Thread For Your Useless Discoveries

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
Jormungant
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Re: Thread For Your Useless Discoveries

Post by Jormungant » March 19th, 2019, 4:32 pm

Brace for impact: Convoluted mwss turner

Code: Select all

x = 47, y = 55, rule = LifeHistory
8$34.A$32.A3.A$31.A$31.A4.A$31.5A15$25.3A$10.3A12.A2BA$10.A2BA4.3A3.B
A3B$9.BA3B3.A2BA3.BA3B$9.BA3BA2.A3BA2.2BABA$8.2BA3B2.2A2BABA.5B$9.2BA
BAB2.BA10B$8.6B3.2B2ABA.5B$9.6B2.2B3AB.5B$8.3BA2B2.3B3A2.5B$9.B3A2B.
3B2A2B.5B$8.2BAB2A.4BABAB.5B$9.2B3AB.2BA2BA2.5B$8.3B3A2.5BA2.5B$9.2B
2A2B2.A5B.5B$8.6B.B2A2BA2B.5B$9.7B2A2BA7BA$8.6B3.3A3B.3B3A$9.6B2.3A3B
.3BAB2A$8.6B2.6B2.4B3A$9.6B.7B.4B3A$8.6B.8B.4B3AB$9.6B.7B.4B2A2B$8.6B
2.7B.8B$9.6B.7B.8B!

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Hdjensofjfnen
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Re: Thread For Your Useless Discoveries

Post by Hdjensofjfnen » March 20th, 2019, 3:30 am

testitemqlstudop wrote: EDIT 2: SO CLOSE Pi-to-H! Off by literally THREE cells!

Code: Select all

x = 9, y = 12, rule = B3/S23
7b2o$7bo$5bobo$5b2o$3o$2bo$3o4$4b2o$4b2o!
Also a block you need to get rid of.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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pcallahan
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Re: Thread For Your Useless Discoveries

Post by pcallahan » March 20th, 2019, 2:38 pm

Useless but a little surprising. When I collide a glider with this constellation of a loaf and two blocks, I get a glider and eventually (after fully consuming the constellation) four blocks that include the 3-block resettable glider shifter. Since I can't get the initial constellation back, there is nothing I can do with it, but getting the 3-block constellation is noteworthy, since it is really an "engineered" construction, with the 3rd block placed intentionally to exploit symmetry.

Code: Select all

x = 241, y = 167, rule = B3/S23
240bo$238b2o$239b2o61$o$b2o$2o88$81bo$82bo$80b3o5$95b2o$86b2o7b2o$85bo
2bo$85bobo$86bo$89b2o$89b2o!
Maybe there is more to be discovered by colliding with pure block constellations. They do have more symmetries.

BTW, the synthesis of the final block from the original collision is the same as the synthesis in the shifter, catalyzed by a previously block, placed there fortuitously along with its symmetric twin. (Watch the pi evolve from step 84 on) (Which of course means that the two SW gliders are on the same diagonal)

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testitemqlstudop
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Re: Thread For Your Useless Discoveries

Post by testitemqlstudop » March 23rd, 2019, 11:30 pm

21655 gen methuselah with nearly record-breaking F/I.
Pi + dove (is it a dove) + LOM predecessor = huge explosion, F/I is 274

Code: Select all

x = 21, y = 14, rule = B3/S23
13b2o$13bo2bo$14bobo$14b3o$b2o$2o$bo$2bo2$20bo2$16b5o$17b3o$18bo!

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dvgrn
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Re: Thread For Your Useless Discoveries

Post by dvgrn » March 24th, 2019, 8:43 am

pcallahan wrote:Useless but a little surprising. When I collide a glider with this constellation of a loaf and two blocks, I get a glider and eventually (after fully consuming the constellation) four blocks that include the 3-block resettable glider shifter.
There's a much weirder coincidence than that, regarding the 3-block glider shifter:

Code: Select all

#C half-blockade-plus-G = glider-shifter-plus-G
x = 47, y = 44, rule = B3/S23
45bo$44bo$44b3o34$2b2o$2b2o2b2o$6b2o3$3o$2bo$bo!

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Moosey
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Re: Thread For Your Useless Discoveries

Post by Moosey » March 26th, 2019, 12:34 pm

An expensive, useless, and novel way to synth beehive at beehive based on early stages of the butterfly sequence.

