### Re: Soup search results

Posted:

**August 14th, 2016, 6:54 pm**Page **49** of **68**

Posted: **August 14th, 2016, 6:54 pm**

Posted: **August 15th, 2016, 4:43 pm**

Four-fold variant of 38P11.1 in D8_1:

Code: Select all

`x = 31, y = 31, rule = B3/S23`

oobboobbbobbobbbbbobbobbboobboo$

oobobbobbbobooobooobobbbobboboo$

bbooooboobbbooooooobbbooboooobb$

booobbbboooooobbboooooobbbbooob$

obobobboooobbobobobboooobbobobo$

obobbbobbooboboooboboobbobbbobo$

bobbbobboobooobbboooboobbobbbob$

bbobobbbooobobobobobooobbbobobb$

bboooboooooobobbboboooooobooobb$

obboooooobbbbbbbbbbbbboooooobbo$

boboooboobbbobbbbbobbboobooobob$

bbbobbobobbobbooobbobbobobbobbb$

oooobooobbobobobobobobboooboooo$

boooobobobbbbbooobbbbboboboooob$

boobbobobbbooooooooobbbobobboob$

bboboobbbbbobooooobobbbbboobobb$

boobbobobbbooooooooobbbobobboob$

boooobobobbbbbooobbbbboboboooob$

oooobooobbobobobobobobboooboooo$

bbbobbobobbobbooobbobbobobbobbb$

boboooboobbbobbbbbobbboobooobob$

obboooooobbbbbbbbbbbbboooooobbo$

bboooboooooobobbboboooooobooobb$

bbobobbbooobobobobobooobbbobobb$

bobbbobboobooobbboooboobbobbbob$

obobbbobbooboboooboboobbobbbobo$

obobobboooobbobobobboooobbobobo$

booobbbboooooobbboooooobbbbooob$

bbooooboobbbooooooobbbooboooobb$

oobobbobbbobooobooobobbbobboboo$

oobboobbbobbobbbbbobbobbboobboo!

Posted: **August 20th, 2016, 9:35 pm**

7 glider synthesis of 22P2 from this soup:

https://catagolue.appspot.com/hashsoup/C1/n_hHXCDC7czxtU49520907/b3s23

I believe this beats the previous best of 10 gliders (correct me if I'm wrong).

https://catagolue.appspot.com/hashsoup/C1/n_hHXCDC7czxtU49520907/b3s23

Code: Select all

`x = 18, y = 27, rule = B3/S23`

17bo$15b2o$6bo9b2o$7b2o$6b2o$10bo$10bobo$10b2o4$bo$2bo$3o7$2b2o$3b2o8b

2o$2bo10bobo$13bo$9b3o$11bo$10bo!

I believe this beats the previous best of 10 gliders (correct me if I'm wrong).

Posted: **August 20th, 2016, 10:26 pm**

Goldtiger997 wrote:7 glider synthesis of 22P2 from this soup: ... I believe this beats the previous best of 10 gliders (correct me if I'm wrong).

Nice. Unfortunately, it's not optimal. On 2014-03-03, Extrementhusiast posted this 5-glider synthesis. I guess I hadn't update my database to include it when I updated my site last year, but it is in there now.

Code: Select all

`x = 31, y = 19, rule = B3/S23`

bbo$obo$boo$14bo$12boo$13boo3$24boobo$23bobob3o$bo21bo6bo$bboo20b5obo$

boo26bo$26bo$26boo$boo$bboo5boo$bo6boo$10bo!

Posted: **August 22nd, 2016, 3:10 pm**

BTW, Calcyman found a fourth natural Coe ship a few days ago.

Furthermore, the C1 census now has more than 100,000 distinct objects.

Furthermore, the C1 census now has more than 100,000 distinct objects.

Posted: **August 22nd, 2016, 3:37 pm**

Apple Bottom wrote:BTW, Calcyman found a fourth natural Coe ship a few days ago.

Furthermore, the C1 census now has more than 100,000 distinct objects.

I guess we can officially count the Coe ship as the fifth most common naturally occuring spaceship if nontrivial flotillae aren't counted as single spaceships.

