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The Powder Toy Circuit Cellular Automata

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The Powder Toy Circuit Cellular Automata

Postby Hunting » January 11th, 2019, 6:17 am

These days, I downloaded TPT and explored circuit like this: https://powdertoy.co.uk/Browse/View.html?ID=60
I'm thinking about make a rule table which is like TPT Circuit.
If anyone have made this thing beefore, PLZ DON'T POST IT HERE. Don't ruin all the fun: Make the rule table by myself is quite interesting.

EDIT:

0: Empty
1: Wall
2: Absorbing Wall
3: Water
4: Conductive Wall
5: Detector
6: Activated Detector(By Electrons)
7: Activated Detector(By Water)
8: Activated Detector(By STNE)
7: Electrons
8: Conductive Wall(Electron passing through)
9. STNE


Note: Powder status means a block full of powder.

EDIT:

Here's how the circuit works(updating).

There's two type of thing in TPT: particles and walls. Electrons is particles, and powders is also particles.

Detector will be activated when there's a particle in it, and then it releases an electron.

So, if you places some random powder on the upper-most detector, it will send a electron to the left.

And then the electron pass through the conductive walls, goes into water.

EDIT:

Some more details, maybe helpful to the rule-table making:

First of all, walls doesn't follows gravity, but powders does. Let's assume it always go down in light speed(?).

Useful details:

1. Absorbing Wall absorbs everything above it. (Because the "activated detector" status is actually a particle in a detector, so it will turns into ordinary detector when it is above an absorbs wall as well.)

2. Wall blocks everything.
Last edited by Hunting on January 13th, 2019, 8:55 am, edited 3 times in total.
Almost c/2:
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting
 
Posts: 619
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: The Powder Toy Circuit Cellular Automata

Postby PkmnQ » January 11th, 2019, 10:28 am

I don't know how it's supposed to work but I'm guessing water is the replacement for powder here. Since I don't know how it works, I can't make the rule table. I was not going to post the rule table here, but I wanted to make it as well!
x = 3, y = 3, rule = B26/S2|B358/S3
2o$2bo$obo!
PkmnQ
 
Posts: 244
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Re: The Powder Toy Circuit Cellular Automata

Postby Hunting » January 11th, 2019, 12:34 pm

PkmnQ wrote:I don't know how it's supposed to work but I'm guessing water is the replacement for powder here. Since I don't know how it works, I can't make the rule table. I was not going to post the rule table here, but I wanted to make it as well!


Actually, water IS a powder in TPT.

The circuit uses another powder named STNE(The game says it is "heavy").
Almost c/2:
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting
 
Posts: 619
Joined: September 11th, 2017, 2:54 am
Location: Universe

Re: The Powder Toy Circuit Cellular Automata

Postby PkmnQ » January 12th, 2019, 7:47 am

This is sort of like Turing Tumble but more complicated.
x = 3, y = 3, rule = B26/S2|B358/S3
2o$2bo$obo!
PkmnQ
 
Posts: 244
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

Re: The Powder Toy Circuit Cellular Automata

Postby Hunting » January 12th, 2019, 7:53 am

PkmnQ wrote:This is sort of like Turing Tumble but more complicated.

Turing Tumble... Somehow, yes.
Almost c/2:
x = 19, y = 10, rule = LifeHistory
7.D3.D$6.DCD.DCD$5.DC2AD2ACD$3.2DAC2.A2.CA2D$3.AC.C2.D2.C.CA$.2D.C.AD
.A.DA.C.2D$.2C.A2.A3.A2.A.2C$.CA.2D7.2D.AC$DC2.2A7.2A2.CD$2A15.2A!
#C [[ STOP 2 ]]
Hunting
 
Posts: 619
Joined: September 11th, 2017, 2:54 am
Location: Universe


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