Code: Select all
x = 34, y = 33, rule = B3/S23
o$b2o17bo12bo$2o16b2o11b2o$19b2o11b2o6$18bo$18bobo$14bo3b2o$15b2o$14b
2o3$18b3o$18bo$19bo$8b2o$8b2o10$4b2o$5b2o$4bo!
Code: Select all
x = 34, y = 33, rule = B3/S23
o$b2o17bo12bo$2o16b2o11b2o$19b2o11b2o6$18bo$18bobo$14bo3b2o$15b2o$14b
2o3$18b3o$18bo$19bo$8b2o$8b2o10$4b2o$5b2o$4bo!
Code: Select all
x = 158, y = 35, rule = B3/S23
7bo$6bo$6b3o75b2o28b2o$83bo2bo26bo2bo$53bo29bobo27bobo$34b3o16bobo8b3o
17bo29bo$53b2o$32bo5bo23bo5bo$32bo5bo23bo5bo24b2o28b2o28b2o$32bo5bo23b
o5bo24b2o28b2o28b2o$95b2o28b2o28b2o$2o32b3o27b3o24b5obo23b5obo23b5obo$
b2o55b2o31bo5bo12b2o9bo5bo23bo5bo$o46b3o8bobo31bob3o12bobo10bob3o25bob
3o$49bo8bo34b2o16bo11b2o28b2o$48bo$54b2o$55b2o$54bo33bo29bo$88bo29bo$
88bo29bo2$84b3o3b3o21b3o3b3o2$88bo29bo$88bo29bo$88bo29bo6$110b2o$111b
2o$110bo!
Code: Select all
x = 63, y = 67, rule = B3/S23
61bo$60bo$60b3o9$o$b2o35bo$2o34b2o$37b2o4$33bo$31b2o$32b2o11$24bo$23bo
$23b3o$28b2o2b2o$29b2obobo$28bo3bo8$2bo$2b2o$bobo6$7b2o29b2o$6bobo29bo
bo$8bo29bo4$44b3o$44bo$45bo4$50bo$49b2o$49bobo!
Code: Select all
x = 31, y = 19, rule = B3/S23
19bo$18bo$18b3o2$14bo13bo$15b2o5bobo3bobo$14b2o6b2o4b2o$23bo$19b2o$bo
12b2o3b2o3b2o$o4bo9bo7b2o$ob4o9bob4o4bo$b2o2bo10b2o2bo4$5bo14bo$5bo14b
o$5bo14bo!
Code: Select all
x = 11, y = 7, rule = B3/S23
7b3o$6bo3bo$b2o3b5o$o2bo$o2bo$o2bo$b2o!
Code: Select all
x = 30, y = 31, rule = B3/S23
28bo$19bo6b2o$18bo8b2o$18b3o3$16bo$15bo$15b3o2$21bo$19b2o$20b2o$13bobo
$14b2o$14bo2$11b3o$13bo$2b2o8bo$bobo$3bo2$27b3o$8b3o16bo$10bo17bo$9bo$
18b3o$b2o15bo6b2o$obo16bo5bobo$2bo22bo!
Code: Select all
x = 72, y = 75, rule = B3/S23
3bo$4b2o$3b2o2$64bo$64bobo$64b2o16$34bo23bo$35b2o21bobo$34b2o22b2o3$
37bo$37bobo$37b2o4$38bo$37bo$37b3o2$37bo$28b3o6b2o$30bo5bobo$29bo18$bo
$b2o$obo5$70b2o$69b2o$6b3o62bo$8bo3b2o$7bo3bobo$13bo2$69b2o$68b2o$70bo
Yes it can, to 16 cells:20-cell predecessor (can maybe be reduced):
Code: Select all
x = 16, y = 16, rule = B3/S23
12bo$12b2o$12bo2bo2$13bobo$14bo7$3o$bo2bo$5bo$2bobo!
Code: Select all
x = 15, y = 15, rule = B3/S23
11bo$11b2o$11bo2bo2$12bobo$13bo6$3o$bo2bo$5bo$2bobo!
Code: Select all
x = 16, y = 16, rule = B3/S23
bobo3b6ob2o$bo5b4obo$o2b2ob2o5bo$ob3o2b2obobob2o$bobob3ob2o2b3o$o4b2ob
2o5bo$4b2o2bo2bobobo$2bob2ob2ob4obo$2bob3ob2ob2o$2o3bobob4o$2ob2o2bobo
b3o$b2obo2bo4b3o$b2ob2ob2obo3b2o$4b3ob3o2b2o$2bo3bobo2b2o2bo$obo3bob2o
3b2o!