The thing that confuses me: why haven't other microscopic c/2 ships such as sidecar and 31P8H4V0 appeared on the scene yet?

Posted: **August 22nd, 2016, 4:21 pm**

I never realized this was a viable LWSS-insertion reaction (modified from aforementioned soup):

Code: Select all

`x = 6, y = 5, rule = B3/S23`

4bo$3b3o$3b3o$2o2bo$2o!

Posted: **August 23rd, 2016, 7:46 am**

Here is an 8 glider synthesis of why not

I've checked the wiki, mniemiec's database, and the forums, and the best I could find was 24 gliders.

If I am right, then this is a very large improvement.

(but correct me if I'm wrong.)

Code: Select all

`x = 45, y = 31, rule = B3/S23`

13bo6bo$11bobo4b2o$12b2o5b2o$22b3o$22bo$23bo3$b2o$obo6b2o$2bo7b2o5b3o$

9bo7bo$18bo$14b3o$16bo$15bo13$43bo$42b2o$42bobo!

I've checked the wiki, mniemiec's database, and the forums, and the best I could find was 24 gliders.

If I am right, then this is a very large improvement.

(but correct me if I'm wrong.)

Posted: **August 23rd, 2016, 8:13 am**

Goldtiger997 wrote:Here is an 8 glider synthesis of why not ...

I've checked the wiki, mniemiec's database, and the forums, and the best I could find was 24 gliders.

If I am right, then this is a very large improvement.

(but correct me if I'm wrong.)

Actually, Chris Cain found a 9-glider synthesis on 2015-01-12, but yours still beats that. Congratulations!

EDIT: This also improves two related synthesis in my database by 1: the 16-bit cis dual griddle with a tub at both ends, and the 18-bit why not w/tail.

Posted: **August 26th, 2016, 8:24 pm**

What is the best synthesis for odd keys?

I have found an 10 glider synthesis.

The cleanup is not very efficient so it can probably be reduced to 8 gliders

I have found an 10 glider synthesis.

Code: Select all

`x = 68, y = 46, rule = B3/S23`

60bo$59bo$59b3o5$65bo$65bobo$65b2o2$bo$2bo$3o5$20bobo$21b2o25bo$21bo

26bobo$48b2o5$61bo$61bobo$61b2o3$26bo$24bobo$25b2o3$28bo4bo$29bob2o$

27b3o2b2o5$11b2o$12b2o$11bo!

The cleanup is not very efficient so it can probably be reduced to 8 gliders

Posted: **August 27th, 2016, 1:21 pm**

Goldtiger997 wrote:What is the best synthesis for odd keys? I have found an 10 glider synthesis. ... The cleanup is not very efficient so it can probably be reduced to 8 gliders

What is the best synthesis? The one you just posted. Congratulations! The previous best that I know of was a 20-glider one that was (I think) developed by Stephen Silver, with a minor improvement by me, but unfortunately, it's from before I started recording dates on everything. I tried to find a 2-glider cleanup, but was unable to find one. Some more methodical searching might do so.

EDIT: This also improves 4 20-bit oscillators (i.e. adding a tail to one of the tubs in one of 4 ways).

Posted: **August 27th, 2016, 4:02 pm**

mniemiec wrote:I tried to find a 2-glider cleanup, but was unable to find one. Some more methodical searching might do so.

Two gliders isn't terribly difficult -- a little random exploring with the Seeds of Destruction turned this up pretty quick:

Code: Select all

`#C 9-glider recipe for odd keys`

x = 91, y = 90, rule = B3/S23

bo$2bo$3o5$20bobo$21b2o25bo$21bo26bobo$48b2o10$26bo$24bobo$25b2o3$28bo

4bo$29bob2o$27b3o2b2o5$11b2o$12b2o$11bo27$55b3o$55bo$56bo24$88b3o$88bo

$89bo!

EDIT: I'm sure there are lots of other two-glider solutions. A quick script search didn't turn up any single gliders that could manage all that cleanup. I could barely possibly have gotten one or two of the ranges wrong, but I doubt there are any magical cleanups in any remaining corners that I didn't check.

