Page 50 of 104

Re: Soup search results

Posted: September 2nd, 2016, 6:46 am
by chris_c
Sokwe wrote:
mniemiec wrote:On 2015-01-18, Matthias Merzenich posted this 12-glider synthesis
It was actually posted by Ivan Fomichev on October 18, 2015.
Making the junk from the other side allows the block and hive to be created together, saving one glider:

Code: Select all

x = 64, y = 61, rule = B3/S23
61bobo$61b2o$62bo$bo$2bo$3o44bo$45b2o$46b2o$21bo$22b2o$21b2o5$39bo$38b
o$38b3o$34bo$32b2o$33b2o2$19bo$17bobo$18b2o2$26bo$26bobo$26b2o$38bo$
37b2o$37bobo5$16b2o$15bobo$17bo20$47b2o$47bobo$47bo!

Re: Soup search results

Posted: September 2nd, 2016, 8:18 am
by mniemiec
Sokwe wrote:
mniemiec wrote:On 2015-01-18, Matthias Merzenich posted this 12-glider synthesis
It was actually posted by Ivan Fomichev on October 18, 2015.
Wow! Two errors in one attribution (wrong person, and dyslexic date!). Thanks for bringing this to my attention.
chris_c wrote:Making the junk from the other side allows the block and hive to be created together, saving one glider: ...
Nice. I have several 3-glider syntheses of the block+beehive, but all would have interfered with the junk as originally formed. (One thing my archives are sorely lacking is a library of syntheses of simple pieces of irregular unstable junk. Perhaps that's a project someone might want to undertake?)

Re: Soup search results

Posted: September 2nd, 2016, 10:32 pm
by AbhpzTa
wildmyron wrote:
Goldtiger997 wrote:Also, here are 2 incomplete syntheses of 2 very large asymmetric still-lifes that I found on catalogue with only 1 or 2 occurrences.

Code: Select all

x = 73, y = 48, rule = B3/S23
2bo$obo$b2o16$66bobo$66b2o$67bo$70b2o$70bobo$70bo12$50bo$50bobo$50b2o$
53b2o$53bobo$53bo$39bobo$39b2o$40bo$42b2o$37bo4bobo$37b2o3bo$36bobo!

Code: Select all

<snip>
I didn't complete them as I couldn't find any decent efficient cleanups for them. But maybe someone else can...
replacing the Pi with a suitable B + G is a lot cleaner

Code: Select all

x = 31, y = 17, rule = B3/S23
21bo$22b2o$21b2o$27b3o$27bo$28bo2$obo$b2o25b3o$bo26bo$16b2o11bo$16b2o
3$6bo$5bobo$6bo!
9G:

Code: Select all

x = 49, y = 67, rule = B3/S23
bo$2bo$3o13$25bobo$26b2o$26bo$44bo$43bo$43b3o3$36bo$36bobo$36b2o3$18bo
bo$19b2o$19bo10$44b2o$43b2o$45bo5$40bo$39b2o$39bobo8$39b3o$39bo$40bo5$
46b3o$46bo$47bo!

Re: Soup search results

Posted: September 4th, 2016, 4:11 pm
by muzik
150 trillion objects!

Re: Soup search results

Posted: September 4th, 2016, 7:39 pm
by praosylen
New 42-cell SL:

Code: Select all

x = 16, y = 16, rule = B3/S23
bbbbbboobobbbobb$
bobbobobooobbobb$
bbbobbboboboobbo$
oooboooobbbboooo$
bbooobboobbbbboo$
oboooooboobbbboo$
obobbbboobobobob$
boobobooooooobob$
oobbboooboobobob$
obobobbbooobbobo$
oooobbbbboboobob$
boobbobboboobobo$
bobobboboobbbbbb$
ooooobbbooobbooo$
obbboooboooooobb$
bbbobbobbobbobbo!
I'm calling it the "inflected omnibus", analogous to the inflected 30-great-sym. It forms very early (gen 13), but there still may be a synthesis in there.

