffrake:
`x = 16, y = 16, rule = B2en3-eknq/S234q2o2bobo2bo2bob2o\$2o2b2ob4obobo\$bo3b2o2bo3b2o\$5obo\$2b4obo2bobo\$3bob3ob2o2b2o\$2obo2b5obo\$3o3bo2bo2bob2o\$ob4o2b2ob2obo\$3o2bo2b6o\$2b2obo3bobo2bo\$3b2o5bo2bo\$o2b3obo4bo2bo\$2o3bobo5b2o\$2bo2bo2bo2bobo\$3obo3bobob3o!`

EDIT: The "bigger" one also has a shifted variant:
`x = 32, y = 32, rule = B2en3-eknq/S234q5o2bo4bobo2b4obob2o2b3o\$3ob3ob2obo3b2o2bo4b2o2b2obo\$obobob3obobobob3o2b2o2bobo3bo\$b2ob3obo2b2o2bob2obo2bob4ob2o\$6o3b7o2b2ob2o2bobob2o\$o2bob2obo3bobobo5bo3b2o2bo\$b2o2bo2bobo2bob6o\$5ob2o2b2o2b2ob3o2bo4bobobo\$obob2o9bo2b2ob5obo2b2o\$2b2o5b2o2bob5ob2o2b3obo\$b2o6bo2bo2b2o7bobo2b3o\$o3b2o2b4ob3obo2bob3obob2o\$o9bo2b2o2b4o2bob6o\$o5bobob2obobo2bob3obo2b3obo\$6bo6bo2b2o2b4o2bob2obo\$3b3ob5o2bo2bobo2b3obo2b2o\$3b3ob3obo2bob3o3bo3bob2obo\$2b4o3b2ob2ob2o2b2obobob2o2bo\$3bobob4ob2obo4bo3bobo2bobo\$ob3ob3obobo2bo2b2ob4obo2bo\$b5o6b2o2bo3b3ob2o2b4o\$b2ob2o2bo3b3ob3obo5bobob2o\$bob2o4bob3o2bo4b2o3bo3bo\$o4bob2o2bo6b2ob2obo4b2o\$b2obobo2b2obo2bo3b4obobobo\$ob4o2b3obobo2b8obo3bo\$2o2bob4o2bobo2bo4b5o3bo\$2o4b5obob2obob5obo2bo\$2b2ob2obobob2obo2bo2b2o4b2obo\$6bo4bo3bo2b3ob2o3b4o\$o2bo2bob2o2bo2b6o5b3ob2o\$b4obob2ob4o2bobobobo2b6o!`

EDIT: The smallest eater I could find:
`x = 11, y = 3, rule = B2en3-eknq/S234qobo6b2o\$o2b2o4bo\$obo6b2o!`
Life is hard. Deal with it.
My favorite oscillator of all time:
`x = 7, y = 5, rule = B3/S2-i3-y4i4b3o\$6bo\$o3b3o\$2o\$bo!`

Hdjensofjfnen

Posts: 1093
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Here's some new gun technology in danny's rule:

`x = 208, y = 82, rule = B2e3aeiy4ce5i6c7e/S2-n3-a4artz5aeny6cn194b2o\$192b6o\$191bo6bo\$192b2o2b2o9\$187bo2bo\$187b4o2\$62b2o8b2o113bo2bo\$63bo8bo114b4o\$63b3o4b3o120bo\$65bo4bo64b2o8b2o40bo2bobobo\$64bo6bo64bo8bo41b4obobo\$64bobo2bobo64b3o4b3o46bo\$61b2ob3o2b3ob2o63bo4bo43bo2bob2o\$61bo12bo62bo6bo42b4obo\$60b2o12b2o61bobo2bobo47bobo\$134b2obobo2bobob2o39bo2bo3b2o\$61b2obo6bob2o59bo3bo4bo3bo39b4ob2o\$61bo2bobo2bobo2bo58b2o12b2o44bo\$60b2o2b3o2b3o2b2o111bo2bo\$134b2o10b2o39b4o\$134bo12bo\$18b2o8b2o103b2o12b2o38b4o9b2obo\$19bo8bo21bo3bo26bo3bo101bo2bo2bo6bo2bo\$19b3o4b3o19b3ob3o4b2o2b2o6b2o2b2o4b3ob3o104bobo5b2o\$21bo4bo15bo5bo3bo6b2o2b2o6b2o2b2o6bo3bo5bo95b2obobo\$20bo6bo14b3o14b2o14b2o14b3o29bo3bo11bo2bo11bo3bo30bo2bo10bo\$20b2o4b2o16bob3o4b2o9b2o4b2o9b2o4b3obo29b3ob3o11b4o11b3ob3o27b2obo11bo\$17b2obo6bob2o13b2o3bo5bo9bo4bo9bo5bo3b2o23bo5bo3bo14b2o14bo3bo5bo24b2o9b2o\$17bo2bobo2bobo2bo16b2o4b2o10b6o10b2o4b2o26b3o46b3o\$16b2o2bobo2bobo2b2o30b3o2b2o2b3o43bob4o36b4obo26b2o9b2o\$21bo4bo90b2o3bo36bo3b2o27bob2o3b2obo\$17b2o10b2o16b2o4b2o26b2o4b2o32b2o8b3o14b3o8b2o31bob2o3b2obo\$17bo12bo13b2o3bo5bo9bo4bo9bo5bo3b2o41bob2o8b2obo42b2o2bo3bo2b2o\$16b2o12b2o12bob3o4b2o6bo3bo4bo3bo6b2o4b3obo41bobo10bobo45b2o3b2o\$42b3o16bo2b2o4b2o2bo16b3o27b2o8b3o2b3o4b3o2b3o8b2o33b2o3b2o\$42bo5bo3bo6bobo12bobo6bo3bo5bo23b2o3bo13bo3b2o3bo13bo3b2o40b2o\$48b3ob3o4b3o12b3o4b3ob3o29bob4o15bob2obo15b4obo40bo\$50bo3bo26bo3bo29b3o21b4o21b3o37b2o\$22bo2bo89bo5bo3bo30bo3bo5bo\$8bo3bo9b4o95b3ob3o26b3ob3o30b2obo9bo2bo\$6b3ob3o110bo3bo26bo3bo32bob2o9b4o\$o5bo3bo12b2o176b2o\$3o20bo178bob4o\$2bob5o193bobo2bo\$2b2o4bo8b2o181bobo\$7b2o8bobo8b2o28b3o139bobob4o\$19bo6bo2bo30bo140bo2bo2bo\$19bo6bo2bo30bo4b2o2b2o\$7b2o8bobo8b2o28b3o4bo4bo\$2b2o4bo8b2o47b4o\$2bob5o\$3o20bo\$o5bo3bo12b2o\$6b3ob3o\$8bo3bo9b4o\$22bo2bo5\$16b2o12b2o166bo2bo\$17bo12bo167bo2bo\$17b2o10b2o167b4o\$21bo4bo\$16b2o2bobo2bobo2b2o\$17bo2bobo2bobo2bo\$17b2obo6bob2o\$20b2o4b2o\$20bo6bo\$21bo4bo\$19b3o4b3o\$19bo8bo\$18b2o8b2o!`

And here's some interesting/useful reactions:

`x = 197, y = 78, rule = B2e3aeiy4ce5i6c7e/S2-n3-a4artz5aeny6cn2o8b2o\$bo8bo\$b2o6b2o5\$134b2o4b2o\$134bo6bo\$134b8o\$137b2o2\$49b2o\$49bo\$50bo\$49b2o2\$56bo131b2o4b2o\$55b2o124b3o3bo3b2o3bo\$54b2o127bo4b8o\$54b2o127bo5bob2obo\$55b2o124b3o\$b2o6b2o45bo\$bo3b2o3bo\$b3ob2ob3o38b2o\$2b8o40bo\$49bo\$49b2o4\$105b3o21b3o2b2o4b2o\$107bo23bo2bo6bo\$107bo23bo2b8o\$105b3o21b3o5b2o42\$2bo6bo\$bo8bo!`

The reaction second from the right is very nice and was found by accident. However, I currently lack any method of getting gun periods higher than p72.

Goldtiger997

Posts: 517
Joined: June 21st, 2016, 8:00 am
Location: 11.329903°N 142.199305°E

Goldtiger997,

A knight ship gun! Well done. Is this the first such gun discovered in the Non-totalistic rule family?

viewtopic.php?f=11&t=1003&p=24557#p7321

Brian Prentice
bprentice

Posts: 552
Joined: September 10th, 2009, 6:20 pm
Location: Coos Bay, Oregon

Goldtiger997 wrote:The reaction second from the right is very nice and was found by accident. However, I currently lack any method of getting gun periods higher than p72.

