Pure Glider Generators

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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twinb7
Posts: 190
Joined: February 11th, 2014, 8:08 pm
Location: Ames, Iowa

Pure Glider Generators

Post by twinb7 » March 2nd, 2014, 10:10 am

These were once of interest in the early days of GoL, but now they aren't. However, they're still novel.

Here are a couple well-known ones, along with the statistics I'd like to have included with all of them:

4-8-12 diamond:

Code: Select all

x = 12, y = 9, rule = B3/S23
4b4o2$2b8o2$12o2$2b8o2$4b4o!
Initial cells: 36
Gliders: 4
Initial cells per glider: 9
Generations to stabilize into JUST gliders: 15

Now the amount of 'initial cells per glider' is interesting to me, especially if the number is less than 5 (because the glider itself is 5 cells). Another thing I find cool is the generations to stabilize, because if that number's really big, well, it's also of interest.

twinb7
Posts: 190
Joined: February 11th, 2014, 8:08 pm
Location: Ames, Iowa

Re: Pure Glider Generators

Post by twinb7 » March 2nd, 2014, 10:18 am

Undecomino:

Code: Select all

x = 6, y = 2, rule = B3/S23
6o$5o!
Cells: 11
Gliders: 1
Cells per glider: 11
Decay time: 4
----------------------------
Extrementhusiast's Plug Eater:

Code: Select all

x = 9, y = 7, rule = B3/S23
b2o$o2bo$4o$5b2o$5bobo$7bo$7b2o!
Cells: 15
Gliders: 1
Cells per glider: 15
Decay time: 45 (Note that this is the time to decay into JUST gliders, so even though generation 44 contains a glider and a domino spark it still doesn't count.)

Extrementhusiast's Plug Eater is impressive to me for its decay time.
----------------------------
Unnamed 14-cell:

Code: Select all

x = 15, y = 9, rule = B3/S23
2bo$2bo$3o2$6b3o$7bo$12b3o$12bo$12bo!
Cells: 14
Gliders: 4
Cells per glider: 3.5
Decay time: 26

This one is really impressive to me because cells per glider is less than 5!
----------------------------
Double loaf:

Code: Select all

x = 4, y = 7, rule = B3/S23
2bo$bobo$o2bo$b2o$o2bo$obo$bo!
Cells: 12
Gliders: 2
Cells per glider: 6
Decay time: 4

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Herik Zorneck
Posts: 108
Joined: September 8th, 2013, 12:09 am

Re: Pure Glider Generators

Post by Herik Zorneck » March 8th, 2014, 1:46 pm

Image

H Pure Glider Generator

Cells : 68
Gliders: 4
Cells per glider: 17
Decay Time : 25

Code: Select all

x = 20, y = 18, rule = B3/S23
9b2o$o2bo4bo2bo4bo2bo$3obo3bo2bo3bob3o$2o2bo4b2o4bo2b2o$2b2o12b2o3$9b
2o$8bo2bo$8bo2bo$9b2o3$2b2o12b2o$2o2bo4b2o4bo2b2o$3obo3bo2bo3bob3o$o2b
o4bo2bo4bo2bo$9b2o!
Image

Z Pure Glider Generator

Cells: 64
Gliders: 8
Cells per glider: 8
Decay time : 6

Code: Select all

x = 18, y = 18, rule = B3/S23
5b3o2b3o$5bo6bo$6b2o2b2o$7b4o2$2o14b2o$obo12bobo$ob2o10b2obo$3bo10bo$
3bo10bo$ob2o10b2obo$obo12bobo$2o14b2o2$7b4o$6b2o2b2o$5bo6bo$5b3o2b3o!
Image

HZ Pure Glider Generator

Cells: 120
Gliders: 12
Cells per glider: 10
Decay time : 6

Code: Select all

x = 26, y = 28, rule = B3/S23
9b3o2b3o$9bo6bo$10b2o2b2o$11b4o3$12b2o$11bo2bo$11bo2bo$7bo2b6o2bo$2o4b
obo8bobo4b2o$obo3bobo3b2o3bobo3bobo$ob2o8b2o8b2obo$3bo7bo2bo7bo$3bo7bo
2bo7bo$ob2o8b2o8b2obo$obo3bobo3b2o3bobo3bobo$2o4bobo8bobo4b2o$7bo2b6o
2bo$11bo2bo$11bo2bo$12b2o3$11b4o$10b2o2b2o$9bo6bo$9b3o2b3o!

