Page 70 of 104

Re: Soup search results

Posted: April 19th, 2018, 5:53 pm
by praosylen
This soup, in addition to producing a rare p30, also contains a reaction in which a glider+block delay a QB 12 ticks, shifting the block by three cells to cap the QB into a half-shuttle:

Code: Select all

x = 16, y = 32, rule = B3/S23
boboboobobooobbo$
bbboobobobboooob$
boooboooooooobob$
bobobbobooobbbbo$
obbobbboooooooob$
obobbobbbbbbobbo$
ooobooobbbobboob$
boobobbbbooboobo$
bboooooboooboobo$
bbbobobbbboobbbo$
bbobobbboooobobb$
obboooobbbooobob$
bbbbobbboobbooob$
obbbbobbboobboob$
oobbboobbbboboob$
obobboobobbbobbb$
obobboobobbbobbb$
oobbboobbbboboob$
obbbbobbboobboob$
bbbbobbboobbooob$
obboooobbbooobob$
bbobobbboooobobb$
bbbobobbbboobbbo$
bboooooboooboobo$
boobobbbbooboobo$
ooobooobbbobboob$
obobbobbbbbbobbo$
obbobbboooooooob$
bobobbobooobbbbo$
boooboooooooobob$
bbboobobobboooob$
boboboobobooobbo!
Unfortunately for the prospect of creating p42/72 gun-supported oscillators, I don't believe the glider can be placed in front of the QB if the QB is present flipped 15 ticks earlier. Could p54 potentially be achievable?

Re: Soup search results

Posted: April 20th, 2018, 11:16 pm
by 77topaz
I finally "discovered" something on Catagolue! :D http://catagolue.appspot.com/object/xp2 ... 3032/b3s23

It's a griddle on a sort of long dock:

Code: Select all

x = 8, y = 8, rule = B3/S23
2o$obob2o$2bobobo$b2obo$2bobob2o$2bobo$obob2o$2o!
The soup it came from:

Code: Select all

x = 16, y = 16, rule = B3/S23
bbbobbooobbobbbo$
boboobbbbooooobb$
ooobbbooobobbobo$
oooboobboobbbbbo$
bbbooobobbobbboo$
bbooobbbbooobooo$
oobobbobbboobbbb$
bbbobooboooobbob$
oobobboobbbbbobb$
oboooooboboobobo$
oobbboboobbbobob$
obobbooobobobboo$
boobbbooboooboob$
bbooboobbobboooo$
bobobobbobobboob$
oobobooobobbbbob!

Re: Soup search results

Posted: April 21st, 2018, 12:07 am
by Majestas32
Griddle on very long dock

Re: Soup search results

Posted: April 21st, 2018, 9:10 am
by BlinkerSpawn
77topaz wrote:The soup it came from:

Code: Select all

rle
Seed looks deceptively simple:

Code: Select all

x = 7, y = 22, rule = B3/S23
4b2o$3bo2bo$3bo2bo$3bo$4b3o$4bo3$5b2o$4bobo$5bo4$3bo$2bobo$2bobo$3bo2$
b2o$2o$3o!

Re: Soup search results

Posted: April 21st, 2018, 1:48 pm
by mniemiec
77topaz wrote:It's a griddle on a sort of long dock: ...
Majestas32 wrote:Griddle on very long dock
BlinkerSpawn wrote:Seed looks deceptively simple: ...
Generation 37 shows a simple synthesis of the bottom piece (domino + forming PI heptomino). The cauterizing lower block can be replaced by a glider. Since the pi+domino just form the W constellation (Ship+2 blocks+2 blinkers), the whole bottom can be replaced by 4 gliders.

Generation 23 also seems seems easy: cauterizing block (replaced by glider) from SW, forming honeyfarm from NW, forming R pentomino from NE, and 6-bit J thing in the middle. The R pentomino is apparent at generation 30. One additional glider from the NW cleans up all the southern junk.

