Code: Select all
x = 33, y = 32, rule = B3/S23
16bo$6b2o7bobo$7bo7bobo$7bobo3b2obo$8b2o2bo3bobobo$13bobobob2o3b2o$11b
obobobo6bo$11b2o3b2o7bo$20b2o2b2o$20bobo$22bob4o$21b2obo2bo$27bob2obo$
10bo15b2obob2o$10bobo$3b2o6b3o12b3o$3bo2bo19bo2bo$4b3o12b3o6b2o$20bobo
$2obob2o15bo$ob2obo$5bo2bob2o$5b4obo$10bobo$7b2o2b2o$7bo7b2o3b2o$8bo6b
obobobo$9bo3bobobobo$10bobobobo3bo2b2o$11b2obo2b3o3bobo$15bobo7bo$16bo
8b2o!
A possible way to search for such patterns would be to run Bellman or ptbsearch to perturb a single honeyfarm (there are currently no rotationally-symmetric modifications for these programs), then use gencols to test 180-degree rotationally symmetric collisions of these patterns. Sparks might also be used in creating such oscillators, but the advantage to using still lifes is that they will work for any oscillator period.
Another possibility would be to start with the standard honeyfarm+eater interaction to get a gun:
Code: Select all
x = 9, y = 12, rule = B3/S23
8bo$6b3o$5bo$5b2o2$2b3o$bo3bo$o5bo$o5bo$o5bo$bo3bo$2b3o!
Code: Select all
x = 83, y = 31, rule = B3/S23
16bo$6b2o7bobo$7bo7bobo$7bobo3b2obo$8b2o2bo3bobobo$13bobobob2o$11bobob
obo7bo49bo$11b2o3b2o5b3o34b2o11b3o$22bo35b3obo9bo$22b2o33bo4bo9b2o$55b
3ob2ob2o$2o52bo3bob2o2bo$o2b2o26b2o20bo2bo6b3o15b2o$b2obo4bobo16b2o2bo
20bob3o5b3o12b2o2bo$5bo3bo2bo7bobo5bob2o20b2o4bo2bo2b2o4bobo5bob2o$5bo
7bo5bo7bo26b5o2b2obo4bo7bo$b2obo5bobo7bo2bo3bo26bobobobo3bo5bo2bo3bo$o
2b2o16bobo4bob2o20b2o2bobo2b2o8bobo4bob2o$2o26b2o2bo20bob2ob2obo16b2o
2bo$31b2o20bo2bobo2bo19b2o$54b2o3b2o$9b2o$10bo$7b3o5b2o3b2o43b2o3b2o$
7bo7bobobobo43bobobobo$12b2obobobo42b2obobobo$12bobobo3bo2b2o37bobobo
3bo2b2o$16bob2o3bobo40bob2o3bobo$15bobo7bo39bobo7bo$15bobo7b2o38bobo7b
2o$16bo49bo!
Code: Select all
x = 24, y = 27, rule = B3/S23
8b2o4b2o$8bobo2bobo$10bo2bo$9bo4bo$9bo4bo$9bo4bo$11b2o2$2o20b2o$o2b3o
13b2o2bo$b2o8bobo5bob2o$6bo3bo7bo$6bo4bo2bo3bo$b2o9bobo4bob2o$o2b3o13b
2o2bo$2o20b2o4$6b2o3b2o$6bobobobo$3b2obobobo$3bobobo3bo2b2o$7bob2o3bob
o$6bobo7bo$6bobo7b2o$7bo!