Proposal
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- Posts: 70
- Joined: December 5th, 2011, 3:46 pm
Proposal
Can anyone make a table of a 6 (or so) states where:
State 0: Dead: Stays dead unless in contact with 3 state 1,2,3,4 (or any mix) cells when it becomes state 1
State 1: New: Always becomes state 2
State 2: Shadowing: Always becomes state 3 unless surrounded by less than 2 new or shadowing cells or more than 3 new or shadowing
State 3: Shadowing: Always becomes state 4 unless the specified in state 2 occurs
State 4: Shadowing: Always becomes state 5 unless the specified in state 2 occurs
State 5: Shadow: Always stays state 5?
Any Good?
EDIT: Would be better if shadow cells allowed birth
State 0: Dead: Stays dead unless in contact with 3 state 1,2,3,4 (or any mix) cells when it becomes state 1
State 1: New: Always becomes state 2
State 2: Shadowing: Always becomes state 3 unless surrounded by less than 2 new or shadowing cells or more than 3 new or shadowing
State 3: Shadowing: Always becomes state 4 unless the specified in state 2 occurs
State 4: Shadowing: Always becomes state 5 unless the specified in state 2 occurs
State 5: Shadow: Always stays state 5?
Any Good?
EDIT: Would be better if shadow cells allowed birth
Last edited by Dr. Monstaa on January 12th, 2012, 1:21 pm, edited 1 time in total.
I'm science-ing as fast as I can!- Professor Farnsworth
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- Posts: 4
- Joined: September 19th, 2011, 3:10 pm
Re: Proposal
Something like this, perhaps?
Save as RULE.TABLE
Code: Select all
n_states:6
neighborhood:Moore
symmetries:permute
var any1 = {0,1,2,3,4,5}
var any2 = any1
var any3 = any1
var any4 = any1
var any5 = any1
var any6 = any1
var any7 = any1
var any8 = any1
var a = {1,2,3,4}
var b = a
var c = a
var d = a
0,a,b,c,0,0,0,0,0,1
1,any1,any2,any3,any4,any5,any6,any7,any8,2
2,a,b,0,0,0,0,0,0,3
2,a,b,c,0,0,0,0,0,3
3,a,b,0,0,0,0,0,0,4
3,a,b,c,0,0,0,0,0,4
4,a,b,0,0,0,0,0,0,5
4,a,b,c,0,0,0,0,0,5
Re: Proposal
Here is mine rule table, I don't know what you exactly meant, Dr Monstaa. Save as Shadowing.table
Both rules are exploding ones, but my is more chaotic. Main difference is that in my rule state 5 is counted as empty neighbor. Also, in Haymanizer rule no cell can be born next to state 5. This state always will stay with same neighborhood. And please, for next time use "if" instand of "unless". It would be easier to understand (I think so)
Edit:
Shadowing.colors file
Code: Select all
n_states:6
neighborhood:Moore
symmetries:permute
var a={1,2,3,4}
var b={a}
var c={a}
var d={a}
var e={a}
var f={a}
var g={a}
var i={0,5}
var h={i}
var j={i}
var k={i}
var l={i}
var m={i}
var n={0,1,2,3,4,5}
var o={n}
var p={n}
var q={n}
var r={n}
var s={n}
var t={n}
var u={n}
0,a,b,c,i,j,k,l,m,1
1,n,o,p,q,r,s,t,u,2
2,a,b,h,i,j,k,l,m,3
2,a,b,c,i,j,k,l,m,3
3,a,b,h,i,j,k,l,m,4
3,a,b,c,i,j,k,l,m,4
4,a,b,h,i,j,k,l,m,5
4,a,b,c,i,j,k,l,m,5
Edit:
Shadowing.colors file
Code: Select all
gradient=0 255 255 0 0 0
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?
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- Posts: 70
- Joined: December 5th, 2011, 3:46 pm
Re: Proposal
O.K none of these are what I had in mind so allow me to articulate.
Basically this is Life with a timer meaning that after 5 gens without dieing it becomes a no-death cell.
Clear?
Basically this is Life with a timer meaning that after 5 gens without dieing it becomes a no-death cell.
Clear?
I'm science-ing as fast as I can!- Professor Farnsworth
Re: Proposal
Something like this?
I named it LifeTimer, but this is rule table for you and you can choose another name for it. As I can see every rule in which there are stay-alive cells is explosive. Smallest infinite growth pattern possible is 3-cells
in 2 cell pattern no cells can be born, so this is truly minimal.
