Introductions

A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.
superstrijder15
Posts: 5
Joined: February 12th, 2017, 4:50 pm

Re: Introductions

Post by superstrijder15 » February 12th, 2017, 5:20 pm

Hi everyone!
I'm really new to CGOL,though quite a whil ago I also toyed with it a bit. I'm 16 years old, doing high school(or whatever the normal thing is to do in your country at that age) My school uses a lot of computers, so guess what I do during lessons? For this I'm still searching for a fully keyboard operatable CGOL. I read and look over the internet a lot during my free time. I'm trying to make a pattern which can stop spaceships, and then return to it's normal state, wherever the ship comes from and whatever it is. IDK if it's possible, but I want to try. I did get this thing in the process:

Code: Select all

x = 62, y = 65, rule = B3/S23
$2bobo$b3o$2bobo$bob2o38$27b2o5b2o$27b2o5b2o2$31b2o$31b2o5$49b2ob2o$
48bo5bo$48bo6bo2b2o$48b3o3bo3b2o$53bo4$47b2o$47bo$48b3o$50bo!

csonaglio
Posts: 6
Joined: February 13th, 2017, 9:17 pm

Re: Introductions

Post by csonaglio » February 13th, 2017, 10:01 pm

Hi!

My name is Claudio Sonaglio. I am a 48 years old Electronic Engineer in Brazil working in the semiconductor market. I learned about Game of Life when I was in the begining of my graduation. Long time ago... :wink: As the years passed by, I never heard of it again. Recently I decided to check how this evolved and it was a nice surprise to see that there were so many people and so much knowledge around this concept.

I downloaded Golly a month ago at my iPad and started playing with it. The rule Wire World caught my attention but some things I wanted to make were not really possible with that rule. So, a couple of weeks ago I started to think about how to get what I wanted and create it over the same basic idea.

The effort to make it in an iPad was not reasonable, so I downloaded the PC version last week and during the weekend I finished the first version of the rule and some patterns. It´s a digital circuit simulator in fact, so I guess there may be people that would like to take a look. As I am a newbie, not sure if this can be share here in the forum and how to do it. Any hint is welcome!

Regards,
Claudio

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dvgrn
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Re: Introductions

Post by dvgrn » February 13th, 2017, 11:12 pm

csonaglio wrote:...during the weekend I finished the first version of the rule and some patterns. It´s a digital circuit simulator in fact, so I guess there may be people that would like to take a look. As I am a newbie, not sure if this can be share here in the forum and how to do it.
Welcome to the forums! There's always room for new interesting rules and patterns. I'd say you might as well go ahead and start a new topic, "Digital Circuit Simulator" or something along those lines, either here in the Sandbox or more likely on the Other Cellular Automata board.

Include your rule text in the first post, inside a

Code: Select all

 ... [ ​/code] block, with a description of its intended purpose -- and then patterns after that in their own [code] blocks.

If you end up with several versions of your rule, you can either edit your first post and keep the rule name the same (if you're sure the new version is a big improvement and no one will prefer an older version) -- or keep the old rule and post new versions, either in separate messages or by editing the first post as before.

csonaglio
Posts: 6
Joined: February 13th, 2017, 9:17 pm

Re: Introductions

Post by csonaglio » February 14th, 2017, 7:03 am

Thank you! I will add some more orientation comments as there are tricky details to create valid patterns and then create this new topic as you suggested. Have a great one!

vojtech.stursa
Posts: 2
Joined: April 13th, 2017, 4:17 am

Re: Introductions

Post by vojtech.stursa » April 13th, 2017, 4:28 am

Hi,

I just made a Life app for iOS. I know there are many of them, but I have some nice features (GPU acceleration, AirPlay, ...) Please take a look and tell me what you think :)

https://itunes.apple.com/us/app/conways ... ?ls=1&mt=8

Image

Vojta

Naszvadi
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Joined: May 7th, 2016, 8:53 am
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Re: Introductions

Post by Naszvadi » April 18th, 2017, 1:54 am

anonymous871236489712639481274396 wrote:Hi,

I just made a Life app for iOS. I know there are many of them, but I have some nice features (GPU acceleration, AirPlay, ...) Please take a look and tell me what you think :)

urlhxxp: //suspicious//url

imghxxp: //suspicious//img

???
Well, next time please include a standalone gif (reduced size, palette) of your well done application in use, not a utebu videyo or a zeroinformation oneframe picture. Now, you won't(?) be handled as a bot

> Please take a look and tell me what you think : )

GOTO101

update1: edited
Last edited by Naszvadi on April 18th, 2017, 2:15 am, edited 1 time in total.