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dvgrn
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Location: Madison, WI
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Re: Pure Glider Generators

Post by dvgrn » March 8th, 2014, 10:25 pm

twinb7 wrote:These were once of interest in the early days of GoL, but now they aren't. However, they're still novel.
Have you seen the Blockic Splitter thread? Those are about the only pure glider generators that have seen much interest lately, just because it's too easy to find this kind of pattern unless you add some kind of extra constraint (like "glider-constructible" or "made out of just blocks".)

There are millions of pure glider generators within reach of a simple Golly search script -- just enumerate all possible patterns inside a 6x6 region, let's say, or a 10x10 eight-way symmetric region if you prefer. Run each one a few thousand ticks, note the bounding box, run another few thousand ticks, then see if the previous bounding box is empty. If so, check to see if the population is stable, nonzero and divisible by five.

It's hard to see why any one of these is much more worthy of attention than any other one, and having millions of them seriously dilutes the interest level. I suppose you could run a contest for the most efficient pure glider generator inside a particular bounding box. The Blockic Splitter thread spent some time on an equivalent challenge, until it became clear that any cells-per-glider ratio you want can be achieved at the cost of a higher delay time and/or bigger bounding box.

twinb7
Posts: 190
Joined: February 11th, 2014, 8:08 pm
Location: Ames, Iowa

Re: Pure Glider Generators

Post by twinb7 » March 9th, 2014, 11:43 pm

Understood and, well, agreed. The cells-to-glider ratio discovery you mention is more than fascinating enough for me, thank you! :shock:

BobShemyakin
Posts: 214
Joined: June 15th, 2014, 6:24 am

Re: Pure Glider Generators

Post by BobShemyakin » August 17th, 2014, 3:54 am

Glider mirages:

Code: Select all

x = 109, y = 47, rule = B3/S23
o21bo16bobo18bo18bo21bo$boo17bobo17boo19bo18boo17bobo$oo19boo17bo18b3o
17boo19boo33$99bo3bo$79bo17bo3bo4bobo$o37bo20bo16bo3bo3boo10bo3bo3bo$
bbobo14bo3bo13bo3bobo13bo3bobbo13bo3bo15bo3bo3boo$bo19bobo15bo3bo14bo
3bo14bo3bo3boo8bo3bo3bo$3bo16bo19bo15bo3bo3bo10bo3bo3bo13bo3bo3bobbo$o
bo19bo15bo3bo16bo3bo12bo3bo3bobo9bo3bo3bo$41bo15bo3bo16bo3bo15bo3bo3bo
bo$58bo3bo14bo3bo17bo3bo$60bo18bo3bo13bo3bo3bo$80bo19bo3bo$102bo!
They can be used to mask the glider synthesis under random soup or mirages.
mirage pentadecathlon:

Code: Select all

x = 23, y = 24, rule = B3/S23
11bobbo$7bobo8bo$5bo6bo3bo$3bo5bobbobo3bobo$6bo8bo$bbobo3bo4bo3bo3bo$
10bo8bo$bo3bobo4bo3bo$3bo6bo7bobbo$bobo3bo5bobo3bo$5bo3bo3bo3bo4bo$bbo
3bo3bo5bo3bo$o3bo3bo5bo3bo$3bo3bo3bo3bo5bo$bo3bo3bo9bo$bbo3bo3bobbo3bo
bbo$o3bo3bo6bo$3bo3bo4bo5bo$bo3bo3bo4bo5bo$bbo3bo9bo$4bo5bobo5bo$8bo5b
obo$6bo4bo$9bo!
mirage 8G-GG30:

Code: Select all

x = 55, y = 90, rule = B3/S23
44bobo$48bo$42bo3bo$45bo3bo$40bobbo3bo3bo$39bo4bo3bo4bo$42bo3bo3bo3bo$
39bobo3bo3bobbo$37bo5bo3bo$35bo4bo3bo3bobbobo$38bo3bo3bo$33bobobobbo4b
o3bobbo$47bobo$34bobbobbobobbobo4bo$32bo5bo11bo$30bo4bo5bobbobbo$33bo
3bobbobbo4bo$29bobbo3bo9bo$27bo6bo3bobbobbo$29bobo3bo$26bo6bo3bobobbo$
28bo3bo3bo3bo$25bo3bo4bo$27bo3bo3bobobbo$26bo$24bo3bobobobobbo$25bo13b
o$27boobo3bobo$23bo8bo4bo$25bo7bo$22bo6bo5bo$24bobbo3bo$28bo3bobo$22bo
3bo3bo$25bo3bo3bo$23bo3bo3bo$21bo3bobbo3bo$30bo$20bobbobbo6bo$28bobbo$
21bobbobbo4bo$29bo$22bobbo5bobo$20bo8bo$23bo3bo4bo$21bo3bo4bo3bo$22bo
5bo3bo$20bo4bo9bo$22bo4bobbobo$19bo4bo9bo$21bo7bo$18bo3bo3boo3bobo$20b
o3bo$19bo3bo3boobobbo$17bo3bo3bo$15bobbo3bo3bobobbo$20bo3bo7bo$16bobbo
3bo5bo$14bo6bo3bobo3bo$16bobo3bo$13bo11bobbobobo$17bobbo6bo$12bobbobbo
3bobo4bobo$20bo4bo$10bo3bobbo5bo3bobbo$12bobbo3bobbo3bo$9bo8bo5bo3bo$
11bobbo6bo3bo$8bo7bobbo3bo3bo$9bo3bo3bo4bo3bo$7bo3bo3bo8bo$5bo3bo4bo3b
obbo$6bo5bo3bobo4bo$4bo3bo4bo7bo$bbobbo4bo8bo$12bobbobo$bo3bobobbo$3bo
10bobo$bobo3bo4bo$5bo3bo$bbo3bo3bobbo$o3bo3bo$3bo3bo3bo$bo3bo3bo$bbo3b
o3bo$o3bo3bo$3bo3bo$bo3bo3bo$bbo3bo$4bo!
mirage 12G-GG46:

Code: Select all

x = 49, y = 70, rule = B3/S23
27bobbo$25bo6bo$23bo4bo$21bo8bobbo$19bo5bobo3bo$18bo3bobbo3bo4bo$20bo
7bo4bo$16bo4bo4bo3bo4bo$19bo3bo3bo4bo$14bobo5bo6bo5bo$12bo6boo5bo5bo$
10bo4bo8bo4bo4bo$12bo4bo4bo4bo3bo4bo$8bo5bo5bo4bo3bo4bo$6bo4bo4bobo4bo
bbo4bo5bo$4bo4bo3bo7bo7bo3bobo$6bo8bo3bo4bobbo10bo$3bo4bo3bobobbo3bo9b
o4bo$bo3bo4bo12bobo3bo3bo$7bo7bobbobo6bo3bobbobbo$bbobo3bo3boo10bo11bo
$o5bo3bo5bobbobbo3bobbo3bo4bo$5bo3bo3boobbo11bobo3bo$bobo3bo3bo8bo3bo
7bo4bo$4bo3bo3bobobbo4bobobbobbo3bo3bo$6bo3bo5bo4bo6bo7bo$bbobbo3bo9bo
3bobbo4bobo4bo$7bo3bobbobbo10bo6bo$4bo3bo12bo3bo4bobbo3bobo$10bobbobbo
bbo3bo3bo7bo$4bobo4bobbo6bo3bo4bobo5bo$8bo9bo4bo5bo4bo$5bo4bobbobbo3bo
6bo3bo5bobo$7bo9bo3bobbo3bo3bobbo$9bobbobbo3bo6bo3bo7bobo$18bo3bobo4bo
3bobo$7bobobbo3bo3bo6bo3bo5bobbo$14bobbo3bo3bobbo3bobbobbo$8bobbo7bo3b
o6bo10bo$13bobbobo7bo6bo3bobo$9bobbobbo5bobbo3bobbo3bo6bo$18bobbo4bo
13bo$10bobbo9bo5bobbobobbo3bo$15bobo4bobbo13bo3bo$12bo7bo6bobbobo5bo3b
o$10bo3bo3bobbobbobo4bobbobo3bo3bo$11bo4bo7bo3bo8bo3bo3bobo$13bo3bobo
11bobboo3bo3bo$10bo4bo3bobbo3bobbobbo5bo3bo5bo$12bo11bo10boo3bo3bobo$
11bobbobbo3bo6bobobbo7bo$15bo3bo3bobo12bo4bo3bo$12bo4bo9bo3bobbobo3bo
4bo$10bo10bobbo4bo3bo8bo$13bobo3bo7bo7bo3bo4bo$11bo5bo4bobbo4bobo4bo4b
o$14bo4bo3bo4bo5bo5bo$12bo4bo3bo4bo4bo4bo$14bo4bo4bo8bo4bo$16bo5bo5boo
6bo$13bo5bo6bo5bobo$16bo4bo3bo3bo$13bo4bo3bo4bo4bo$15bo4bo7bo$14bo4bo
3bobbo3bo$17bo3bobo5bo$15bobbo8bo$20bo4bo$16bo6bo$18bobbo!
mirage bils:

Code: Select all

x = 92, y = 76, rule = B3/S23
68bobbobbo$66bo5bo3bo$64bo3bobo3bo3bo$61bo3bo11bobbo$59bo3bobbo4bo3bo$
56bo3bo7bobbobo4bobbo$49bobbobbobbo3bobbo8bo5bobbo$25bo3bobbo5bobbobbo
bbo19bo4bo4bo$14bobbobbobbobbo8bo14bobbobbobbobobbo4bo9bobbo$11bo4bo
11bo3bo6bobbobbobbo17bo3bo5bo8bo$8bo5bo3bobbo8bo3bobbo13bobbobbobbobbo
4bo4bo3bobbobbo3bo$7bobbobo10bobobbobbo8bobbobbobbo9bo7bo3bo3bo$16bo3b
o8bo4bobbo14bo3bo5bobbo3bo4bo3bobbo3bobo$5bo3bo3bobobbo3bobbo5bo6bobbo
bbobbobbo3bobo3bo5bo5bo3bo6bo5bo$7bo3bo15bo6bo18bo5bo3bo4boo3bo5bo4bo
bbo$4bo5bo4bobbobbobbo6bo4bo3bobbobbo3bo4bo5bo3bo9boobbobbo7bo$7bo4bo
15bo9bo9bo3bo5bo3bo8bo15bo$bbobbo3boobbo3bobbobbobbo3bo3bo6bo3bo9bo4bo
3bobbobo3bo4bo3bobbo3bo$15bobo9bo4bo3bobbo3bobbobobobbo3bo5bobbo4bo3bo
3bo4bo3bo$bobbobbo6bo5bobobbo4bobbo4bo3bo17boo6bo8bo4bo3bo3bo$bbo6bobb
o3bo7bobboobbo4bo3bo3bobbo3bobobbo8bo4bobobo5bobbo3bo$o5bo11bo14bo3bo
3bo7bo8bo4bo3bo9bo7bo3bo$4bo3bobbo3bo5bobbo14bo3bo3bobo3bo7bo7bo9bo4bo
3bobbo$bobo3bo5bobbo9bobbo3bo4bo3bobbo5bo3bobbo5bobo5bobbo6bo3bo$o4bo
3bo8bobobbobo5bo4bo3bo7bo3bo3bo4bo7bo8bobbo8bo$bbo3bo3bobbobo13bobbo
10bobbo3bo3bo4bo3bo3bo5bobbo7bo3bo$4bo3bo8bo3bo8bo4bobbobbo7bo3bo3bo7b
o5bo8bo5bo4bo$obbo3bobbo3bo4bo4boo6bo3bo7bobbo3bo3bo5bo7bo5bobbo3bo5bo
$5bo6bo3bo5bo5bo5bo4bobbo5bo3bo3bobbo3bobbo6bo3bo3bo3bo4bo$bbo6bo8bobb
o3bo5bo14bo3bo3bo6bo6bobbo7bo3bo3bo$o3bobbobbobbobo7bo5bobbo3boobbo3bo
4bo3bo3bo7bo8bobo3bo3bo6bo$6bo10bobbo3bo3bo5bo7bo4bo3bo3bo3bobbo8bo6bo
3bo3bobbo$obobo4bobbo6bobbo3bo4bo4bobbo8bo3bo11bobboo5bobbo3bo3bo$6bo
7boo9bo3bo5bo6bobbo4bo5bobobbo8bo8bo3bo3bobbo$obbo4bobbo5bobbobbo4bo4b
o3bobbo6bo6bo8bo3bo3bo3boo3bo3bo$5bo8bo3bo7bo4bo11bo5bobbo3bobbo5bo3bo
8bo3bo3bobo$bbo4bobobbo3bo4bobbo10bobbobbo3bo11bo3bo6bo3bobobo4bo3bo4b
o$o3bo10bo3bo8boobbo15bobbobbo8bobbo3bo8bo3bo$bbo3bo3bobbo3bo5bobbo7bo
bbobbobbobbo3bo7bobbo5bo5bo4bo8bobo$4bo3bo5bo5bo4bo3bo23bobbo7bo5bo5bo
4bo3bo$6bo4bo6bo4bo3bo4bobbobbobbobbobobbobo7bobbo5bo4bo6bobbo3bo$9bo
3bobbo11bo5bo21bo6bobo5bo5bo10bo$12bo7bobbobbo3bo6bo3bo3bo3bobbobo3bo
bbo3bobbo5bo4bobbobbo$15bobbo10bobbobbo3bo3bo3bo24bo4bo9bo$21bobbobo
23bobbo3bobbobbo3bobbo4bo4bo3bo$28bobbobbobbobbobbobbobo6bo9bo7bo4bo4b
o$51bo8bobbo4bo3bo3bo4bo4bo$53bo4bo7bo3bo3bo3bo5bo$50bo3bobo5bobo6bo3b
o4bobbobbo$60bo8bo3bo3bo$50bobo6bobbobbobbo3bo3bobbobobbo$54bobbo12bo
3bo10bo$51bo4bo3bo3bobbo3bo3bobbo3bo$53bo4bo3bo6bo3bo6bo4bo$55bo3bo4bo
bo5bo3bo6bo$52bo4bo3bo7bo4bobobbobo$54bo5bobbo3bo4bobo10bo$52bo4boo6bo
4bo6bo3bobo$51bo3bo5bobbobbo6bo4bo$53bo12bo4bo4bo4bo3bo$56bobbo4bo4bo
3bo4bo3bobo$51bobbo6bo5bo7bo3bo$58bo6bo5bo5bo3bobbo$52bo3bobbo3bo5bo6b
o3bo$54bo6bo5bo4bobo3bo3bobbo$58bo3bobo10bo3bo3bo$52bo3bo3bo3bobbobobb
oo3bo3bo$54bo21bo3bo4bo$58bobbo4bo3bobboo3bo3bo$53bobbo6bo4bo10bo4bo$
61bobbo11bo4bo$54bobobo3bo4bobbobobo3bo4bo$60bo3bo16bo$57bo8bobobbobbo
bobbo$59bobbo$64bobbobbobbo3bo!
Bob Shemyakin

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