Posted: **August 29th, 2016, 1:48 am**

The following soup: http://catagolue.appspot.com/hashsoup/C1/m_VCuivF4kQMhB54709/b3s23 leads to the following partial cuphook synthesis. (I could get most of the pieces together, but not all at once. After a few hours of beating my head against the wall, I'll leave it for somebody else):

Code: Select all

`x = 39, y = 14, rule = B3/S23`

13bo$12bobo$12bobo$13bo$34boo$15b3o15bobo$14bo18bo$5booboo4b3o13boobo

bbo$5booboo20boobobobo$7bo24boobobbo$12boo19bobboo$boo9boo17bobo$obo

28boo$bbo!

Posted: **August 29th, 2016, 5:38 am**

mniemiec wrote:The following soup: http://catagolue.appspot.com/hashsoup/C1/m_VCuivF4kQMhB54709/b3s23 leads to the following partial cuphook synthesis.

In 10 gliders:

Code: Select all

`x = 34, y = 30, rule = B3/S23`

10bobo$11b2o$11bo$24bobo$24b2o$9bo15bo$10b2o$9b2o2$17bo$18bo$16b3o$29b

o3bo$27bobob2o$28b2o2b2o3$18bo$17b2o$17bobo5$12b2o$b2o10b2o$obo9bo$2bo

23b2o$25b2o$27bo!

Posted: **August 30th, 2016, 9:33 am**

Kazyan wrote:That p16 is sparkier than the 4th of July fireworks a few hours ago. Congrats to Rich Holmes! Certainly, that can be put to use.

EDIT: And, as its first application, a reduction of the p48 gun:Code: Select all`x = 47, y = 43, rule = B3/S23`

17b2o11b2o14bo$16bo2bo9bo2bo$16bobo3b2ob2o3bobo$14b2o2bobo7bobo2b2o$

15bobobo4bo4bobobo$14bo2b2o2b7o2b2o2bo$14b2o5bobobobo5b2o$23bobo$5bo2b

2o9b3o5b3o$4bobo2bo2bo5bobobo3bobobo$4bob2obobobo4b2o2b5o2b2o$3b2obo2b

obo2bo$3bo2bob2o2bo$4b3obobo3b3o$6b2obo5b2o$2bobo2bobo3bo2bo6bo$2b2o2b

2obob2o2b3o4bobo15b2o$8b2obo3b2o4bo3bo13bo2bo$2b5o4bo10bobo17b2o$bo4bo

b3o12bo4b2o6bo5b3o$bob2obobo6b2o11bobo4bobo3bo2bo$2obo2bo6b4o13bo5b2o

3b3o$bobobobo5b2o2bo8bo3b2o$bobob2obo2bo7b3o5bo8b2o3b3o$2ob2o2b2o3b4o

9b3o7bobo3bo2bo$3bo2b3o2bo2b2o3bobo14bo5b3o$3bobob2o5bo5bo21b2o$2b2obo

2b2obo2bo24bo2bo$4bo3b2o2bo2bo16bo7b2o$4bobo7bo18bo$3b2ob2o10b3o10b3o$

16b7o$9b2o2bo2b2obob2o2bo2b2o$9bo4b4o3b4o4bo$10b4o11b4o$14b2o7b2o$10b

5obo2bo2bob5o$9bo6b7o6bo$10b3obo9bob3o$12b2obob2ob2obob2o$14b2obo3bob

2o19bo$14bo2bo3bo2bo20bo$15b2o5b2o19b3o!

