x = 26, y = 12, rule = LifeHistory
C14.C$C2A12.C2A$3.C14.C$2.A14.A$2.2C2A3.2A6.2C2A$6.C2.A11.C$4.2C.A.C
9.2C.A.C$3.A2.C2.2A7.A2.C.2A$3.2C.C.A9.2C.C$5.A2.C11.A.AC.A$5.A.A12.A
.A.2A$6.C14.C!
x = 26, y = 12, rule = LifeHistory
C14.C$C2A12.C2A$3.C14.C$2.A14.A$2.2C2A3.2A6.2C2A$6.C2.A11.C$4.2C.A.C
9.2C.A.C$3.A2.C2.2A7.A2.C.2A$3.2C.C.A9.2C.C$5.A2.C11.A.AC.A$5.A.A12.A
.A.2A$6.C14.C!
x = 10, y = 12, rule = LifeHistory
C$C2A$3.C$2.A2.A$2.2CA.A$6.C2A$4.2C3.C$3.A2.C.2A$3.2C.C.A$5.A2.C$5.A.
A$6.C!
x = 12, y = 12, rule = LifeHistory
5.C2$3.C3.C$4.C.C$.C3.C$C5.C.C.C$.C3.C5.C$2.C7.C$7.C$4.C.C$.C$2.C.C!
#C [[ ANGLE 45 ]]
A for awesome wrote:30 cells, minimal bounding box:Code: Select allRLE
EDIT: In case that's optimal, here's another challenge:Code: Select allRLE
x = 12, y = 12, rule = LifeHistory
5.C2$3.C3.C$4.CDC$.C2.DCD$C3.2DC.C.C$.C3.C5.C$2.C7.C$7.C$4.C.C$.C$2.C
.C!
x = 12, y = 12, rule = LifeHistory
5.A2$3.A2D2A$4.ADAD$.A.ADA2D$A.DA2D3A.A$.A2.2A2D3.A$2.A7.A$7.A$4.A.A$
.A$2.A.A!
A for awesome wrote:EDIT: In case that's optimal, here's another challenge:Code: Select allx = 12, y = 12, rule = LifeHistory
5.C2$3.C3.C$4.C.C$.C3.C$C5.C.C.C$.C3.C5.C$2.C7.C$7.C$4.C.C$.C$2.C.C!
#C [[ ANGLE 45 ]]
x = 12, y = 15, rule = LifeHistory
4.AC$5.A$3.C2.AC$3.AC.C$.CA2.C2.A$C2.A2.CACAC$.C2.AC5.C$2.CA2.2A2.CA$
4.A2.C$4.CAC$.C$.ACAC$4.A$3.A$3.2A!
[[ ANGLE 45 ]]
x = 12, y = 13, rule = LifeHistory
5.CA$5.A$3.CA2.C$2.A.C.CA$.C3.C2.2A$C5.C.C.C$AC3.CA.A2.C$2.C.A2.A.AC$
2.A.A2.C$.2A.C.CA$.C2.A$2.C.C$3.A!
BlinkerSpawn wrote:(44)Code: Select allrle
x = 5, y = 9, rule = LifeHistory
C3.C$.C.C$2.C$C3.C$.C.C$2.C$C3.C$.C.C$2.C!
BlinkerSpawn wrote:Never got word back on my 42-cell solution, so I'll go ahead and post this:Code: Select allx = 5, y = 9, rule = LifeHistory
C3.C$.C.C$2.C$C3.C$.C.C$2.C$C3.C$.C.C$2.C!
x = 9, y = 12, rule = LifeHistory
2A.2A$2A.A$3.A2.A$3.E.A.E$4.E.E$5.E$3.E.A.E$2.A.E.E.A$2.A2.E2.A$3.E.A
.E$4.E.E$5.E!
x = 7, y = 11, rule = LifeHistory
2.2A$.A2.A$.E.A.E$2.E.E$3.E$.E.A.E$A.E.E.A$A2.E2.A$.E.A.E$2.E.E$3.E!
