BlinkerSpawn wrote:38:Code: Select allx = 12, y = 11, rule = LifeHistory
2A$2C3.C$4.C.C$3.C.C$3.C.C.C$.AC3.C.A$A.C.2A2.C$A2.C2.3A.C$.CA2.C3.A.
C$6.C2.A.C$5.CA3.A!
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
x = 12, y = 10, rule = LifeHistory
2C3.C3.2A$.A2.C.C2.A$.A.C.C.A.A$2A.C.C.C.2A$2.C.A.C.A$2.C.A.A.C$2A.C.
A.A.AC$.C.A.C.A.A.C$.A2.A.C2.A.C$2A3.C3.2A!
77topaz wrote:But now, a sort of reverse-Solitaire question can be asked: what is the smallest "challenge" pattern so that this 52-cell pattern is an optimal solution?
x = 12, y = 10, rule = LifeHistory
2C3.C3.2C$4.C.C$.C7.C$3.C.C.C$2.C3.C$4.C3.C$3.C.C.C$.C7.C$4.C.C4.C$2C
3.C3.2C!
x = 12, y = 10, rule = LifeHistory
AC3.C3.CA$.A2.A.A2.A$.A.C.C.A.A$CA.A.A.C.AC$2.C.C.A.A$2.A.A.C.C$CA.C.
A.A.AC$.A.A.C.C.A.C$.A2.A.A2.A.A$AC3.C3.CA!
Sarp wrote:This 21 seems likely, haven't tested it with a computer yetCode: Select allx = 12, y = 10, rule = LifeHistory
AC3.C3.CA$.A2.A.A2.A$.A.C.C.A.A$CA.A.A.C.AC$2.C.C.A.A$2.A.A.C.C$CA.C.
A.A.AC$.A.A.C.C.A.C$.A2.A.A2.A.A$AC3.C3.CA!
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
x = 3, y = 7, rule = LifeHistory
.C$C$.C$C.C$.C$C$.C!
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
x = 48, y = 48, rule = LifeHistory
46.CA$45.A.A$44.C$43.A$42.C$41.A$40.C$39.A$38.C$37.A$36.C$35.A$34.C$
33.A$32.C$31.A$30.C$29.A$28.C$27.A$26.C$25.A$24.C$24.2A3$20.CA$19.A.A
$18.C$17.A$16.C$15.A$14.C$13.A$12.C$11.A$10.C$9.A$8.C$7.A$6.C$5.A$4.C
$3.A$2.C$.A$C$2A!
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
Hdjensofjfnen wrote:I am pretty sure I have found the optimal solution for this, although I'm not sure:Code: Select allx = 3, y = 7, rule = LifeHistory
.C$C$.C$C.C$.C$C$.C!
x = 6, y = 8, rule = LifeHistory
5.A$3.C2A$2.C$A2.C$2AC.C$3.C$2.C$2.AC!
x = 6, y = 7, rule = LifeHistory
3.CA$2.C2.A$A2.C.A$2AC.C$3.C$2.C$2.AC!
A for awesome wrote:15?Code: Select allx = 6, y = 8, rule = LifeHistory
5.A$3.C2A$2.C$A2.C$2AC.C$3.C$2.C$2.AC!Code: Select allx = 6, y = 7, rule = LifeHistory
3.CA$2.C2.A$A2.C.A$2AC.C$3.C$2.C$2.AC!
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
x = 14, y = 12, rule = LifeHistory
14B$B12.B$B7.C.2C.B$B5.C4.C.B$B2.C4.C4.B$B2.2C.C6.B$B6.C.2C2.B$B4.C4.
C2.B$B.C4.C5.B$B.2C.C7.B$B12.B$14B!
#C Additional
#C information
#C you
#C may
#C not
#C want:
#C the
#C source
#C still
#C life's
#C apgcode
#C starts
#C with
#C "xs34".
x = 10, y = 10, rule = LifeHistory
4.2A$3.A2.C.2C$4.CA3.C$.C4.C2A$.2CAC$5.CA2C$.2AC4.C$C3.AC$2C.C2.A$4.