Code: Select all
n_states:6
neighborhood:Moore
symmetries:permute
var a={1,2,3,4,5}
var b={a}
var c={a}
var d={a}
var e={a}
var f={a}
var g={a}
var h={a}
var i={0,1,2,3,4,5}
var j={i}
var k={i}
var l={i}
var m={i}
var n={i}
var o={i}
var p={i}
0,a,b,c,0,0,0,0,0,1
1,a,b,0,0,0,0,0,0,2
1,a,b,c,0,0,0,0,0,2
2,a,b,0,0,0,0,0,0,3
2,a,b,c,0,0,0,0,0,3
3,a,b,0,0,0,0,0,0,4
3,a,b,c,0,0,0,0,0,4
4,a,b,0,0,0,0,0,0,5
4,a,b,c,0,0,0,0,0,5
1,i,j,k,l,m,n,o,p,0
2,i,j,k,l,m,n,o,p,0
3,i,j,k,l,m,n,o,p,0
4,i,j,k,l,m,n,o,p,0
Code: Select all
x = 3, y = 2, rule = LifeTimer
E.E$.E!
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?
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- Posts: 70
- Joined: December 5th, 2011, 3:46 pm
Re: Proposal
Yes! Thank you very much.
Now if anyone has new patterns to post please do
My .colours file
Now if anyone has new patterns to post please do
My .colours file
Code: Select all
color=1 0 230 230
color=2 0 128 192
color=3 0 78 155
color=4 0 0 225
color=5 255 0 0
I'm science-ing as fast as I can!- Professor Farnsworth
Re: Proposal
Found an extensible p6
Code: Select all
x = 5, y = 35, rule = LifeTimer
2.E$.E.E$E.E.E$.E.E$2E$.EA$2EA$.E$3E$.E$2E$.E$2E$.E$3E$.E$2E$.E$2E$.E
$3E$.E$2E$.E$2E$.E$3E$.E$2EA$.EA$2E$.E.E$E.E.E$.E.E$2.E!
Re: Proposal
Non-chaotic infinite growth
its 5 cell predecessor
p3
Extensible p5
Code: Select all
x = 7, y = 7, rule = LifeTimer
.E$E.E$.E.CA$2E.EC$E4.E$.E.2E.E$2.2E.E!
Code: Select all
x = 3, y = 3, rule = LifeTimer
.E$3E$.E!
Code: Select all
x = 5, y = 5, rule = LifeTimer
.EBA$E.2EA$.E.EB$.2E.E$3.E!
Code: Select all
x = 36, y = 36, rule = LifeTimer
2.E2.B$.E.2E$E.E4.B$.E4.E$.E4.E2.B$B4.E.2E$3.2E.E4.B$2.B2.E4.E$5.E4.E
2.B$4.B4.E.2E$7.2E.E4.B$6.B2.E4.E$9.E4.E2.B$8.B4.E.2E$11.2E.E4.B$10.B
2.E4.E$13.E4.E2.B$12.B4.E.2E$15.2E.E4.B$14.B2.E4.E$17.E4.E2.B$16.B4.E
.2E$19.2E.E4.B$18.B2.E4.E$21.E4.E2.B$20.B4.E.2E$23.2E.E4.B$22.B2.E4.E
$25.E4.E2.B$24.B4.E.2E$27.2E.E4.B$26.B2.E4.E$29.E4.E$28.B4.E.E$31.2E.
E$30.B2.E!
First question ever. Often referred to as The Question. When this question is asked in right place in right time, no one can lie. No one can abstain. But when The Question is asked, silence will fall. Silence must fall. The Question is: Doctor Who?
Re: Proposal
A p4
A p7
A p8
Code: Select all
x = 12, y = 12, rule = LifeTimer
2.E6.E$.E.E.2E.E.E$E2.E.2E.E2.E$.2E.A2.A.2E$3.A4.A$.2EBA2.AB2E$.2EBA
2.AB2E$3.A4.A$.2E.A2.A.2E$E2.E.2E.E2.E$.E.E.2E.E.E$2.E6.E!
Code: Select all
x = 12, y = 10, rule = LifeTimer
2.E6.E$.E.E.2E.E.E$E2.E.2E.E2.E$.2E.B2.B.2E$2.E2.2A2.E$2.E2.2A2.E$.2E
.B2.B.2E$E2.E.2E.E2.E$.E.E.2E.E.E$2.E6.E!
Code: Select all
x = 14, y = 8, rule = LifeTimer
2E.2E.2E.2E.2E$2E.2E.2E.2E.2E$.E.E6.E.E$AE4.2B4.EA$AE4.2B4.EA$.E.E6.E
.E$2E.2E.2E.2E.2E$2E.2E.2E.2E.2E!
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- Posts: 70
- Joined: December 5th, 2011, 3:46 pm
Re: Proposal
Pretty nice oscillator
P6
Code: Select all
x = 19, y = 16, rule = LifeTimer
7.E3.E$7.E3.E$2E.E.4E.4E.E.2E$E7.A.A7.E$2.6E3.6E$.3E.E2.B.B2.E.3E$3.E
.E.E3AE.E.E$E.2E.2E2.E2.2E.2E.E$E.2E2.3E.3E2.2E.E$.E.3E.E.E.E.3E.E$3.
E.E7.E.E$2.5E5.5E$.E4.E5.E4.E$3.3E7.3E2$2.E.E.E5.E.E.E!
I'm science-ing as fast as I can!- Professor Farnsworth