New p5, fumarole with one tub:

Code: Select all

x = 16, y = 16, rule = B3/S23
oobobobboobboboo$
ooobobooobbbbboo$
bbbbobobooobobob$
obbobobbobbobobo$
oobooboboooboobo$
boooboobbbobbobo$
oobbobboooobbbbo$
bbooooboobbobbbb$
oobbboooobobbobo$
bbbobobbbboboooo$
bobobobobobobooo$
bobobbobbbbooboo$
boooboobobobboob$
obbobbboobobobbb$
ooooobobbbbbbboo$
obobbbbbbbbbbbbo!
The core reaction is tub + (R + block, or P + boat) + pre-TL + 9-cell piece of junk, so I bet there's a synthesis, although it may not improve anything.

Re: Soup search results

Posted: September 4th, 2016, 8:22 pm
by BlinkerSpawn
A for awesome wrote:New 42-cell SL:

Code: Select all

soup
I'm calling it the "inflected omnibus", analogous to the inflected 30-great-sym. It forms very early (gen 13), but there still may be a synthesis in there.
Well, yeah, but it's pretty tight:

Code: Select all

x = 14, y = 5, rule = B3/S23
b3o4bo$bobo2b2obo$o2bo2bo2b2o$bobo2b2obo2b2o$b3o4bo3b2o!
He also wrote:New p5, fumarole with one tub:

Code: Select all

second soup
The core reaction is tub + (R + block, or P + boat) + pre-TL + 9-cell piece of junk, so I bet there's a synthesis, although it may not improve anything.
The thing is, even if it doesn't, the tub acts as a rock, meaning that this isn't just a synthesis, it's a component.
And a more immediate predecessor can be modified, producing a related one that's far more promising:

Code: Select all

x = 11, y = 7, rule = B3/S23
3bo2bo$3bo2bo$3bo2bo$4b2o$bo$obo3b4o$bo5b2obo!
(Edited to be even better)

Re: Soup search results

Posted: September 7th, 2016, 12:30 pm
by Apple Bottom
This 4-barreled glider gun showed up in D4_x4 earlier:

Code: Select all

x = 42, y = 42, rule = Life
20b2o$20b2o2$36bo$35bobo$35bo2bo$18b2o16b2o$19bo$19bo$18bo9$6bo2bo$6b
3o$2o38b2o$2o38b2o$33b3o$32bo2bo9$23bo$22bo$22bo$4b2o16b2o$3bo2bo$4bob
o$5bo2$20b2o$20b2o!
Interestingly the loaves eat glider pairs travelling orthogonally to the streams fired; one pair of gliders hitting the loaf adds a pair of ships (EDIT: d'oh, of course they're actually boats; thanks dvgrn!), the next pair of gliders (156 generations later) destroys these again. As a result the gun is period 312 overall even though it fires two pairs of gliders every 156 generations.

Removing the loaves results in an 8-barrelled period-156 gun:

Code: Select all

x = 42, y = 42, rule = Life
20b2o$20b2o5$18b2o$19bo$19bo$18bo9$6bo2bo$6b3o$2o38b2o$2o38b2o$33b3o$
32bo2bo9$23bo$22bo$22bo$22b2o5$20b2o$20b2o!
Sample soup:

Code: Select all

x = 32, y = 32, rule = B3/S23
ooobbobbbobooooooooobooooooooooo$
oobooobobboobobooboooobbbbobbooo$
obboooboboobbbbooobooobooboboboo$
booboobobbbbbbbbbbobbbbobboobobo$
booobobbbobbbooooobobbooooobobbo$
ooooobooboooobbobobboobobobooooo$
bbbbbobbbboobboooobbbbbboboobbbo$
boooboboooboobobboooobbooobobobo$
bbbbbbbobobbooooobboobbboboooobo$
oboboobooboobbbobboobbbbbbbobbbo$
boobboobbooobooooboboobbbbobbooo$
oobbbooobooboobbooobboboobobboob$
obbbboboobboboooobobbbooobbobooo$
oobbobbbobooobobobboooobobbboboo$
obbboboooboboobbbbbbobbboooobobo$
ooobooobooobobbbbboooobobobobooo$
oooboboboboooobbbbbobooobooobooo$
oboboooobbbobbbbbboobobooobobbbo$
oobobbboboooobbobobooobobbbobboo$
ooobobbooobbboboooobobboobobbbbo$
boobboboobobbooobbooboobooobbboo$
ooobbobbbbooboboooobooobboobboob$
obbbobbbbbbboobbobbboobooboobobo$
oboooobobbboobbooooobbobobbbbbbb$
obobobooobboooobboboobooobobooob$
obbboobobbbbbboooobboobbbbobbbbb$
oooooboboboobbobobbooooboobooooo$
obbobooooobbobooooobbbobbbobooob$
oboboobbobbbbobbbbbbbbbbobooboob$
ooboboboobooobooobbbboobobooobbo$
ooobbobbbboooobooboboobboboooboo$
ooooooooooobooooooooobobbbobbooo!
Haul: here.

