## Slow salvo seeds

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.

### Re: Slow salvo seeds

Some slow salvo seeds (of unknown usefulness) for beehive with tail. The rightmost one adds a tail to anything but is somewhat messy.
`x = 349, y = 181, rule = LifeHistory243.D\$243.2D\$243.2DB\$243.2D2B\$244.4B\$245.4B\$246.4B\$247.4B\$248.4B\$249.4B\$250.4B\$251.4B\$252.4B\$253.4B\$254.4B\$255.4B\$256.4B\$257.BA2B8.4B\$257.2BA2B6.6B\$257.3A3B4.7B\$258.6B2.10B\$259.19B\$260.20B.B\$261.16B2A4B3.3B\$262.14BA2BA9B\$263.13BABA11B\$264.13BA13B\$264.27B\$264.26B2D\$264.15B2D9B2DB\$264.15B2D14B\$265.30B\$265.13BA16B\$264.13BABA15B\$263.14BA2BA13B\$264.14B2A9B2.B\$269.16B2DB\$270.15BD2B\$271.11B2DBDB\$272.9BD2BD2B\$274.7BA2D2B\$275.5BABAB\$275.4BA.BAB\$276.4B2AB\$277.B.4B11\$241.D\$241.2D\$241.2DB\$241.2D2B\$242.4B\$243.4B\$244.4B\$245.4B\$246.4B\$247.4B\$248.4B\$249.4B4.A\$250.4B2.2BA\$251.4B.3AB\$252.4B.4B\$253.4B.4B\$254.4B.4B\$255.4B.4B\$256.4B.4B\$257.4B.4B\$258.4B.4B\$259.4B.4B\$260.4B.4B\$261.4B.4B\$262.8B\$263.7B\$263.3BA4B\$263.2BABA3B4.B\$264.A2BA10B\$263.2B2A3BA7B\$263.7BA8B\$264.6BA4B2D2B\$265.4B3D4BD3B\$266.10BD.DC\$269.6B2.DBAD\$270.5B3.DC\$271.3B\$272.B8\$76.2B\$.A74.4B\$2BA62.A8.7B\$3AB60.2BA7.8B113.A\$.4B59.3AB3.2B2.6B113.2BA\$2.4B59.4B.12B39.5B68.3AB\$3.4B8.2B48.17B38.6B7.3B59.4B\$4.4B7.2BAB45.17B.B30.A6.7B6.4B59.4B\$5.4B5.2BABAB44.20B28.2BA4.9B4.11B54.4B\$6.4B.3B.BABAB43.3B2D18B26.3AB2.12B.12B55.4B\$7.10BA2B44.3BD18B27.4B.26B55.4B\$8.12B44.3BDB2D15B28.30B53.7B\$9.11B44.4BD2BD13B.B27.19B2A9B52.9B.2B\$5.B.2B.11B44.4B2D18B24.20B2A9B52.12B\$4.16B45.19B2A3B25.29B52.3BD10B\$3.17B46.17BA2BAB26.8BD20B51.3BDBD10B\$3.15B2A46.18B2A2B27.5B3D19B52.3BDBD13B\$2.16B2A46.12B2A7B28.4BD20B53.5BD15B\$2.19B46.2B2A2B.3BA2BAB34.2BDBD18B52.3B2D8B2A8B\$4.17B47.B2A2B3.2B2A37.BDBD10BA4B.B52.4BD8BA2BA7B\$4.2B.14B48.2B5.3B39.BD11BA4B54.B2DBD9BABA6B\$7.13B57.B41.12BA3B55.D2BD11BA6B\$6.16B98.4B2A8B57.2D18B\$6.8BD7B99.2BA2BA7B59.16B\$7.6BDBD4B2AB98.2BD2A2B.4B62.14B\$8.5BDBD4B2AB99.B2D2B71.BA5B3A2B\$7.7BD7B102.2B72.BA10B\$6.5B3D7B178.A2.6B\$7.4BD8B184.4B128.2B\$7.10B189.B128.4B\$9.6B317.7B\$11.B319.8B\$331.8B3.2B\$331.14B\$331.17B\$332.16B\$332.16B\$332.3BD12B\$332.3BD12B\$332.3BD12B\$330.18B\$325.A3.19B\$15.2B307.2BA2.18B\$15.2BAB305.3AB2.16B\$14.2BABAB305.4B2.13B\$11.3B.BABAB306.19B\$10.7BA2B307.18B\$9.11B305.2D20B\$9.11B303.2BDBD20B\$5.B.2B.11B301.4BD22B\$4.16B96.A74.A130.26B\$3.17B95.2BA72.2BA128.27B\$3.10B3A3B.B94.3AB71.3AB127.27B\$2.11BA7B95.4B71.4B125.5B2D19B\$2.11B3A5B96.4B71.4B125.4B2D10B2D7B\$4.17B97.4B71.4B124.6B.B.7B2D8B\$4.2B.14B98.4B71.4B126.2B4.5B2A6BD2AB\$7.13B100.4B71.4B8.A8.DB113.4B2A5BDADBA\$6.16B99.4B71.4B6.BAB6.DBDB114.9BDABAB\$6.8BD7B100.4B71.4B6.A.BD4.DBD2B115.9BA2B\$7.6BDBD4B2AB100.4B71.4B6.3D4.BD3B118.8B\$8.5BDBD4B2AB101.4B71.4B4.D3B4.6B117.2BD5B\$7.7BD7B103.4B71.6BD.D13B116.3D5B\$6.5B3D7B104.4B72.5BDBD13B115.C3.3B\$7.4BD8B104.4B72.7BD14B114.C.C\$7.10B105.3BA3B71.10BA10B115.C.C\$9.6B107.2BABA3B68.11BABA9B116.C\$11.B108.3BADBAD3B65.12BA2BA9B\$119.5B2AD4B6.B57.14B2A10B\$120.11B5.4B55.26B\$122.19B54.25B\$124.4B2A11BD54.22B\$127.A.BA8BC2D54.21B\$128.ABA7BCBAB54.17B3AB\$129.A7BDADBAB54.13B.6B\$130.7BDBCAB57.10B4.3B\$131.7BD3B57.8B7.B\$131.10B58.5B\$132.6B.2B58.5B\$133.4B63.4B\$133.3B65.2B!`