Code: Select all
x = 16, y = 16, rule = B3/S23
b5o3bo4b2o$ob2o4bo$obo2b2obob3o2bo$4o4b2ob5o$3b7o2b4o$o2b3obo2b2o2bo$b
5o2b2o4bo$b2ob3o3bo4bo$2o4b2ob5obo$2o5b3obo3bo$o2b3o4b5o$ob2o3bobo4bo$
3b7ob4o$4ob3o2b6o$o2b3obob3ob3o$2o2b2ob2ob3obo!
Code: Select all
x = 24, y = 24, rule = B3/S23
4b2o$4b2o$b4obo$obo7b2o$ob2obo3bobo$o3b2o2bo2bo$b2o5bobo$bo3bob2o$2bo
3b2o$3bo2bo$4b3o5$23bo$4b2o16bo$3bo2bo13b2o$4b2o16bo$19bo$19b2o$20bo$
18b2o$17b3o!
Code: Select all
x = 16, y = 10, rule = B3/S23
11bo$4b3o4bo$11bo$2bo$bobo3b3o3b3o$3obo$2obobo5bo$ob2obo5bo$3ob2o5bo$
2o!
Code: Select all
x = 16, y = 10, rule = B3/S23
11bo$4b3o4bo$11bo$2bo$bobo3b3o3b3o$3obo$2obobo5bo$ob2obo5bo$3ob2o5bo$
2o!
Code: Select all
#C Glider + 3 Blinker - Block Laying Switch Engine
x = 22, y = 25, rule = B3/S23
2bo$obo$b2o2$15bo$15bo$15bo11$3o7$19b3o!
Code: Select all
#C Glider + Block + 2 Blinker - Block Laying Switch Engine
x = 40, y = 54, rule = B3/S23
12b2o$12b2o31$o37b2o$b2o35b2o$2o19$20b3o!
Code: Select all
#C Glider + 3 Blinker -> Glider Producing Switch Engine
x = 53, y = 40, rule = B3/S23
2bo$obo$b2o15$2bo$2bo$2bo9$27b3o11$50b3o!
They are to me!! Thanks.wildmyron wrote:But I have no idea if they are of any interest.
Are you generating ash object positions with a script, and classifying them with apgsearch? I've been thinking about trying something like this, but other things keep getting in the way.wildmyron wrote:I also have been searching for glider reactions with a collection of common ash objects. There are a lot of reactions like this (not just switch engines)...
Glad to hear it. I've read through your switch engine thread and saw the patterns creating a switch engine from a glider collision with a small number of ash objects. Do you have an archive of this kind of reaction? This was why I had no idea if they were interesting, because it seemed likely to me that similar reactions had been found.NickGotts wrote:They are to me!! Thanks.wildmyron wrote:But I have no idea if they are of any interest.
Yes, I have. I've been meaning to describe what I'm doing and I'd like to get some feedback. At this stage I haven't posted the code to do it because I'm still making changes to the soup function, and that causes the results for a given soupid to change.dvgrn wrote:Are you generating ash object positions with a script, and classifying them with apgsearch? I've been thinking about trying something like this, but other things keep getting in the way.wildmyron wrote:I also have been searching for glider reactions with a collection of common ash objects. There are a lot of reactions like this (not just switch engines)...
I'm using blonks, on a fairly sparse, but large field. No switch engines with two blonks have shown up, but I've probably only run about 30 million soups with my latest version which has resulted in around 10 switch engines.dvgrn wrote:I suppose there aren't any switch engines showing up with just two ash objects? I forget if that search was ever done exhaustively -- just with blonks, maybe? Are you using just blinkers and blocks, or other common objects as well?
Those I listed in the "Making switch-engines" thread are all I have, but I'll be using the new soup search program to look for more, and will post them if found.wildmyron wrote:Do you have an archive of this kind of reaction?
There are some where a switch engine gets started, but the exhauset kills it. In (I think) all the glider plus 3 objects I posted there, one of the objects is just a stabiliser.dvgrn wrote:I suppose there aren't any switch engines showing up with just two ash objects?
I suppose if your project is specific to finding switch engines, we might switch over to Nick's existing thread.wildmyron wrote:I've been meaning to describe what I'm doing and I'd like to get some feedback. At this stage I haven't posted the code to do it because I'm still making changes to the soup function, and that causes the results for a given soupid to change.