Code: Select all

x = 42, y = 42, rule = B3/S23
35bo$35bobo$35b2o2$39bo$39bobo$39b2o2$33bo$33bobo$26bo6b2o$26bobo$26b
2o2$17bo3bo$17bo3bo$17bo3bo$14b3o5b2o2b2o$26bobo$26bo2$14b3o$17bo$17bo
3$10b3o4b3o$12bo4bo17b2o$11bo6bo16bobo$35bo4$8b3o$10bo$3o6bo17b3o$2bo
24bo$bo26bo2$4b3o$6bo$5bo!
Costs at least 3+3+3+6+6=21 gliders (this way), compared with 4 being the current best.
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mniemiec
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Re: Thread For Your Useless Discoveries

Post by mniemiec » March 27th, 2019, 4:24 am

Moosey wrote:An expensive, useless, and novel way to synth beehive at beehive based on early stages of the butterfly sequence. ...
This seems unnecessarily convoluted. You use 2 gliders to turn each inducting beehive into a block plus a spurious block, one glider to delete the spurious block, and 3 others to delete the inducting block. A single glider can easily remove an inducting block, reducing 6 gliders per side to 5, but even that is unnecessary, as 2 gliders can remove each beehive. In most cases, a small inducting still-life like this can be removed with just one or two gliders.

Code: Select all

x = 76, y = 20, rule = B3/S23
73bo$73bobo$73boo$42bo$12bo29bobo$12bobo27boo$6bo5boo22bo3bo24bo3bo$5b
oboboo24bobobobo23bo3bo$5boboboo24bobobobo23bo3bo$3boobo26boobo3bo21b
3o5boo$bbobbo26bobbo6boo$3boo28boo7bobo28boo$42bo30bobo$3boo28boo27b3o
8bo$3boo27bobbo29bo$33boo30bo$3o26b3o4b3o$bbo28bo4bo19b3o8b3o$bo28bo6b
o20bo8bo$57bo10bo!

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Freywa
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Re: Thread For Your Useless Discoveries

Post by Freywa » March 29th, 2019, 9:11 pm

Minimisation of rumbling river 1:

Code: Select all

x = 12, y = 25, rule = B3/S23
2b2o$3bo2b2o$3bobobo$2b2obo$bo$2b4o2$4b3ob2o$2obo5bo$bobob4o$o2bo5b3o$
2obobob2o2bo$bobo4bobo$o2b2obobob2o$3o5bo2bo$3b4obobo$2bo5bob2o$2b2ob
3o2$6b4o$10bo$6bob2o$4bobobo$4b2o2bo$8b2o!
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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praosylen
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Re: Thread For Your Useless Discoveries

Post by praosylen » March 29th, 2019, 10:13 pm

Freywa wrote:Minimisation of rumbling river 1
This inspired me to do a bit of searching, and I believe I have ruled out the possibility of (linear) rumbling rivers with period between 5 and 10. Here's an example (extensible) p4 one:

Code: Select all

x = 16, y = 11, rule = B3/S23
8b2o$8b2o2$6b4o$5bo4bo$4bo2bobo2bo$2bobo4bo3bo$bob2ob4ob2obo$bo3bo4bo
3bo$2o3bob2obo3b2o$6bob2o!

Code: Select all

x = 36, y = 12, rule = B3/S23
8b2o8b2o8b2o$8b2o8b2o8b2o2$6b4o6b4o6b4o$5bo4bo4bo4bo4bo4bo$3bo2bobo2b
obo2bobo2bobo2bobo2bo$2bo3bo4bo4bo4bo4bo4bobo$bob2ob4ob4ob4ob4ob4ob2o
bo$bo3bo4bo4bo4bo4bo4bo3bo$2b2obo2bobo2bobo2bobo2bobo2bobo3b2o$obobo3b
2o3b2o3b2o3b2o3b2o$2o!
If the 2-cell strip is allowed to bend, those periods remain a possibility. I haven't searched above p10, but higher periods should be increasingly unlikely.
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Re: Thread For Your Useless Discoveries

Post by mniemiec » March 29th, 2019, 10:32 pm

Freywa wrote:Minimisation of rumbling river 1: ...
This can be further reduced:

Code: Select all

x = 12, y = 25, rule = B3/S23
bboo$3bobboo$3bobobo$bboobo$bo$bb4o$$4b3oboo$3bo5bo$3bob4o$oobo$oobobo
boo$3bo4bo$3booboboboo$8boboo$3b4obo$bbo5bo$bboob3o$$6b4o$10bo$6boboo$
4bobobo$4boobbo$8boo!

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praosylen
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Re: Thread For Your Useless Discoveries

Post by praosylen » March 30th, 2019, 3:48 pm

A correction: the negative result from the last post does not apply to p6 or p10, because my search methodology was unintentionally non-exhaustive for periods with multiple distinct prime factors.

