## Only one object [GAME]

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### Re: Only one object [GAME]

Moosey wrote:
Βεν Γ. Κυθισ wrote:Still not one object, there is an agar:
#C [[ XOFFSET -1 YOFFSET -1 ]]x = 9, y = 9, rule = B3ai4/S3q4:T10,10obobobobo2$obobobobo2$obobobobo2$obobobobo2$obobobobo!

Does that even count?

Redstoneboi wrote:STABLE OBJECTS
3: Stabilized agars/wicks

Maybye? I don't know what it means for an agar to be "stabilized" though.
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Βεν Γ. Κυθισ

Posts: 217
Joined: December 27th, 2018, 5:42 am

### Re: Only one object [GAME]

Βεν Γ. Κυθισ wrote:
Moosey wrote:
Βεν Γ. Κυθισ wrote:Still not one object, there is an agar:
#C [[ XOFFSET -1 YOFFSET -1 ]]x = 9, y = 9, rule = B3ai4/S3q4:T10,10obobobobo2$obobobobo2$obobobobo2$obobobobo2$obobobobo!

Does that even count?

Redstoneboi wrote:STABLE OBJECTS
3: Stabilized agars/wicks

Maybye? I don't know what it means for an agar to be "stabilized" though.

#N Stabilized Lone dot agar, stolen from lifewikix = 38, y = 38, rule = B3/S234b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o$4bo2bobo2bo2bobo2bo2bobo2bo2bobo$5bo7bo7bo7bo$8bo7bo7bo7bo$2o2bobo5bobo5bobo5bobo5b2o$obo5bobo5bobo5bobo5bobo2bo$4bo7bo7bo7bo7bo$bo7bo7bo7bo7bo$o2bobo5bobo5bobo5bobo5bobo$2o5bobo5bobo5bobo5bobo2b2o$5bo7bo7bo7bo$8bo7bo7bo7bo$2o2bobo5bobo5bobo5bobo5b2o$obo5bobo5bobo5bobo5bobo2bo$4bo7bo7bo7bo7bo$bo7bo7bo7bo7bo$o2bobo5bobo5bobo5bobo5bobo$2o5bobo5bobo5bobo5bobo2b2o$5bo7bo7bo7bo$8bo7bo7bo7bo$2o2bobo5bobo5bobo5bobo5b2o$obo5bobo5bobo5bobo5bobo2bo$4bo7bo7bo7bo7bo$bo7bo7bo7bo7bo$o2bobo5bobo5bobo5bobo5bobo$2o5bobo5bobo5bobo5bobo2b2o$5bo7bo7bo7bo$8bo7bo7bo7bo$2o2bobo5bobo5bobo5bobo5b2o$obo5bobo5bobo5bobo5bobo2bo$4bo7bo7bo7bo7bo$bo7bo7bo7bo7bo$o2bobo5bobo5bobo5bobo5bobo$2o5bobo5bobo5bobo5bobo2b2o$5bo7bo7bo7bo$8bo7bo7bo7bo$4bobo2bo2bobo2bo2bobo2bo2bobo2bo$4b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o! #N unstabilized version of same agarx = 34, y = 34, rule = B3/S233bo7bo7bo7bo$6bo7bo7bo7bo$2bobo5bobo5bobo5bobo$o5bobo5bobo5bobo5bobo$2bo7bo7bo7bo$7bo7bo7bo7bo$bobo5bobo5bobo5bobo5bo$5bobo5bobo5bobo5bobo$3bo7bo7bo7bo$6bo7bo7bo7bo$2bobo5bobo5bobo5bobo$o5bobo5bobo5bobo5bobo$2bo7bo7bo7bo$7bo7bo7bo7bo$bobo5bobo5bobo5bobo5bo$5bobo5bobo5bobo5bobo$3bo7bo7bo7bo$6bo7bo7bo7bo$2bobo5bobo5bobo5bobo$o5bobo5bobo5bobo5bobo$2bo7bo7bo7bo$7bo7bo7bo7bo$bobo5bobo5bobo5bobo5bo$5bobo5bobo5bobo5bobo$3bo7bo7bo7bo$6bo7bo7bo7bo$2bobo5bobo5bobo5bobo$o5bobo5bobo5bobo5bobo$2bo7bo7bo7bo$7bo7bo7bo7bo$bobo5bobo5bobo5bobo5bo$5bobo5bobo5bobo5bobo$3bo7bo7bo7bo$6bo7bo7bo7bo!

