Code: Select all
x = 16, y = 19, rule = B3/S23
14bo$13bo$13b3o2$4bo$2b2obo$2bo3bo$o5bo$o5bo2bo$o7bobo$2b4o2b2o2$2b4o
2b2o$o7bobo$o5bo2bo$o5bo$2bo3bo$2b2obo$4bo!
Code: Select all
x = 16, y = 19, rule = B3/S23
14bo$13bo$13b3o2$4bo$2b2obo$2bo3bo$o5bo$o5bo2bo$o7bobo$2b4o2b2o2$2b4o
2b2o$o7bobo$o5bo2bo$o5bo$2bo3bo$2b2obo$4bo!
That's a pretty neat seed:codeholic wrote:Rich Holmes discovered a new p16 using apgsearch
Object: https://catagolue.appspot.com/object/xp ... 0ck8/b3s23
Haul: https://catagolue.appspot.com/haul/b3s2 ... c55d8d4edc
Code: Select all
x = 11, y = 31, rule = B3/S23
2o$obo$2bo$2b2o3$8bo$7bobo$7bobo$bobo4bo$2b2o$2bo$9b2o$b2o6b2o$b2o2$b
2o$b2o6b2o$9b2o$2bo$2b2o$bobo4bo$7bobo$7bobo$8bo3$2b2o$2bo$obo$2o!
Code: Select all
obsoleted
Code: Select all
x = 138, y = 39, rule = B3/S23
66bobo$67b2o34bo$67bo5bo29bobo$73bobo27b2o$73b2o25b2o$24bo75bobo$22bob
o76bo$23b2o3$48bo29bo$47bobo27bobo$47bobo27bobo$20bo3bo23bo22bobo4bo
24b2o28b2o$21b2obobo45b2o28bo2bo26bo2bo$20b2o2b2o46bo32b2o28b2o$41bo7b
2o28b2o18bo5b3o21bo5b3o$42bo6b2o20b2o6b2o17bobo3bo2bo20bobo3bo2bo$40b
3o28b2o26b2o3b3o22b2o3b3o2$40b3o28b2o26b2o3b3o22b2o3b3o$29b2o11bo6b2o
20b2o6b2o17bobo3bo2bo20bobo3bo2bo$29b2o10bo7b2o28b2o18bo5b3o21bo5b3o$
2o2b2o66bo32b2o28b2o$b2obobo65b2o28bo2bo26bo2bo$o3bo23bo19bo22bobo4bo
24b2o28b2o$27bobo17bobo27bobo$27bobo17bobo27bobo$28bo19bo29bo3$3b2o$2b
obo96bo$4bo95bobo$73b2o25b2o$73bobo27b2o$67bo5bo29bobo$67b2o34bo$66bob
o!
Nice! This seems to have a bit in common with the tumbler. (I was trying to look up the soup on catagolue, but I keep getting a 500 server error).codeholic wrote:Rich Holmes discovered a new p16 using apgsearch ...
They can be. I it might be possible to further reduce this by 1, if one an find a 3-glider synthesis of beehive and block, but none of the ones I know make them with that spacing.BlinkerSpawn wrote:And 18G synthesis that ignore the fact that I'm sure those blocks can be made with 3 gliders: ...
Code: Select all
x = 35, y = 8, rule = B3/S23
4bo$4bobo$o3boo$boo$oo8bo$9boo$9bobo16boo3boo$28boo3boo!
Code: Select all
x = 16, y = 16, rule = B3/S23
bboobooboboobobo$
bobbbobbooobooob$
ooobbbboooobbobo$
bbbooooooooobbbo$
oboboobbbbbobobo$
obboooooobbbbooo$
obbooobobobbbbob$
ooboooobbobbobob$
ooooboboobbobboo$
obobbobobooobobb$
obooboobbbbobbbo$
obbbbbobboobobbb$
bbooobobbboobooo$
bboobobboobbobbo$
obbbbbooboobbboo$
bobbooboooooobbb!
This is probably the first time such a nice find got picked up by the GoL community before the discoverer themselves knew about it, but I would definitely give you that title. It came out of a search on your computer, and searches are how we find these sorts of things. The difference this time is that the Twitterbot revealed it to the rest of us instead of you personally, though I totally understand if it feels like getting a trophy by accident.Rich Holmes wrote:Heh. "Rich Holmes discovered"? I was asleep when apgsearch found this and woke up to find it'd been logged, tweeted, retweeted, reported here, used to make a smaller gun, deemed awesome, and written up on the wiki.