Code: Select all

x = 97, y = 83, rule = B3/S23
8b3o37b3o$$7bobobo35bobobo$7boobboo34boobboo$5boo3bo34boo3bo43boo$3bo
bbobbo3boo28bobbobbo3boo38bobbo$3b3obboo4boo27b3obboo4boo26boo9bobbo$
4bo7b3o29bo7b3o27boo9bo$12boo38boo40b3o$94bo$$15bo39bo$10bo3bo35bo3bo
40boo$10bo5b3o31bo5b3o36boo$13bobb3o34bobb3o33bobo$5boo9bo39bo$5boo8bo
39bo$9bo5bo26boo5bo5bo$9bo33boo4bo43bo$11bobbo27bo8bobbo37bobo$11b3o
37b3o38bobo$93bo$$91boo$90boo$90b3o10$63boo$62boo$58b3o3bo$60bo32bo$
50b3o6bo32bobo$52bo39bobo$51bo41bo$61bo$61boo28boo$60bobo27boo$90b3o
16$o$boo$oo41bo15bo$33b3o5bobo14b3o$18bo13boo3bo4boo13booboo$17boboo5b
o4b3o3bo18b3ob3o$17bo7boo4boo4bo19booboo$18bo6b3obobob3o22b3o9boo$19bo
6bobo30bo$23bo3b3o30bo10bo$20bo7bo31bo6bo$20bo38bo7bobo$20bo37b3obboo
bb3o$20bobbo36bobb3o$21boo37boobbo$61b3o$62bo$$50b3o$9bo42bo$9boo40bo$
8bobo!

Re: Soup search results

Posted: April 27th, 2018, 5:30 am
by Apple Bottom
Known?

Code: Select all

#C https://catagolue.appspot.com/object/xp5_gs2p686p2sgzpm0p909p0mpz0349616943/b3s23
x = 11, y = 14, rule = B3/S23
3bo3bo$2bobobobo$bo2bobo2bo$bobobobobo$2obo3bob2o$o2b2ob2o2bo$bo7bo$bo
7bo$o2b2ob2o2bo$2obo3bob2o$bobobobobo$bo2bobo2bo$2bobobobo$3bo3bo!
Soup:

Code: Select all

#C xp5_gs2p686p2sgzpm0p909p0mpz0349616943
#C D4_+2 sample soup 1 of 1
#C https://catagolue.appspot.com/object/xp5_gs2p686p2sgzpm0p909p0mpz0349616943/b3s23/D4_+2
#C https://catagolue.appspot.com/hashsoup/D4_+2/m_2fVFCtyhgYwz3636180/b3s23
#C https://catagolue.appspot.com/haul/b3s23/D4_+2/eb7b6fb534387f00291c1d0619767021
x = 32, y = 31, rule = B3/S23
oboboobbbbbbbbboobbbbbbbbboobobo$
obbbbbboboboooobboooobobobbbbbbo$
obbobbooooobboooooobbooooobbobbo$
ooobbbbbbbbobbboobbbobbbbbbbbooo$
ooboobbboobbobobbobobboobbbooboo$
obbbobooobbobbbbbbbbobbooobobbbo$
booobbbbbboobooooooboobbbbbbooob$
boobboooobboobooooboobboooobboob$
oboobbooooboobbbbbbooboooobboobo$
obboboooobboooooooooobboooobobbo$
ooobbbooooobbbobbobbbooooobbbooo$
bbobboboboboobboobboobobobobbobb$
oobooboobbboobboobboobbboobooboo$
obbboboobboobboooobboobboobobbbo$
boobboooobbbboboobobbbboooobboob$
boboobooooobboooooobboooooboobob$
boobboooobbbboboobobbbboooobboob$
obbboboobboobboooobboobboobobbbo$
oobooboobbboobboobboobbboobooboo$
bbobboboboboobboobboobobobobbobb$
ooobbbooooobbbobbobbbooooobbbooo$
obboboooobboooooooooobboooobobbo$
oboobbooooboobbbbbbooboooobboobo$
boobboooobboobooooboobboooobboob$
booobbbbbboobooooooboobbbbbbooob$
obbbobooobbobbbbbbbbobbooobobbbo$
ooboobbboobbobobbobobboobbbooboo$
ooobbbbbbbbobbboobbbobbbbbbbbooo$
obbobbooooobboooooobbooooobbobbo$
obbbbbboboboooobboooobobobbbbbbo$
oboboobbbbbbbbboobbbbbbbbboobobo!
Haul: https://catagolue.appspot.com/haul/b3s2 ... 0619767021 here (Apple Bottom)

Re: Soup search results

Posted: April 27th, 2018, 5:38 am
by Bullet51
Apple Bottom wrote:Known?

