For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.

Kazyan wrote:Component found in a CatForce result:

x = 42, y = 67, rule = LifeHistoryA$.2A$2A5$7.A$8.2A$7.2A19$24.2A$24.2A2$39.A$37.A3.A$36.A$36.A4.A$36.5A$14.2A.2D$13.A.AD.D$13.A$12.2A25$5.3A$7.A$6.A! That can be done with 4 gliders, although it's still interesting that it was found accidentally: x = 21, y = 30, rule = B3/S2310b2o$11bo$11bobo$12b2o14$10bo4bo$10b2ob2o$9bobo2b2o8$2o17bo$b2o15b2o$o17bobo!

What were you looking for, exactly? A MWSS-to-herschel converter?

gmc_nxtman

Posts: 1030
Joined: May 26th, 2015, 7:20 pm

gmc_nxtman wrote:What were you looking for, exactly? A MWSS-to-herschel converter?

I'd settle for any signal, but yes. The current Orthogonoids have geometry challenges that pad their size, and the limiting factor in their repeat time is the syringe. Repeat time is more important for single-channel operations than probably any other constructor design, so I'm trying to give that fire some better fuel.
Tanner Jacobi

Kazyan

Posts: 677
Joined: February 6th, 2014, 11:02 pm

gmc_nxtman wrote:4-glider trans-boat with tail edgeshoot: ...

Even though was already buildable from 4 gliders, this method improves syntheses of one still-life and 18 pseudo-objects.
mniemiec

Posts: 791
Joined: June 1st, 2013, 12:00 am

Potential component spotted in a failed eating reaction:

x = 21, y = 17, rule = B3/S23o$3o$3bo$2b2o2$6bo$5bobo2$5b3o$19bo$8bo9bo$18b3o3$15bo$14b2o$14bobo!
Tanner Jacobi

Kazyan

Posts: 677
Joined: February 6th, 2014, 11:02 pm

Unusual still life in 8 gliders:

x = 18, y = 26, rule = B3/S2311bo$10bobo$10b2o2$10bo$9b2o$9bobo5$obo$b2o$bo2$3b2o$4b2o$3bo$9bo$9b2o$8bobo2$15b3o$7b2o6bo$6bobo7bo$8bo!

EDIT: This also gives 21.41458 in 9 gliders.

gmc_nxtman

Posts: 1030
Joined: May 26th, 2015, 7:20 pm

Potentially grow out a BTS into a structure like a snorkel loop:

