Proposal

For discussion of other cellular automata.
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Dr. Monstaa
Posts: 70
Joined: December 5th, 2011, 3:46 pm

Proposal

Post by Dr. Monstaa » January 11th, 2012, 4:10 pm

Can anyone make a table of a 6 (or so) states where:

State 0: Dead: Stays dead unless in contact with 3 state 1,2,3,4 (or any mix) cells when it becomes state 1
State 1: New: Always becomes state 2
State 2: Shadowing: Always becomes state 3 unless surrounded by less than 2 new or shadowing cells or more than 3 new or shadowing
State 3: Shadowing: Always becomes state 4 unless the specified in state 2 occurs
State 4: Shadowing: Always becomes state 5 unless the specified in state 2 occurs
State 5: Shadow: Always stays state 5?

Any Good?

EDIT: Would be better if shadow cells allowed birth
Last edited by Dr. Monstaa on January 12th, 2012, 1:21 pm, edited 1 time in total.
I'm science-ing as fast as I can!- Professor Farnsworth

Haymanizer
Posts: 4
Joined: September 19th, 2011, 3:10 pm

Re: Proposal

Post by Haymanizer » January 12th, 2012, 10:22 am

Something like this, perhaps?

Code: Select all

n_states:6
neighborhood:Moore
symmetries:permute

var any1 = {0,1,2,3,4,5}
var any2 = any1
var any3 = any1
var any4 = any1
var any5 = any1
var any6 = any1
var any7 = any1
var any8 = any1


var a = {1,2,3,4}
var b = a
var c = a
var d = a

0,a,b,c,0,0,0,0,0,1
1,any1,any2,any3,any4,any5,any6,any7,any8,2

2,a,b,0,0,0,0,0,0,3
2,a,b,c,0,0,0,0,0,3

3,a,b,0,0,0,0,0,0,4
3,a,b,c,0,0,0,0,0,4

4,a,b,0,0,0,0,0,0,5
4,a,b,c,0,0,0,0,0,5
Save as RULE.TABLE

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Wojowu
Posts: 210
Joined: October 1st, 2011, 1:24 pm

Re: Proposal

Post by Wojowu » January 12th, 2012, 11:09 am

Here is mine rule table, I don't know what you exactly meant, Dr Monstaa. Save as Shadowing.table

Code: Select all

n_states:6
neighborhood:Moore
symmetries:permute
var a={1,2,3,4}
var b={a}
var c={a}
var d={a}
var e={a}
var f={a}
var g={a}
var i={0,5}
var h={i}
var j={i}
var k={i}
var l={i}
var m={i}
var n={0,1,2,3,4,5}
var o={n}
var p={n}
var q={n}
var r={n}
var s={n}
var t={n}
var u={n}
0,a,b,c,i,j,k,l,m,1
1,n,o,p,q,r,s,t,u,2
2,a,b,h,i,j,k,l,m,3
2,a,b,c,i,j,k,l,m,3
3,a,b,h,i,j,k,l,m,4
3,a,b,c,i,j,k,l,m,4
4,a,b,h,i,j,k,l,m,5
4,a,b,c,i,j,k,l,m,5
Both rules are exploding ones, but my is more chaotic. Main difference is that in my rule state 5 is counted as empty neighbor. Also, in Haymanizer rule no cell can be born next to state 5. This state always will stay with same neighborhood. And please, for next time use "if" instand of "unless". It would be easier to understand (I think so)

Edit:
Shadowing.colors file

Code: Select all

gradient=0 255 255 0 0 0
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?

Dr. Monstaa
Posts: 70
Joined: December 5th, 2011, 3:46 pm

Re: Proposal

Post by Dr. Monstaa » January 12th, 2012, 1:28 pm

O.K none of these are what I had in mind so allow me to articulate.

Basically this is Life with a timer meaning that after 5 gens without dieing it becomes a no-death cell.

Clear?
I'm science-ing as fast as I can!- Professor Farnsworth

User avatar
Wojowu
Posts: 210
Joined: October 1st, 2011, 1:24 pm

Re: Proposal

Post by Wojowu » January 12th, 2012, 4:44 pm

Something like this?

Code: Select all

n_states:6
neighborhood:Moore
symmetries:permute
var a={1,2,3,4,5}
var b={a}
var c={a}
var d={a}
var e={a}
var f={a}
var g={a}
var h={a}
var i={0,1,2,3,4,5}
var j={i}
var k={i}
var l={i}
var m={i}
var n={i}
var o={i}
var p={i}
0,a,b,c,0,0,0,0,0,1
1,a,b,0,0,0,0,0,0,2
1,a,b,c,0,0,0,0,0,2
2,a,b,0,0,0,0,0,0,3
2,a,b,c,0,0,0,0,0,3
3,a,b,0,0,0,0,0,0,4
3,a,b,c,0,0,0,0,0,4
4,a,b,0,0,0,0,0,0,5
4,a,b,c,0,0,0,0,0,5
1,i,j,k,l,m,n,o,p,0
2,i,j,k,l,m,n,o,p,0
3,i,j,k,l,m,n,o,p,0
4,i,j,k,l,m,n,o,p,0
I named it LifeTimer, but this is rule table for you and you can choose another name for it. As I can see every rule in which there are stay-alive cells is explosive. Smallest infinite growth pattern possible is 3-cells

Code: Select all

x = 3, y = 2, rule = LifeTimer
E.E$.E!
in 2 cell pattern no cells can be born, so this is truly minimal.
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?

