dvgrn wrote:There's one other spot where there's potential interference -- the creation of the final honeyfarm has a tiny spark that's momentarily in the interference zone. Might cause a problem for half a dozen possible periods out of a thousand, e.g.
I was thinking about this case a little bit. In the current scenario, where the periods are above 500 and the placement adjustment can be done in steps of 118 (59 * 2), if some interference happens, it's possible to place the same SL 108 cells down (or up), and everything will remain the same in terms of slow salvo construction, but this tiny moment will be 236 ticks apart, where no *WSS is passing. This is very minor adjustment really.
Actually this allows many small "lane interference" in slow salvo construction, as long as there is no intermediate SLs on the *WSS path, and as long as this interference is quick enough, it's possible to adjust the slow salvo mechanism to allow it.
Anyway here is new 3 SLs edge shooter, (and assuming the mentioned above nuance) 30 gliders slow salvo recipe for it:
x = 3810, y = 3835, rule = LifeHistory
I actually left with 3 SLs HWSS edge shooter.EDIT
Here is totally useless 3SLs HWSS edge shooter (but it's nice to see the search come up with results):
x = 23, y = 26, rule = LifeHistory
It's useless because there is no edgy longboat recipe, at least for now.EDIT2
Woops actually for longboat there is nice recipe it's just going too much to the side, and as this 3SL edge shooter recipe shoots the HWSS pretty far away it actually might work:
x = 873, y = 851, rule = LifeHistory
OK I've completed the HWSS slow salvo synth as well with 33 gliders (including the trigger):
x = 4191, y = 4187, rule = LifeHistory
I also figure out something: I was thinking too linear: split the block, move the block, create SL,- create another Split. Actually one can create new block while creating SL, and move it away from salvo (in preparation for new SL) while continue the original recipe. One can even apply two recipe in parallel - and this might work even if each of the recipes one after another can't work . The point is: slow salvo is very not linear, and should be approached with open mind, because it's not commutative, and even not transitive ((a + b) + c <> a + (b + c)), so no intuition here - at least not for optimized results.EDIT4
Using this approach I've built 29 gliders for the MWSS edge shooter:
x = 3683, y = 3699, rule = LifeHistory