## Challenges

A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.

### Re: Challenges

Nevermind, I got it myself:
x = 9, y = 5, rule = B3-a4-n5/S02-c34e56-c82bo$2bo5bo$obobo3bo$2bo5bo$2bo!

man, this is way more fun that I thought it was, and very gratifying when I finished and saw it..

EDIT: Beaconia:
x = 38, y = 10, rule = B3-i5678/S1234-aq578o3b2o4b3o5b4o6b5o$bo2b2o4b3o5b4o6b5o$6b2o2b3o5b4o6b5o$6b2o5b3o2b4o6b5o$13b3o6b4o2b5o$13b3o6b4o7b5o$22b4o7b5o$22b4o7b5o$33b5o$33b5o! even a 1x1 works Also, if it's big enough, it has anti-gliders! x = 182, y = 182, rule = B3-i5678/S1234-aq57891o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o!
x = 8, y = 10, rule = B3/S233b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo! No football of any dui mauris said that. 83bismuth38 Posts: 453 Joined: March 2nd, 2017, 4:23 pm Location: Still sitting around in Sagittarius A... ### Re: Challenges This is what I consider the "big blinker"; twice as big in both directions and twice as slow: x = 8, y = 6, rule = B3/S23-a6b2o$o5b2o$o5b2o$o5b2o$6b2o$6b2o!

Alternatively, there's this:
x = 7, y = 4, rule = B3/S23-a5io5bo$o5bo$o5bo$6bo! LifeWiki: Like Wikipedia but with more spaceships. [citation needed] BlinkerSpawn Posts: 1872 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Challenges 2nd one is the real big blinker, but whatever, I has a new ideer: in Life, is there a way to make a blinker or block (or anything) come out of something? so if it has space in front of it, it will make a blinker there, and if the blinker is destroyed, it is able to make another one in the same spot. idc how big it has to be, as long as it works. x = 8, y = 10, rule = B3/S233b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

No football of any dui mauris said that.

83bismuth38

Posts: 453
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...

### Re: Challenges

83bismuth38 wrote:2nd one is the real big blinker, but whatever, I has a new ideer: in Life, is there a way to make a blinker or block (or anything) come out of something? so if it has space in front of it, it will make a blinker there, and if the blinker is destroyed, it is able to make another one in the same spot. idc how big it has to be, as long as it works.

You mean like a blinker factory?
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1872
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Challenges

83bismuth38 wrote:2nd one is the real big blinker, but whatever, I has a new ideer: in Life, is there a way to make a blinker or block (or anything) come out of something? so if it has space in front of it, it will make a blinker there, and if the blinker is destroyed, it is able to make another one in the same spot. idc how big it has to be, as long as it works.

You mean like a blinker factory?
it appears i forgot to mention; if there is already a blinker there, it resets the process, while not destorying the blinker. when the blinker IS destroyed, it makes a new one. idk if it's possible.
x = 8, y = 10, rule = B3/S233b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo! No football of any dui mauris said that. 83bismuth38 Posts: 453 Joined: March 2nd, 2017, 4:23 pm Location: Still sitting around in Sagittarius A... ### Re: Challenges challenge: easier said than done, make a self-similar generations rule. x = 8, y = 10, rule = B3/S233b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

No football of any dui mauris said that.

83bismuth38

Posts: 453
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...

### Re: Challenges

83bismuth38 wrote:challenge: easier said than done, make a self-similar generations rule.

