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Challenges

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Re: Challenges

Postby 83bismuth38 » April 14th, 2017, 2:49 pm

Nevermind, I got it myself:
x = 9, y = 5, rule = B3-a4-n5/S02-c34e56-c8
2bo$2bo5bo$obobo3bo$2bo5bo$2bo!

man, this is way more fun that I thought it was, and very gratifying when I finished and saw it.. :lol:

EDIT: Beaconia:
x = 38, y = 10, rule = B3-i5678/S1234-aq578
o3b2o4b3o5b4o6b5o$bo2b2o4b3o5b4o6b5o$6b2o2b3o5b4o6b5o$6b2o5b3o2b4o6b5o
$13b3o6b4o2b5o$13b3o6b4o7b5o$22b4o7b5o$22b4o7b5o$33b5o$33b5o!

even a 1x1 works :mrgreen:
Also, if it's big enough, it has anti-gliders!
x = 182, y = 182, rule = B3-i5678/S1234-aq578
91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$
91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$
91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$
91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$
91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$
91o$91o$91o$91o$91o$91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o!
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

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Re: Challenges

Postby BlinkerSpawn » April 17th, 2017, 2:14 pm

This is what I consider the "big blinker"; twice as big in both directions and twice as slow:
x = 8, y = 6, rule = B3/S23-a
6b2o$o5b2o$o5b2o$o5b2o$6b2o$6b2o!

Alternatively, there's this:
x = 7, y = 4, rule = B3/S23-a5i
o5bo$o5bo$o5bo$6bo!
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Re: Challenges

Postby 83bismuth38 » April 24th, 2017, 10:11 am

2nd one is the real big blinker, but whatever, I has a new ideer: in Life, is there a way to make a blinker or block (or anything) come out of something? so if it has space in front of it, it will make a blinker there, and if the blinker is destroyed, it is able to make another one in the same spot. idc how big it has to be, as long as it works.
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

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Re: Challenges

Postby BlinkerSpawn » April 24th, 2017, 10:52 am

83bismuth38 wrote:2nd one is the real big blinker, but whatever, I has a new ideer: in Life, is there a way to make a blinker or block (or anything) come out of something? so if it has space in front of it, it will make a blinker there, and if the blinker is destroyed, it is able to make another one in the same spot. idc how big it has to be, as long as it works.

You mean like a blinker factory?
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Re: Challenges

Postby 83bismuth38 » May 13th, 2017, 10:09 am

BlinkerSpawn wrote:
83bismuth38 wrote:2nd one is the real big blinker, but whatever, I has a new ideer: in Life, is there a way to make a blinker or block (or anything) come out of something? so if it has space in front of it, it will make a blinker there, and if the blinker is destroyed, it is able to make another one in the same spot. idc how big it has to be, as long as it works.

You mean like a blinker factory?
it appears i forgot to mention; if there is already a blinker there, it resets the process, while not destorying the blinker. when the blinker IS destroyed, it makes a new one. idk if it's possible.
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

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Re: Challenges

Postby 83bismuth38 » May 13th, 2017, 10:20 am

challenge: easier said than done, make a self-similar generations rule.
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

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Re: Challenges

Postby Kiran » May 13th, 2017, 8:05 pm

83bismuth38 wrote:challenge: easier said than done, make a self-similar generations rule.