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calcyman
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Re: Introductions

Post by calcyman » April 18th, 2017, 2:08 am

Naszvadi wrote: Well, next time please include a standalone gif (reduced size, palette) of your well done application in use, not a utebu videyo or a zeroinformation oneframe picture. Now, you will be handled as a bot.

> Please take a look and tell me what you think : )

GOTO101
Could you please justify this animosity? The preceding post appears entirely legitimate to me.
What do you do with ill crystallographers? Take them to the mono-clinic!

Naszvadi
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Re: Introductions

Post by Naszvadi » April 18th, 2017, 2:16 am

calcyman wrote:
Naszvadi wrote:
Could you please justify this animosity? The preceding post appears entirely legitimate to me.
Updated (maybe done?)

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praoubl
Posts: 10
Joined: April 18th, 2017, 8:29 pm
Location: The quasi-hyperbolic vector plane of stuffed turkeys

Re: Introductions

Post by praoubl » April 19th, 2017, 3:19 pm

Code: Select all

x = 60, y = 60, rule = B1/S12345
o2bo2bo$o2bo2bo$4o2bo$o2bo2bo$o2bo2bo!
I am here, I am new!

Code: Select all

x=15, y=14, rule=b3/s23
bo2bob2obo2bo2b$b4ob2ob4o2b$bo2bob2obo2bo2b$15b$15b$15b$15b$15b$2b2o7b2o2b$2bo9bo2b$3b9o3b$3o2b5o2b3o$o2bo2b3o2bo2bo$b2o9b2ob!

Code: Select all

x = 60, y = 60, rule = B1/S12345
o2bo2bo$o2bo2bo$4o2bo$o2bo2bo$o2bo2bo!

vojtech.stursa
Posts: 2
Joined: April 13th, 2017, 4:17 am

Re: Introductions

Post by vojtech.stursa » April 29th, 2017, 6:51 pm

I am sorry if I offended somebody with my previous post... I am just a developer and I made an Life app for fun. I was just (maybe too) excited to have it finally published :)

Ethanagor
Posts: 80
Joined: March 15th, 2017, 7:34 pm
Location: the Milky Way galaxy

Re: Introductions

Post by Ethanagor » May 11th, 2017, 6:48 pm

superstrijder15 wrote: I'm trying to make a pattern which can stop spaceships, and then return to it's normal state, wherever the ship comes from and whatever it is.
I believe you are describing an eater.
"It's not easy having a good time. Even smiling makes my face ache." - Frank N. Furter

fluffykitty
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Re: Introductions

Post by fluffykitty » May 31st, 2017, 9:37 pm

Ethanagor wrote:
superstrijder15 wrote: I'm trying to make a pattern which can stop spaceships, and then return to it's normal state, wherever the ship comes from and whatever it is.
I believe you are describing an eater.

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gameoflifemaniac
Posts: 1242
Joined: January 22nd, 2017, 11:17 am
Location: There too

Re: Introductions

Post by gameoflifemaniac » October 5th, 2017, 10:05 am

I know that I joined a few months ago, but I didn't introduce myself yet.
My name is FrancisMy real Polish name is Franek. I'm from Poland. I am 11 years old and go to elementary school. In free time I play Geometry Dash and Golly. I haven't got a brother, nor a sister, because siblings would destroy my life. My English is very good.
I also like maths and programming.
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!

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Cclee
Posts: 56
Joined: October 5th, 2017, 9:51 pm
Location: de internet

Re: Introductions

Post by Cclee » October 5th, 2017, 10:09 pm

Hello everyone! I've been lurking here for over 2-3 years and finally decided to join. I don't remember exactly when I started lurking but I can provide a list of significant things that have happened since I first found these forums
83bismuth83 and mr. missed her hadn't joined.
Saka still had his avatar as his WLS ship
Drc you have changed your avatar way to many times for me to count
MAP rules were new n cool
Misc discoveries in OCA had 3 pages
Conduits in tlife happened
And last things I can remember now is the 15 in 15 synthesizing thread had started.
You will probably only see me in sandbox or OCA and most probably not posting any patterns. I do plan to mod some games because I'd like to see how people on this forum play. I was thinking of starting with mafia or Roll to dodge. Also you can find me on nationstates here (no the link is not a rick-roll)
Hope this wasn't too long for you all!
^
What ever up there likely useless

dani
Posts: 1222
Joined: October 27th, 2017, 3:43 pm

Re: Introductions

Post by dani » October 27th, 2017, 3:45 pm

drc here, just using a different account

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Cclee
Posts: 56
Joined: October 5th, 2017, 9:51 pm
Location: de internet

