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Only one object [GAME]

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Re: Only one object [GAME]

Postby PkmnQ » April 9th, 2019, 6:04 am

Bullet51 wrote:
PkmnQ wrote:
x = 4, y = 4, rule = B4w/S2ek3jr4i
b3o$o2bo$o2bo$3o!


x = 9, y = 3, rule = B4w/S2ek3jr4i
3o2b4o$obo2bo2bo$3o2b4o!


FIX:
x = 4, y = 4, rule = B4w7e8/S2ek3jr4i
b3o$o2bo$o2bo$3o!

I saw the former in a soup, but then my device ran out of battery right before I could post it. :lol:
x = 3, y = 3, rule = B26/S2|B358/S3
2o$2bo$obo!
PkmnQ
 
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Re: Only one object [GAME]

Postby PkmnQ » April 9th, 2019, 6:11 am

This looks pretty promising...haven't found a stabilization yet, but it's a wick!
x = 9, y = 2, rule = B4w7e8/S2ek3jr4i
3ob3obo$ob3ob3o!


EDIT: Ooh, here it comes...
x = 6, y = 6, rule = B4w7e8/S2ek3jr4i
4b2o$4bo$4b2o$5bo$3ob2o$ob3o!


It came!
x = 9, y = 9, rule = B4w7e8/S2ek3jr4i
b3ob3o$2ob3ob2o$o7bo$2o5b2o$bo5bo$2o5b2o$o7bo$2ob3ob2o$b3ob3o!

Now I should find a fix...

EDIT 2: Well that was short-lived.
x = 4, y = 4, rule = B4w5i7e8/S2ek3jr4i
b3o$o2bo$o2bo$3o!
x = 3, y = 3, rule = B26/S2|B358/S3
2o$2bo$obo!
PkmnQ
 
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Re: Only one object [GAME]

Postby A for awesome » April 9th, 2019, 8:09 am

I don't think there's a way to avoid this still life:
x = 4, y = 4, rule = B4w5i7e8/S2ek3jr4i
4o$o2bo$o2bo$4o!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce
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A for awesome
 
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Re: Only one object [GAME]

Postby PkmnQ » April 10th, 2019, 6:22 am

Wow, you're right. If you remove one corner, it can actually become another oscillator.
New rule needed!
x = 3, y = 3, rule = B26/S2|B358/S3
2o$2bo$obo!
PkmnQ
 
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