Re: Soup search results

Posted: September 7th, 2016, 12:51 pm
by dvgrn
Apple Bottom wrote:Interestingly the loaves eat glider pairs travelling orthogonally to the streams fired; one pair of gliders hitting the loaf adds a pair of ships, the next pair of gliders (156 generations later) destroys these again. As a result the gun is period 312 overall even though it fires two pairs of gliders every 156 generations.
Huh, weird. I don't think that loaves (or ponds) acting as rocks for pairs of gliders, has come up before in this context. (Minor typo, by the way -- those are boats not ships.)

We had a p312 version of this gun before, and of course we could create lots of other p312 shotguns by adding various standard boat-bit catchers. But I never thought of a loaf or a pond as a workable double-boat-bit catcher.

Re: Soup search results

Posted: September 7th, 2016, 3:01 pm
by mniemiec
dvgrn wrote:Huh, weird. I don't think that loaves (or ponds) acting as rocks for pairs of gliders, has come up before in this context. ... But I never thought of a loaf or a pond as a workable double-boat-bit catcher.
I have both of these (and also a beehive-flipper) in the period-312 oscillator section of my oscillator synthesis page, and I think I first saw them in some oscillator collection (probably jslife or Dean Hickerson's).

Re: Soup search results

Posted: September 7th, 2016, 7:18 pm
by Apple Bottom
dvgrn wrote:Huh, weird. I don't think that loaves (or ponds) acting as rocks for pairs of gliders, has come up before in this context. (Minor typo, by the way -- those are boats not ships.)
D'oh. You're right, of course.
mniemiec wrote:
dvgrn wrote:Huh, weird. I don't think that loaves (or ponds) acting as rocks for pairs of gliders, has come up before in this context. ... But I never thought of a loaf or a pond as a workable double-boat-bit catcher.
I have both of these (and also a beehive-flipper) in the period-312 oscillator section of my oscillator synthesis page, and I think I first saw them in some oscillator collection (probably jslife or Dean Hickerson's).
OK, good to know. I'd actually searched for them both on your site, using the above RLE snippets, but found nothing -- I'm not smart enough for that search tool. ;)

Re: Soup search results

Posted: September 7th, 2016, 11:45 pm
by mniemiec
Apple Bottom wrote:OK, good to know. I'd actually searched for them both on your site, using the above RLE snippets, but found nothing -- I'm not smart enough for that search tool. ;)
The search page is good when you know a pattern's exact parameters. The version currently up shows every phase of every oscillator, except for the extremely large period ones (I think 300 and 312). The next version includes them all. It doesn't show every phase for growing patterns (basically, only one cycle), and only a few common early generations of the methuselahs. You can also search using other criteria (e.g. advanced search, category = oscillator, period = 312). I currently have very few guns listed. You can also skip the search, and go to the main life page, and browse around that way. I find that's often easier for finding patterns in context.

Re: Soup search results

Posted: September 9th, 2016, 9:57 pm
by praosylen
Natural lightweight emulator:

Code: Select all

x = 16, y = 32, rule = B3/S23
bobobboooobobbob$
oobbbobobooboooo$
bbbbbbbbbboooboo$
ooobbobboboobbbo$
oobooboobobbboob$
booobbobobobooob$
bbobbboboboobboo$
obooobobobboooob$
bobbbobobooobbbb$
bboobbobbooboooo$
bobboboobobbobbo$
boobbboobboobbbb$
obbbooooooboboob$
bobbobbbobbobooo$
boobobobooboobbb$
bboboooobbbooobo$
bboboooobbbooobo$
boobobobooboobbb$
bobbobbbobbobooo$
obbbooooooboboob$
boobbboobboobbbb$
bobboboobobbobbo$
bboobbobbooboooo$
bobbbobobooobbbb$
obooobobobboooob$
bbobbboboboobboo$
booobbobobobooob$
oobooboobobbboob$
ooobbobboboobbbo$
bbbbbbbbbboooboo$
oobbbobobooboooo$
bobobboooobobbob!
I doubt there's a synthesis there, though.

