drc wrote:Got one of my friends to be my pondlife apgsearch slave . They can search 5x faster than I can.
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Saka wrote: I have never done something like that before! How cruel!
I also got my friends interested in CA once. He played around in the Star Wars rule and found a cool ship. If you download my files on the Star Wars thread you can find it. (Hint: His name is Myles)
muzik wrote:Been thinking about geometry lately.
Still nice you can create a great dodecahedron from 12 intersecting pentagons, is there such thing as a "great cube"? This would consist of 6 squares, linked together to form a shape like some sort of excavated octahedron (sharing the same vertex and edge arrangement just like the great dodecahedron does the icosahedron).
It probably wouldn't be very regular though since the squares would be directly overlapping each other.
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
muzik wrote:Another geometry related thought: would the star polygon {4/2} be a compound of two digons, or a square stellated to infinity as in the tetrahemihexacron?
gameoflifemaniac wrote:I have been doing... other cellular automata ( ͡° ͜ʖ ͡°).
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
gameoflifemaniac wrote:Wot's CSI?
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
AforAmpere wrote:I'm kind of surprised that I'm the first
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