x = 15, y = 25, rule = B3/S232b2obo$3bob3o$bobo4bo$ob2ob2obo$o4bobo$b3obo$3bob2o3$10b3o2$8bo5bo$8bo5bo$8bo5bo2$10b3o6$11b2o$10bo2bo$11b2o$11bo! I suspect that the drifter catalyst and its variants also have odd transformations, since both objects are robust. Tanner Jacobi Kazyan Posts: 677 Joined: February 6th, 2014, 11:02 pm ### Re: Thread For Your Accidental Discoveries Haven't seen a component quite like this before: x = 27, y = 18, rule = B3/S2320bobo$20b2o$21bo7$15bo$15bobo$15b2o2$3o9bobo$b3o9b2o$13bo10b3o$24bo$25bo! EDIT: Better version: x = 15, y = 11, rule = B3/S2313bo$12bo$12b3o3$7bo$6bobo$6bobo2b2o$7bo2b2o$3o9bo$b3o! gmc_nxtman Posts: 1030 Joined: May 26th, 2015, 7:20 pm ### Re: Thread For Your Accidental Discoveries p8 c/2 derived from blinker puffer 1: 2bo$o3bo$5bo$o4bo$b5o5$b2o2b2o$bob2ob2o$2b5o$3b3o$4bo$2bo3bo$7bo$2bo4bo$3b5o!
A base-2 ruler for all your measuring needs in CGOL:
32b32o$16b16o16b16o$8b8o8b8o8b8o8b8o$4b4o4b4o4b4o4b4o4b4o4b4o4b4o4b4o$2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o$bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo Gamedziner Posts: 340 Joined: May 30th, 2016, 8:47 pm ### Re: Thread For Your Accidental Discoveries Gamedziner wrote:p8 c/2 derived from blinker puffer 1: ... This is known. It can be easily synthesized from 10 gliders: x = 88, y = 26, rule = B3/S2334bobo$35boo$35bo3$45bo$bo44boo$bbo42boo$3o$20boo18boo6bo$bbo17bobo17bobo4bo$boo18bo19bo5b3o$bobo$$43boo44boo7b3o22bo4b3o31b3o9bo9bobbo20b3o3bobbo33bo19bo16b3o3boobo3bo32bo20bo3bo12bobbobb3o4bo3bo53bo16bo6boo4bo54bobo13bo3bo3bo5bobo70bo71bobo77bo78bo77bo! mniemiec Posts: 791 Joined: June 1st, 2013, 12:00 am ### Re: Thread For Your Accidental Discoveries x = 17, y = 17, rule = B3/S238bo7bobo4bo2bobo2bo3bobobobobobo2bo2bobobobo2bo3b2o2bobo2b2o7bobob6o3b6oo15bob6o3b6o7bobo3b2o2bobo2b2o2bo2bobobobo2bo3bobobobobobo4bo2bobo2bo7bobo8bo! x = 17, y = 17, rule = B3/S238bo7bobo4bo2bobo2bo3bobobobobobo2bo2bobobobo2bo3b2o2bobo2b2o7bobob6o3b6oo7bo7bob6o3b6o7bobo3b2o2bobo2b2o2bo2bobobobo2bo3bobobobobobo4bo2bobo2bo7bobo8bo! gameoflifemaniac Posts: 308 Joined: January 22nd, 2017, 11:17 am Location: 54°00'39.4"N 21°43'50.5"E ### Re: Thread For Your Accidental Discoveries While incompetently welding a tremi-Snark this evening... x = 23, y = 31, rule = LifeHistory3.4B4.4B5.4B5.2A6.4B4.2A7.9B8.6B8.4BA3B6.7BA2B6.5B3A2B6.11B4.2AB.10B4.2AB3.B2A4B9.2B2A5B10.8B10.6B11.5B5.2A5.3B5.A.A3.5B7.A2.B2AB2A7.2A2.2A.AB2.2A10.B3.A.A2.A5.10A.2A5.A6.12A17.A8.7A8.A5.A11.A10.A.A11.A! ... I ended up with a p3 that I didn't really want. Doesn't seem worth keeping it around until people are synthesizing all the 58-bit p3's, but it seemed mildly entertaining anyway. dvgrn Moderator Posts: 3863 Joined: May 17th, 2009, 11:00 pm Location: Madison, WI ### Re: Thread For Your Accidental Discoveries dvgrn wrote: x = 23, y = 31, rule = LifeHistory3.4B4.4B5.4B5.2A6.4B4.2A7.9B8.6B8.4BA3B6.7BA2B6.5B3A2B6.11B4.2AB.10B4.2AB3.B2A4B9.2B2A5B10.8B10.6B11.5B5.2A5.3B5.A.A3.5B7.A2.B2AB2A7.2A2.2A.AB2.2A10.B3.A.A2.A5.10A.2A5.A6.12A17.A8.7A8.A5.A11.A10.A.A11.A! Pointless reduction: x = 17, y = 25, rule = LifeHistory4B.4B2.4B5.2A3.4B4.2A4.9B5.6B5.4BA3B3.7BA2B3.5B3A2B3.11B.2AB.10B.2AB3.B2A4B6.2B2A5B7.8B7.6B8.5B9.3B8.5B7.B2AB2A4.2A2.2A.AB2.2A4.A2.B3.A.A2.A5.7A.3A27.2A.4A7.2A.A2.A! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)$$x_1=\eta xV^*_\eta=c^2\sqrt{\Lambda\eta}K=\frac{\Lambda u^2}2P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1354 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: Thread For Your Accidental Discoveries Can someone salvage this? (Look at T≈20) x = 16, y = 12, rule = B3/S23bo$2bo$3o7$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo!

gmc_nxtman

Posts: 1030
Joined: May 26th, 2015, 7:20 pm

gmc_nxtman wrote:Can someone salvage this? (Look at T≈20)

x = 16, y = 12, rule = B3/S23bo$2bo$3o7$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo! The red pattern inserted at gen 16 would do it: x = 17, y = 14, rule = LifeHistory13.D$11.2D$.A14.D$2.A8.5D$3A7$3.2A5.2A2.2A$4.2A3.A.A.2A$3.A7.A3.A!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Location: Getting a snacker from R-Bee's

gmc_nxtman wrote:Can someone salvage this? (Look at T≈20)

x = 16, y = 12, rule = B3/S23bo$2bo$3o7$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo! x = 27, y = 19, rule = B3/S2316bo$4bo9b2o$5bo9b2o$3b3o$22bo$20b2o$21b2o$bo$2bo$3o2$25b2o$24b2o$26bo3$3b2o5b2o2b2o$4b2o3bobob2o$3bo7bo3bo!
Iteration of sigma(n)+tau(n)-n [sigma(n)+tau(n)-n : OEIS A163163] (e.g. 16,20,28,34,24,44,46,30,50,49,11,3,3, ...) :
965808 is period 336 (max = 207085118608).
AbhpzTa

Posts: 313
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

Reduced an old synthesis from eleven (I think) down to eight gliders:

x = 34, y = 34, rule = B3/S2310bo$bobo7bo19bobo$2b2o5b3o19b2o$2bo29bo3$32bo$30b2o$31b2o3$12bo$12bobo$12b2o11$14b2o$14bobo$14bo12b2o$27bobo$27bo3$b2o$obo\$2bo!

gmc_nxtman

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