A new queen bee shuttle stabilization:

Code: Select all

x = 16, y = 32, rule = B3/S23
bobobobbbboobbbo$
bobbooobbooobbbb$
obboobbbbbbobbbo$
ooboooooooobbobo$
obobooboobbboooo$
bboobobbboooboob$
ooboooooobobobbb$
obooobobbbbbobbo$
obobobbbbbbobobb$
oobooobbobbooooo$
oboobbbobbooobbo$
bobboobboobboobo$
obooobooboobbbbo$
oobobooobbboboob$
obooobobbbbbbbbb$
bobobbbobboboobb$
bobobbbobboboobb$
obooobobbbbbbbbb$
oobobooobbboboob$
obooobooboobbbbo$
bobboobboobboobo$
oboobbbobbooobbo$
oobooobbobbooooo$
obobobbbbbbobobb$
obooobobbbbbobbo$
ooboooooobobobbb$
bboobobbboooboob$
obobooboobbboooo$
ooboooooooobbobo$
obboobbbbbbobbbo$
bobbooobbooobbbb$
bobobobbbboobbbo!

Re: Soup search results

Posted: September 9th, 2016, 11:01 pm
by gmc_nxtman
A for awesome wrote:Natural lightweight emulator:

Code: Select all

x = 16, y = 32, rule = B3/S23
bobobboooobobbob$
oobbbobobooboooo$
bbbbbbbbbboooboo$
ooobbobboboobbbo$
oobooboobobbboob$
booobbobobobooob$
bbobbboboboobboo$
obooobobobboooob$
bobbbobobooobbbb$
bboobbobbooboooo$
bobboboobobbobbo$
boobbboobboobbbb$
obbbooooooboboob$
bobbobbbobbobooo$
boobobobooboobbb$
bboboooobbbooobo$
bboboooobbbooobo$
boobobobooboobbb$
bobbobbbobbobooo$
obbbooooooboboob$
boobbboobboobbbb$
bobboboobobbobbo$
bboobbobbooboooo$
bobbbobobooobbbb$
obooobobobboooob$
bbobbboboboobboo$
booobbobobobooob$
oobooboobobbboob$
ooobbobboboobbbo$
bbbbbbbbbboooboo$
oobbbobobooboooo$
bobobboooobobbob!
I doubt there's a synthesis there, though.
I don't know, this looks fairly promising:

Code: Select all

x = 8, y = 16, rule = LifeHistory
2.A$.A$A.A$3A$3.3A$3.A.A.A$4.A$4.A$4.A$4.A$3.A.A.A$3.3A$3A$A.A$.A$2.A
!

Re: Soup search results

Posted: September 10th, 2016, 10:42 pm
by praosylen
Two new monoboat-fumaroles:

Code: Select all

x = 32, y = 16, rule = B3/S23
obbbobboobbobbbbbbbooobobbooobob$
bbbobbooobbboooobbobbboobbboobbb$
booooobbbbbbbbboooobobobbbbbbobb$
bbbobobbbbobooobbboboobbboobbbbb$
obbobbobbbobbbooobbobbbobooobbbo$
oooboooboooobooooobobbbbboobbbob$
oobooobbobbbbbbbooboobbbbooooobo$
booobooobboobobboobbbboobboobooo$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb!

Code: Select all

x = 16, y = 16, rule = B3/S23
bobobooobboboboo$
bbbbobbooobbbboo$
ooooobbbobobbbbo$
oobobobobbbooobb$
ooboboobbboobboo$
obooobbooobbbbob$
booobboobbboboob$
ooooobooobbobbbb$
oboobbbbobbboobo$
obbobbbbbbboboob$
booooooooobooobb$
ooooobbobbbobbob$
oooboobboobobbob$
oobooobbbobboobb$
bboobobbobobobob$
obbbbooobobbbbbo!
The second one looks like there's probably a 9G, maybe 8G synth in there; the predecessor's just a modified R + loaf predecessor.

