A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.
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Gamedziner
- Posts: 795
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by Gamedziner » August 7th, 2018, 5:41 pm
wwei23 wrote:
41:
Code: Select all
x = 12, y = 13, rule = LifeHistory
2.2A$2.AC2$5.2A2.AC$CA4.C3.A$A.A3.C.C$.2C2.CA.2A$5.A2.C2.C$.CA3.2C2.C
A$.C$2.A3.AC$.CA3.C2.A$8.AC!
Minimum bounding box:
Code: Select all
x = 12, y = 12, rule = LifeHistory
$3.CA$3.A$4.3A2.AC$CA4.C3.A$A.A3.C.C$.2C2.CA.2A$5.A2.C2.C$.CA3.2C2.C
A$.C$2.A3.AC$.CA3.C2.A$8.AC!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
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Hunting
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by Hunting » August 7th, 2018, 9:26 pm
Bullet51 wrote:AforAmpere wrote:I hope this is original. The game's goal is to find the smallest still-life stabilization for a collection of cells, with all pre-placed cells having 3 or less neighbors.
The game has been proposed by me in 2015,
in our Chinese forum.
The Chinese sentence
Code: Select all
在左图中添加尽量少的格点,使得它成为稳态:
我的最好方案如右图,为9个格点。
means
Code: Select all
Add cells as less as possible to stabilize the pattern in the left into a still-life:
The best I can achieve is shown in the right, with 9 cells.
I think 格点 should be 细胞
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Hunting
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by Hunting » August 7th, 2018, 9:35 pm
How about this simple pattern
Code: Select all
x = 4, y = 4, rule = LifeHistory
2bo$2o$2b2o$3bo!
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dani
- Posts: 1222
- Joined: October 27th, 2017, 3:43 pm
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by dani » August 8th, 2018, 12:55 am
Hunting wrote:How about this simple pattern
Code: Select all
x = 4, y = 4, rule = LifeHistory
2bo$2o$2b2o$3bo!
21-cells
Code: Select all
x = 6, y = 8, rule = B3/S23
b2ob2o$2bobo$bo2bo$o3b2o$4o$4b2o$2bo2bo$2b2o!
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Hunting
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by Hunting » August 8th, 2018, 1:24 am
danny wrote:Hunting wrote:How about this simple pattern
Code: Select all
x = 4, y = 4, rule = LifeHistory
2bo$2o$2b2o$3bo!
21-cells
Code: Select all
x = 6, y = 8, rule = B3/S23
b2ob2o$2bobo$bo2bo$o3b2o$4o$4b2o$2bo2bo$2b2o!
Nice
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gmc_nxtman
- Posts: 1150
- Joined: May 26th, 2015, 7:20 pm
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by gmc_nxtman » August 8th, 2018, 1:43 am
14:
Code: Select all
x = 6, y = 7, rule = LifeHistory
4.A$3.A.A$3.CA$.2C$A2.2C$.A2.C$2.2A!
EDIT: New puzzle, probably relatively easy:
Code: Select all
x = 9, y = 8, rule = LifeHistory
2.C$6.2C$6.C$3.C$3.C.2C.C$.2C5.C$3.C$C3.2C!
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dani
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by dani » August 8th, 2018, 2:01 am
28, I barely tried:
Code: Select all
x = 10, y = 9, rule = LifeHistory
2.2A4.2A$2.CA5.A$6.2CA$6.C$3.C$3.CA2CAC$.2C5.C$A2.C.A$CA2.2C!
EDIT: 27:
Code: Select all
x = 9, y = 9, rule = LifeHistory
2.2A$2.CA$6.2C$6.C$3.C3.A$3.CA2C.C$.2C5.C$A2.C.A.A$CA2.2C.2A!
EDIT: 26:
Code: Select all
x = 9, y = 9, rule = LifeHistory
2.2A$2.CA$6.2C$6.C$3.C3.A$3.CA2C.C$.2C5.C$A2.C.3A$CA2.2C!