2A!
x = 10, y = 7, rule = LifeHistory
2.C2.C$2.C2.C3.C$C8.C$C4.C$2.2C.C.C$2.C4.C$3.2C!
x = 10, y = 7, rule = LifeHistory
2.C2.C$2.C2BC3.C$C3.B4.C$C4.C$2.2C.C.C$2.C4.C$3.2C!
dvgrn wrote:Isn't the solver supposed to keep the game going by supplying a new puzzle?
x = 11, y = 8, rule = LifeHistory
4.2A$3.C2.C$3.C2.C2.AC$AC.2A.A.A.C$.C4.C.A$.A.2C.C.C$2A.C2.A.CA$4.2C!
BlinkerSpawn wrote:31...
x = 11, y = 8, rule = LifeHistory
4.2A$3.C2.C$3.CBAC2.AC$AC.A.BA.A.C$AC.A2.C.A$3.2C.C.C$3.C2.A.CA$4.2C!
Sarp wrote:30?Code: Select allx = 11, y = 8, rule = LifeHistory
4.2A$3.C2.C$3.CBAC2.AC$AC.A.BA.A.C$AC.A2.C.A$3.2C.C.C$3.C2.A.CA$4.2C!
x = 12, y = 8, rule = LifeHistory
5.C$9.C$.C5.2C2.C$.C3.C3.C$C3.2C3.C$.C.C2.C$2.C6.C$4.2C!
x = 17, y = 17, rule = LifeHistory
2A$A8.2A$2.A.2A3.A2.A$.2A.A5.3A$.A3.A$2.3A.A3.3A$4.A.A2.C2.A$6.A.A.A
2.CA$5.C.A.A.2C2.C$5.C3.C3.C.A$4.CA2.2C.2AC.2A$2.A2.C.C2.C$2.2A2.C.A
2.A.C3A$8.2C2A.A2.A$7.A4.A$8.3A$10.2A!
x = 16, y = 16, rule = LifeHistory
8.2A$2A.2A3.A2.A$.A.A5.3A$A3.A$.3A.A3.3A$3.A.A2.C2.A$5.A.A.A2.CA$4.C.
A.A.2C2.C$4.C3.C3.C.A$3.CA2.2C.2AC.2A$.A2.C.C2.C$.2A2.C.A2.A.C3A$7.2C
2A.A2.A$6.A4.A$7.3A$9.2A!
x = 16, y = 12, rule = LifeHistory
8.2A$6.C2.A$.A4.2A2.CA2.2A$A.C.2A2.2C2.C2.A$A.CA2.C3.C.2A$.C3.2C.2AC.
A$2.CAC2.C4.A$3.C2.A2.ACA$.A3.2C.2A$.2A3.A$6.A.2A$7.A.A!
gmc_nxtman wrote:EDIT: Is it just me, or does this game have conceptual similarities to minesweeper? When the interior is forced like in this particular puzzle, similar inferences have to be made to those made in minesweeper regarding what cells ("mines") are allowed to be where.
x = 14, y = 12, rule = LifeHistory
8.2A$6.C2.A$.A4.2A2.CA$A.C.2A2.2C2.C$A.CA2.C3.C.A$.C3.2C.2AC.2A$2.CAC
2.C4.A$3.C2.A2.AC.A$.A3.2C.2A.A$.2A4.A$7.A.2A$8.A.A!
x = 14, y = 12, rule = LifeHistory
8.2A$6.C2.A$.A4.2A2DCA$ADCD2A2.2CD.C$ADCE2DC3DC.A$.C3D2CD2AC.2A$.DCEC
2DC4.A$.2DC2DED.AC.A$.A3D2CD2A.A$.2A4.A$7.A.2A$8.A.A!
x = 13, y = 8, rule = LifeHistory
6.C$8.2DC$.DCDAD2.2CD.C$2DC3DC3DC$DCA2D2CD2.C$2DCDC2DC$A2DC6.C$5.2C!
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