x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
musik wrote:Started getting into the whole cubing (Rubik's Cube) buisness lately. I can't help but see gliders, bullet heptominoes, etc. on the faces sometimes when there are arrangements of cubes of that colour.
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Gamedziner wrote:I often look at topics related to physics and chemistry, particularly those involving the element fluorine.
muzik wrote:Started getting into the whole cubing (Rubik's Cube) buisness lately. I can't help but see gliders, bullet heptominoes, etc. on the faces sometimes when there are arrangements of cubes of that colour.
A for awesome wrote:I've lately become interested in Googlewhacks, and I think I hold the third-highest score in the world (multiplying the number of Google hits for each individual word) with "bad hectobXXXoride" (the XXX is to keep this page from appearing on Google searches).
Lewis wrote:How are you getting on with the Master Skewb? It's one of the few puzzles I've never figured out how to properly solve (or even how to consistently solve one side, I have a right nightmare with it)
muzik wrote:Just solved my first Megaminx. Moving on up in the cubing world.
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Saka wrote:muzik wrote:Just solved my first Megaminx. Moving on up in the cubing world.
Have you tried 4D cubing?
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