Rich's p16 properties much richer. Since it possess powerful Sparks, it could build advanced oscillators:

Code: Select all

`x = 117, y = 110, rule = B3/S23`

14b2o28b2o28b2o28b2o$13bo2bo26bo2bo25b2obo26b2obo$12b2o28b2o27bo2bo26b

o2bo$11b3o5bo21b3o5bo21bo2bo4bo21bo2bo4bo$11bo2bo3bobo20bo2bo3bobo20bo

2bo3bobo20bo2bo3bobo$12b3o3b2o22b3o3b2o22b3o3b2o22b3o3b2o2$12b3o3b2o

22b3o3b2o22b3o3b2o22b3o3b2o$11bo2bo3bobo20bo2bo3bobo20bo2bo3bobo20bo2b

o3bobo$11b3o5bo21b3o5bo21bo2bo4bo21bo2bo4bo$12b2o28b2o27bo2bo26bo2bo$

13bo2bo26bo2bo25b2obo26b2obo$14b2o28b2o28b2o28b2o2$38b2o$10b2o25bo2bo

56b2o$9bo2bo27b2o27b2o25bo2bo$12b2o20bo5b3o25bo2bo27b2o$6bo5b3o18bobo

3bo2bo28b2o20bo5b3o$5bobo3bo2bo19b2o3b3o23bo5b3o18bobo3bo2bo$6b2o3b3o

50bobo3bo2bo19b2o3b3o$34b2o3b3o23b2o3b3o$6b2o3b3o19bobo3bo2bo50b2o3b3o

$5bobo3bo2bo19bo5b3o22b2o3b3o19bobo3bo2bo$6bo5b3o25b2o22bobo3bo2bo19bo

5b3o$12b2o23bo2bo24bo5b3o25b2o$9bo2bo25b2o31b2o23bo2bo$10b2o56bo2bo25b

2o$69b2o14$11b3o28b3o$10b2obo27b2obo29bo35bo$9bo2b2o26bo2b2o27b2obo32b

2obo$8b6o3bo21b6o3bo23bo3bo31bo3bo$9bo2b2o2bobo21bo2b2o2bobo20bo5bo29b

o5bo$10b3o3b2o23b3o3b2o21bo5bo2bo26bo5bo2bo$70bo7bobo25bo7bobo$10b3o3b

2o23b3o3b2o23b4o2b2o28b4o2b2o$9bo2b2o2bobo21bo2b2o2bobo$8b6o3bo21b6o3b

o23b4o2b2o28b4o2b2o$9bo2b2o26bo2b2o25bo7bobo25bo7bobo$10b2obo27b2obo

25bo5bo2bo26bo5bo2bo$11b3o28b3o25bo5bo29bo5bo$72bo3bo31bo3bo$36b2o34b

2obo32b2obo$6b2o27bo2bo35bo27b2o6bo$5bo2bo29b2o27b2o32bo2bo$8b2o22bo5b

3o25bo2bo34b2o$2bo5b3o20bobo3bo2bo28b2o27bo5b3o$bobo3bo2bo21b2o3b3o23b

o5b3o25bobo3bo2bo$2b2o3b3o52bobo3bo2bo26b2o3b3o$32b2o3b3o23b2o3b3o$2b

2o3b3o21bobo3bo2bo57b2o3b3o$bobo3bo2bo21bo5b3o22b2o3b3o26bobo3bo2bo$2b

o5b3o27b2o22bobo3bo2bo26bo5b3o$8b2o25bo2bo24bo5b3o32b2o$5bo2bo27b2o31b

2o30bo2bo$6b2o58bo2bo32b2o$67b2o14$13bo3bo18bo3bo$12bobobobo16bobobobo

$13b2ob2o18b2ob2o2$10bo9bo12bo9bo$9bo11bo10bo11bo$9bo3b2ob2o3bo10bo3b

2ob2o3bo$10b3obobob3o12b3obobob3o$11b2obobob2o14b2obobob2o$12b2o3b2o

16b2o3b2o3$5b2o$4bo2bo29b2o$7b2o27bo2bo$bo5b3o27bo2bo$obo3bo2bo23bo6bo

$b2o3b3o23bobo3bo2bo$33b2o3b3o$b2o3b3o$obo3bo2bo23b2o3b3o$bo5b3o22bobo

3bo2bo$7b2o24bo6bo$4bo2bo29bo2bo$5b2o29bo2bo$37b2o!

