x = 34, y = 33, rule = B3/S23
o$b2o17bo12bo$2o16b2o11b2o$19b2o11b2o6$18bo$18bobo$14bo3b2o$15b2o$14b
2o3$18b3o$18bo$19bo$8b2o$8b2o10$4b2o$5b2o$4bo!
Either way, still an improvement.
x = 34, y = 33, rule = B3/S23
o$b2o17bo12bo$2o16b2o11b2o$19b2o11b2o6$18bo$18bobo$14bo3b2o$15b2o$14b
2o3$18b3o$18bo$19bo$8b2o$8b2o10$4b2o$5b2o$4bo!
x = 158, y = 35, rule = B3/S23
7bo$6bo$6b3o75b2o28b2o$83bo2bo26bo2bo$53bo29bobo27bobo$34b3o16bobo8b3o
17bo29bo$53b2o$32bo5bo23bo5bo$32bo5bo23bo5bo24b2o28b2o28b2o$32bo5bo23b
o5bo24b2o28b2o28b2o$95b2o28b2o28b2o$2o32b3o27b3o24b5obo23b5obo23b5obo$
b2o55b2o31bo5bo12b2o9bo5bo23bo5bo$o46b3o8bobo31bob3o12bobo10bob3o25bob
3o$49bo8bo34b2o16bo11b2o28b2o$48bo$54b2o$55b2o$54bo33bo29bo$88bo29bo$
88bo29bo2$84b3o3b3o21b3o3b3o2$88bo29bo$88bo29bo$88bo29bo6$110b2o$111b
2o$110bo!
x = 63, y = 67, rule = B3/S23
61bo$60bo$60b3o9$o$b2o35bo$2o34b2o$37b2o4$33bo$31b2o$32b2o11$24bo$23bo
$23b3o$28b2o2b2o$29b2obobo$28bo3bo8$2bo$2b2o$bobo6$7b2o29b2o$6bobo29bo
bo$8bo29bo4$44b3o$44bo$45bo4$50bo$49b2o$49bobo!
x = 31, y = 19, rule = B3/S23
19bo$18bo$18b3o2$14bo13bo$15b2o5bobo3bobo$14b2o6b2o4b2o$23bo$19b2o$bo
12b2o3b2o3b2o$o4bo9bo7b2o$ob4o9bob4o4bo$b2o2bo10b2o2bo4$5bo14bo$5bo14b
o$5bo14bo!
x = 11, y = 7, rule = B3/S23
7b3o$6bo3bo$b2o3b5o$o2bo$o2bo$o2bo$b2o!
x = 30, y = 31, rule = B3/S23
28bo$19bo6b2o$18bo8b2o$18b3o3$16bo$15bo$15b3o2$21bo$19b2o$20b2o$13bobo
$14b2o$14bo2$11b3o$13bo$2b2o8bo$bobo$3bo2$27b3o$8b3o16bo$10bo17bo$9bo$
18b3o$b2o15bo6b2o$obo16bo5bobo$2bo22bo!
x = 72, y = 75, rule = B3/S23
3bo$4b2o$3b2o2$64bo$64bobo$64b2o16$34bo23bo$35b2o21bobo$34b2o22b2o3$
37bo$37bobo$37b2o4$38bo$37bo$37b3o2$37bo$28b3o6b2o$30bo5bobo$29bo18$bo
$b2o$obo5$70b2o$69b2o$6b3o62bo$8bo3b2o$7bo3bobo$13bo2$69b2o$68b2o$70bo
20-cell predecessor (can maybe be reduced):
x = 16, y = 16, rule = B3/S23
12bo$12b2o$12bo2bo2$13bobo$14bo7$3o$bo2bo$5bo$2bobo!
x = 15, y = 15, rule = B3/S23
11bo$11b2o$11bo2bo2$12bobo$13bo6$3o$bo2bo$5bo$2bobo!