Code: Select all

#C https://catagolue.appspot.com/object/xp5_gs2p686p2sgzpm0p909p0mpz0349616943/b3s23
x = 11, y = 14, rule = B3/S23
3bo3bo$2bobobobo$bo2bobo2bo$bobobobobo$2obo3bob2o$o2b2ob2o2bo$bo7bo$bo
7bo$o2b2ob2o2bo$2obo3bob2o$bobobobobo$bo2bobo2bo$2bobobobo$3bo3bo!
It's the Toaster.

Re: Soup search results

Posted: April 27th, 2018, 2:34 pm
by cordership3
Possible synthesis route for a 50-bit still life:

Code: Select all

x = 103, y = 20, rule = LifeHistory
4$89.2BA3.2A$9.3A26.BA20.2A4.BA21.BABA.A2BA$9.A2.A24.BABA19.3A2.BABA
20.A2BABAB2A$12.A23.BA3B20.2A.BA3B21.2A2BA2B.2A$11.2A23.A3B.BA21.A3B.
BA20.2B.AB.BABA$5.2A16.D10.BA.2A.3BA7.D10.BA.2A.3BA7.D10.4A2.4BA$5.A
18.D8.BABA2.A2BAB8.D8.BABA2.A2BAB8.D8.A4B2.4A$5.A2.A11.6D6.BA2BA2.ABA
B5.6D6.BA2BA2.ABAB5.6D7.ABAB.BA.2B$6.3A15.D7.A3B.2A.AB10.D7.A3B.2A.AB
10.D9.2A.2BA2B2A$23.D9.AB.3BA11.D9.AB.3BA11.D12.2ABABA2BA$35.3BAB23.
3BAB.2A21.A2BA.ABAB$35.ABAB24.ABAB2.3A21.2A3.A2B$36.AB26.AB4.2A!
From this soup.

Code: Select all

x = 32, y = 32, rule = B3/S23
boboobobbobobbbobbbbbbbbbbbbbbbb$
bbooobbooooobboobbbbbbbbbbbbbbbb$
bobobobobbbobobobbbbbbbbbbbbbbbb$
bbobobbobooboobbbbbbbbbbbbbbbbbb$
oooboboobboobobbbbbbbbbbbbbbbbbb$
bbbobbbobboobobobbbbbbbbbbbbbbbb$
bobbobbbobobboobbbbbbbbbbbbbbbbb$
oobobobobbobobbbbbbbbbbbbbbbbbbb$
oboobbobbbobbbbobbbbbbbbbbbbbbbb$
bbboooobbobbbbobbbbbbbbbbbbbbbbb$
bbboooooobobobbobbbbbbbbbbbbbbbb$
oooobobbobobboobbbbbbbbbbbbbbbbb$
bbbbbobbbbbbbobobbbbbbbbbbbbbbbb$
bbobboboooobobbbbbbbbbbbbbbbbbbb$
obbooooooooboboobbbbbbbbbbbbbbbb$
oooboobobbbobooobbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbooobobbboboobooo$
bbbbbbbbbbbbbbbbooboboooooooobbo$
bbbbbbbbbbbbbbbbbbboboooobobbobb$
bbbbbbbbbbbbbbbbobobbbbbbbobbbbb$
bbbbbbbbbbbbbbbbboobbobobboboooo$
bbbbbbbbbbbbbbbbobboboboooooobbb$
bbbbbbbbbbbbbbbbbobbbbobboooobbb$
bbbbbbbbbbbbbbbbobbbbobbbobboobo$
bbbbbbbbbbbbbbbbbbbobobboboboboo$
bbbbbbbbbbbbbbbbboobbobobbbobbob$
bbbbbbbbbbbbbbbboboboobbobbbobbb$
bbbbbbbbbbbbbbbbbboboobboobobooo$
bbbbbbbbbbbbbbbbbbooboobobbobobb$
bbbbbbbbbbbbbbbbobobobbbobobobob$
bbbbbbbbbbbbbbbboobbooooobbooobb$
bbbbbbbbbbbbbbbbobbbobobboboobob!