Re: Soup search results

Posted: September 11th, 2016, 7:14 am
by Apple Bottom
Pentoad 2 in C2_2:

Code: Select all

x = 31, y = 32, rule = B3/S23
oobobboobbobobbobbbbbbbbbbbbbbb$
obobobbbbbbbbooobbbbbbbbbbbbbbb$
obobbboobbboooobbbbbbbbbbbbbbbb$
oobbbobbbbooobbbbbbbbbbbbbbbbbb$
bbbobbbbobbobbbbbbbbbbbbbbbbbbb$
ooobbbobboboobbobbbbbbbbbbbbbbb$
ooobbooooooobobbbbbbbbbbbbbbbbb$
bobbobbbbooboboobbbbbbbbbbbbbbb$
oooooboooboobbobbbbbbbbbbbbbbbb$
obboobobooboobbbbbbbbbbbbbbbbbb$
booboobobbbbobbobbbbbbbbbbbbbbb$
bobbobbbobooooobbbbbbbbbbbbbbbb$
bobbooooooobbbbbbbbbbbbbbbbbbbb$
obobbooboobobbbbbbbbbbbbbbbbbbb$
booooboboobobbobbbbbbbbbbbbbbbb$
oboobooobbbbbbbobbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbobbbbbbboooboobo$
bbbbbbbbbbbbbbbbobbobooboboooob$
bbbbbbbbbbbbbbbbbbbobooboobbobo$
bbbbbbbbbbbbbbbbbbbbooooooobbob$
bbbbbbbbbbbbbbbbooooobobbbobbob$
bbbbbbbbbbbbbbbobbobbbbobooboob$
bbbbbbbbbbbbbbbbbboobooboboobbo$
bbbbbbbbbbbbbbbbobboobooobooooo$
bbbbbbbbbbbbbbbooboboobbbbobbob$
bbbbbbbbbbbbbbbbbobooooooobbooo$
bbbbbbbbbbbbbbbobboobobbobbbooo$
bbbbbbbbbbbbbbbbbbbobbobbbbobbb$
bbbbbbbbbbbbbbbbbbooobbbbobbboo$
bbbbbbbbbbbbbbbboooobbboobbbobo$
bbbbbbbbbbbbbbbooobbbbbbbbobobo$
bbbbbbbbbbbbbbbobbobobboobboboo!
Haul.

Re: Soup search results

Posted: September 11th, 2016, 8:33 am
by Goldtiger997
Does anyone have a synthesis for this component? I have run into it several times with natural syntheses but have not been able to synthesise it.

Code: Select all

x = 4, y = 4, rule = B3/S23
2bo$b3o$o2bo$3o!
It stablises after 152 generations into a pond and a block

Re: Soup search results

Posted: September 11th, 2016, 10:30 am
by chris_c
Goldtiger997 wrote:Does anyone have a synthesis for this component? I have run into it several times with natural syntheses but have not been able to synthesise it.
Here you go:

Code: Select all

x = 610, y = 12, rule = Life
108bo102bo294bo$6bo92bo6b2o102bo94bo107bobo89bo100bo$5bo94b2o5b2o101b
3o90b2o108b2o90b3o97bo$5b3o91b2o203b2o93bobo12bo190b3o$bo109bo288b2o
199bo$2bo107bo289bo7bo193bo$3o107b3o86bo8bo199bobo189b3o$7bo192b2o4b2o
93bo106b2o89bo107bo$7bobo189b2o6b2o93bo197b2o105bobo$7b2o291b3o3bo192b
2o7bobo96b2o$305bo202b2o$305b3o201bo!
They were found using the method described here.

Re: Soup search results

Posted: September 11th, 2016, 12:16 pm
by praosylen
A weird C4_1-symmetric SL:

Code: Select all

x = 16, y = 16, rule = B3/S23
ooobbbbooobboobo$
ooobobbobbbbbbbb$
obbobbobobobobob$
bboooboboooooboo$
bobooobbbbbbbbbo$
ooobboooobbooooo$
oobobbbbbobboboo$
bobbbobbbbobbbob$
bbooooobbbobbooo$
bbbboooboboobooo$
boboobbbbbbobbbb$
bbbobobbbbooobbb$
boobooobbobbboob$
bbobbobbbboobboo$
bobbbbbboooooobb$
oooobbooooobbobo!
It does not achieve symmetry until it is completely formed, interestingly enough. The R + HF + 2 blocks + blinker + hive stage looks synthesizable.