Does 34678/3678/2 count?
x = 240, y = 224, rule = 34678/3678/27b2o25b2o$7b2o25b2o$6b4o23b4o$6b3obo21bob3o$5b4obo21bob4o$5b5o23b5o$4b6o23b6o$4b5obo21bob5o$3b6obo21bob6o$3b7o23b7o$2b8o23b8o$2b7obo21bob7o$b9o23b9o$b9o23b9o$2b8o23b8o$2b8o23b8o$3b7o23b7o$3b7o23b7o$b8obo21bob8o$b8obo21bob8o$10o23b10o$b3obobobobobobo11bobobobobobob4o$b3obobobobobobo11bobobobobobob3o28bo2bo$2b8o23b9o26b8o$2b7obo21bob10o24b8o$4b5obo21bob12o20b12o$4b5obo21bob12o20b12o$6b3obo21bob14o16b5o6b5o$6b4o23b15o16b16o$7b2o25b16o16b3o6b3o$7b2o12bo11b17o19b6o$20b3o10b2o2bo4bo4bo$19b5o14b4ob4o22b6o$18bob3obo$20b3o$18b7o$20b3o32bobo$21bo119b2ob2o$13bobo4b3o4bobo31b3ob3o54bo11bo6b6o$12bo2bo3b5o3bo2bo29b2ob4o54bobob2o5b5o3bob4obo$11b6ob7ob6o28bob7obo50b8o3b7o2b8o$10b23o25b2ob9o52b28o$11b6ob7ob6o26bob2ob5o53b8o3b7o2b8o$12bo2bo3b5o3bo2bo28bob7o53bobob2o5b5o3bob4obo$13bobo4b3o4bobo28b3ob5o55bo11bo6b6o$21bo36b2ob5obo73b2ob2o$20b3o36b2o2b2obobo$18b7o37b3o$20b3o$18bob3obo$19b5o14b4ob4o137bo2bo2bo2b2o$20b3o10b2o2bo4bo4bo134b15o$7b2o12bo11b17o132b17o$7b2o25b16o131b20o$6b4o23b15o134b21o9b2o$6b3obo21bob14o134b23o7b2o$4b5obo21bob12o135b26o4b4o$4b5obo21bob12o136b27o2bob2o$2b7obo21bob10o138b29o$2b8o23b9o139b22o2b6ob5o$b3obobobobobobo11bobobobobobob3o140b21o4b2obob2ob2o$b3obobobobobobo11bobobobobobob4o139b22o7bo$10o23b10o138b23o3b2ob2o$b8obo21bob8o140b23o2b2obo$b8obo21bob8o140b22o6b2o$3b7o23b7o141b23o6b2o$3b7o23b7o142b24o$2b8o23b8o141b26o$2b8o23b8o140b29o$b9o23b9o140b30o$b9o23b9o140b32o$2b7obo21bob7o140b35o$2b8o23b8o141b36o$3b7o23b7o142b36o$3b6obo21bob6o141b38o$4b5obo21bob5o143b36o$4b6o23b6o143b36o$5b5o23b5o143b27o2b9o$5b4obo21bob4o144b26o2b8o$6b3obo21bob3o145b25o4b7o$6b4o23b4o144b25obo3b8o$7b2o25b2o146b24obo5b5o$7b2o25b2o146b24obo7b3o$181b25obo7b4o$182b24obo6b4o$182b24obo6b4o$181b25obo5b6o$182b24obo5b5o$182b24obo3b7o$181b26o4b8o$182b26o2b8o$182b26o2b8o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b10o2bo2b21o$182b9obo3bob20o$181b11o5b22o$182b9o7b20o$182b8obo5bob19o$181b10o7b21o$182b8o9b19o$182b8o9b19o$181b11ob3ob22o$182b36o$182b36o$181b38o$182b36o$152bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2b36o2bo2bo2bo2bo2bo2b2o$150b89o$150b89o$149b91o$150b44ob44o$150b43o3b43o$149b33o2b8o5b8o2b33o$150b32o2b7o7b7o2b32o$150b30o5b5o9b5o5b30o$149b31o4bob6o5b6obo4b31o$150b28o6bob4obo5bob4obo6b28o$150b28o7b5obo5bob5o7b28o$149b28o4bobobob3o9b3obobobo4b28o$150b23o2b2o4bobobob4o7b4obobobo4b2o2b23o$150b15o2b4o10bobobob2obo7bob2obobobo10b4o2b15o$149b14o6b2o14b8obob8o14b2o6b14o$150b11o23bob4o2b2ob2o2b4obo23b11o$150b9o25bob17obo25b9o$149b8o28b6o7b6o28b8o$150b5o29b9o3b9o29b5o$150b3o31b6obo5bob6o31b3o$149b4o32b8o3b8o32b4o$150b5ob6ob4o2b10o3bo2b5o2bo3bo2b5o2bo3b10o2b4ob6ob5o$150b6o6bo4b2o10b12o7b12o10b2o4bo6b6o$149b42o7b42o$150b89o$150b43obob43o$149b31ob27ob31o$150b28o2bob25obo2b28o$150b27o2bo2b25o2bo2b27o$149b22ob9ob25ob9ob22o$150b18o2b11o2b11ob11o2b11o2b18o$150b18obo2bob9o2b7o5b7o2b9obo2bob18o$149b19o5b7o5bob5o5b5obo5b7o5b19o$150b20ob10o3bob5o7b5obo3b10ob20o$150b18o5b7o5bob5o5b5obo5b7o5b18o$149b19obo2bob9o2b7o5b7o2b9obo2bob19o$150b18o2b11o2b11ob11o2b11o2b18o$150b21ob9ob25ob9ob21o$149b28o2bo2b25o2bo2b28o$150b28o2bob25obo2b28o$150b30ob27ob30o$149b44obob44o$150b89o$150b41o7b41o$149b7o6bo4b2o10b12o7b12o10b2o4bo6b7o$150b5ob6ob4o2b10o3b8o2bo3bo2b8o3b10o2b4ob6ob5o$150b3o31b9o3b9o31b3o$149b4o31b6obo5bob6o31b4o$150b5o27b11o3b11o27b5o$150b7o23b11o2bobo2b11o23b7o$149b10o21b14ob14o21b10o$150b11o17b15o3b15o17b11o$150b13o6b2o7b33o7b2o6b13o$149b16o2b4o5b37o5b4o2b16o$150b23ob41ob23o$150b43o3b43o$149b91o$150b41o7b41o$150b41o7b41o$149b45ob45o$150b42o5b42o$150b44ob44o$149b44o3b44o$150b44ob44o$150b89o$149b91o$150b89o$150b89o$152bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo! Kiran