Does 34678/3678/2 count?
x = 240, y = 224, rule = 34678/3678/2
7b2o25b2o$7b2o25b2o$6b4o23b4o$6b3obo21bob3o$5b4obo21bob4o$5b5o23b5o$4b
6o23b6o$4b5obo21bob5o$3b6obo21bob6o$3b7o23b7o$2b8o23b8o$2b7obo21bob7o$
b9o23b9o$b9o23b9o$2b8o23b8o$2b8o23b8o$3b7o23b7o$3b7o23b7o$b8obo21bob8o
$b8obo21bob8o$10o23b10o$b3obobobobobobo11bobobobobobob4o$b3obobobobobo
bo11bobobobobobob3o28bo2bo$2b8o23b9o26b8o$2b7obo21bob10o24b8o$4b5obo
21bob12o20b12o$4b5obo21bob12o20b12o$6b3obo21bob14o16b5o6b5o$6b4o23b15o
16b16o$7b2o25b16o16b3o6b3o$7b2o12bo11b17o19b6o$20b3o10b2o2bo4bo4bo$19b
5o14b4ob4o22b6o$18bob3obo$20b3o$18b7o$20b3o32bobo$21bo119b2ob2o$13bobo
4b3o4bobo31b3ob3o54bo11bo6b6o$12bo2bo3b5o3bo2bo29b2ob4o54bobob2o5b5o3b
ob4obo$11b6ob7ob6o28bob7obo50b8o3b7o2b8o$10b23o25b2ob9o52b28o$11b6ob7o
b6o26bob2ob5o53b8o3b7o2b8o$12bo2bo3b5o3bo2bo28bob7o53bobob2o5b5o3bob4o
bo$13bobo4b3o4bobo28b3ob5o55bo11bo6b6o$21bo36b2ob5obo73b2ob2o$20b3o36b
2o2b2obobo$18b7o37b3o$20b3o$18bob3obo$19b5o14b4ob4o137bo2bo2bo2b2o$20b
3o10b2o2bo4bo4bo134b15o$7b2o12bo11b17o132b17o$7b2o25b16o131b20o$6b4o
23b15o134b21o9b2o$6b3obo21bob14o134b23o7b2o$4b5obo21bob12o135b26o4b4o$
4b5obo21bob12o136b27o2bob2o$2b7obo21bob10o138b29o$2b8o23b9o139b22o2b6o
b5o$b3obobobobobobo11bobobobobobob3o140b21o4b2obob2ob2o$b3obobobobobob
o11bobobobobobob4o139b22o7bo$10o23b10o138b23o3b2ob2o$b8obo21bob8o140b
23o2b2obo$b8obo21bob8o140b22o6b2o$3b7o23b7o141b23o6b2o$3b7o23b7o142b
24o$2b8o23b8o141b26o$2b8o23b8o140b29o$b9o23b9o140b30o$b9o23b9o140b32o$
2b7obo21bob7o140b35o$2b8o23b8o141b36o$3b7o23b7o142b36o$3b6obo21bob6o
141b38o$4b5obo21bob5o143b36o$4b6o23b6o143b36o$5b5o23b5o143b27o2b9o$5b
4obo21bob4o144b26o2b8o$6b3obo21bob3o145b25o4b7o$6b4o23b4o144b25obo3b8o
$7b2o25b2o146b24obo5b5o$7b2o25b2o146b24obo7b3o$181b25obo7b4o$182b24obo
6b4o$182b24obo6b4o$181b25obo5b6o$182b24obo5b5o$182b24obo3b7o$181b26o4b
8o$182b26o2b8o$182b26o2b8o$181b38o$182b36o$182b36o$181b38o$182b36o$
182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b
36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$
182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b
38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$
181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b
36o$181b38o$182b10o2bo2b21o$182b9obo3bob20o$181b11o5b22o$182b9o7b20o$
182b8obo5bob19o$181b10o7b21o$182b8o9b19o$182b8o9b19o$181b11ob3ob22o$
182b36o$182b36o$181b38o$182b36o$152bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2b36o
2bo2bo2bo2bo2bo2b2o$150b89o$150b89o$149b91o$150b44ob44o$150b43o3b43o$
149b33o2b8o5b8o2b33o$150b32o2b7o7b7o2b32o$150b30o5b5o9b5o5b30o$149b31o
4bob6o5b6obo4b31o$150b28o6bob4obo5bob4obo6b28o$150b28o7b5obo5bob5o7b
28o$149b28o4bobobob3o9b3obobobo4b28o$150b23o2b2o4bobobob4o7b4obobobo4b
2o2b23o$150b15o2b4o10bobobob2obo7bob2obobobo10b4o2b15o$149b14o6b2o14b
8obob8o14b2o6b14o$150b11o23bob4o2b2ob2o2b4obo23b11o$150b9o25bob17obo
25b9o$149b8o28b6o7b6o28b8o$150b5o29b9o3b9o29b5o$150b3o31b6obo5bob6o31b
3o$149b4o32b8o3b8o32b4o$150b5ob6ob4o2b10o3bo2b5o2bo3bo2b5o2bo3b10o2b4o
b6ob5o$150b6o6bo4b2o10b12o7b12o10b2o4bo6b6o$149b42o7b42o$150b89o$150b
43obob43o$149b31ob27ob31o$150b28o2bob25obo2b28o$150b27o2bo2b25o2bo2b
27o$149b22ob9ob25ob9ob22o$150b18o2b11o2b11ob11o2b11o2b18o$150b18obo2bo
b9o2b7o5b7o2b9obo2bob18o$149b19o5b7o5bob5o5b5obo5b7o5b19o$150b20ob10o
3bob5o7b5obo3b10ob20o$150b18o5b7o5bob5o5b5obo5b7o5b18o$149b19obo2bob9o
2b7o5b7o2b9obo2bob19o$150b18o2b11o2b11ob11o2b11o2b18o$150b21ob9ob25ob
9ob21o$149b28o2bo2b25o2bo2b28o$150b28o2bob25obo2b28o$150b30ob27ob30o$
149b44obob44o$150b89o$150b41o7b41o$149b7o6bo4b2o10b12o7b12o10b2o4bo6b
7o$150b5ob6ob4o2b10o3b8o2bo3bo2b8o3b10o2b4ob6ob5o$150b3o31b9o3b9o31b3o
$149b4o31b6obo5bob6o31b4o$150b5o27b11o3b11o27b5o$150b7o23b11o2bobo2b
11o23b7o$149b10o21b14ob14o21b10o$150b11o17b15o3b15o17b11o$150b13o6b2o
7b33o7b2o6b13o$149b16o2b4o5b37o5b4o2b16o$150b23ob41ob23o$150b43o3b43o$
149b91o$150b41o7b41o$150b41o7b41o$149b45ob45o$150b42o5b42o$150b44ob44o
$149b44o3b44o$150b44ob44o$150b89o$149b91o$150b89o$150b89o$152bo2bo2bo
2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo
2bo2bo2bo!
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Re: Challenges