Before embarking on further discussion, where do you suggest discussing it?
Code: Select all
x = 20, y = 25, rule = B3/S23
14b3o$13bo3bo$13bo4bo$13b3ob2o$14bo4bo$16b3o$16bo7$5bo$4b3o$4b2obo$6b
2o2$b2obo$b2ob2o2b2o$o7b2o$o4bo$o4bo$o3bo3bobo$3b2o3b3o!
Code: Select all
x = 23, y = 25, rule = B3/S23
21bo$22bo$19bo2bo$18bo2bo$18bo$18bobo$19b2o7$16b2o$16b2o8$2o$b2o$o!
Code: Select all
x = 32, y = 28, rule = B3/S23
13bobo$14b2o$14bo2$12b2o16bo$13b2o7b2o5bo$12bo5bo3b2o5b3o$17bobo6bo$
17bobo5bo$18bo6b3o$19b3o$21bo3$27bo$26b2o$17b2o7bobo$17b2o8$3o$2bo$bo!
Code: Select all
x = 24, y = 24, rule = B3/S23
22b2o$22b2o2$18b3o$21bo$21bo$20bo6$17b2o$17b2o8$b2o$obo$2bo!
Code: Select all
x = 25, y = 30, rule = B3/S23
16bobo$17b2o$17bo2$15b2o6b2o$16b2o5b2o$15bo$20b2o$20bobo$21b2o7$18b2o$
18b2o10$2o$b2o$o!
Code: Select all
x = 8, y = 10, rule = B3/S23
5b3o2$5b3o3$2o3b2o$2o4b2o$4bobo$4b2o$4bo!
Code: Select all
x = 17, y = 11, rule = B3/S23
3o4bo$7b3o4b3o$8bo7$9b2o$9b2o!
Code: Select all
x = 100, y = 33, rule = B3/S23
56bo$57bo$55b3o3$75bobo$75b2o$3bo72bo$bobo$2b2o2b3o$6bo$7bo$81bo$23b3o
37b3o14bo$80b3o2$6bo6bo79b2ob2o$4bobo6bobo10b2o38b2o25b2obobo$b2o2b2o
2b2o2b2o11bo2bo36bo2bo26bo2bo$obo6bobo16b2o38b2o23b2o3b2o$2bo6bo83bo2b
o$64b2o28bobob2o$44bo6b2o10b2o30b2ob2o$44b2o4bobo12bo$43bobo6bo2$71bo$
70b2o$70bobo$59b2o$60b2o17b2o$59bo19bobo$79bo!
Code: Select all
#C MWSS on MWSS again, even naturaller -- seed = 15Ma8856160
x = 16, y = 16, rule = B3/S23
o7bo3bobo$2o2b3o5bo$o2bobo2bo6bo$o6bob2ob3o$obo3bob3ob2obo$b3o2bobo6bo
$4o2bob4o$2b3obo2bo2bo$ob3ob2o3b4o$o2b3obobo2b2obo$b2obo2b4o2b3o$o2b2o
2b2o3bo2bo$3bobo4bo2b2o$2o3bo2bo5bo$b6ob2o2b2o$2obob3obobobobo!
Code: Select all
x = 20, y = 16, rule = B3/S23
8bo4bo$2o7b2obo$2o6b2o2b3o4$17b2o$16b2o$18bo3$18b2o$17b2o$4bo14bo$4b2o
$3bobo!
Code: Select all
x = 14, y = 20, rule = B3/S23
4bo$5b2o$4b2o5$11bo$11bobo$11b2o2$8b3o$10bo$9bo3$b2o$obo3b3o$2bo3bo$7b
o!
Code: Select all
x = 11, y = 19, rule = B3/S23
bo$o$bobo$2bo2$2o$2o2$5bo$4b3o$3b5o$2bo5bo$b2o2bo2b2o$3obobob3o$b2o2bo
2b2o$2bo5bo$3b5o$4b3o$5bo!
Code: Select all
x = 16, y = 16, rule = B3/S23
2bobo2bo3b2o2bo$bobo5b3o2b2o$4b3obob2o3bo$b2obo3b2o2b4o$o5bo2b2o2bo$bo
2bo2bo4bo$b2o3bobob5o$o2b2obo2bob4o$2o2bobobobobob2o$bobo2b4o2bobo$bob
ob2o3bo4bo$bob6o2b4o$5obo4bo2b2o$3bobobo3bo2bo$5bobob3o2b2o$bo5b2o3b4o
!