Linsuain Kiran Posts: 284 Joined: March 4th, 2015, 6:48 pm ### Re: Challenges 83bismuth38 wrote:it appears i forgot to mention; if there is already a blinker there, it resets the process, while not destorying the blinker. when the blinker IS destroyed, it makes a new one. idk if it's possible. Very likely possible, but a lot of bother. Would have to find some kind of glider-producing reaction that's Heisenburp-modified into a plain dying spark by the presence of a blinker. It might be pretty hard if you don't know the phase of the blinker ahead of time, but it could be done with two separate tests 90 degrees from each other. Anyway, then if a glider comes out of the reaction you use it to trigger a blinker-building circuit -- that part's pretty easy. Not sure where you would get a Sacred And Must Absolutely Not Be Temporarily Destroyed blinker from, though. For the regular kind of blinker, it's a lot more efficient to use the blinker-keeper reaction to remove it if it's there and then rebuild it. Or if you need to know if it's there or not, just shoot at it with a glider, rebuild the blinker, and then do different things depending on whether the glider made it past the blinker location or not. dvgrn Moderator Posts: 5624 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI ### Re: Challenges Random things to synthesize: x = 46, y = 11, rule = B3/S2320b2o19b2o$3b2ob2o12bo19bob3o$4bobo15bob2o12b3o4bo$3bo3bo13b2obo2bo9bo3b4o$3bob2o12bo6b2o9bo2bo$b2obo14b2ob2o12b2obob2o$o3bo10b2o6bo12bo2bo2bo$bobo11bo2bob2o16bo2bo$2ob2o12b2obo18b2o$22bo$21b2o! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1808 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: Challenges A for awesome wrote:Random things to synthesize: x = 46, y = 11, rule = B3/S2320b2o19b2o$3b2ob2o12bo19bob3o$4bobo15bob2o12b3o4bo$3bo3bo13b2obo2bo9bo3b4o$3bob2o12bo6b2o9bo2bo$b2obo14b2ob2o12b2obob2o$o3bo10b2o6bo12bo2bo2bo$bobo11bo2bob2o16bo2bo$2ob2o12b2obo18b2o$22bo$21b2o! This looks like it might help with the center SL. Surprisingly good reaction for 7 soups: x = 21, y = 9, rule = B3/S2312b2o$b2o5b6o$o7b6o$bobo$2b3o11b3o$17bobo$7b6o7bo$7b6o5b2o$7b2o! LifeWiki: Like Wikipedia but with more spaceships. [citation needed] BlinkerSpawn Posts: 1872 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Challenges Challenge: Produce this spark from a soup, reaction, etc. x = 5, y = 6, rule = B3/S233bo$obo$b3o$2bobo$2bo$4bo!
If you're the person that uploaded to Sakagolue illegally, please PM me.
x = 17, y = 10, rule = B3/S23b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5bo2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo! (Check gen 2) Saka Posts: 2903 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X ### Re: Challenges How far back can you find predecessors of this exact pattern? x = 6, y = 11, rule = B3/S232bo$2ob2o$bobo$2bo3$4b2o$4b2o2$2bo$3b2o!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3301
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Challenges