Dr. Monstaa
Posts: 70
Joined: December 5th, 2011, 3:46 pm

Re: Proposal

Post by Dr. Monstaa » January 13th, 2012, 9:42 am

Yes! Thank you very much.

Now if anyone has new patterns to post please do :)

My .colours file

Code: Select all

color=1  0   230   230
color=2  0   128   192
color=3  0   78    155
color=4  0   0     225
color=5  255 0     0
I'm science-ing as fast as I can!- Professor Farnsworth

User avatar
Hektor
Posts: 89
Joined: November 3rd, 2011, 2:37 pm

Re: Proposal

Post by Hektor » January 13th, 2012, 10:45 am

Found an extensible p6

Code: Select all

x = 5, y = 35, rule = LifeTimer
2.E$.E.E$E.E.E$.E.E$2E$.EA$2EA$.E$3E$.E$2E$.E$2E$.E$3E$.E$2E$.E$2E$.E
$3E$.E$2E$.E$2E$.E$3E$.E$2EA$.EA$2E$.E.E$E.E.E$.E.E$2.E!

User avatar
Wojowu
Posts: 210
Joined: October 1st, 2011, 1:24 pm

Re: Proposal

Post by Wojowu » January 13th, 2012, 11:50 am

Non-chaotic infinite growth

Code: Select all

x = 7, y = 7, rule = LifeTimer
.E$E.E$.E.CA$2E.EC$E4.E$.E.2E.E$2.2E.E!
its 5 cell predecessor

Code: Select all

x = 3, y = 3, rule = LifeTimer
.E$3E$.E!
p3

Code: Select all

x = 5, y = 5, rule = LifeTimer
.EBA$E.2EA$.E.EB$.2E.E$3.E!
Extensible p5

Code: Select all

x = 36, y = 36, rule = LifeTimer
2.E2.B$.E.2E$E.E4.B$.E4.E$.E4.E2.B$B4.E.2E$3.2E.E4.B$2.B2.E4.E$5.E4.E
2.B$4.B4.E.2E$7.2E.E4.B$6.B2.E4.E$9.E4.E2.B$8.B4.E.2E$11.2E.E4.B$10.B
2.E4.E$13.E4.E2.B$12.B4.E.2E$15.2E.E4.B$14.B2.E4.E$17.E4.E2.B$16.B4.E
.2E$19.2E.E4.B$18.B2.E4.E$21.E4.E2.B$20.B4.E.2E$23.2E.E4.B$22.B2.E4.E
$25.E4.E2.B$24.B4.E.2E$27.2E.E4.B$26.B2.E4.E$29.E4.E$28.B4.E.E$31.2E.
E$30.B2.E!
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?

User avatar
Hektor
Posts: 89
Joined: November 3rd, 2011, 2:37 pm

Re: Proposal

Post by Hektor » January 13th, 2012, 12:27 pm

A p4

Code: Select all

x = 12, y = 12, rule = LifeTimer
2.E6.E$.E.E.2E.E.E$E2.E.2E.E2.E$.2E.A2.A.2E$3.A4.A$.2EBA2.AB2E$.2EBA
2.AB2E$3.A4.A$.2E.A2.A.2E$E2.E.2E.E2.E$.E.E.2E.E.E$2.E6.E!
A p7

Code: Select all

x = 12, y = 10, rule = LifeTimer
2.E6.E$.E.E.2E.E.E$E2.E.2E.E2.E$.2E.B2.B.2E$2.E2.2A2.E$2.E2.2A2.E$.2E
.B2.B.2E$E2.E.2E.E2.E$.E.E.2E.E.E$2.E6.E!
A p8

Code: Select all

x = 14, y = 8, rule = LifeTimer
2E.2E.2E.2E.2E$2E.2E.2E.2E.2E$.E.E6.E.E$AE4.2B4.EA$AE4.2B4.EA$.E.E6.E
.E$2E.2E.2E.2E.2E$2E.2E.2E.2E.2E!

Dr. Monstaa
Posts: 70
Joined: December 5th, 2011, 3:46 pm

Re: Proposal

Post by Dr. Monstaa » February 9th, 2012, 10:50 am

Pretty nice oscillator

Code: Select all

x = 19, y = 16, rule = LifeTimer
7.E3.E$7.E3.E$2E.E.4E.4E.E.2E$E7.A.A7.E$2.6E3.6E$.3E.E2.B.B2.E.3E$3.E
.E.E3AE.E.E$E.2E.2E2.E2.2E.2E.E$E.2E2.3E.3E2.2E.E$.E.3E.E.E.E.3E.E$3.
E.E7.E.E$2.5E5.5E$.E4.E5.E4.E$3.3E7.3E2$2.E.E.E5.E.E.E!
P6
I'm science-ing as fast as I can!- Professor Farnsworth

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