EDIT:
x = 140, y = 113, rule = 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4ob4o3b3ob2o3b3o5bo3bobob2o$2b4ob3ob2o2bobo2b2o2b2o4bo2b2ob2ob4o2bo3b4obo2bob2obob2ob3ob2obob2ob3ob2ob5ob4obo2bo3bo3b2ob3o2b2o2bob2o3b2o3b2obo2bo$3o2bobo2bo4b3o2bobobobo2bobo4bo2b2obo3bo5b3obobo2b2obo2b2ob3o2bo2b2o6bobo2b4o2bo4bo2b2obob3obobob3o4bobo3bob3o$ob3o2bobobo2b2obo2bobo4b2o3b4obobo3bo2bobobob2obo4bo2b2o3b2obob2obob2o2bobo2bo2bobo5b3o4bo2b2o4b2obo3bo2bo2bo3bo5bobo$2b2o5b3ob3o2b3ob2obob2o2b2obob3o2b2ob3o2b2o3bob2ob5ob8obobo2bobo2b4obob2obobo3b7o13b2ob2o2bobo2bobo2b2o$2o3b4ob2ob3ob3o3b8o3bo3bobob2ob2ob2o2b3o4b6o3b3o2b5o3bob7o3bo2bobo3bobo2b3o2b4o6bob2ob3o3bob2o2bo$b2o2b4o4b4o3bo2b3o2b3ob2o3b3o2bob2obo3bobo2bobo3b2o7bobo2b5o7bo2b2o6bo7b2ob3obob4obobo2b2obo4b3o2bo$ob2o2bo2b3ob3ob5obobo2b3o4bobo2bob9o6b3ob2o3b2obob2ob2o2b3o3b3ob4ob4o2bobo2b5o2b2obobo3b3o3bobo4b2ob2o$o3b2ob4obob2o5bo2b3ob8ob3obo3bo3bobo3bo6b3ob3ob3ob2ob3ob2o2b3ob2obo2b3o2bo3bobobob4ob4o2b3o4b2obo3bo3bo$3ob4o2b6o3b2ob3obo2bo2b3ob2o5b2ob3o4bo2b3o2b2o5bobob2obo2bo4b2o6bo5b2o3bo2bob2ob2ob2o2bo2bo3bo3b2o2bo5bo$ob3ob4obo2bob3o3b2o2b4o5b2o3b2obo2b2ob2obobobo3bo2bob4obobo3b3ob3o6b2obob2obo3b2o4b2ob2ob6o4bo4b2ob2o2bobobo$o3bo4bob2obo4b2ob2obob2o3b2o3bo2bob2ob3o3bob6o3b2ob5obobobob3obob2obobob3o6b4o2b3o2b2o5bob2ob2o2b3o3b4o2b2o$ob2ob3obo2b3o3b2ob2ob2o5bobob7ob2o3bobobo4b3o4bo3b5o2b2ob2o4bobob4o4bo3bob2obobobo2bo3bo2b3obo3bobo2b3o2bobo$o3bobobobob3obo3bo2bo3b3o3b2ob2ob3ob5obo4b4o2bo4bobobobob4o2b2ob2o2bo6b7o2b6obo4b2o4b4obo3bo2bo3bob2o$4bobo3b2o3b2o4b2obo3bob2o2b2o3bob2o2b2o3b6ob4ob3ob3o4b2o2b2o6bob2obob7o2bobo2bo2bo2bob2ob2ob4obobo2b4obo$2bob2obobob2o2b2obo7bob7o4b3obobobo5b8obo4b2o3b2ob5o2b3o2bo2bobo2b2ob3o4bobo2bobo6b6obo5bob4obo$b6obobobo2b3o4b5o2b2o4b2obo4b2o2b7obob3obo2b2o3bo2bo2b2o2b2o2bo2bo3bob2ob3obob3ob4o3b2o2b3o2b4o2b2ob2obo2b3o$3bo3b2ob6ob2o2bo2bobo2b2o3bob5o5b2o2bo2bobob2o3b3o2bob3o2bob7o3bo2bo3bo2bo3b2o2bo6b2obo6bo2b2obob6obo$2o2bobob2o3bob3o4bo6b2ob3ob2obo2b5o5bob2o2bo2bo3b2o2b2o5b2o5bo2b3o2b2o2b4obo2bobobo3b2o2bo2bo5bo3bob2o2bo2bobo$o4bob2ob2o3b2o2bo4b2obobob5ob2obob2ob4ob2ob2o2bo2b2obo3bo3bo2b3ob2ob2o2b2obobo4bo2b3o3b4o2b2ob2obo4b4o2bo5bo2b3o!