Postby dvgrn » May 13th, 2017, 9:18 pm

83bismuth38 wrote:it appears i forgot to mention; if there is already a blinker there, it resets the process, while not destorying the blinker. when the blinker IS destroyed, it makes a new one. idk if it's possible.

Very likely possible, but a lot of bother. Would have to find some kind of glider-producing reaction that's Heisenburp-modified into a plain dying spark by the presence of a blinker. It might be pretty hard if you don't know the phase of the blinker ahead of time, but it could be done with two separate tests 90 degrees from each other.

Anyway, then if a glider comes out of the reaction you use it to trigger a blinker-building circuit -- that part's pretty easy.

Not sure where you would get a Sacred And Must Absolutely Not Be Temporarily Destroyed blinker from, though. For the regular kind of blinker, it's a lot more efficient to use the blinker-keeper reaction to remove it if it's there and then rebuild it. Or if you need to know if it's there or not, just shoot at it with a glider, rebuild the blinker, and then do different things depending on whether the glider made it past the blinker location or not.
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Re: Challenges

Postby A for awesome » June 14th, 2017, 11:12 pm

Random things to synthesize:
x = 46, y = 11, rule = B3/S23
20b2o19b2o$3b2ob2o12bo19bob3o$4bobo15bob2o12b3o4bo$3bo3bo13b2obo2bo9bo
3b4o$3bob2o12bo6b2o9bo2bo$b2obo14b2ob2o12b2obob2o$o3bo10b2o6bo12bo2bo
2bo$bobo11bo2bob2o16bo2bo$2ob2o12b2obo18b2o$22bo$21b2o!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

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Re: Challenges

Postby BlinkerSpawn » June 15th, 2017, 10:57 pm

A for awesome wrote:Random things to synthesize:
x = 46, y = 11, rule = B3/S23
20b2o19b2o$3b2ob2o12bo19bob3o$4bobo15bob2o12b3o4bo$3bo3bo13b2obo2bo9bo
3b4o$3bob2o12bo6b2o9bo2bo$b2obo14b2ob2o12b2obob2o$o3bo10b2o6bo12bo2bo
2bo$bobo11bo2bob2o16bo2bo$2ob2o12b2obo18b2o$22bo$21b2o!