It has probably been observed before at least 3 times. For example, I found it in this pattern back in 2013:_zM wrote:Don't think I have seen this before. Is this known?Pre-pulsar crashes into a boat and makes a HWSS.Code: Select all
x = 16, y = 16, rule = B3/S23 bboobooboboobobo$ bobbbobbooobooob$ ooobbbboooobbobo$ bbbooooooooobbbo$ oboboobbbbbobobo$ obboooooobbbbooo$ obbooobobobbbbob$ ooboooobbobbobob$ ooooboboobbobboo$ obobbobobooobobb$ obooboobbbbobbbo$ obbbbbobboobobbb$ bbooobobbboobooo$ bboobobboobbobbo$ obbbbbooboobbboo$ bobbooboooooobbb!
https://catagolue.appspot.com/haul/b3s2 ... f1d1947a65 The haul.
Code: Select all
x = 6, y = 19, rule = B3/S23
3o2$3bo$3bo$3bo2$3o6$3o2$3bobo$3bobo$3bobo2$3o!
Code: Select all
x = 19, y = 19, rule = B3/S23
3b3o13b$3b3o5b2o6b$3b3o5b2o6b$3o16b$3o16b$3o7b3o6b$10b2obo2b2ob$12b2o2b
2ob$12b2o5b$19b$5b2o12b$b2o2b2o12b$b2o2bob2o10b$6b3o7b3o$16b3o$16b3o$6b
2o5b3o3b$6b2o5b3o3b$13b3o3b!
Code: Select all
x = 26, y = 7, rule = B3/S23
9bo16b$7bobo13b2ob$2o4bobo14bobo$2o3bo2bo11b2obobo$6bobo11b2ob2ob$7bob
o16b$9bo16b!
Code: Select all
x = 14, y = 24, rule = B3/S23
9bo4b$8bobo3b$6b3ob3ob$5bo7bo$5b2o5b2o$14b$14b$14b$2b3o9b$2b3o9b$bo3bo8b$
14b$2o3b2o7b$14b$14b$14b$14b$14b$14b$14b$14b$14b$3b2o9b$3b2o9b!
Actually, that can hold two:Apple Bottom wrote:Code: Select all
x = 14, y = 24, rule = B3/S23 9bo4b$8bobo3b$6b3ob3ob$5bo7bo$5b2o5b2o$14b$14b$14b$2b3o9b$2b3o9b$bo3bo8b$ 14b$2o3b2o7b$14b$14b$14b$14b$14b$14b$14b$14b$14b$3b2o9b$3b2o9b!
Code: Select all
9bo$8bobo$6b3ob3o$5bo7bo$5b2o5b2o4$2b3o9b3o$2b3o9b3o$bo3bo7bo3bo2$2o3b2o5b2o3b2o10$3b2o9b2o$3b2o9b2o!
Code: Select all
9bo$8bobo$6b3ob3o$5bo7bo$5b2o5b2o4$2b3o9b3o$2b3o9b3o$bo3bo7bo3bo2$2o3b2o5b2o3b2o9$5b2o5b2o$5bo7bo$6b3ob3o$8bobo$9bo!
Code: Select all
9bo$8bobo$6b3ob3o$5bo7bo$5b2o5b2o4$2b3o9b3o$2b3o9b3o$bo3bo7bo3bo2$2o3b2o5b2o3b2o5$19b3o$19bo$20bo2$5b2o5b2o$5bo7bo$6b3ob3o$8bobo$9bo!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Code: Select all
x = 16, y = 16, rule = B3/S23
11b2o3b$12b2o2b$b3o3b2o3b2o2b$4o3b2o2b3o2b$o2b2o2b3obo4b$16b$4bo11b$2b
3o6b3o2b$2b3o6b3o2b$11bo4b$16b$4bob3o2b2o2bo$2b3o2b2o3b4o$2b2o3b2o3b3ob$
2b2o12b$3b2o11b!
Code: Select all
x = 16, y = 16, rule = B3/S23
bo5b3ob4o$3bob2o3bo2b3o$2obo2b4o3bo$bobo3bo4bob2o$4obobobo2bob2o$ob2o
3b3ob3o$o2bob4ob3o2bo$b9obobobo$3o4b2obo$2o2bo2b3o3bo$o5bob3ob4o$o2bob
o3b2obo2bo$ob4o5b2obo$3b2o2b2o3bo$2o3b2ob3o$2b2obob3o2b2obo!
Code: Select all
x = 7, y = 24, rule = B3/S23
2b3o4$2b3o2$3bo$2bobo$2bobo$3bo6$3bo$2bobo$2bobo$3bo$o5bo$o5bo$o5bo2$
2b3o!
*Cis-Professor. You can move the one block down and get Trans-Professormuzik wrote:Completely random name suggestion: "Professor"
I hate to get technical but it's cis-mirrored Professor to distinguish between it and the followingdrc wrote:*Cis-Professor. You can move the one block down and get Trans-Professormuzik wrote:Completely random name suggestion: "Professor"
Code: Select all
x = 9, y = 11, rule = B3/S23
b2o3b2o$o2bobo2bo$2obobob2o$3bobo$2obobo$2obobob2o$3bobob2o$3bobo$2obo
bob2o$o2bobo2bo$b2o3b2o!