does this rule count?
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

Posts: 2354
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

### Re: Only one object [GAME]

Moosey wrote:can you stabilize your agar?

Darn, I can't.
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.

Βεν Γ. Κυθισ

Posts: 217
Joined: December 27th, 2018, 5:42 am

### Re: Only one object [GAME]

77topaz wrote:
A for awesome wrote:
Saka wrote:I think B2e/S works

x = 4, y = 8, rule = B2e/So$bo3$o$bo$2bo$3bo! B2e/S actually has an infinite family of Margolus-emulating oscillators: viewtopic.php?p=64271#p64271 B2e/S doesn't work, but B2cei/S might. 77topaz Posts: 1345 Joined: January 12th, 2018, 9:19 pm ### Re: Only one object [GAME] x = 4, y = 4, rule = B2in3-kqr4enqrw5cekqy6n7c8/S2-ik3eijnr4cei5a6cn78bo$o$2obo$3o!
?
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

Posts: 2354
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

### Re: Only one object [GAME]

Fail:

x = 64, y = 9, rule = B2in3-kqr4enqrw5cekqy6n7c8/S2-ik3eijnr4cei5a6cn7830b3o$12bobo14bob2o$2bo18bobo8bo27bo2bo$2o8bo2bo2bo4b3o7bo9b3o6b2ob2o5b4o$3obo7b3o34bobobo$2o8bo2bo2bo4b3o9bo6b2ob2o5b2ob2o5b4o$2bo18bobo10bo25bo2bo$12bobo16bob2o6b3o$32b3o!

and more on catagolue

testitemqlstudop

Posts: 1106
Joined: July 21st, 2016, 11:45 am
Location: in catagolue

### Re: Only one object [GAME]

found while trying to fix (not my solution):
x = 4, y = 3, rule = B2n3-kq4enqrw5cekqy6in7c8/S2-ik3eijnr4ceik6cn782obo$b2o$2bo!

Does this work?
x = 3, y = 4, rule = B2i3-ckq4enqrw5cekqy6in7c8/S2-ik3eijnr4ceik6cn7o$2o$b2o$o! I am a prolific creator of many rather pathetic googological functions My CA rules can be found here Also, the tree game Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?" Moosey Posts: 2354 Joined: January 27th, 2019, 5:54 pm Location: A house, or perhaps the OCA board. ### Re: Only one object [GAME] Does b3-ey4acenr5aciqs3a4j5e work? The object is the block. I am a prolific creator of many rather pathetic googological functions My CA rules can be found here Also, the tree game Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?" Moosey Posts: 2354 Joined: January 27th, 2019, 5:54 pm Location: A house, or perhaps the OCA board. ### Re: Only one object [GAME] x = 2, y = 3, rule = B2-c3-n/S1c2o2$o!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

A for awesome

Posts: 1882
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1

### Re: Only one object [GAME]

Have you even looked at anything in that rule?
x = 10, y = 10, rule = B2-c3-n/S1co3bobobo$bob2ob2obo$b2o4bobo$b2o6bo$2o4bo2bo$b5ob3o$2o3b3o$5bobobo$2b3ob2o$obo2bob2o! Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor. If for some reason you needed to know, my PGP key ID is DB271923. Βεν Γ. Κυθισ Posts: 217 Joined: December 27th, 2018, 5:42 am ### Re: Only one object [GAME] x = 3, y = 3, rule = B4a5i/S2a5robo$3o$2bo! x = 12, y = 12, rule = AnimatedPixelArt4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qWEqWE$2.4vX!

i like loaf
PkmnQ

Posts: 634
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

### Re: Only one object [GAME]

x = 3, y = 1, rule = B3i/S2i3o!
If you're the person that uploaded to Sakagolue illegally, please PM me.

