A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.
-
muzik
- Posts: 5648
- Joined: January 28th, 2016, 2:47 pm
- Location: Scotland
-
Quote
-
Login to like this post
Post
by muzik » March 18th, 2018, 4:30 pm
Code: Select all
x = 2, y = 1, rule = MAPYIAAAIAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2o!
Code: Select all
x = 1, y = 1, rule = MAPIIAAAIAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o!
-
yujh
- Posts: 3068
- Joined: February 27th, 2020, 11:23 pm
- Location: I'm not sure where I am, so please tell me if you know
-
Contact:
-
Quote
-
Login to like this post
Post
by yujh » April 11th, 2022, 12:01 pm
muzik wrote: ↑March 18th, 2018, 4:24 pm
Code: Select all
x = 1, y = 1, rule = MAPBAAAAACAAAAAAAAAAAAAAIAAAAAAAAAAgAAAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o!
Code: Select all
x = 1, y = 1, rule = MAPHDAAAACAAAAAAAAAAAAAAIAAAAAAAAAAgAAAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o!
-
Moosey
- Posts: 4306
- Joined: January 27th, 2019, 5:54 pm
- Location: here
-
Contact:
-
Quote
-
Login to like this post
Post
by Moosey » April 11th, 2022, 7:51 pm
generates some interesting textures
Code: Select all
x = 5, y = 1, rule = MAPHQaR3eLmzBAj8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
obobo!
wolfram-style textures and stuff
Code: Select all
x = 15, y = 15, rule = MAPCQaR1eLmABAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
14bo2$12bobo2$10bo3bo2$8bo5bo2$6bobobo2$4bo2$2bo3bo3bo2$obo!
really cool stuff on the tail of this
Code: Select all
x = 1, y = 513, rule = MAPCQFA3cLAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o2$o
2$o2$o2$o!
cool things with disturbances travelling along it
not active here but active on discord
-
pzq_alex
- Posts: 793
- Joined: May 1st, 2021, 9:00 pm
- Location: tell me if you know
-
Quote
-
Login to like this post
Post
by pzq_alex » April 12th, 2022, 6:27 am
Code: Select all
x = 4, y = 4, rule = B2ei3aijnr/S23ijn
2bo$b3o$3o$bo!
Code: Select all
x = 4, y = 3, rule = B2ei3aijnr5e/S23ijn6a
2bo$2obo$ob2o!
Code: Select all
x = 20, y = 11, rule = B2ei3aijnr5e/S23ijn6a
3$17b2o$3o10bo5bo$o12b2o$2bo9bo$3b2o8bo2bo$14b3o!
\sum_{n=1}^\infty H_n/n^2 = \zeta(3)
How much of current CA technology can I redevelop "on a desert island"?
-
yujh
- Posts: 3068
- Joined: February 27th, 2020, 11:23 pm
- Location: I'm not sure where I am, so please tell me if you know
-
Contact:
-
Quote
-
1
Login to like this post
Post
by yujh » April 12th, 2022, 11:58 am
Code: Select all
x = 1, y = 1, rule = MAPIRYXFHZoAJA6AAAAAAAAAIAAAAAAAAAAgAAAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o!
Code: Select all
x = 0, y = 0, rule = MAP9/YXfhZofugWaX7OAIDogBZofuhIgoiAaIDogIAAgAAWaH7oaIDogGiA6ICAAIAAaIDogIAAgACAAIAAAAAAAA
o
Code: Select all
x = 0, y = 0, rule = MAP/hYXfhZofugWaX7OAIDogBZofuhIgoiAaIDogIAAgAAWaH7oaIDogGiA6ICAAIAAaIDogIAAgACAAIAAAAAAAA
o