BlinkerSpawn wrote:Never got word back on my 42-cell solution
x = 12, y = 12, rule = LifeHistory
4.AC$5.A$3.C2.AC$3.AC.C$.CA2.C2.A$C2.A2.CACAC$.C2.AC5.C$2.CA3.A2.CA$
4.A.AC$4.C.C$.CA.A.A$.AC.CA!
x = 9, y = 11, rule = B3/S23
2o$obo2$2bobobo$5bobo$7b2o2$7bo2$6bo$4bo!
danny wrote:Ahem, anyway, I've never created one of these, but here we go, an easy-but-kinda-tricky one:Code: Select allx = 9, y = 11, rule = B3/S23
2o$obo2$2bobobo$5bobo$7b2o2$7bo2$6bo$4bo!
My lowest is 47 cells, but I'm a novice, so it can probably be reduced.
x = 25, y = 11, rule = LifeHistory
2C12.2C$C.C11.C.C.2A$2.A2.A10.A.A$2.C.C.C2.2A4.AC.C.C2.2A$3.A.C.C2.A
8.C.C2.A$5.A.2CA11.2CA$4.2A14.A$6.AC13.C$6.A12.A.A$4.A.C11.A.C$4.CA
12.CA!
BlinkerSpawn wrote:Two 28-cell solutions:Code: Select allx = 25, y = 11, rule = LifeHistory
2C12.2C$C.C11.C.C.2A$2.A2.A10.A.A$2.C.C.C2.2A4.AC.C.C2.2A$3.A.C.C2.A
8.C.C2.A$5.A.2CA11.2CA$4.2A14.A$6.AC13.C$6.A12.A.A$4.A.C11.A.C$4.CA
12.CA!
x = 11, y = 11, rule = LifeHistory
2C$C.C$2.A2.A$2.C.C.C2.2A$3.A.C.C2.A$5.A.2CA$5.A$6.AC$7.A$4.2AC$4.C!
wwei23 wrote:My puzzle:Code: Select allobbbo$bobob$obobo!
x = 5, y = 3, rule = LifeHistory
C3.C$.CDC$C.C.C!
x = 10, y = 15, rule = LifeHistory
2C$C.C3.2A$2.A3.A.A$2.CAC.C2.A$5.C.C.A$2.2A3.2C$A2.4A$2A5.CA$5.A3.A$
4.A.C2A$4.CA$7.2A$8.A$7.A$7.2A!
Redstoneboi wrote:Is this good for first time?Code: Select allx = 10, y = 15, rule = LifeHistory
2C$C.C3.2A$2.A3.A.A$2.CAC.C2.A$5.C.C.A$2.2A3.2C$A2.4A$2A5.CA$5.A3.A$
4.A.C2A$4.CA$7.2A$8.A$7.A$7.2A!
x = 10, y = 11, rule = LifeHistory
3.C.C$3.C5.C$2.C6.C$C2$8.C$7.C$2.3C$6.3C$4.C$8.C!
BlinkerSpawn wrote:Pretty good for someone learning the ropes.
Here's another one:Code: Select allx = 10, y = 11, rule = LifeHistory
3.C.C$3.C5.C$2.C6.C$C2$8.C$7.C$2.3C$6.3C$4.C$8.C!
x = 10, y = 13, rule = LifeHistory
2.AC.CA$3.C.2A$2AC$C$4.2A$4.A.A.C$6.AC.A$2.3CA3.A$.A4.3C$2.2AC.A$4.A$
4.A.A$5.2A!
Billabob wrote:BlinkerSpawn wrote:Pretty good for someone learning the ropes.
Here's another one:Code: Select allx = 10, y = 11, rule = LifeHistory
3.C.C$3.C5.C$2.C6.C$C2$8.C$7.C$2.3C$6.3C$4.C$8.C!