Re: Soup search results

Posted: April 29th, 2018, 1:52 pm
by wwei23
muzik wrote:If only we got an option to generate soups that were gutter from the very start, then we'd probably get a lot more of these.
D2_+1_Gutter:

Re: Soup search results

Posted: April 29th, 2018, 5:42 pm
by AbhpzTa
cordership3 wrote:Possible synthesis route for a 50-bit still life:

Code: Select all

x = 103, y = 20, rule = LifeHistory
4$89.2BA3.2A$9.3A26.BA20.2A4.BA21.BABA.A2BA$9.A2.A24.BABA19.3A2.BABA
20.A2BABAB2A$12.A23.BA3B20.2A.BA3B21.2A2BA2B.2A$11.2A23.A3B.BA21.A3B.
BA20.2B.AB.BABA$5.2A16.D10.BA.2A.3BA7.D10.BA.2A.3BA7.D10.4A2.4BA$5.A
18.D8.BABA2.A2BAB8.D8.BABA2.A2BAB8.D8.A4B2.4A$5.A2.A11.6D6.BA2BA2.ABA
B5.6D6.BA2BA2.ABAB5.6D7.ABAB.BA.2B$6.3A15.D7.A3B.2A.AB10.D7.A3B.2A.AB
10.D9.2A.2BA2B2A$23.D9.AB.3BA11.D9.AB.3BA11.D12.2ABABA2BA$35.3BAB23.
3BAB.2A21.A2BA.ABAB$35.ABAB24.ABAB2.3A21.2A3.A2B$36.AB26.AB4.2A!
From this soup.

Code: Select all

x = 32, y = 32, rule = B3/S23
boboobobbobobbbobbbbbbbbbbbbbbbb$
bbooobbooooobboobbbbbbbbbbbbbbbb$
bobobobobbbobobobbbbbbbbbbbbbbbb$
bbobobbobooboobbbbbbbbbbbbbbbbbb$
oooboboobboobobbbbbbbbbbbbbbbbbb$
bbbobbbobboobobobbbbbbbbbbbbbbbb$
bobbobbbobobboobbbbbbbbbbbbbbbbb$
oobobobobbobobbbbbbbbbbbbbbbbbbb$
oboobbobbbobbbbobbbbbbbbbbbbbbbb$
bbboooobbobbbbobbbbbbbbbbbbbbbbb$
bbboooooobobobbobbbbbbbbbbbbbbbb$
oooobobbobobboobbbbbbbbbbbbbbbbb$
bbbbbobbbbbbbobobbbbbbbbbbbbbbbb$
bbobboboooobobbbbbbbbbbbbbbbbbbb$
obbooooooooboboobbbbbbbbbbbbbbbb$
oooboobobbbobooobbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbbooobobbboboobooo$
bbbbbbbbbbbbbbbbooboboooooooobbo$
bbbbbbbbbbbbbbbbbbboboooobobbobb$
bbbbbbbbbbbbbbbbobobbbbbbbobbbbb$
bbbbbbbbbbbbbbbbboobbobobboboooo$
bbbbbbbbbbbbbbbbobboboboooooobbb$
bbbbbbbbbbbbbbbbbobbbbobboooobbb$
bbbbbbbbbbbbbbbbobbbbobbbobboobo$
bbbbbbbbbbbbbbbbbbbobobboboboboo$
bbbbbbbbbbbbbbbbboobbobobbbobbob$
bbbbbbbbbbbbbbbboboboobbobbbobbb$
bbbbbbbbbbbbbbbbbboboobboobobooo$
bbbbbbbbbbbbbbbbbbooboobobbobobb$
bbbbbbbbbbbbbbbbobobobbbobobobob$
bbbbbbbbbbbbbbbboobbooooobbooobb$
bbbbbbbbbbbbbbbbobbbobobboboobob!
24 gliders:

Code: Select all

x = 249, y = 62, rule = B3/S23
113bo$114bo$112b3o4$143bobo$143b2o$144bo8$205bo$206bo$204b3o$135bobo$
136b2o69b2o$136bo13bo56b2o$138bo11bobo$7bo2b3o124bo12b2o$8bobo126b3o$
6b3o2bo34b2o38b2o58b2o51bo3b2o34bo3b2o$47bo39bo59bo24bo25bobobo2bo32bo
bobo2bo$45bo39bo48b2o9bo26bobo22bo2bobob2o31bo2bobob2o$bo2b3o38b2o38b
2o48b2o8b2o25b2o24b2o2bo3b2o30b2o2bo3b2o$2bobo129bo67bo3bobo33bo3bobo$
3o2bo192b4o6bo29b4o6bo$197bo6b4o29bo6b4o$151bo45bobo3bo33bobo3bo$79b2o
31b2o25b2o8b2o47b2o3bo2b2o30b2o3bo2b2o$80bo30bobo26bo9b2o48b2obobo2bo
31b2obobo2bo$78bo34bo24bo61bo2bobobo32bo2bobobo$78b2o58b2o61b2o3bo34b
2o3bo$146b3o$82b2o50b2o12bo$35b2o44bo2bo48bobo11bo$35bobo44b2o51bo13bo
47b2o$35bo49b3o60b2o47b2o$31b3o51bo62bobo$33bo52bo112b3o$32bo7b3o156bo
$40bo159bo$41bo7$141bo$141b2o$140bobo4$171b3o$171bo$172bo!

Re: Soup search results

Posted: April 29th, 2018, 6:04 pm
by wwei23

Code: Select all

x = 33, y = 16, rule = B3/S23
o5b2o5b3ob3o5b2o5bo$bo3bob3ob4o3b4ob3obo3bo$3o2bob3ob2ob2ob2ob2ob3obo
2b3o$obobob3ob2o2bo3bo2b2ob3obobobo$ob4o2bobob2o5b2obobo2b4obo$o2b2o3b
2obo2b2ob2o2bob2o3b2o2bo$ob3o2b5obo5bob5o2b3obo$2o2bo2b2o3b2obobob2o3b
2o2bo2b2o$2o3b2o2b3o2b2ob2o2b3o2b2o3b2o$b3obob3o2b3o3b3o2b3obob3o$bo2b
ob2o2bo3bo3bo3bo2b2obo2bo$bo6b4ob2o3b2ob4o6bo$2bo2bobob2o11b2obobo2bo$
2b6ob2o3bo3bo3b2ob6o$3b2ob4o4bo3bo4b4ob2o$5obob2o5bobo5b2obob5o!
The gutter D2_+1:
https://catagolue.appspot.com/census/b3s23/D2_+1_Gutter

Re: Soup search results

Posted: May 1st, 2018, 5:18 am
by Apple Bottom
Could you please name non-standard and test symmetries appropriately? I.e., next time please choose something like "WW_D2_+1_Gutter_Test" or so instead.

Re: Soup search results

Posted: May 1st, 2018, 9:42 am
by wwei23
Apple Bottom wrote:
Could you please name non-standard and test symmetries appropriately? I.e., next time please choose something like "WW_D2_+1_Gutter_Test" or so instead.
Done. ✅ I couldn’t get that P16 though. :(

Re: Soup search results

Posted: June 3rd, 2018, 9:37 am
by Apple Bottom
New* 15-bitter (15.903 on PD, 15.1106 on Mark Niemiec's site), in C2_2:

Code: Select all

#C xs15_g8ge123z1ac
#C C2_2 sample soup 1 of 1
#C https://catagolue.appspot.com/object/xs15_g8ge123z1ac/b3s23/C2_2
#C https://catagolue.appspot.com/hashsoup/C2_2/m_qWvjaAGRZtst3904276/b3s23
#C https://catagolue.appspot.com/haul/b3s23/C2_2/07d545aed546d33c3d0f1d59ac86127b
x = 31, y = 32, rule = B3/S23
bboooobooobbobbobbbbbbbbbbbbbbb$
boboooooobobooobbbbbbbbbbbbbbbb$
bbbobbboooboobbbbbbbbbbbbbbbbbb$
oboobbobbobobooobbbbbbbbbbbbbbb$
booobbbboooobbbobbbbbbbbbbbbbbb$
obobboobbobooobbbbbbbbbbbbbbbbb$
boobobobbbbbbbobbbbbbbbbbbbbbbb$
obbobboobbbbboobbbbbbbbbbbbbbbb$
bobobbobooobbobbbbbbbbbbbbbbbbb$
ooobbbboboobobbobbbbbbbbbbbbbbb$
oooobobooobobbbobbbbbbbbbbbbbbb$
ooboboobbobobbbbbbbbbbbbbbbbbbb$
ooobbbobbbobbobobbbbbbbbbbbbbbb$
ooooooboboobbbbbbbbbbbbbbbbbbbb$
bbbbooobobbobobbbbbbbbbbbbbbbbb$
obboobbbboobboobbbbbbbbbbbbbbbb$
bbbbbbbbbbbbbbbboobboobbbboobbo$
bbbbbbbbbbbbbbbbbobobbobooobbbb$
bbbbbbbbbbbbbbbbbbbbooboboooooo$
bbbbbbbbbbbbbbbobobbobbbobbbooo$
bbbbbbbbbbbbbbbbbbbobobbooboboo$
bbbbbbbbbbbbbbbobbboboooboboooo$
bbbbbbbbbbbbbbbobboboobobbbbooo$
bbbbbbbbbbbbbbbbbobbooobobbobob$
bbbbbbbbbbbbbbbboobbbbboobbobbo$
bbbbbbbbbbbbbbbbobbbbbbboboboob$
bbbbbbbbbbbbbbbbbooobobboobbobo$
bbbbbbbbbbbbbbbobbboooobbbbooob$
bbbbbbbbbbbbbbbooobobobbobboobo$
bbbbbbbbbbbbbbbbbboobooobbbobbb$
bbbbbbbbbbbbbbbboooboboooooobob$
bbbbbbbbbbbbbbbobbobboooboooobb!
*"New" as in "not on Catagolue in B3/S23/* before".

Re: Soup search results

Posted: June 4th, 2018, 1:57 am
by 77topaz
Hmm... interesting that its first appearance is in C2_2 rather than C1, despite it not having any symmetry of itself.

Re: Soup search results

Posted: June 9th, 2018, 12:55 pm
by dani
apgluxe 4.4 is awesome! I found myself the tenth of shortened E-buckaroo with integral shortly after starting on it!

Code: Select all

x = 29, y = 11, rule = B3/S23
b2o4bo$2o5b2o$8bo$6b2o$6bo11b2o$17bobo$7b2o7b3o4b2o$6bo2bo5b3o4bo2b4o$
7b2o7b3o4b2ob3o$17bobo$18b2o!

Re: Soup search results

Posted: June 9th, 2018, 2:07 pm
by calcyman
danny wrote:apgluxe 4.4 is awesome!
Thanks! I presume you're referring to the recent B3/S23 speed improvements which take it beyond v3.28? I still have a few ideas about how to make B3/S23 even faster by reducing the instruction count in the iterator.

I'm also currently working on the cryptocurrency implementation, where blocks are mined by finding rare objects* in b3s23/C1 soups. I've made a few other departures from Bitcoin, such as using lattice-based digital signatures instead of elliptic curves, which should future-proof this against quantum computers and number theory breakthroughs.

* of types xp, xq, or yl.

Once completed and launched, be prepared for natural loafers and p120 oscillators and suchlike.