Code: Select all
x = 65, y = 13, rule = B3/S23
b2o3b2o7b2o3b2o7b2o12b2o12b2o$o2bobo2bo5bo2bobo2bo5bo2bo10bo2bo10bo2bo
$2obobob2o5b2obobob2o5b2obo2b2o6b2obo2b2o6b2obo2b2o$3bobo11bobo11bobo
2bo8bobo2bo8bobo2bo$2obobob2o5b2obobo8b2obobob2o5b2obobob2o8bobob2o$2o
bobob2o5b2obobob2o5b2obobo8b2obobo8b2obobo$3bobo11bobob2o8bobob2o8bobo
8b2obobob2o$3bobo11bobo11bobob2o8bobob2o8bobob2o$2obobob2o5b2obobob2o
5b2obobo8b2obobob2o5b2obobo$o2bobo2bo5bo2bobo2bo5bo2bobo8bo2bobo8bo2bo
bo$b2o3b2o7b2o3b2o7b2o2bob2o6b2o2bob2o6b2o2bob2o$33bo2bo10bo2bo10bo2bo
$34b2o12b2o12b2o!
Code: Select all
x = 9, y = 10, rule = B3/S23
b2o3b2o$o2bobo2bo$2obobob2o$3bobo$2obobob2o$2obobob2o$3bobo$2obobob2o$
o2bobo2bo$b2o3b2o!
Quick side note, not to distract from the professor discussion: all of these have, in fact, been known for a very long time; the only reason the one posted by Apple Bottom is special now is that it's the first time it's appeared from an apgsearch-verified soup, while none of these other stabilizations/combinations have (except probably the glider+shuttle reaction, but that isn't very notable anyways and was also likely known long before apgsearch).Gamedziner wrote: Actually, that can hold two:And an alternate stabilization:Code: Select all
rle
A single glider can be used to almost cleanly destroy one of the shuttles without affecting the other shuttle:Code: Select all
rle
I doubt that there would be much trouble in removing those two blocks.Code: Select all
rle
9G synth:gmc_nxtman wrote:46-cell still life:EDIT: Reaction:Code: Select all
x = 16, y = 16, rule = B3/S23 bo5b3ob4o$3bob2o3bo2b3o$2obo2b4o3bo$bobo3bo4bob2o$4obobobo2bob2o$ob2o 3b3ob3o$o2bob4ob3o2bo$b9obobobo$3o4b2obo$2o2bo2b3o3bo$o5bob3ob4o$o2bob o3b2obo2bo$ob4o5b2obo$3b2o2b2o3bo$2o3b2ob3o$2b2obob3o2b2obo!
Code: Select all
x = 7, y = 24, rule = B3/S23 2b3o4$2b3o2$3bo$2bobo$2bobo$3bo6$3bo$2bobo$2bobo$3bo$o5bo$o5bo$o5bo2$ 2b3o!
Code: Select all
x = 131, y = 53, rule = B3/S23
90bo$90bobo$90b2o3$49bo$47b2o36b3o$48b2o$39bobo41bo5bo$40b2o41bo5bo$
40bo42bo5bo$54bo$53bo31b3o$53b3o5$83b2o3b2o33b2o3b2o$82bo2bobo2bo31bo
2bobo2bo$82b2obobob2o31b2obobob2o$85bobo37bobo$82b2obobob2o31b2obobob
2o$82b2obobob2o31b2obobob2o$85bobo37bobo$85bobo37bobo$82b2obobob2o31b
2obobob2o$bo80bo2bobo2bo31bo2bobo2bo$2bo35b2o43b2o3b2o33b2o3b2o$3o36b
2o15b2o$38bo7bo8b2o$45bobo9bo$45bobo$3b3o40bo$5bo$4bo15$59b3o$59bo$60b
o!
I'm with you - better to name an entire group of related objects than to pick one out and assign it a name while neglecting the others.gameoflifeboy wrote:Well, we need to make up our mind as to whether "professor" is a non-systematic name for the whole object like "omnibus" or for just half the object (personally, I prefer the latter).
If one of the induction coils is called a professor, then the five isomers will be, in order, cis-mirrored professor, trans-mirrored professor, offset mirrored professor (or skew-professors, or shift-mirrored professor), trans-rotated professor, and cis-rotated professor.
Hmm... I have been thinking about naming new things lately. I thought that this was the thoughts of most of us in the forum, but I am not sure if this still is today.Apple Bottom wrote:Is there a consensus re: "professor" as such, BTW? I think it's a decent name that fits in neatly with chemist, mathematician, ecologist and so on.
Based on my proposals.Scorbie wrote:Still, I think objects already with a name, at the very least, shouldn't be named again, unless there is a good reason to do so. (e.g. flying saucer on this page; I (and hopefully others) called it 25P3H1V0.2 for a long time and it would only cause confusion to rename it otherwise. blobfish too.)