I got 37 after some playing around:Code: Select allx = 10, y = 13, rule = LifeHistory
2.AC.CA$3.C.2A$2AC$C$4.2A$4.A.A.C$6.AC.A$2.3CA3.A$.A4.3C$2.2AC.A$4.A$
4.A.A$5.2A!
x = 11, y = 12, rule = LifeHistory
2.AC.CA$3.C.2A2.CA$2AC6.CA$C2$5.2A.C$4.A.AC.A$2.3C4.A$.A3.A3C$2.2AC$
4.A2.AC$7.2A!
x = 11, y = 12, rule = LifeHistory
2.AC.CA$3.C.2A2.CA$2AC6.CA$C2$7.AC$4.A2.C$2.3C3.A$.A3.A3C$2.2AC$4.A2.
AC$7.2A!
wwei23 wrote:22:Code: Select allx = 11, y = 12, rule = LifeHistory
2.AC.CA$3.C.2A2.CA$2AC6.CA$C2$5.2A.C$4.A.AC.A$2.3C4.A$.A3.A3C$2.2AC$
4.A2.AC$7.2A!
19 yay:Code: Select allx = 11, y = 12, rule = LifeHistory
2.AC.CA$3.C.2A2.CA$2AC6.CA$C2$7.AC$4.A2.C$2.3C3.A$.A3.A3C$2.2AC$4.A2.
AC$7.2A!
BlinkerSpawn wrote:wwei23 wrote:22:Code: Select allx = 11, y = 12, rule = LifeHistory
2.AC.CA$3.C.2A2.CA$2AC6.CA$C2$5.2A.C$4.A.AC.A$2.3C4.A$.A3.A3C$2.2AC$
4.A2.AC$7.2A!
19 yay:Code: Select allx = 11, y = 12, rule = LifeHistory
2.AC.CA$3.C.2A2.CA$2AC6.CA$C2$7.AC$4.A2.C$2.3C3.A$.A3.A3C$2.2AC$4.A2.
AC$7.2A!
I believe you meant to say 39 and 36?
Still not optimal.
x = 10, y = 12, rule = LifeHistory
2.AC.CA$3.C.A.A.C$2AC5.AC$C2$7.AC$4.A2.C$2.3C3.A$.A3.A3C$2.2AC$4.A2.A
C$7.2A!
x = 10, y = 11, rule = LifeHistory
2.AC.CA$3.C.A.A.C$2AC5.AC$C2$5.2A.C$2.A2.A.CA$2.3C$5.A3C$4.C4.A$4.2A
2.CA!
Billabob wrote:34:Code: Select allx = 10, y = 11, rule = LifeHistory
2.AC.CA$3.C.A.A.C$2AC5.AC$C2$5.2A.C$2.A2.A.CA$2.3C$5.A3C$4.C4.A$4.2A
2.CA!
I can't see any obvious ways to get lower.
BlinkerSpawn wrote:Billabob wrote:34:Code: Select allx = 10, y = 11, rule = LifeHistory
2.AC.CA$3.C.A.A.C$2AC5.AC$C2$5.2A.C$2.A2.A.CA$2.3C$5.A3C$4.C4.A$4.2A
2.CA!
I can't see any obvious ways to get lower.
Fairly certain 34 is optimal, so you get to submit a puzzle.
x = 10, y = 9, rule = LifeHistory
6.C$5.C3.C$.C3.C2.C$C4.C$3.C$3.C4.C$3.C2.C$4.C$.C4.C!
x = 11, y = 12, rule = LifeHistory
7.A$6.C.A$2.2A.C.A.C$.C.A.C2.C$C2.A.C$2A.C.A.A$3.C.A.ACA$3.C.AC3.A$4.
C3.3A$AC3.ACA$2A6.A$7.2A!
x = 11, y = 12, rule = LifeHistory
7.A$6.C.A$5.C.A.C$.CA2.C2.C$C2.A.C$2A.C.A.A$3.C.A.ACA$3.C.AC3.A$4.C3.
3A$AC3.ACA$2A6.A$7.2A!
x = 11, y = 9, rule = LifeHistory
7.C$.A4.C.A.C$A.C3.C2.CA$.C3.AC$4.C4.2A$4.C4.C$3.AC.AC.A$2.A2.C2.A$2.
CA2.AC!
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