Re: Soup search results

Posted: June 9th, 2018, 2:14 pm
by Apple Bottom
calcyman wrote:Thanks! I presume you're referring to the recent B3/S23 speed improvements which take it beyond v3.28? I still have a few ideas about how to make B3/S23 even faster by reducing the instruction count in the iterator.
On the subject of speed improvements, 4.4 is still slower than 3.28 for me, or so it seems --- the (admittedly extremely unscientific) experiment of letting 4.4 run for a while, concurrently with 3.28, and compare the speeds, yielded about 1270 soups per (second times HT core) for 4.4, versus about 1370 for 3.28.

This was in C4_4, in case that may have made a difference (I doubt it should have though). I think I also accidently knocked off a zero from the 4.4 haul size, but even at 1 million soups per haul rather than 10 I expected the numbers to be closer to 3.28's...

FWIW my computer doesn't support the newer instruction sets (AVX1 is the most it'll do).

I'll happily test upcoming, new-and-improved!!! versions of 4.x though. (Alternatively I'll be happy to help diagnose what the reason for 4.x not having caught up on my computer might be.)
calcyman wrote: I'm also currently working on the cryptocurrency implementation, where blocks are mined by finding rare objects* in b3s23/C1 soups. I've made a few other departures from Bitcoin, such as using lattice-based digital signatures instead of elliptic curves, which should future-proof this against quantum computers and number theory breakthroughs.

* of types xp, xq, or yl.

Once completed and launched, be prepared for natural loafers and p120 oscillators and suchlike.
Excellent, looking forward to that being launched. :)

(Any hope of trading existing Catagolue contributions for CAcoins? No? Dang.)

Re: Soup search results

Posted: July 10th, 2018, 1:38 am
by dani
I was thinking about a very rare induction coil, and I found this soup:

Code: Select all

x = 16, y = 16, rule = B3/S23
bbbooooboobobbbb$
bobboooobobobobo$
bobbbobooobbbooo$
ooobbbbooboobobb$
obooooobooobobob$
bbbbobbbobooobob$
bbboobobobooobob$
oboboboobooboobo$
ooooobbbooobboob$
boboboboooobbbob$
obbbobboooobbbob$
obbobbobbbbbbboo$
oobobbooobbbbobb$
obbobobbbooobbbb$
booobooobobobobo$
obooobooooobbbob!
NOTE: Not discovered by me.

Re: Soup search results

Posted: July 10th, 2018, 6:13 pm
by 2718281828
I run some gutter searches in B3/S23, mainly in D4_+1 and D8_1. The results are not amazing, but interesting. Of course much more gutter-based oscillators were found. I have the feeling that this is the case for oscillators which have a longer rotor (and usually large periods).

For instance there is this twin bee shuttle which appear (at the moment) 29times, but only once in standard D4+1:

Code: Select all

x = 11, y = 55, rule = B3/S23
b2o5b2o$b2o5b2o16$2obo3bob2o$o2bo3bo2bo$b3o3b3o16$b3o3b3o$o2bo3bo2bo$2obo3bob
2o16$b2o5b2o$b2o5b2o!
(https://catagolue.appspot.com/object/xp ... y1oo/b3s23)
In D4+1 we have about 2831billion objects, in my gutter D4+1 about 7.4billion. This makes the mentioned pattern about 11000 times more common in the gutter search. This makes me feel confident to continue on gutter searches. This is a similar one:

Code: Select all

x = 11, y = 55, rule = B3/S23
2b2o3b2o$2bobobobo$4bobo$3b2ob2o14$2obo3bob2o$o2bo3bo2bo$b3o3b3o16$b3o3b3o$o
2bo3bo2bo$2obo3bob2o14$3b2ob2o$4bobo$2bobobobo$2b2o3b2o!
(https://catagolue.appspot.com/object/xp ... 0eio/b3s23)
it appeared a few times in the gutter search but nowhere else.