This looks like it might help with the center SL.
Surprisingly good reaction for 7 soups:
x = 21, y = 9, rule = B3/S23
12b2o$b2o5b6o$o7b6o$bobo$2b3o11b3o$17bobo$7b6o7bo$7b6o5b2o$7b2o!
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Re: Challenges

Postby Saka » June 17th, 2017, 7:49 am

Challenge: Produce this spark from a soup, reaction, etc.
x = 5, y = 6, rule = B3/S23
3bo$obo$b3o$2bobo$2bo$4bo!
If you're the person that uploaded to Sakagolue illegally, please PM me.
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)
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Re: Challenges

Postby muzik » June 23rd, 2017, 6:26 am

How far back can you find predecessors of this exact pattern?

x = 6, y = 11, rule = B3/S23
2bo$2ob2o$bobo$2bo3$4b2o$4b2o2$2bo$3b2o!
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Re: Challenges

Postby dvgrn » June 23rd, 2017, 9:44 am

muzik wrote:How far back can you find predecessors of this exact pattern?

x = 6, y = 11, rule = B3/S23
2bo$2ob2o$bobo$2bo3$4b2o$4b2o2$2bo$3b2o!

Well... any number of ticks short of forever, as soon as someone digs up a suitably edgy clean recipe for a banana spark:

x = 23, y = 25, rule = LifeHistory
12.A$10.2A$11.2A$A.A$.2A$.A17.A$17.2A$18.2A9$8.D$9.2D5$21.2A$20.2A$
22.A!
#C [[ STOP 32 ]]

There's probably something with three gliders, right? Didn't see anything in the spark section of Extrementhusiast's synthesis component database.
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Re: Challenges

Postby 83bismuth38 » June 23rd, 2017, 12:56 pm

dvgrn wrote: as soon as someone digs up a suitably edgy clean recipe for a banana spark:

x = 23, y = 25, rule = LifeHistory
12.A$10.2A$11.2A$A.A$.2A$.A17.A$17.2A$18.2A9$8.D$9.2D5$21.2A$20.2A$
22.A!
#C [[ STOP 32 ]]

There's probably something with three gliders, right? Didn't see anything in the spark section of Extrementhusiast's synthesis component database.

doesn't seem to hard. found banana predecessors:
x = 8, y = 5, rule = B3/S23
o5b2o2$b2o2bobo$o4bo$o!

and... this:
x = 10, y = 8, rule = B3/S23
2bo$3bo$4bo$5bo$b2o3bo$7bo$obobo3bo$o3bo4bo!
just messed around with 3 gliders.. and got it right somehow:
x = 9, y = 8, rule = B3/S23
bo4bobo$b2o3b2o$obo4bo3$5b2o$5bobo$5bo!
nevermind, the inside glider is an error:
x = 22, y = 23, rule = LifeHistory
9.A$9.A.A$.A7.2A$2.A$3A$16.A$16.A.A$16.2A3$9.A$7.A.A$8.2A3$7.D$8.2D3$
3.2A$4.2A7.2A4.2A$3.A9.A.A3.A.A$13.A5.A!
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

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Re: Challenges

Postby toroidalet » June 24th, 2017, 11:26 am

Saka wrote:Challenge: Produce this spark from a soup, reaction, etc.
x = 5, y = 6, rule = B3/S23
3bo$obo$b3o$2bobo$2bo$4bo!