Here are some billiard tables. Most are probably known but I can't check at the moment, but a few might potentially be new:
(Medium p5, might be new)

Code: Select all

x = 18, y = 14, rule = B3/S23
4bo$2b3o$bo10b2o$bo2b3o4bo2bo$2obo3bo3bob2o$3bobo2bob2o$3bobo6b5o$4b2o
b4o6bo$6bo5b5o$6bob3o$7b2o2b2o2b2o$11bo4bo$12bo2bo$11b2o2b2o!
(Tiny p7, probably known)

Code: Select all

x = 9, y = 11, rule = B3/S23
4b2o$2o2bo2bo$obobob2o$2bobo$4bob2o$7bo$bo2bobo$b4ob2o$5bo2bo$3bo3b2o
$3b2o!
(Burloaferimeter phase-shifting a p3 at p7, probably but not necessarily known)

Code: Select all

x = 13, y = 11, rule = B3/S23
4b2o$2obob3o$ob2o4bo$5b3obo$b3o5bo$bo3b2o2bob2o$2b3o4bob2o$5b4o$4bo$4b
obo$5b2o!
(Small p8, probably but not necessarily known)

Code: Select all

x = 14, y = 10, rule = B3/S23
6bo$6b3o$9bo$4b3ob2o$3bo2bobo$3bo4bo$2obo4bob2obo$bobobobo2bob2o$bobo
bo4bo$2b2ob2o2b2o!
(Larger p8, might be new)

Code: Select all

x = 19, y = 14, rule = B3/S23
5b2o3bo$6bo2bobo$5bo3b2o$4bob3o$bo2bo4b4o$obobob3o4bo$bo2bo4b4obo$4bo
b4o4bo2bo$5bo4bobobobobo$6b4o4bo2bo$10b3obo$8b2o3bo$7bobo2bo$8bo3b2o!
(Large but possibly reducible p8, component probably known)

Code: Select all

x = 14, y = 16, rule = B3/S23
5b2o$5bo$6bo$3b3obo$3bo2bobo$o3bobobo$4obo2bob2o$8bobobo$2bob3obobo2b
o$2b2o7b2o$5b3obobo$2b3o3b2obo$2bo2b2o3bo$4bo2b3o$5bobo$6bo!
EDITs:
(P5 phase-shifting a p3 at p10, might be new)

Code: Select all

x = 15, y = 15, rule = B3/S23
5b2o$6bo$4bo2b2o$2obob2o2bo$ob2o3b2obo$4b3o2bo$b4o2b2o$bo3b3o5b2o$2b3o
3bo2bo2bo$5b3obob3o$2b2o4b2o$3bob2o3b2o$3bobo4bobo$2b2o2bo4bo$5b2o!
(Drifter-y p10, probably known)

Code: Select all

x = 16, y = 13, rule = B3/S23
2bo$bobo$bobo$2ob2o5b2o$2bo3b2o3bo$2bob2o4bo$3bo6bobob2o$4b3obobob2ob
o$7b2obo$4b2o4bo$4bo5b2o$5bo$4b2o!
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Re: Thread For Your Useless Discoveries

Post by PkmnQ » April 2nd, 2019, 1:17 am

Code: Select all

x = 10, y = 10, rule = B3/S23
2o5bobo$2o5bobo$7b3o5$3o4b3o$obo4bo$obo4b3o!
This generates a Ghost Herschel at Generation 14.

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PkmnQ
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Re: Thread For Your Useless Discoveries

Post by PkmnQ » April 4th, 2019, 12:04 am

Code: Select all

x = 25, y = 13, rule = B3/S23
bo$2bo$3o7$11bo8b4o$10bobo7bo3bo$10bo2bo6bo$11b2o8bo2bo!
Loaf mover.


Edit: If the loaf is not there, nothing happens. Slightly less useless than I thought?

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Moosey
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Re: Thread For Your Useless Discoveries

Post by Moosey » April 4th, 2019, 9:04 am

PkmnQ wrote:

Code: Select all

x = 25, y = 13, rule = B3/S23
bo$2bo$3o7$11bo8b4o$10bobo7bo3bo$10bo2bo6bo$11b2o8bo2bo!
Loaf mover.


Edit: If the loaf is not there, nothing happens. Slightly less useless than I thought?
I think it might be less “slightly less useful” and more “ever so slightly more novel, but nonetheless absolutely useless.” It’s not like we could use it for anything (as far as I know).

Unless you needed to use loaves in a UC’s memory and you just wanted a spaceship at that displacement and so you could just copy it all down.