muzik wrote:How far back can you find predecessors of this exact pattern?

x = 6, y = 11, rule = B3/S232bo$2ob2o$bobo$2bo3$4b2o$4b2o2$2bo$3b2o! Well... any number of ticks short of forever, as soon as someone digs up a suitably edgy clean recipe for a banana spark: x = 23, y = 25, rule = LifeHistory12.A$10.2A$11.2A$A.A$.2A$.A17.A$17.2A$18.2A9$8.D$9.2D5$21.2A$20.2A$22.A!#C [[ STOP 32 ]] There's probably something with three gliders, right? Didn't see anything in the spark section of Extrementhusiast's synthesis component database. dvgrn Moderator Posts: 5624 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI ### Re: Challenges dvgrn wrote: as soon as someone digs up a suitably edgy clean recipe for a banana spark: x = 23, y = 25, rule = LifeHistory12.A$10.2A$11.2A$A.A$.2A$.A17.A$17.2A$18.2A9$8.D$9.2D5$21.2A$20.2A$22.A!#C [[ STOP 32 ]] There's probably something with three gliders, right? Didn't see anything in the spark section of Extrementhusiast's synthesis component database. doesn't seem to hard. found banana predecessors: x = 8, y = 5, rule = B3/S23o5b2o2$b2o2bobo$o4bo$o!
and... this:
x = 10, y = 8, rule = B3/S232bo$3bo$4bo$5bo$b2o3bo$7bo$obobo3bo$o3bo4bo! just messed around with 3 gliders.. and got it right somehow: x = 9, y = 8, rule = B3/S23bo4bobo$b2o3b2o$obo4bo3$5b2o$5bobo$5bo!
nevermind, the inside glider is an error:
x = 22, y = 23, rule = LifeHistory9.A$9.A.A$.A7.2A$2.A$3A$16.A$16.A.A$16.2A3$9.A$7.A.A$8.2A3$7.D$8.2D3$3.2A$4.2A7.2A4.2A$3.A9.A.A3.A.A$13.A5.A!

Does this count?
x = 16, y = 16, rule = LifeHistory3.4A.4A.A.A$A10.A.A.A$2A3.CA3.A.2A.A$2AD.C5.2A2.A$2A.DCD6.4A$A3.C.DA.2A.4A$A.A.C2A3.2A.2A$2.A.A.3A.2A3.A$3.2A3.A4.2A$2.A.2A.2A2.A.A.A$3.3A$7A.A2.2A.A$A.A4.A2.3A2.A$3.A3.3A.A.A$.2A.4A2.A2.3A$A2.3A.2A.2A.A.A! x = 11, y = 5, rule = B2ck3-ij5n78/S01e2ei3-k5ai8b2o$2o3b2o$bo4bo3bo$2bo2b2o$o7bo! (Check Gen 2) toroidalet Posts: 949 Joined: August 7th, 2016, 1:48 pm Location: my computer ### Re: Challenges Is a c/1 diagonal glider possible? x = 8, y = 10, rule = B3/S233b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

No football of any dui mauris said that.

83bismuth38

Posts: 453
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...