Does this count?
x = 16, y = 16, rule = LifeHistory
3.4A.4A.A.A$A10.A.A.A$2A3.CA3.A.2A.A$2AD.C5.2A2.A$2A.DCD6.4A$A3.C.DA.
2A.4A$A.A.C2A3.2A.2A$2.A.A.3A.2A3.A$3.2A3.A4.2A$2.A.2A.2A2.A.A.A$3.3A
$7A.A2.2A.A$A.A4.A2.3A2.A$3.A3.3A.A.A$.2A.4A2.A2.3A$A2.3A.2A.2A.A.A!
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Re: Challenges

Postby 83bismuth38 » June 24th, 2017, 2:08 pm

Is a c/1 diagonal glider possible?
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

No football of any dui mauris said that.
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Re: Challenges

Postby Saka » June 24th, 2017, 6:31 pm

toroidalet wrote:
Saka wrote:Challenge: Produce this spark from a soup, reaction, etc.
x = 5, y = 6, rule = B3/S23
3bo$obo$b3o$2bobo$2bo$4bo!

Does this count?
x = 16, y = 16, rule = LifeHistory
3.4A.4A.A.A$A10.A.A.A$2A3.CA3.A.2A.A$2AD.C5.2A2.A$2A.DCD6.4A$A3.C.DA.
2A.4A$A.A.C2A3.2A.2A$2.A.A.3A.2A3.A$3.2A3.A4.2A$2.A.2A.2A2.A.A.A$3.3A
$7A.A2.2A.A$A.A4.A2.3A2.A$3.A3.3A.A.A$.2A.4A2.A2.3A$A2.3A.2A.2A.A.A!

Yes. But it would be nice to have a "long time" predecessor. But it counts
If you're the person that uploaded to Sakagolue illegally, please PM me.
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)
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Re: Challenges

Postby wildmyron » June 26th, 2017, 4:21 am

83bismuth38 wrote:Is a c/1 diagonal glider possible?

There is one in this post about non-totalistic rules, by @dvgrn.
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Re: Challenges

Postby blah » June 26th, 2017, 8:11 am

83bismuth38 wrote:Is a c/1 diagonal glider possible?

In terms of isotropic rules, it's possible with this idea:
@RULE C1SHIPS

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

0,1,0,0,0,0,0,0,0,1
0,1,2,0,0,0,0,0,0,2
0,1,2,2,0,0,0,0,0,2
1,2,2,0,0,0,0,0,0,0
2,1,2,2,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0

x = 8, y = 8, rule = C1SHIPS
A2B2.2BA$B6.B$B6.B3$B6.B$B6.B$A2B2.2BA!
succ
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Re: Challenges

Postby drc » June 26th, 2017, 4:58 pm

A glider that reaches its maximum population 1 generation before its minimum

Extra point if the population goes up the entire time from min-max. Also please don't make the period lower than 4
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Re: Challenges

Postby 83bismuth38 » June 27th, 2017, 1:48 pm

is (x/x+1)c(y/3)/y-3 possible? (random numbers but slightly tweaked)
x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

No football of any dui mauris said that.
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Re: Challenges

Postby BlinkerSpawn » June 29th, 2017, 12:14 pm

drc wrote:A glider that reaches its maximum population 1 generation before its minimum

Extra point if the population goes up the entire time from min-max. Also please don't make the period lower than 4

A rule set that allows for arbitrarily high (quadratic in number of states) max population and minimum population 1.
MinMax3 (p3 glider) and MinMax4 (p4 glider) for comparison:
@RULE MinMax3
@TABLE
n_states:4
neighborhood:vonNeumann
symmetries:none
var a = {0,1,2,3}
var b = a
var c = b
var d = c

#expand
0,1,b,c,d,2
0,a,1,c,d,2
0,a,b,1,d,2
0,a,b,c,1,2
0,2,b,c,d,3
0,a,2,c,d,3
0,a,b,2,d,3
0,a,b,c,2,3
#cycle
1,a,b,c,d,2
2,a,b,c,d,3
3,a,b,c,d,0
#shift
0,3,0,0,0,1

@RULE MinMax4
@TABLE
n_states:5
neighborhood:vonNeumann
symmetries:none
var a = {0,1,2,3,4}
var b = a
var c = b
var d = c

#expand
0,1,b,c,d,2
0,a,1,c,d,2
0,a,b,1,d,2
0,a,b,c,1,2
0,2,b,c,d,3
0,a,2,c,d,3
0,a,b,2,d,3
0,a,b,c,2,3
0,3,b,c,d,4
0,a,3,c,d,4
0,a,b,3,d,4
0,a,b,c,3,4
#cycle
1,a,b,c,d,2
2,a,b,c,d,3
3,a,b,c,d,4
4,a,b,c,d,0
#shift
0,4,0,0,0,1

The changes involved in adding an extra state are very simple and should be easy to see.