Since these Sparks on all sides of you can collect wicks and rings:

Code: Select all

`x = 118, y = 64, rule = B3/S23`

4bo3bo25bo3bo25bo3bo25bo3bo$3bobobobo23bobobobo23bobobobo23bobobobo$4b

2ob2o25b2ob2o25b2ob2o25b2ob2o2$bo9bo19bo9bo19bo9bo19bo9bo$obo7bobo17bo

bo7bobo17bobo7bobo17bobo7bobo$o3b2ob2o3bo6bo3bo6bo3b2ob2o3bo6bo3bo6bo

3b2ob2o3bo6bo3bo6bo3b2ob2o3bo6bo3bo$bo3bobo3bo5b2obobob2o5bo3bobo3bo5b

2obobob2o5bo3bobo3bo5b2obobob2o5bo3bobo3bo5b2obobob2o$2b2obobob2o5bo3b

obo3bo5b2obobob2o5bo3bobo3bo5b2obobob2o5bo3bobo3bo5b2obobob2o5bo3bobo

3bo$4bo3bo6bo3b2ob2o3bo6bo3bo6bo3b2ob2o3bo6bo3bo6bo3b2ob2o3bo6bo3bo6bo

3b2ob2o3bo$15bobo7bobo17bobo7bobo17bobo7bobo17bobo7bobo$16bo9bo19bo9bo

19bo9bo19bo9bo2$19b2ob2o25b2ob2o25b2ob2o25b2ob2o$18bobobobo23bobobobo

23bobobobo23bobobobo$19bo3bo25bo3bo25bo3bo25bo3bo15$14bo3bo$13bobobobo

$14b2ob2o2$11bo9bo$10bo11bo$10bo3b2ob2o3bo$11b3obobob3o$12b2obobob2o$

13b2o3b2o8b2o$27bo2bo$26b2o$6b2o17b3o5bo$5bo2bo16bo2bo3bobo$8b2o16b3o

3b2o$2bo5b3o$bobo3bo2bo15b3o3b2o$2b2o3b3o15bo2bo3bobo$25b3o5bo$2b2o3b

3o16b2o$bobo3bo2bo16bo2bo$2bo5b3o17b2o$8b2o$5bo2bo$6b2o8b2o3b2o$15b2ob

obob2o$14b3obobob3o$13bo3b2ob2o3bo$13bo11bo$14bo9bo2$17b2ob2o$16bobobo

bo$17bo3bo!

Bob Shemyakin

Posted: **August 30th, 2016, 3:09 pm**

Calcyman's passed the mark of 100 trillion objects contributed to the B3/S23/C1 census earlier today (right now it's 100,225,717,278,012). Congratulations!

There really should be a badge for this, say Hepta-Hecto or so.

(Remember when bwbigmac had 80+% of the pie chart?)

There really should be a badge for this, say Hepta-Hecto or so.

(Remember when bwbigmac had 80+% of the pie chart?)

Posted: **August 30th, 2016, 4:06 pm**

That would be nice. If impossibly hard.

andyetwestilldonthaveanaturalloaferortinyc18ship

andyetwestilldonthaveanaturalloaferortinyc18ship

Posted: **August 30th, 2016, 4:32 pm**

Apple Bottom wrote:(Remember when bwbigmac had 80+% of the pie chart?)

Back when the college I was in didn't care that I monopolized their lab's down time.. Too bad apgnano/mera weren't available then. I was only running the golly python script, meaning I was about an order of magnitude less efficient, at least in time. Not sure in power. Also I'm not sure if I would have been told to stop if the power use was substantially higher.

muzik wrote:andyetwestilldonthaveanaturalloaferortinyc18ship

If a c/18 ship ever shows up from apgsearch I will give 50 USD to its discoverer. I feel extremely safe that it won't though.

honestly I just wanted to be part of the small text party

Posted: **August 30th, 2016, 4:54 pm**

I really want to raid an e-waste dump for old computers and pump out a healthy amount of soups, but my family probably wouldn't allow those inside the house and I'm probably too lazy to even do that anyway

Posted: **September 1st, 2016, 9:00 am**

Here is a 14 glider synthesis of monogram

If I am correct (which I'm probably not given my past experiences with thinking I've found the previous best), this beats the previous best of 15 gliders

Also, here are 2 incomplete syntheses of 2 very large asymmetric still-lifes that I found on catalogue with only 1 or 2 occurrences.