x = 16, y = 16, rule = B3/S23
bobo3b6ob2o$bo5b4obo$o2b2ob2o5bo$ob3o2b2obobob2o$bobob3ob2o2b3o$o4b2ob
2o5bo$4b2o2bo2bobobo$2bob2ob2ob4obo$2bob3ob2ob2o$2o3bobob4o$2ob2o2bobo
b3o$b2obo2bo4b3o$b2ob2ob2obo3b2o$4b3ob3o2b2o$2bo3bobo2b2o2bo$obo3bob2o
3b2o!
x = 16, y = 16, rule = B3/S23
b5o3bo4b2o$ob2o4bo$obo2b2obob3o2bo$4o4b2ob5o$3b7o2b4o$o2b3obo2b2o2bo$b
5o2b2o4bo$b2ob3o3bo4bo$2o4b2ob5obo$2o5b3obo3bo$o2b3o4b5o$ob2o3bobo4bo$
3b7ob4o$4ob3o2b6o$o2b3obob3ob3o$2o2b2ob2ob3obo!
x = 24, y = 24, rule = B3/S23
4b2o$4b2o$b4obo$obo7b2o$ob2obo3bobo$o3b2o2bo2bo$b2o5bobo$bo3bob2o$2bo
3b2o$3bo2bo$4b3o5$23bo$4b2o16bo$3bo2bo13b2o$4b2o16bo$19bo$19b2o$20bo$
18b2o$17b3o!
x = 16, y = 10, rule = B3/S23
11bo$4b3o4bo$11bo$2bo$bobo3b3o3b3o$3obo$2obobo5bo$ob2obo5bo$3ob2o5bo$
2o!
x = 16, y = 10, rule = B3/S23
11bo$4b3o4bo$11bo$2bo$bobo3b3o3b3o$3obo$2obobo5bo$ob2obo5bo$3ob2o5bo$
2o!
#C Glider + 3 Blinker - Block Laying Switch Engine
x = 22, y = 25, rule = B3/S23
2bo$obo$b2o2$15bo$15bo$15bo11$3o7$19b3o!
#C Glider + Block + 2 Blinker - Block Laying Switch Engine
x = 40, y = 54, rule = B3/S23
12b2o$12b2o31$o37b2o$b2o35b2o$2o19$20b3o!
#C Glider + 3 Blinker -> Glider Producing Switch Engine
x = 53, y = 40, rule = B3/S23
2bo$obo$b2o15$2bo$2bo$2bo9$27b3o11$50b3o!
wildmyron wrote:But I have no idea if they are of any interest.
wildmyron wrote:I also have been searching for glider reactions with a collection of common ash objects. There are a lot of reactions like this (not just switch engines)...
NickGotts wrote:wildmyron wrote:But I have no idea if they are of any interest.
They are to me!! Thanks.
dvgrn wrote:wildmyron wrote:I also have been searching for glider reactions with a collection of common ash objects. There are a lot of reactions like this (not just switch engines)...
Are you generating ash object positions with a script, and classifying them with apgsearch? I've been thinking about trying something like this, but other things keep getting in the way.
dvgrn wrote:I suppose there aren't any switch engines showing up with just two ash objects? I forget if that search was ever done exhaustively -- just with blonks, maybe? Are you using just blinkers and blocks, or other common objects as well?
wildmyron wrote:Do you have an archive of this kind of reaction?
dvgrn wrote:I suppose there aren't any switch engines showing up with just two ash objects?
wildmyron wrote:I've been meaning to describe what I'm doing and I'd like to get some feedback. At this stage I haven't posted the code to do it because I'm still making changes to the soup function, and that causes the results for a given soupid to change.