Fix:

x = 4, y = 4, rule = B3i4w/S2i3bo$3bo$3bo$3o! WADUFI Sarp Posts: 203 Joined: March 1st, 2015, 1:28 pm ### Re: Only one object [GAME] Βεν Γ. Κυθισ wrote:Have you even looked at anything in that rule? x = 10, y = 10, rule = B2-c3-n/S1co3bobobo$bob2ob2obo$b2o4bobo$b2o6bo$2o4bo2bo$b5ob3o$2o3b3o$5bobobo$2b3ob2o$obo2bob2o!

That's an explosion, not a stable object, and so not a counterexample to it being a one-object rule.

77topaz

Posts: 1345
Joined: January 12th, 2018, 9:19 pm

### Re: Only one object [GAME]

Redstoneboi wrote:STABLE OBJECTS
1: Strict still lives
2: Oscillators
3: Stabilized agars/wicks
4: Spacefillers
5: Spaceships
6: Wickstretchers
7: Puffers/Rakes
8: Guns
9: Pianola style/Slide factories
10: Breeders
11: Replicators

UNSTABLE OBJECTS
1: Sparks/Diehards/Messless methuselahs
2: (Non messless) Methuselahs (although this means that the ash contains counterexamples)
3: Anything that relies on a bounded grid
4: Space

I actually don't know if explosions would be a counterexample, as they don't appear to be considered unstable or stable.
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.

Βεν Γ. Κυθισ

Posts: 217
Joined: December 27th, 2018, 5:42 am

### Re: Only one object [GAME]

Would this rule count as a single object rule? If it does, then 77topaz would be correct, if it doesn't then I would be correct. (Assuming that this rule only has explosions and dots)
x = 21, y = 10, rule = B23478/S04ob2ob2o10bo$o5b2o$bo2b6o$obo2bobo$ob3o2bobo$3bobo3bo$bo2b3obo$4ob3o$o2b2obo2bo$2ob3obo! Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor. If for some reason you needed to know, my PGP key ID is DB271923. Βεν Γ. Κυθισ Posts: 217 Joined: December 27th, 2018, 5:42 am ### Re: Only one object [GAME] Βεν Γ. Κυθισ wrote:I actually don't know if explosions would be a counterexample, as they don't appear to be considered unstable or stable. Explosions could be considered methuselahs. Anyway, I would think it obvious that explosions fit in more with the patterns in the "unstable" category than those in "stable". 77topaz Posts: 1345 Joined: January 12th, 2018, 9:19 pm ### Re: Only one object [GAME] x = 5, y = 5, rule = B2ei3aei4e5i/S1c2eobobo2$obobo2$obobo! WADUFI Sarp Posts: 203 Joined: March 1st, 2015, 1:28 pm ### Re: Only one object [GAME] I found this in my second soup: x = 5, y = 5, rule = B2ei3aei4e5i/S1c2e3b2o$3bo$bob2o$o$bo! EDIT: And you can even expand it. x = 20, y = 15, rule = B2ei3aei4e5i/S1c2e2o$bo$2ob2o$4bo$3b2ob2o$7bo$6b2ob2o$10bo$9b2ob2o$13bo$12b2ob2o$16bo$15b2obo$19bo$18bo! EDIT 2: It relies on stabilization, so you can do this: x = 25, y = 5, rule = B2ei3aei4ent5ei/S1c2e2o8b2o8b2obo$bo9bobo7bo2bo$2obo6b2o2bo5b2obo$4bo8bo$3bo! Yes, there were variations as well. x = 12, y = 12, rule = AnimatedPixelArt4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qWEqWE$2.4vX!

i like loaf
PkmnQ

Posts: 634
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

### Re: Only one object [GAME]

And now this.
x = 3, y = 4, rule = B2ei3aei4ent5ei/S1c2e2o$bo$2bo$bo! So I fixed it like this… x = 3, y = 4, rule = B2ei3aeij4ent5ei/S1c2e2o$bo$2bo$bo!

…but it causes more problems than it solves.
x = 33, y = 6, rule = B2ei3aeij4ent5ei/S1c2e3b3o$4b2o5bo$5bo4bo10bobo7b2o$obo8bo8bobo8bo$bo10bo8bobo7bo$obo8bo8bobo8b2o! Well, actually, the 4x4 checkerboard even lives without the B3j. x = 4, y = 4, rule = B2ei3aei4ent5ei/S1c2ebobo$obo$bobo$obo!