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Hdjensofjfnen
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- Joined: March 15th, 2016, 6:41 pm
- Location: re^jθ
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by Hdjensofjfnen » August 9th, 2018, 1:45 pm
I tried:
Code: Select all
x = 10, y = 8, rule = LifeHistory
2.CA$2.A.A.2C$4.A.C2.A$3.C2.A.2A$3.CA2C.C$.2C5.C$A2.C.3A$CA2.2C!
@danny, I think this round goes to you.
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
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by BlinkerSpawn » August 15th, 2018, 9:38 pm
Code: Select all
x = 11, y = 10, rule = LifeHistory
3.C$.2C$.C4.C$.C2.C$7.C2.C$C5.C3.C$4.C3.C$.C2.C$.C$4.C!
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gameoflifemaniac
- Posts: 1242
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- Location: There too
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by gameoflifemaniac » August 17th, 2018, 2:42 pm
BlinkerSpawn wrote:Code: Select all
x = 11, y = 10, rule = LifeHistory
3.C$.2C$.C4.C$.C2.C$7.C2.C$C5.C3.C$4.C3.C$.C2.C$.C$4.C!
53 cells:
Code: Select all
x = 14, y = 13, rule = LifeHistory
4.2A$.2A2.C$A2.2C3.A$2A.C4.C2A$3.C2.CA3.A$3.A.A.A.CA.C$2.CA.A2.C.A.C$
3.A2.C.A.C.2A$3.C.AC.2A$2.AC.A$6.C3A$8.A2.A$10.2A!
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
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AforAmpere
- Posts: 1334
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by AforAmpere » August 17th, 2018, 7:30 pm
53 was ridiculously difficult to beat, but here's 51:
Code: Select all
x = 20, y = 18, rule = LifeHistory
2$6.2A$3.2A2.C$3.A.2C6.2A$5.C3.AC2.A$5.C2.C2.A.A$6.3A2.C2.CA.A$3.ACA
3.AC.A.C.2A$3.A2.A.C3.C$5.C.AC3.2A$4.AC$7.AC$8.A$7.A$7.2A!
Maybe it can still be improved?
I manage the
5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote
EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
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gmc_nxtman
- Posts: 1150
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by gmc_nxtman » August 17th, 2018, 8:15 pm
49:
Code: Select all
x = 13, y = 11, rule = LifeHistory
4.2A$.2A2.C3.2A$A2.2C3.A.A$2A.C4.C2.2A$3.C2.CA.A.A$3.A.A.A.C2.C$2.CA.
A2.C.A.C$3.A2.C.A.CA$3.C.AC.A$2.AC.A2.A$6.CA!
This one's surprisingly hard. Good one, BlinkerSpawn.
EDIT: 43:
Code: Select all
x = 12, y = 13, rule = LifeHistory
3.2A$2A2.C$A.2C$2.C3.AC$2.C2.C2.A.A$3.3A2.CA.C$ACA3.AC3.C$A2.2AC2.ACA
$2.C2.C2.A$.AC$5.C$4.A.A$5.A!
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BlinkerSpawn
- Posts: 1992
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by BlinkerSpawn » August 18th, 2018, 12:02 pm
The best I had was this similar solution, also 43 cells, and I don't see any way to reach 42:
Code: Select all
x = 12, y = 12, rule = LifeHistory
3.2A$2A2.C$A.2C$2.C4.CA$2.C2.C2.A$3.4A.C.AC$ACA4.CA2.C$A2.2AC3.C$2.C
2.C3A$.AC$5.CA$5.2A!
I'll let gmc_nxtman submit the next puzzle.
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gmc_nxtman
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by gmc_nxtman » August 18th, 2018, 2:30 pm
Code: Select all
x = 12, y = 7, rule = LifeHistory
C5.2C2.C2$2.C.C3.C.2C$3.C2.C2.C$3.C2.C3.C$.C2.C$.C2.C!
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Hdjensofjfnen
- Posts: 1743
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by Hdjensofjfnen » August 18th, 2018, 4:22 pm
54:
Code: Select all
x = 15, y = 15, rule = LifeHistory
12.2A$12.A$4.A9.A$2A.C.A3.2C2.CA$2A.A.A2.A2.A$3.A.C.C.A.C.2C$3.2A.C2.