Before embarking on further discussion, where do you suggest discussing it?
x = 20, y = 25, rule = B3/S23
14b3o$13bo3bo$13bo4bo$13b3ob2o$14bo4bo$16b3o$16bo7$5bo$4b3o$4b2obo$6b
2o2$b2obo$b2ob2o2b2o$o7b2o$o4bo$o4bo$o3bo3bobo$3b2o3b3o!
x = 23, y = 25, rule = B3/S23
21bo$22bo$19bo2bo$18bo2bo$18bo$18bobo$19b2o7$16b2o$16b2o8$2o$b2o$o!
x = 32, y = 28, rule = B3/S23
13bobo$14b2o$14bo2$12b2o16bo$13b2o7b2o5bo$12bo5bo3b2o5b3o$17bobo6bo$
17bobo5bo$18bo6b3o$19b3o$21bo3$27bo$26b2o$17b2o7bobo$17b2o8$3o$2bo$bo!
x = 24, y = 24, rule = B3/S23
22b2o$22b2o2$18b3o$21bo$21bo$20bo6$17b2o$17b2o8$b2o$obo$2bo!
x = 25, y = 30, rule = B3/S23
16bobo$17b2o$17bo2$15b2o6b2o$16b2o5b2o$15bo$20b2o$20bobo$21b2o7$18b2o$
18b2o10$2o$b2o$o!
x = 8, y = 10, rule = B3/S23
5b3o2$5b3o3$2o3b2o$2o4b2o$4bobo$4b2o$4bo!
x = 17, y = 11, rule = B3/S23
3o4bo$7b3o4b3o$8bo7$9b2o$9b2o!
x = 100, y = 33, rule = B3/S23
56bo$57bo$55b3o3$75bobo$75b2o$3bo72bo$bobo$2b2o2b3o$6bo$7bo$81bo$23b3o
37b3o14bo$80b3o2$6bo6bo79b2ob2o$4bobo6bobo10b2o38b2o25b2obobo$b2o2b2o
2b2o2b2o11bo2bo36bo2bo26bo2bo$obo6bobo16b2o38b2o23b2o3b2o$2bo6bo83bo2b
o$64b2o28bobob2o$44bo6b2o10b2o30b2ob2o$44b2o4bobo12bo$43bobo6bo2$71bo$
70b2o$70bobo$59b2o$60b2o17b2o$59bo19bobo$79bo!
#C MWSS on MWSS again, even naturaller -- seed = 15Ma8856160
x = 16, y = 16, rule = B3/S23
o7bo3bobo$2o2b3o5bo$o2bobo2bo6bo$o6bob2ob3o$obo3bob3ob2obo$b3o2bobo6bo
$4o2bob4o$2b3obo2bo2bo$ob3ob2o3b4o$o2b3obobo2b2obo$b2obo2b4o2b3o$o2b2o
2b2o3bo2bo$3bobo4bo2b2o$2o3bo2bo5bo$b6ob2o2b2o$2obob3obobobobo!
x = 20, y = 16, rule = B3/S23
8bo4bo$2o7b2obo$2o6b2o2b3o4$17b2o$16b2o$18bo3$18b2o$17b2o$4bo14bo$4b2o
$3bobo!
x = 14, y = 20, rule = B3/S23
4bo$5b2o$4b2o5$11bo$11bobo$11b2o2$8b3o$10bo$9bo3$b2o$obo3b3o$2bo3bo$7b
o!
x = 11, y = 19, rule = B3/S23
bo$o$bobo$2bo2$2o$2o2$5bo$4b3o$3b5o$2bo5bo$b2o2bo2b2o$3obobob3o$b2o2bo
2b2o$2bo5bo$3b5o$4b3o$5bo!
x = 16, y = 16, rule = B3/S23
2bobo2bo3b2o2bo$bobo5b3o2b2o$4b3obob2o3bo$b2obo3b2o2b4o$o5bo2b2o2bo$bo
2bo2bo4bo$b2o3bobob5o$o2b2obo2bob4o$2o2bobobobobob2o$bobo2b4o2bobo$bob
ob2o3bo4bo$bob6o2b4o$5obo4bo2b2o$3bobobo3bo2bo$5bobob3o2b2o$bo5b2o3b4o
!
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