I didn't complete them as I couldn't find any decent efficient cleanups for them. But maybe someone else can...

Code: Select all

`x = 15, y = 27, rule = B3/S23`

8bo$2bo5bobo$obo5b2o$b2o$7bo$5bobo$6b2o5$12b3o$3b3o2$9b3o$3o5$7b2o$7bo

bo$7bo$12b2o$5b2o5bobo$4bobo5bo$6bo!

If I am correct (which I'm probably not given my past experiences with thinking I've found the previous best), this beats the previous best of 15 gliders

Also, here are 2 incomplete syntheses of 2 very large asymmetric still-lifes that I found on catalogue with only 1 or 2 occurrences.

Code: Select all

`x = 73, y = 48, rule = B3/S23`

2bo$obo$b2o16$66bobo$66b2o$67bo$70b2o$70bobo$70bo12$50bo$50bobo$50b2o$

53b2o$53bobo$53bo$39bobo$39b2o$40bo$42b2o$37bo4bobo$37b2o3bo$36bobo!

Code: Select all

`x = 37, y = 34, rule = B3/S23`

10bo$9bo$9b3o$6bo$7b2o$6b2o7bo3bo$13bobob2o$14b2o2b2o2$11b3o$3bo9bo$2b

o9bo$2b3o$18bo$b2o15bobo$obo15b2o$2bo3$6b3o$8bo$7bo8b2o$9b3o3b2o$9bo7b

o$10bo$35bo$34bo$34b3o4$35b2o$34bobo$36bo!

I didn't complete them as I couldn't find any decent efficient cleanups for them. But maybe someone else can...

Posted: **September 1st, 2016, 9:41 am**

Goldtiger997 wrote:Here is a 14 glider synthesis of monogram ...

This is a nice, simple synthesis. It might be reducible to 13 or 12 gliders, if anyone has a 3-glider synthesis of a pair of blinkers; unfortunately, none of the ones I have makes 2 blinkers with the right separation. On 2015-01-18, Matthias Merzenich posted this 12-glider synthesis:

Code: Select all

`x = 118, y = 45, rule = B3/S23`

31bobo$32boo31bo$32bo31bo$64b3o$53bo$54bo$52b3o7$49bo21boo3boo13boo3b

oo13boo3boo$44bobbobo4bo17bobobo15bobobo8bo6bobobo$42bobo3boo4bobo15b

ooboo15booboo7bo7booboo$43boo9boo16bobobo15bobobo7b3o5bobobo$71boo3boo

3boo8boo3boo3boo8boo3boo$81boo18boo$57boo$40boo15bobo$5bo33bobo15bo$3b

obo19boo14bo3boo$4boo19boo18boo$boo$obo$bbo16$66boo$65boo$67bo!

Posted: **September 1st, 2016, 10:09 am**

Goldtiger997 wrote:Also, here are 2 incomplete syntheses of 2 very large asymmetric still-lifes that I found on catalogue with only 1 or 2 occurrences.Code: Select all`x = 73, y = 48, rule = B3/S23`

2bo$obo$b2o16$66bobo$66b2o$67bo$70b2o$70bobo$70bo12$50bo$50bobo$50b2o$

53b2o$53bobo$53bo$39bobo$39b2o$40bo$42b2o$37bo4bobo$37b2o3bo$36bobo!Code: Select all`<snip>`

I didn't complete them as I couldn't find any decent efficient cleanups for them. But maybe someone else can...

replacing the Pi with a suitable B + G is a lot cleaner

Code: Select all

`x = 31, y = 17, rule = B3/S23`

21bo$22b2o$21b2o$27b3o$27bo$28bo2$obo$b2o25b3o$bo26bo$16b2o11bo$16b2o

3$6bo$5bobo$6bo!