Eh. Probably useless.
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Re: Thread For Your Useless Discoveries

Post by Anonymoususer12321 » April 11th, 2019, 6:21 am

Code: Select all

bo8bo$2bo6bo$3o6b3o$$$b3o4b3o$3bo4bo$2bo6bo!
C# [[ THEME 6 LOOP 51 GPS 10 ZOOM 24 ]]
C# [[ STOP 50 ]]
4 Gliders synthesis that makes 2 R-pentominoes at Generation 50

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Moosey
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Re: Thread For Your Useless Discoveries

Post by Moosey » April 12th, 2019, 2:12 pm

Maybe this is useful, but I doubt it.

Code: Select all

#C a sort of climber reaction thing
x = 16, y = 6, rule = LifeHistory
13.D$13.2D$4.2C2.2C4.2D$2A2.2C2.2C4.D$2A11.D$2A!
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Re: Thread For Your Useless Discoveries

Post by Gamedziner » April 13th, 2019, 11:57 am

Moosey wrote:Maybe this is useful, but I doubt it.

Code: Select all

#C a sort of climber reaction thing
x = 16, y = 6, rule = LifeHistory
13.D$13.2D$4.2C2.2C4.2D$2A2.2C2.2C4.D$2A11.D$2A!
Almost some sort of hassler(?):

Code: Select all

x = 11, y = 14, rule = LifeHistory
2.2A$2.2A4$5.2A.DCA$.2A2.2AD.AC$CD.A2D2.2D$DCA.2D4$7.2A$7.2A!
C# [[ STOP 23 ]]

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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Re: Thread For Your Useless Discoveries

Post by testitemqlstudop » April 17th, 2019, 8:33 am

Code: Select all

x = 22, y = 15, rule = B3/S23
13b5o$13bo4bo$13bo$14bo3bo$bo2bo11bo$o$o3bo11b2o$4o11bo$6b3o2b2o7bo$6b
3o2b2o8bo$6b3o2b2o7bo$4o11bo$o3bo11b2o$o$bo2bo!
Last edited by testitemqlstudop on April 17th, 2019, 9:03 am, edited 1 time in total.

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Re: Thread For Your Useless Discoveries

Post by mniemiec » April 17th, 2019, 8:47 am

testitemqlstudop wrote:EDIT: look at this the mwss goes faster than c/2 ...
Incorrect. The trailing MWSS advances at c/2, as does the head of the puffer. The puffer's tail, however, is a fuse that advances slightly more slowly, causing the puffer's body to grow slowly over time. The MWSS eventually catches up with it.

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Re: Thread For Your Useless Discoveries

Post by testitemqlstudop » April 17th, 2019, 9:03 am

Whoops i edited my post in the wrong thread :oops:

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Re: Thread For Your Useless Discoveries

Post by googoIpIex » April 17th, 2019, 10:10 am

testitemqlstudop wrote:

Code: Select all

x = 22, y = 15, rule = B3/S23
13b5o$13bo4bo$13bo$14bo3bo$bo2bo11bo$o$o3bo11b2o$4o11bo$6b3o2b2o7bo$6b
3o2b2o8bo$6b3o2b2o7bo$4o11bo$o3bo11b2o$o$bo2bo!
I found that once!
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Re: Thread For Your Useless Discoveries

Post by googoIpIex » April 17th, 2019, 10:18 pm

It apparently has been found by a for awesome:
http://conwaylife.com/forums/viewtopic. ... fer#p13299
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Re: Thread For Your Useless Discoveries

Post by praosylen » April 17th, 2019, 10:43 pm

That's just one of those classic rediscoveries that a sizable fraction of people eventually discover at least once. (I think I remember seeing it posted at least one other time, too.) Cyclic is another one of those, as are the pulsar and pentadecathlon for newcomers. (I'm sure there are others, but I can't think of anything else at the moment.)
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Re: Thread For Your Useless Discoveries

Post by Freywa » April 22nd, 2019, 10:27 am

How useless is this active turner?

Code: Select all

x = 9, y = 6, rule = B3/S23
8bo$7b2o$6b2o$2bo4bo$obo5bo$b2o!
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

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Re: Thread For Your Useless Discoveries

Post by dvgrn » April 22nd, 2019, 11:01 am

Freywa wrote:How useless is this active turner?

Code: Select all

x = 9, y = 6, rule = B3/S23
8bo$7b2o$6b2o$2bo4bo$obo5bo$b2o!
Moderately useless until proven otherwise, I think. There are other G+B -> G options, but any particular one of them isn't too likely to be what you want for any given problem:

Code: Select all

x = 14, y = 25, rule = LifeHistory
2.A$A.A$.2A2$13.A$12.2A$11.2A$12.A$13.A10$13.A$12.2A$11.2A$12.A$3.A9.
A$3.2A$2.A.A!
... I suppose these two could save you a glider on cleanup on very rare occasions, when you have a B-heptomino to suppress, and a block or something on one of the right lanes, that also needs cleanup.

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