A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.
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Hunting
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by Hunting » August 6th, 2018, 1:06 am
Post a puzzle.
In this puzzle, every cell should have 0 or 1 neighbours,
and your task is to stabilize it with the fewest extra cells.
EDIT: Solutions cannot cannot be decomposed into two stable pattern.
My turn first
Code: Select all
x = 7, y = 7, rule = B3/S23
2o2$3bo2$4bo2$6bo!
Last edited by
Hunting on August 6th, 2018, 9:04 am, edited 1 time in total.
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Redstoneboi
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by Redstoneboi » August 6th, 2018, 4:54 am
Code: Select all
x = 7, y = 9, rule = LifeHistory
2C$A.A$3.C$.2A.A$2.A.C$A4.2A$2A4.C$5.A$5.2A!
19 total population
Code: Select all
x = 8, y = 8, rule = LifeHistory
2C$A$.A.C$4.A$3.AC2$6.CA$6.2A!
12 max population if the cells could be in a rotor
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.
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Macbi
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by Macbi » August 6th, 2018, 5:52 am
Redstoneboi wrote:Code: Select all
x = 8, y = 8, rule = LifeHistory
2C$A$.A.C$4.A$3.AC2$6.CA$6.2A!
12 max population if the cells could be in a rotor
You have the period 2 bit covering the wrong cells!
Code: Select all
x = 7, y = 9, rule = LifeHistory
2C$A.A$3.C$4.A$3.AC2$6.C$6.A$6.A!
(Population 11)
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Hunting
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by Hunting » August 6th, 2018, 7:06 am
Redstoneboi wrote:Code: Select all
x = 7, y = 9, rule = LifeHistory
2C$A.A$3.C$.2A.A$2.A.C$A4.2A$2A4.C$5.A$5.2A!
19 total population
Code: Select all
x = 8, y = 8, rule = LifeHistory
2C$A$.A.C$4.A$3.AC2$6.CA$6.2A!
12 max population if the cells could be in a rotor
Nice solutions.
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Hunting
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by Hunting » August 6th, 2018, 7:07 am
Redstoneboi wrote:Code: Select all
x = 8, y = 8, rule = LifeHistory
2C$A$.A.C$4.A$3.AC2$6.CA$6.2A!
12 max population if the cells could be in a rotor
Macbi wrote:
You have the period 2 bit covering the wrong cells!
Code: Select all
x = 7, y = 9, rule = LifeHistory
2C$A.A$3.C$4.A$3.AC2$6.C$6.A$6.A!
(Population 11)
But now the whole pattern is apart!
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Gamedziner
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by Gamedziner » August 6th, 2018, 8:44 am
Redstoneboi wrote:
Code: Select all
x = 8, y = 8, rule = LifeHistory
2C$A$.A.C$4.A$3.AC2$6.CA$6.2A!
12 max population if the cells could be in a rotor
It doesn't need a rotor:
Code: Select all
x = 8, y = 8, rule = LifeHistory
2C$A.A$3.C$4.A$3.AC2$6.CA$6.2A!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
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Hunting
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by Hunting » August 6th, 2018, 9:05 am
Gamedziner wrote:Redstoneboi wrote:
Code: Select all
x = 8, y = 8, rule = LifeHistory
2C$A$.A.C$4.A$3.AC2$6.CA$6.2A!
12 max population if the cells could be in a rotor
It doesn't need a rotor:
Code: Select all
x = 8, y = 8, rule = LifeHistory
2C$A.A$3.C$4.A$3.AC2$6.CA$6.2A!
Check my EDIT
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Hdjensofjfnen
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by Hdjensofjfnen » August 9th, 2018, 1:37 pm
Hmm...
Code: Select all
x = 7, y = 7, rule = LifeHistory
2C$A.A$.A.C$3.A$3.ACA$6.A$5.AC!
Code: Select all
x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!
Code: Select all
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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dani
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by dani » August 9th, 2018, 4:57 pm
Isn't this a rip off of Solitaire of Life but with an uneccessary extra condition?
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77topaz
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by 77topaz » August 9th, 2018, 8:18 pm
danny wrote:Isn't this a rip off of Solitaire of Life but with an uneccessary extra condition?
Yeah, and the additional condition wasn't even there at first. But it's not the first time Hunting has copied something like this...
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Hunting
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by Hunting » August 9th, 2018, 8:56 pm
77topaz wrote:danny wrote:Isn't this a rip off of Solitaire of Life but with an uneccessary extra condition?
Yeah, and the additional condition wasn't even there at first. But it's not the first time Hunting has copied something like this...
I saw that "Solitaire of Life" topic at first. But one day when I remember that game, I cannot find that topic(I don't know why I do that). So I post a copy of it
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AforAmpere
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by AforAmpere » August 9th, 2018, 9:05 pm
Hunting wrote:
I saw that "Solitaire of Life" topic at first. But one day when I remember that game, I cannot find that topic(I don't know why I do that). So I post a copy of it
This response makes me believe that you weren't just doing it to get attention even less. How does it make any sense to just copy something if you know it exists? If you were unaware it existed, or made a significantly different variant at the start, it would be fine, and I don't think anyone would care. However, blatantly copying something after you know it already exists (which you did with the 'bridge') is ridiculous.
I manage the
5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote
EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.