Posted: **September 1st, 2016, 10:17 am**

Goldtiger997 wrote:Also, here are 2 incomplete syntheses of 2 very large asymmetric still-lifes that I found on catalogue with only 1 or 2 occurrences.Code: Select all`rle`

Code: Select all`rle`

I didn't complete them as I couldn't find any decent efficient cleanups for them. But maybe someone else can...

(EDIT: Missed wildmyron's post)

And for the other, 5 glider's isn't too bad:

Code: Select all

`x = 98, y = 81, rule = B3/S23`

41bobo$41b2o$42bo14$67bo$66bo$66b3o$10bo52b2o$9bo53b2o$9b3o$6bo$7b2o$

6b2o7bo3bo$13bobob2o$14b2o2b2o$60b2o$11b3o45bobo$3bo9bo45bo$2bo9bo44b

3o$2b3o51bo5bo$18bo37bob5o$b2o15bobo36bo$obo15b2o38b2ob2o$2bo56bobo11b

o$59bobo10bo$56b2obobob2o7b3o$6b3o47bo2bobo2bo3b3o$8bo48b2o3b2o$7bo8b

2o$9b3o3b2o$9bo7bo$10bo$35bo60bo$34bo60bo$34b3o58b3o$92b2o$92b2o2$35b

2o$34bobo$36bo26$41b2o$40b2o$42bo!

Posted: **September 1st, 2016, 4:41 pm**

mniemiec wrote:On 2015-01-18, Matthias Merzenich posted this 12-glider synthesis

It was actually posted by Ivan Fomichev on October 18, 2015.

Posted: **September 2nd, 2016, 2:38 am**

BlinkerSpawn wrote:Goldtiger997 wrote:Also, here are 2 incomplete syntheses of 2 very large asymmetric still-lifes that I found on catalogue with only 1 or 2 occurrences.Code: Select all`rle`

Code: Select all`rle`

I didn't complete them as I couldn't find any decent efficient cleanups for them. But maybe someone else can...

(EDIT: Missed wildmyron's post)

And for the other, 5 glider's isn't too bad:Code: Select all`x = 98, y = 81, rule = B3/S23`

41bobo$41b2o$42bo14$67bo$66bo$66b3o$10bo52b2o$9bo53b2o$9b3o$6bo$7b2o$

6b2o7bo3bo$13bobob2o$14b2o2b2o$60b2o$11b3o45bobo$3bo9bo45bo$2bo9bo44b

3o$2b3o51bo5bo$18bo37bob5o$b2o15bobo36bo$obo15b2o38b2ob2o$2bo56bobo11b

o$59bobo10bo$56b2obobob2o7b3o$6b3o47bo2bobo2bo3b3o$8bo48b2o3b2o$7bo8b

2o$9b3o3b2o$9bo7bo$10bo$35bo60bo$34bo60bo$34b3o58b3o$92b2o$92b2o2$35b

2o$34bobo$36bo26$41b2o$40b2o$42bo!

In my database this 39SL synthesized from 16G:

Code: Select all

`x = 179, y = 42, rule = B3/S23`

2bo$obo$b2o94bo$10bo86bobo$10bobo84b2o$10b2o$70b2o$69bo2bo$70b2o23b2o$

94b2o$96bo4$138bo$138bobo$138b2o$135b2o$135b2o16b2o$15bo3bo97b2o4b2o

28b2o12b2o4b2o$16b2obobo59bo34bobo3bo2bo40bobo3bo2bo$15b2o2b2o59bobo

33bo4bobobo30b2o8bo4bobobo$81bo2b2o31b5obob3o24b2o2bobo8b5obob3o$21b3o

60bobo36bo4bo23b2o2bo16bo4bo$21bo62bo32b5obo3b2o38b5obo3b2o$22bo54b2o

37bo4bob2o41bo4bob2o$76bobo37bobo47bobo$13b2o61b2o39b2o48b2o$14b2ob3o

122b2o$13bo3bo124b2o$18bo126b2o$145bobo$16b2o127bo$15bobo$17bo3$98b2o$

97b2o$52b2o45bo$51bobo$53bo!

Bob Shemyakin