Code: Select all
x = 15, y = 36, rule = B38/S23
bo$2bo$3o14$13bo$12bo$12b3o2$11bo$12bo$10b3o4$12b3o$12bo$13bo2$10bo$8b
obo$9b2o$6b2o$5bobo$7bo!
Code: Select all
x = 15, y = 36, rule = B38/S23
bo$2bo$3o14$13bo$12bo$12b3o2$11bo$12bo$10b3o4$12b3o$12bo$13bo2$10bo$8b
obo$9b2o$6b2o$5bobo$7bo!
Code: Select all
x = 15, y = 36, rule = B38/S23-
bo$2bo$3o14$13bo$12bo$12b3o2$11bo$12bo$10b3o4$12b3o$12bo$13bo2$10bo$8b
obo$9b2o$6b2o$5bobo$7bo!
Code: Select all
x = 13, y = 5, rule = B38/S23
5b2o$b2o2bobo$obo2bo5b2o$2bo7b2o$12bo!
The whole reaction works just fine in plain-vanilla Life. So there's one easy line of attack that doesn't involve recompiling gencols. There may well a three-glider collision in B3/S23 that produces one of these low-bit-count predecessors, and also works in B38/S23:72c20e wrote:Code: Select all
x = 15, y = 36, rule = B38/S23 bo$2bo$3o14$13bo$12bo$12b3o2$11bo$12bo$10b3o4$12b3o$12bo$13bo2$10bo$8b obo$9b2o$6b2o$5bobo$7bo!
Code: Select all
x = 24, y = 5, rule = B3/S23
bo19bo$5bo4b3o7bobo$2obo6b2o2bo4bo3bo$2obo6bo2bo6bo2bo$2bo8b2o8b2o!
Code: Select all
x = 15, y = 36, rule = B38/S23-
bo$2bo$3o14$13bo$12bo$12b3o2$11bo$12bo$10b3o4$12b3o$12bo$13bo2$10bo$8b
obo$9b2o$6b2o$5bobo$7bo!
The following applies for non-CGOL rules72c20e wrote:Thanks a lot!
I joined the forum a long time ago , but I still don't know much about cgol.I have another question.
How to find glider construction of spaceships?