Re: Soup search results

Posted: September 11th, 2016, 2:02 pm
by AbhpzTa
A for awesome wrote:A weird C4_1-symmetric SL:

Code: Select all

x = 16, y = 16, rule = B3/S23
ooobbbbooobboobo$
ooobobbobbbbbbbb$
obbobbobobobobob$
bboooboboooooboo$
bobooobbbbbbbbbo$
ooobboooobbooooo$
oobobbbbbobboboo$
bobbbobbbbobbbob$
bbooooobbbobbooo$
bbbboooboboobooo$
boboobbbbbbobbbb$
bbbobobbbbooobbb$
boobooobbobbboob$
bbobbobbbboobboo$
bobbbbbboooooobb$
oooobbooooobbobo!
It does not achieve symmetry until it is completely formed, interestingly enough. The R + HF + 2 blocks + blinker + hive stage looks synthesizable.
11G:

Code: Select all

x = 98, y = 77, rule = B3/S23
82bo$80b2o$56bo24b2o$55bo$55b3o13$31bobo$32b2o$32bo19$22b2o$21bobo$23b
o$45b2o5b2o$45bobo4bobo$45bo6bo9$6b3o$8bo$7bo3$25b2o$26b2o$25bo2$71b2o
$71bobo$71bo10$b2o$obo92b3o$2bo92bo$96bo!

Re: Soup search results

Posted: September 11th, 2016, 2:16 pm
by mniemiec
A for awesome wrote:A weird C4_1-symmetric SL: ... It does not achieve symmetry until it is completely formed, interestingly enough. The R + HF + 2 blocks + blinker + hive stage looks synthesizable.
I made this from 13 gliders, at the same time AbhpzTa was working on his better one:

Code: Select all

x = 168, y = 44, rule = B3/S23
120bobo$121boo$121bo7bo$127boo$128boo$$137bobo$137boo$56bo81bo$56bobo$
56boo$54bo$52bobo29boo28boo$53boo28bobbo26bobbo44boo$84boo24boobboo44b
obboboo$109bobo48boobobobo$34boo28boo28boo15bo12boo37bo3bo$34boo28boo
28boo28boo34b3ob3o$159bo3bo$139boo18boboboboo$6bo31boo28boo28boo28boo
8boo20boobobbo$4bobo3bo27boo12bo15boo28boo28boo10bo23boo$5booboo43bo$
3o6boo40b3o32bo29bo$bbo82bobo27bobo$bo52b3o28bobo27bobo$56bo29bo29bo$
55bo14$149bo$148boo$148bobo!
AbhpzTa wrote:11G: ...
I find your synthesis reductions quite amazing! I'm very curious what methods you use.

Re: Soup search results

Posted: September 13th, 2016, 10:47 pm
by praosylen
Gen 18 suggests a synthesis of 38p7.2:

Code: Select all

x = 16, y = 31, rule = B3/S23
oooobbooobbobobo$
booboooobbboooob$
boobbbbooooobooo$
oooboboooobbooob$
boobooobboooobbo$
oobbbobooboobbbo$
obooboobobbobobo$
bbbboboobboooooo$
ooboobobbobboobo$
bbobboooobbobbbo$
ooooboooboobbbob$
ooobboobobbboboo$
obbbbobboboobboo$
obboooboboobbbbb$
bboobooobboooobo$
oboobbboooobbbbb$
bboobooobboooobo$
obboooboboobbbbb$
obbbbobboboobboo$
ooobboobobbboboo$
ooooboooboobbbob$
bbobboooobbobbbo$
ooboobobbobboobo$
bbbboboobboooooo$
obooboobobbobobo$
oobbbobooboobbbo$
boobooobboooobbo$
oooboboooobbooob$
boobbbbooooobooo$
booboooobbboooob$
oooobbooobbobobo!

Re: Soup search results

Posted: September 14th, 2016, 11:42 pm
by Goldtiger997
I found improvements all the period 2 oscillators listed on mniemiec’s webpage that have syntheses greater or equal to one glider per bit, have less than 15 bits, and appear on catalogue with asymmetry.