Re: Introductions

Post by Cclee » October 27th, 2017, 5:04 pm

danny wrote:drc here, just using a different account
Kool. Going to be the last one?
^
What ever up there likely useless

dani
Posts: 1222
Joined: October 27th, 2017, 3:43 pm

Re: Introductions

Post by dani » October 27th, 2017, 5:05 pm

Cclee wrote:
danny wrote:drc here, just using a different account
Kool. Going to be the last one?
hopefuully

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Tom Mazanec
Posts: 32
Joined: December 18th, 2017, 5:22 pm

Re: Introductions

Post by Tom Mazanec » December 18th, 2017, 10:53 pm

To learn about your newest member, go to Planet Mazanec http://tmazanec1.xepher.net/ and click on either the name or the planet.

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KittyTac
Posts: 535
Joined: December 21st, 2017, 9:58 am

Re: Introductions

Post by KittyTac » December 21st, 2017, 10:03 am

Hello guys. I hail from Bay12, another forum.

dani
Posts: 1222
Joined: October 27th, 2017, 3:43 pm

Re: Introductions

Post by dani » December 21st, 2017, 10:24 am

.
Last edited by dani on October 30th, 2021, 8:39 pm, edited 1 time in total.

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83bismuth38
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Re: Introductions

Post by 83bismuth38 » December 31st, 2017, 6:36 pm

*finally notices introductions*

oh hello.
i live at the center of a black hole.
looking to support hive five (n+18) and charity's oboo reaction (2n+18)

Code: Select all

x = 28, y = 13, rule = B3/S23
19bo$3bo15bo4b2o$2bobo14bo4bobo$2bobo20b2o$3bo11b3o2$25b3o$b2o22b3o$o
2bo$b2o12b2o$10b2o2bobo$bo8b2o2b2o$obo7b2o!

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cordership3
Posts: 129
Joined: August 23rd, 2016, 8:53 am
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It was latency

Post by cordership3 » January 11th, 2018, 4:33 pm

Hello there, just somebody existing at some place in space and time. Hoping to actually make a worthwhile contribution to this community.
evil twin of cordership2

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Rhombic
Posts: 1072
Joined: June 1st, 2013, 5:41 pm

Re: It was latency

Post by Rhombic » January 11th, 2018, 4:45 pm

cordership3 wrote:Hello there, just somebody existing at some place in space and time. Hoping to actually make a worthwhile contribution to this community.
Welcome to the forums!! I hope you find enjoyment in the various different projects that the community is working on :)
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

ron
Posts: 3
Joined: January 28th, 2018, 4:47 pm

Re: Introductions

Post by ron » January 28th, 2018, 5:50 pm

Hello all,
New here and new to Cgol , my areas of interest are Operating systems, networking , Linux, Robotics, Sbc's , AI to name a few :D My introduction to computers came in the form of a Timex Sinclair zx-81 back in 1980. I was really into the bbs scene in the 80's , and ran a bbs coded in basic for a short time called "sinistar" (named after the arcade game). I am not a mathematician or involved in any level of academia , just an old school self taught hacker.

I set up my network to hash soup patterns with Apgsearch as this type of thing is very interesting to me, and I am always looking for these types of projects. When I can afford to do so I will be searching for new patterns with apgsearch across my rigs. I have some interesting ideas involving some previous projects that I have since shelved that could be used for soup searching.

Code: Select all

x = 7, y = 9, rule = B3/S23
b2o$2bo2b2o$bo4bo$2b4o2$2b2o$3bo$o$2o!

Code: Select all

x = 8, y = 8, rule = B3/S23
2b2o$3bo2b2o$2obobobo$3bobo$bobob2o$2b2obo$5bo$5b2o!

Crrrrrrystal
Posts: 1
Joined: March 14th, 2018, 5:16 pm

Re: Introductions

Post by Crrrrrrystal » March 14th, 2018, 7:59 pm

Hello all. I'm just a college student that likes to fill his limited free time with looking through random math-related disciplines. I'm making an account after finding out about the recently discovered elementary knightship (congrats, everyone!), which resparked my old passion for CAs.

Recently, I've been looking through and found:
B245/S367.
Pretty generally boring rule with some still lifes and oscillators, but it has one surprisingly low-population long-period oscillator (168 generations) that is surprisingly common, I've found it in the ash of most sufficiently large soups. It mirrors itself with an offset of 4 tiles after 84 generations. Go check it out!

Code: Select all

x = 2, y = 6, rule = B367/S245
bo$o$o$o$o$bo!

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