EDIT:
Found a solution for both.
x = 14, y = 4, rule = B2ei3aei4ent5ei/S1c2ae2o9bobo$bo8bobo$2bo8bobo$bo8bobo! After removing aircraft carriers, this is the new rule: x = 5, y = 5, rule = B2ei3aei4enqt5ei/S1c2aeobobo2$obobo2$obobo! x = 12, y = 12, rule = AnimatedPixelArt4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qWEqWE$2.4vX!

i like loaf
PkmnQ

Posts: 634
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

### Re: Only one object [GAME]

How many oscillators am I going to find today?
x = 3, y = 4, rule = B2ei3aei4enqt5ei/S1c2aebo$obo2$3o!

Easily fixed.
x = 3, y = 4, rule = B2ei3aeir4enqt5ei/S1c2aebo$obo2$3o!
x = 12, y = 12, rule = AnimatedPixelArt4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qWEqWE$2.4vX! i like loaf PkmnQ Posts: 634 Joined: September 24th, 2018, 6:35 am Location: Server antipode ### Re: Only one object [GAME] PkmnQ wrote:I found this in my second soup: x = 5, y = 5, rule = B2ei3aei4e5i/S1c2e3b2o$3bo$bob2o$o$bo! Wickstretcher found by ntzfind x = 13, y = 59, rule = B2ei3aei4e5i/S1c2e3bo5bo$2bobo3bobo$3bo5bo$2bobobobobo$bo9bo$2bo3bo3bo$b2o7b2o$6bo2$2b3obob3o$2bobo3bobo$6bo$2bo7bo$6bo$5bobo$3obobobob3o$obo2bobo2bobo$4bobobo$o4bobo4bo$4bobobo$3bobobobo$2bobobobobo$3bobobobo$2bobobobobo$3bobobobo$2bobobobobo$3bobobobo$2bobobobobo$3bobobobo$2bobobobobo$3bobobobo$2bobobobobo$3bobobobo$2bobobobobo$3bobobobo$2bobobobobo$3bobobobo$2bobobobobo$3bobobobo$4bobobo$o4bobo4bo$4bobobo$obo2bobo2bobo$3obobobob3o$5bobo$6bo$2bo7bo$6bo$2bobo3bobo$2b3obob3o2$6bo$b2o7b2o$2bo3bo3bo$bo9bo$2bobobobobo$3bo5bo$2bobo3bobo$3bo5bo! PkmnQ wrote:Easily fixed. x = 3, y = 4, rule = B2ei3aeir4enqt5ei/S1c2aebo$obo2$3o! Unfortunately there is this wickstretcher x = 11, y = 25, rule = B2ei3aeir4enqt5ei/S1c2ae2bo5bo$bobo3bobo$2bo5bo$bobobobobo$o9bo$bo3bo3bo$2o7b2o$5bo2$5bo2$5bo2$5bo2$5bo2$5bo$2o7b2o$bo3bo3bo$o9bo$bobobobobo$2bo5bo$bobo3bobo$2bo5bo!

a c/7o might also exist.
If you're the person that uploaded to Sakagolue illegally, please PM me.
x = 17, y = 10, rule = B3/S23b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5bo2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo! (Check gen 2) Saka Posts: 3119 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X ### Re: Only one object [GAME] This rule might work. (Sorry if it has been posted before) x = 2, y = 2, rule = B2e/S2nbo$o!
If you're the person that uploaded to Sakagolue illegally, please PM me.
x = 12, y = 12, rule = AnimatedPixelArt4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qWEqWE$2.4vX! i like loaf PkmnQ Posts: 634 Joined: September 24th, 2018, 6:35 am Location: Server antipode ### Re: Only one object [GAME] PkmnQ wrote: x = 4, y = 4, rule = B4w/S2ek3jr4ib3o$o2bo$o2bo$3o!

x = 9, y = 3, rule = B4w/S2ek3jr4i3o2b4o$obo2bo2bo$3o2b4o!

FIX:
x = 4, y = 4, rule = B4w7e8/S2ek3jr4ib3o$o2bo$o2bo\$3o!
Still drifting.
Bullet51

Posts: 535
Joined: July 21st, 2014, 4:35 am

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