Code: Select all

x = 277, y = 220, rule = B3/S23
16bo$17bo$15b3o$106bo$107bo$105b3o3$58bo28bo$57bo30bo$33bo23b3o26b3o$
34bo$32b3o146bo$37bo141bobo$36bo143b2o4bo$36b3o145bobo$185b2o3$39bo$
39bobo113b2o$2bo36b2o85bo28bo48bo6bo$2bo122bo30bobo44bo7bobo$o2bo77bo
36bobo4b3o75b3o5b2o$79b2o2bo34b2o38bobo$2o2b2o41bo35bobo33bo8b2o56b2o$
30b3o15bo32bo3bo42bobo29bobo22bobo14b2o$2bo2bo24bo15b3o3bo32bo31b3o8bo
34bo23bo13bobo$3bo27bo19b2o28b3o35bo42b2o39bo$3bo22b3o22bobo64bo$28bo
14b2o$27bo14b2o64bo$44bo64bo102b2o$107b3ob2o99bobo$111bobo98bo4b2o$
111bo105bobo$217bo3$112b3o13b2o$114bo13bobo$113bo14bo13$58b2o$58bobo$
58bo11$51bo16bo$50bo16bo$50b3o14b3o7$72bo$71bo$71b3o2$40bo$41b2o2bo$
40b2o2bo$44b3o3$3bo$bobo53bo$5bo42bo7bo$5o41bobo7b3o$5bo34bo6b2o$bobo
37bo14bo$3bo35b3o14b2o$55bobo$37b2o$36bobo$38bo4$45bo$45b2o$44bobo2$
274bobo$274b2o$275bo2$98bo$97bo$97b3o7$58bo$57b2o$57bobo7$23bo37bo$24b
o36bobo$22b3o36b2o3$32bo$30bobo$31b2o3$61bo$61bobo$61b2o177bobo$240b2o
$241bo$55bo$54bo$54b3o6$6bo$2b2o2bo73bo84b2o$2bobo2bo72bobo39bo6bo36bo
52bo$78bo4bo36bobo4b2o34bobo36bo16bobo$3bo2bobo70b4obo36b2o5b2o70bobo
2b2o12b2o$4bo2b2o69bo4bo47b3o28b2obobo33b2ob2o10b2o$4bo75bobo48bo34b2o
38bo9bobo$80bo51bo28b3o52bo$56b2o$57b2o163bo$56bo3b2o48b2o101bo8bobo$
51bo8bobo46bobo6b2o91b2o9b2o$51b2o7bo50bo7b2o5b3o83b2o5b2o$50bobo65bo
7bo79bo12bobo$127bo79b2o10bo$123b3o80b2o$64b2o59bo87bobo$63b2o59bo88b
2o$65bo148bo3$28b2o$27bobo$29bo7$152bo$151b2o$151bobo22$94b3o$94bo$95b
o$145bo$145b2o$144bobo9$250b2o$250bobo$250bo!
I’m not sure which ones are new records.

Re: Soup search results

Posted: September 15th, 2016, 12:33 am
by Extrementhusiast
Goldtiger997 wrote:I found improvements all the period 2 oscillators listed on mniemiec’s webpage that have syntheses greater or equal to one glider per bit, have less than 15 bits, and appear on catalogue with asymmetry.

Code: Select all

RLE
I’m not sure which ones are new records.
Reduced the first by one:

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x = 61, y = 57, rule = B3/S23
16bo$17bo$15b3o6$58bo$15bo41bo$16b2o15bo23b3o$15b2o17bo$32b3o$37bo$36b
o$36b3o4$39bo$39bobo$2bo36b2o$2bo$o2bo2$2o2b2o41bo$48bo$2bo2bo40b3o3bo
$3bo47b2o$3bo47bobo$43b2o$42b2o$44bo22$58b2o$58bobo$58bo!
Turned the fifth into a component (!):

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x = 11, y = 19, rule = B3/S23
obo$b2o$bo$7bo$7bobo$7b2o5$8b2o$8bo$obo6bo$b2o7bo$bo7b2o2$2b3o$4bo$3bo!
This now allows for that oscillator to be tied to many things.

Re: Soup search results

Posted: September 15th, 2016, 5:18 am
by Goldtiger997
Does any one have a synthesis for this?

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x = 10, y = 6, rule = B3/S23
3b3o$3bo2bo$2bo2b2o$2b2o!
(I couldn't find it myself because I have had trouble compiling gencols)

Re: Soup search results

Posted: September 15th, 2016, 8:45 am
by muzik
Should be simple:

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x = 8, y = 8, rule = LifeHistory
5.A$5.3A$5.A.A$.2D4.A$D.D$D$2D.D$2.2D!