In D8_1 there is for instance this non-trivial queen bee shuttle interaction with circular beacon on beacon on beacon on beacon (likely known as well, even though not listed in jslife):

Code: Select all

x = 47, y = 47, rule = B3/S23
18b2o7b2o$18b2o7b2o11$16b2o3b2ob2o3b2o$18b3o5b3o$17bo3bo3bo3bo$18bobo5bobo$
12bo6bo7bo6bo$12bobo17bobo$2o11bobo15bobo11b2o$2o11bo2bo4b2ob2o4bo2bo11b2o$
13bobo6bobo6bobo$12bobo4bo7bo4bobo$12bo6b2o5b2o6bo2$12bo6b2o5b2o6bo$12bobo4bo
7bo4bobo$13bobo6bobo6bobo$2o11bo2bo4b2ob2o4bo2bo11b2o$2o11bobo15bobo11b2o$12b
obo17bobo$12bo6bo7bo6bo$18bobo5bobo$17bo3bo3bo3bo$18b3o5b3o$16b2o3b2ob2o3b2o
11$18b2o7b2o$18b2o7b2o!
(https://catagolue.appspot.com/object/xp ... y333/b3s23)

Re: Soup search results

Posted: July 31st, 2018, 7:58 am
by Rhombic
Nothing major but my first discovery.

Code: Select all

x = 16, y = 16, rule = B3/S23
oobobbboobbboobb$
obbboooooobbooob$
bbbbbbbobbbooobo$
oooobooooobobbob$
obbbboobbbobbooo$
bobobbobbbbobbbb$
oobbbbobbbboobbo$
oobooobobbbbbbbo$
obbobooooobbbobb$
boobboooobboboob$
oboobobooobobbob$
boboobbobbobbobb$
oooobbbbobbbbobb$
obboboboobobobob$
obobbobbobobobbo$
bboobboobboobbbb!

Re: Soup search results

Posted: July 31st, 2018, 2:21 pm
by dani
I feel like that's more interesting than you give it credit, as the long-hook on ship stays intact for a looong time before the quadpole conversion happens, which I like.

EDIT: Oh, also, my friend (matthew on the discord) has a hundred million-or-so-soup haul running since he's without wifi.

EDIT2: Never mind Windows decided to update

Re: Soup search results

Posted: July 31st, 2018, 9:14 pm
by Hdjensofjfnen
How is this not major? I'd say this is a great component! It's a racetrack, actually:

Code: Select all

x = 17, y = 15, rule = B3/S23
14b2o$13bobo$13bob2o$13bo2bo$3b2o9b2o$2bobo$3bo3$3o$obob2o$obo$6bo$3bo
bo$4bo!
EDIT: @danny: Ouch.

EDIT 2: Wait, it's not a racetrack. Whoops!

Re: Soup search results

Posted: August 1st, 2018, 8:41 am
by BlinkerSpawn
Turning a ship into a quadpole via the 6-cell bookend predecessor (see gen 18 ) has been the way to do it for quite some time now.

Re: Soup search results

Posted: August 3rd, 2018, 3:28 pm
by BobShemyakin
Hdjensofjfnen wrote:How is this not major? I'd say this is a great component! It's a racetrack, actually:

Code: Select all

x = 17, y = 15, rule = B3/S23
14b2o$13bobo$13bob2o$13bo2bo$3b2o9b2o$2bobo$3bo3$3o$obob2o$obo$6bo$3bo
bo$4bo!
EDIT: @danny: Ouch.

EDIT 2: Wait, it's not a racetrack. Whoops!
Synthesis in 9G:

Code: Select all

x = 104, y = 35, rule = B3/S23
2$8bo$9bo$7b3o4$62bo$63b2o$62b2o$67bobo$67b2o$68bo$91b2o$64bobo24bobo$
65b2o$65bo27bobo$45b2o28b2o$45bobo27bobo17bobo$46b2o28b2o18b2o2$28bo
17b4o26b4o16b4o$2b2o18bo4bo18bo3bo25bo3bo15bo3bo$3b2o18bo3b3o19b2o28b
2o18b2o$2bo18b3o$28b3o$30bo$5b2o22bo$4bobo$6bo!
Bob Shemyakin