### Re: Challenges

toroidalet wrote:
Saka wrote:Challenge: Produce this spark from a soup, reaction, etc.
x = 5, y = 6, rule = B3/S233bo$obo$b3o$2bobo$2bo$4bo! Does this count? x = 16, y = 16, rule = LifeHistory3.4A.4A.A.A$A10.A.A.A$2A3.CA3.A.2A.A$2AD.C5.2A2.A$2A.DCD6.4A$A3.C.DA.2A.4A$A.A.C2A3.2A.2A$2.A.A.3A.2A3.A$3.2A3.A4.2A$2.A.2A.2A2.A.A.A$3.3A$7A.A2.2A.A$A.A4.A2.3A2.A$3.A3.3A.A.A$.2A.4A2.A2.3A$A2.3A.2A.2A.A.A!

Yes. But it would be nice to have a "long time" predecessor. But it counts
If you're the person that uploaded to Sakagolue illegally, please PM me.
x = 17, y = 10, rule = B3/S23b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5bo2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo! (Check gen 2) Saka Posts: 2903 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X ### Re: Challenges 83bismuth38 wrote:Is a c/1 diagonal glider possible? There is one in this post about non-totalistic rules, by @dvgrn. The latest version of the 5S Project contains over 47,000 spaceships. Tabulated pages up to period 160 are available on the LifeWiki. wildmyron Posts: 1110 Joined: August 9th, 2013, 12:45 am ### Re: Challenges 83bismuth38 wrote:Is a c/1 diagonal glider possible? In terms of isotropic rules, it's possible with this idea: @RULE C1SHIPS@TABLEn_states:3neighborhood:Mooresymmetries:permute0,1,0,0,0,0,0,0,0,10,1,2,0,0,0,0,0,0,20,1,2,2,0,0,0,0,0,21,2,2,0,0,0,0,0,0,02,1,2,2,0,0,0,0,0,02,2,0,0,0,0,0,0,0,0 x = 8, y = 8, rule = C1SHIPSA2B2.2BA$B6.B$B6.B3$B6.B$B6.B$A2B2.2BA!
succ

blah

Posts: 244
Joined: April 9th, 2016, 7:22 pm

### Re: Challenges

A glider that reaches its maximum population 1 generation before its minimum

Extra point if the population goes up the entire time from min-max. Also please don't make the period lower than 4
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