Here's a way to triple the 6c/14 gun period:
`x = 97, y = 102, rule = B2e3aeiy4ce5i6c7e/S2-n3-a4artz5aeny6cn3\$25b2o8b2o\$26bo8bo\$26b3o4b3o\$28bo4bo\$27bo6bo\$27bo6bo\$24b2obobo2bobob2o\$24bo2b3o2b3o2bo\$23b2o12b2o2\$24b2o10b2o\$24bo12bo\$23b2o12b2o4\$29bo2bo\$29bo2bo\$15bo3bo9b4o\$13b3ob3o\$7bo5bo3bo12b2o\$7b3o20bob2o\$9bob3o18bo\$9b2o3bo17bobo\$12b2o9b2o10bo\$24b2o7b3o\$24b2o7b3o\$12b2o9b2o10bo\$9b2o3bo17bobo\$9bob3o18bo\$7b3o20bob2o\$7bo5bo3bo12b2o\$13b3ob3o\$15bo3bo9b4o\$29bo2bo\$29bo2bo4\$23b2o12b2o\$24bo12bo\$24b2o10b2o2\$23b2o12b2o\$24bo2b3o2b3o2bo\$24b2obobo2bobob2o\$27bo6bo\$27bo6bo\$28bo4bo\$26b3o4b3o\$26bo8bo\$25b2o8b2o12\$44bo3bo26bo3bo\$42b3ob3o26b3ob3o\$36bo5bo3bo30bo3bo5bo\$36b3o21b4o21b3o\$38bob4o15bob2obo15b4obo\$38b2o3bo13bo3b2o3bo13bo3b2o\$42b2o8b3o2b3o4b3o2b3o8b2o\$54bobo10bobo\$54bob2o8b2obo\$42b2o8b3o14b3o8b2o\$38b2o3bo36bo3b2o\$38bob4o36b4obo\$36b3o46b3o\$36bo5bo3bo14b2o14bo3bo5bo\$42b3ob3o11b4o11b3ob3o\$44bo3bo11bo2bo11bo3bo4\$54b2o12b2o\$55bo12bo\$55b2o10b2o2\$54b2o12b2o\$55bo3bo4bo3bo\$55b2obobo2bobob2o\$58bobo2bobo\$58bo6bo\$59bo4bo\$57b3o4b3o\$57bo8bo\$56b2o8b2o!`

Not very efficient, but it works.

EDIT:
bprentice wrote:Is this the first such gun discovered in the Non-totalistic rule family?

Definitely not.
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 999
Joined: July 1st, 2016, 3:58 pm

This could lead to a gun, some different phases can be used to yield other gliders but none work:
`x = 101, y = 18, rule = B2e3aeiy4ce5i6c7e/S2-n3-a4artz5aeny6cn8bo3bo\$6b3ob3o\$o5bo3bo77bo3bo\$3o85b3ob3o\$2bob3o83bo3bo5bo\$2b2o3bo90b3o\$5b2o86b4obo\$93bo3b2o\$93b2o\$5b2o\$2b2o3bo\$2bob3o86b2o\$3o90bo3b2o\$o5bo3bo82b4obo\$6b3ob3o85b3o\$8bo3bo77bo3bo5bo\$88b3ob3o\$88bo3bo!`
she/they // Please stop using my full name. Refer to me as dani.

"I'm always on duty, even when I'm off duty." -Cody Kolodziejzyk, Ph.D.

danny

Posts: 946
Joined: October 27th, 2017, 3:43 pm
Location: New Jersey, USA

Here are the 15 glider collisions in my rule above:
`x = 418, y = 72, rule = B2en3-eknq/S234q105b2o\$85b2o18bo48b2o189b2o68b2o\$65b2o18bo19b2o47bo171b2o17bo69bo\$45b2o18bo19b2o67b2o150b2o18bo18b2o68b2o\$2o3b2o13b2o3b2o13b2o3bo14b2o3b2o13b2o18b2o48b2o108b2o4b2o12b2o4b2o12b2o4bo13b2o4b2o12b2o68b2o\$bo3bo16bo2bo15bo3b2o15bo18bo19bo50bo108bo4bo15bo3bo14bo4b2o14bo18bo70bo\$2o3b2o13b2o3b2o13b2o18b2o18b2o18b2o48b2o108b2o4b2o12b2o4b2o12b2o18b2o18b2o68b2o50\$155b2o\$155bo\$155b2o2\$150b2o\$152bo\$150b2o3\$416b2o\$416bo\$416b2o2\$410b2o\$412bo\$410b2o!`
Life is hard. Deal with it.
My favorite oscillator of all time:
`x = 7, y = 5, rule = B3/S2-i3-y4i4b3o\$6bo\$o3b3o\$2o\$bo!`

Hdjensofjfnen

Posts: 1093
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Hdjensofjfnen wrote:Here are the 15 glider collisions in my rule above:

You need the diagonal collisions too. Here is a 4-glider (not possible from infinity) explosion:
`x = 18, y = 18, rule = B2en3-eknq/S234q5b2o\$4bo\$5b2o2\$bo\$obo\$obo5\$15bobo\$15bobo\$16bo2\$11b2o\$13bo\$11b2o!`
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 999
Joined: July 1st, 2016, 3:58 pm

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