On an unrelated note, what I would really like is some wildcard character for rules so I can indicate that a cell can be any state without using variables (and the wildcard character would preferably not be assigned a single value like variables are, so a state-1 cell surrounded by cells of all different states could use "1,*,*,*,*,*,*,*,*,0" whereas "1,a,a,a,a,a,a,a,a,0" wouldn't work)
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Re: Challenges

Postby AforAmpere » June 29th, 2017, 6:40 pm

Find a rule with 5 or more three-cell ships, excluding variants of this. Even one with 5 or more four-cell ships would be great.
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
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Re: Challenges

Postby muzik » June 30th, 2017, 6:10 pm

How far can you augment the normal puffer 2 with pairs of spaceships to make it as puffy as possible whilst retaining its glide reflectivity?

Here's the farthest I went:

x = 143, y = 95, rule = B3/S23
11b5o$10bo4bo$15bo$10bo3bo$12bo4$85b2o$83bo4bo$89bo$48b2o33bo5bo$46bo
4bo32b6o$52bo$46bo5bo40bo$47b6o38bo3bo$96bo$91bo4bo$92b5o6$103b5o$102b
o4bo$107bo$102bo3bo$104bo2$5bo$5bo58b3o52b5o$4bobo111bo4bo$59bo63bo$4b
o2bobo48bobo57bo3bo$2bo3bo3bo47bo2bo58bo$b2o3bob2o48bobo$b2o4b3o13bo
35bo71b5o$2b4o2bo13bobo105bo4bo3b4o$6b3o14bo38bo13bo58bo2bo3bo$7bo53b
3o11bobo52bo3bo7bo$40b2o18b5o10bobo17b3o4b2o28bo5bo2bo$40b2o17b2o3b2o
10bo26bo16b3o$58b3o3b3o52bo2bo13b2o$59b2o3b2o42bo9bob2obo11b5o$60b5o
18bo10b2o5bob5o10bobo7bob3o2bo4bo$61b3o5bo13bo10b2o6bo2bo3bo8b3ob2o3bo
7b3o2bo$62bo5bo33b3o2b3o8b3obo13bo2b2o$65b2ob3o12b2o37bo3b3o8b2o$2o53b
2o7b2o5b4o9bo3b2o36bo$2o52b2obo6bo5b2o3bo5bo3b2o2bo$55b2ob2o2b3o5b2o2b
o6bo4bo2bo$57bo4b2o3b2o4b2o8bo2bobo26b2o22b4o$15b2o50b3o4bo7bo2b3o43b
5o2bo3bo$10b2o3bobo34bo15bo5bo7b4o44bo4bo6bo$10b2o4bo34bo2bo19bo3b2o
55bo2bo2bo$50bo26bo2bo49bo3bo$51bo2bo22bobo52bo$2o42b2o3bo12bo15bo$2o
41bo2bo14b2o56b5o$45bo9b2o4bobo6b2o46bo4bo$53bo3bo65bo$15bo18bo6bo2bo
7bobobo61bo3bo$15bo17bobo6b2o8bobo65bo$15b2o15b2ob2o$31b6o3bo37b2o5bo$
32b2ob2o5b2obo31bob2o4bob2o14b5o$11b5o19b2o4bo3bo31b2ob2o2b2o3bo12bo4b
o$10bo2bo5b2obo11bo10bo2b2o30b2o3bo3bo17bo$11b2o4b2ob2o26b2o28b5o2bo2b
o13bo3bo$16bo2b2o59b3o5bo15bo$19bo61bo4bo$15bo2bo60b4o10bo$15bobo61b2o
b2ob3o3bo3bo$15b2o65bob3o9bo$48b2o33b2o6bo4bo$46bo4bo32bo7b5o$52bo$46b
o5bo32b2o$47b6o30bo4bo$89bo$83bo5bo$84b6o8$11b5o$10bo4bo$15bo$10bo3bo$
12bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
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Re: Challenges

Postby toroidalet » July 1st, 2017, 1:41 pm

muzik wrote:How far can you augment the normal puffer 2 with pairs of spaceships to make it as puffy as possible whilst retaining its glide reflectivity?