C2.C.A$6.C.AC3.C$3.AC2.C$2.A.CA.C$2.A3.A$3.3A2$3.2A.A$3.A.2A!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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wwei23
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by wwei23 » August 18th, 2018, 6:05 pm
- 3F279D98-D69D-4082-8009-56893B58C6DC.jpeg (369.73 KiB) Viewed 7230 times
52. I'm on my phone, so screanshot.
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dvgrn
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by dvgrn » August 18th, 2018, 6:17 pm
wwei23 wrote:3F279D98-D69D-4082-8009-56893B58C6DC.jpeg
52. I'm on my phone, so screanshot.
Add a little here, take away a little there... how about 39?
Code:
Select all
x = 15, y = 9, rule = LifeHistory
3.A8.2A$2.C.A3.2C2.C$.A2.A2.A2.A.A$A3.C.C.A.C.2C$.3A.C2.C2.C2.A$5.C.A
C3.CA$3.CA.C$3.C2.C$4.2A!
#C [[ THUMBNAIL THUMBSIZE 2 ]]
There's at least a three-cell improvement still, that I've left for someone else.
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Redstoneboi
- Posts: 429
- Joined: May 14th, 2018, 3:57 am
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by Redstoneboi » August 18th, 2018, 9:27 pm
you mean this one
Code: Select all
x = 13, y = 9, rule = LifeHistory
.A8.2A$C.A3.2C2.C$A.A2.A2.A.A$.AC.C.A.C.2C$3.C2.C2.C2.A$3.C.AC3.CA$.C
A.C$.C2.C$2.2A!
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.
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dvgrn
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by dvgrn » August 18th, 2018, 11:25 pm
Redstoneboi wrote:you mean this one...
Yup, exactly. But then with a little more fiddling around, a 35-cell solution turned up:
Code: Select all
x = 13, y = 9, rule = LifeHistory
10.2A$CA4.2C2.C$A2.A2.A.A.A$.AC.C.A.C.2C$3.C2.C2.C2.A$3.C.AC3.CA$.CA.
C$.C2.C$2.2A!
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gmc_nxtman
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by gmc_nxtman » August 19th, 2018, 4:45 pm
I have not verified, but I believe 35 cells is minimal.
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Hunting
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by Hunting » August 21st, 2018, 8:20 pm
How about this puzzle
Code: Select all
x = 5, y = 3, rule = B3/S23
obobo2$o!
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Saka
- Posts: 3627
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by Saka » August 21st, 2018, 8:24 pm
Hunting wrote:How about this puzzle
Code: Select all
x = 5, y = 3, rule = B3/S23
obobo2$o!
7 cells
Code: Select all
x = 5, y = 3, rule = LifeHistory
3.2A$C.C.C$CA!
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gmc_nxtman
- Posts: 1150
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by gmc_nxtman » August 21st, 2018, 11:53 pm
Saka, I think the cells in your version are incorrect. If I have it right, I can't see a way to get smaller than 10 cells:
Code: Select all
x = 8, y = 4, rule = LifeHistory
2.A3.A$.C.C.C.A$A.A3.A$.C!
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77topaz
- Posts: 1496
- Joined: January 12th, 2018, 9:19 pm
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by 77topaz » August 22nd, 2018, 2:24 am
Yeah, Saka's "solution" misplaced one of the cells from Hunting's original pattern.
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Hunting
- Posts: 4395
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by Hunting » August 22nd, 2018, 2:27 am
gmc_nxtman wrote:Saka, I think the cells in your version are incorrect. If I have it right, I can't see a way to get smaller than 10 cells:
Code: Select all
x = 8, y = 4, rule = LifeHistory
2.A3.A$.C.C.C.A$A.A3.A$.C!
Saka wrote:Hunting wrote:How about this puzzle
Code: Select all
x = 5, y = 3, rule = B3/S23
obobo2$o!
7 cells
Code: Select all
x = 5, y = 3, rule = LifeHistory
3.2A$C.C.C$CA!
77topaz wrote:Yeah, Saka's "solution" misplaced one of the cells from Hunting's original pattern.
Sorry... When I click submit, I don't remind that I misplaced a cell at first.(I'm away from Golly, so I just type the RLE with my hand) Then I edited that comment. sorry for that!