drc

Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

### Re: Challenges

is (x/x+1)c(y/3)/y-3 possible? (random numbers but slightly tweaked)
x = 8, y = 10, rule = B3/S233b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo! No football of any dui mauris said that. 83bismuth38 Posts: 453 Joined: March 2nd, 2017, 4:23 pm Location: Still sitting around in Sagittarius A... ### Re: Challenges drc wrote:A glider that reaches its maximum population 1 generation before its minimum Extra point if the population goes up the entire time from min-max. Also please don't make the period lower than 4 A rule set that allows for arbitrarily high (quadratic in number of states) max population and minimum population 1. MinMax3 (p3 glider) and MinMax4 (p4 glider) for comparison: @RULE MinMax3@TABLEn_states:4neighborhood:vonNeumannsymmetries:nonevar a = {0,1,2,3}var b = avar c = bvar d = c#expand0,1,b,c,d,20,a,1,c,d,20,a,b,1,d,20,a,b,c,1,20,2,b,c,d,30,a,2,c,d,30,a,b,2,d,30,a,b,c,2,3#cycle1,a,b,c,d,22,a,b,c,d,33,a,b,c,d,0#shift0,3,0,0,0,1 @RULE MinMax4@TABLEn_states:5neighborhood:vonNeumannsymmetries:nonevar a = {0,1,2,3,4}var b = avar c = bvar d = c#expand0,1,b,c,d,20,a,1,c,d,20,a,b,1,d,20,a,b,c,1,20,2,b,c,d,30,a,2,c,d,30,a,b,2,d,30,a,b,c,2,30,3,b,c,d,40,a,3,c,d,40,a,b,3,d,40,a,b,c,3,4#cycle1,a,b,c,d,22,a,b,c,d,33,a,b,c,d,44,a,b,c,d,0#shift0,4,0,0,0,1 The changes involved in adding an extra state are very simple and should be easy to see. On an unrelated note, what I would really like is some wildcard character for rules so I can indicate that a cell can be any state without using variables (and the wildcard character would preferably not be assigned a single value like variables are, so a state-1 cell surrounded by cells of all different states could use "1,*,*,*,*,*,*,*,*,0" whereas "1,a,a,a,a,a,a,a,a,0" wouldn't work) LifeWiki: Like Wikipedia but with more spaceships. [citation needed] BlinkerSpawn Posts: 1872 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Challenges Find a rule with 5 or more three-cell ships, excluding variants of this. Even one with 5 or more four-cell ships would be great. Things to work on: - Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules) - Find a C/10 in JustFriends - Find a C/10 in Day and Night AforAmpere Posts: 997 Joined: July 1st, 2016, 3:58 pm ### Re: Challenges How far can you augment the normal puffer 2 with pairs of spaceships to make it as puffy as possible whilst retaining its glide reflectivity? Here's the farthest I went: x = 143, y = 95, rule = B3/S2311b5o$10bo4bo$15bo$10bo3bo$12bo4$85b2o$83bo4bo$89bo$48b2o33bo5bo$46bo4bo32b6o$52bo$46bo5bo40bo$47b6o38bo3bo$96bo$91bo4bo$92b5o6$103b5o$102bo4bo$107bo$102bo3bo$104bo2$5bo$5bo58b3o52b5o$4bobo111bo4bo$59bo63bo$4bo2bobo48bobo57bo3bo$2bo3bo3bo47bo2bo58bo$b2o3bob2o48bobo$b2o4b3o13bo35bo71b5o$2b4o2bo13bobo105bo4bo3b4o$6b3o14bo38bo13bo58bo2bo3bo$7bo53b3o11bobo52bo3bo7bo$40b2o18b5o10bobo17b3o4b2o28bo5bo2bo$40b2o17b2o3b2o10bo26bo16b3o$58b3o3b3o52bo2bo13b2o$59b2o3b2o42bo9bob2obo11b5o$60b5o18bo10b2o5bob5o10bobo7bob3o2bo4bo$61b3o5bo13bo10b2o6bo2bo3bo8b3ob2o3bo7b3o2bo$62bo5bo33b3o2b3o8b3obo13bo2b2o$65b2ob3o12b2o37bo3b3o8b2o$2o53b2o7b2o5b4o9bo3b2o36bo$2o52b2obo6bo5b2o3bo5bo3b2o2bo$55b2ob2o2b3o5b2o2bo6bo4bo2bo$57bo4b2o3b2o4b2o8bo2bobo26b2o22b4o$15b2o50b3o4bo7bo2b3o43b5o2bo3bo$10b2o3bobo34bo15bo5bo7b4o44bo4bo6bo$10b2o4bo34bo2bo19bo3b2o55bo2bo2bo$50bo26bo2bo49bo3bo$51bo2bo22bobo52bo$2o42b2o3bo12bo15bo$2o41bo2bo14b2o56b5o$45bo9b2o4bobo6b2o46bo4bo$53bo3bo65bo$15bo18bo6bo2bo7bobobo61bo3bo$15bo17bobo6b2o8bobo65bo$15b2o15b2ob2o$31b6o3bo37b2o5bo$32b2ob2o5b2obo31bob2o4bob2o14b5o$11b5o19b2o4bo3bo31b2ob2o2b2o3bo12bo4bo$10bo2bo5b2obo11bo10bo2b2o30b2o3bo3bo17bo$11b2o4b2ob2o26b2o28b5o2bo2bo13bo3bo$16bo2b2o59b3o5bo15bo$19bo61bo4bo$15bo2bo60b4o10bo$15bobo61b2ob2ob3o3bo3bo$15b2o65bob3o9bo$48b2o33b2o6bo4bo$46bo4bo32bo7b5o$52bo$46bo5bo32b2o$47b6o30bo4bo$89bo$83bo5bo$84b6o8$11b5o$10bo4bo$15bo$10bo3bo$12bo! Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace! muzik Posts: 3301 Joined: January 28th, 2016, 2:47 pm Location: Scotland ### Re: Challenges muzik wrote:How far can you augment the normal puffer 2 with pairs of spaceships to make it as puffy as possible whilst retaining its glide reflectivity? It's possible to use the G-R to make it dirtier as long as it produces backward gliders: x = 267, y = 162, rule = B3/S23b4o$6o$4ob2o$4b2o22$69b2o$67bo4bo$73bo$67bo5bo$68b6o6$135b5o$134bo4bo$139bo$134bo3bo$136bo4$209b2o$207bo4bo$213bo$172b2o33bo5bo$170bo4bo32b6o$176bo$170bo5bo40bo$171b6o38bo3bo$220bo$215bo4bo$216b5o6$227b5o$226bo4bo$231bo$226bo3bo$228bo2$129bo$129bo58b3o52b5o$128bobo111bo4bo$183bo63bo$128bo2bobo48bobo57bo3bo$126bo3bo3bo47bo2bo58bo$125b2o3bob2o48bobo$125b2o4b3o13bo35bo71b5o$126b4o2bo13bobo105bo4bo3b4o$130b3o14bo38bo13bo58bo2bo3bo$131bo53b3o11bobo52bo3bo7bo$164b2o18b5o10bobo17b3o4b2o28bo5bo2bo$164b2o17b2o3b2o10bo26bo16b3o$182b3o3b3o52bo2bo13b2o$183b2o3b2o42bo9bob2obo11b5o$184b5o18bo10b2o5bob5o10bobo7bob3o2bo4bo$185b3o5bo13bo10b2o6bo2bo3bo8b3ob2o3bo7b3o2bo$186bo5bo33b3o2b3o8b3obo13bo2b2o$189b2ob3o12b2o37bo3b3o8b2o$124b2o53b2o7b2o5b4o9bo3b2o36bo$124b2o52b2obo6bo5b2o3bo5bo3b2o2bo$179b2ob2o2b3o5b2o2bo6bo4bo2bo$181bo4b2o3b2o4b2o8bo2bobo26b2o22b4o$139b2o50b3o4bo7bo2b3o43b5o2bo3bo$134b2o3bobo34bo15bo5bo7b4o44bo4bo6bo$134b2o4bo34bo2bo19bo3b2o55bo2bo2bo$174bo26bo2bo49bo3bo$175bo2bo22bobo52bo$124b2o42b2o3bo12bo15bo$124b2o41bo2bo14b2o56b5o$169bo9b2o4bobo6b2o46bo4bo$177bo3bo65bo$139bo18bo6bo2bo7bobobo61bo3bo$139bo17bobo6b2o8bobo65bo$139b2o15b2ob2o$155b6o3bo37b2o5bo$156b2ob2o5b2obo31bob2o4bob2o14b5o$135b5o19b2o4bo3bo31b2ob2o2b2o3bo12bo4bo$134bo2bo5b2obo11bo10bo2b2o30b2o3bo3bo17bo$135b2o4b2ob2o26b2o28b5o2bo2bo13bo3bo$140bo2b2o59b3o5bo15bo$143bo61bo4bo$139bo2bo60b4o10bo$139bobo61b2ob2ob3o3bo3bo$139b2o65bob3o9bo$172b2o33b2o6bo4bo$170bo4bo32bo7b5o$176bo$170bo5bo32b2o$171b6o30bo4bo$213bo$207bo5bo$208b6o8$135b5o$134bo4bo$139bo$134bo3bo$136bo2$69b2o$67bo4bo$73bo$67bo5bo$68b6o23$b4o$6o$4ob2o$4b2o! And a forward G-B works, so you can turn gliders into junk as long as gliders escape. x = 11, y = 5, rule = B2ck3-ij5n78/S01e2ei3-k5ai8b2o$2o3b2o$bo4bo3bo$2bo2b2o\$o7bo!

(Check Gen 2)

toroidalet

Posts: 949
Joined: August 7th, 2016, 1:48 pm
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