It's possible to use the G-R to make it dirtier as long as it produces backward gliders:
x = 267, y = 162, rule = B3/S23
b4o$6o$4ob2o$4b2o22$69b2o$67bo4bo$73bo$67bo5bo$68b6o6$135b5o$134bo4bo$
139bo$134bo3bo$136bo4$209b2o$207bo4bo$213bo$172b2o33bo5bo$170bo4bo32b
6o$176bo$170bo5bo40bo$171b6o38bo3bo$220bo$215bo4bo$216b5o6$227b5o$226b
o4bo$231bo$226bo3bo$228bo2$129bo$129bo58b3o52b5o$128bobo111bo4bo$183bo
63bo$128bo2bobo48bobo57bo3bo$126bo3bo3bo47bo2bo58bo$125b2o3bob2o48bobo
$125b2o4b3o13bo35bo71b5o$126b4o2bo13bobo105bo4bo3b4o$130b3o14bo38bo13b
o58bo2bo3bo$131bo53b3o11bobo52bo3bo7bo$164b2o18b5o10bobo17b3o4b2o28bo
5bo2bo$164b2o17b2o3b2o10bo26bo16b3o$182b3o3b3o52bo2bo13b2o$183b2o3b2o
42bo9bob2obo11b5o$184b5o18bo10b2o5bob5o10bobo7bob3o2bo4bo$185b3o5bo13b
o10b2o6bo2bo3bo8b3ob2o3bo7b3o2bo$186bo5bo33b3o2b3o8b3obo13bo2b2o$189b
2ob3o12b2o37bo3b3o8b2o$124b2o53b2o7b2o5b4o9bo3b2o36bo$124b2o52b2obo6bo
5b2o3bo5bo3b2o2bo$179b2ob2o2b3o5b2o2bo6bo4bo2bo$181bo4b2o3b2o4b2o8bo2b
obo26b2o22b4o$139b2o50b3o4bo7bo2b3o43b5o2bo3bo$134b2o3bobo34bo15bo5bo
7b4o44bo4bo6bo$134b2o4bo34bo2bo19bo3b2o55bo2bo2bo$174bo26bo2bo49bo3bo$
175bo2bo22bobo52bo$124b2o42b2o3bo12bo15bo$124b2o41bo2bo14b2o56b5o$169b
o9b2o4bobo6b2o46bo4bo$177bo3bo65bo$139bo18bo6bo2bo7bobobo61bo3bo$139bo
17bobo6b2o8bobo65bo$139b2o15b2ob2o$155b6o3bo37b2o5bo$156b2ob2o5b2obo
31bob2o4bob2o14b5o$135b5o19b2o4bo3bo31b2ob2o2b2o3bo12bo4bo$134bo2bo5b
2obo11bo10bo2b2o30b2o3bo3bo17bo$135b2o4b2ob2o26b2o28b5o2bo2bo13bo3bo$
140bo2b2o59b3o5bo15bo$143bo61bo4bo$139bo2bo60b4o10bo$139bobo61b2ob2ob
3o3bo3bo$139b2o65bob3o9bo$172b2o33b2o6bo4bo$170bo4bo32bo7b5o$176bo$
170bo5bo32b2o$171b6o30bo4bo$213bo$207bo5bo$208b6o8$135b5o$134bo4bo$
139bo$134bo3bo$136bo2$69b2o$67bo4bo$73bo$67bo5bo$68b6o23$b4o$6o$4ob2o$
4b2o!

And a forward G-B works, so you can turn gliders into junk as long as gliders escape.
"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

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