Results from a C++ (LifeAPI) program that generates collisions of 3sL (from a set of 9) within a 20x20 box with a glider.
FractalFusion

Posts: 40
Joined: March 27th, 2009, 2:07 pm

### Re: Slow salvo seeds

A not-so-good century seed:
`x = 12, y = 12, rule = LifeHistory.A\$2.A\$3A3\$8.A\$8.A\$2.2A4.A\$2.2A6.2D\$11.D\$9.D.D\$9.2D!`
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1819
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Slow salvo seeds

A 5-SL seed for the gourmet catalyst variant:

`x = 35, y = 36, rule = LifeHistory29.2B\$27.6B\$26.7B\$26.8B\$24.10B\$24.5BD2C3B\$23.B2D3BE2BEB\$19.5B2D3BE2BE2B\$19.11B2E2B\$18.3E7B2D4B\$18.9BDBD4B\$7.2B9.9BD6B\$5.8B2.3B.7B2D6B\$5.20BD9B\$5.11B2E8B2D6B\$3.13B2E9BD6B\$2.24BD6B\$2.14BC10B3D3B\$3.13B2C11BD3B\$2.13BCBC15B\$.22BE9B\$.22BE8B\$23BE8B\$7B2D23B\$.2BD3B2D22B\$.BDBD27B\$.BDBD27B\$2.BD28B\$2.29B\$5.12B2E11B\$5.11BE2BE8B\$6.11BEBE8B\$8.2B2D6BE8B\$10.2D9B.3B\$13.7B\$18.B!`

A 3-SL seed for a table-on-table:

`x = 6, y = 17, rule = LifeHistory3.A\$2.A.A\$3.A6\$.A.A\$2.2A\$2.A2\$3.2A\$3.A.A\$4.2A\$2A\$2A!`

EDIT: A cheap seed for a catalyst that can be used in F116:

`x = 27, y = 19, rule = B3/S23bobo\$2b2o\$2bo5\$3o2\$25b2o\$18b2o5b2o\$17bo2bo\$10b2o6b2o\$10b2o4\$b2o\$b2o!`

And a very good start to a seed to the eater-bridge-eater catalyst:

`x = 21, y = 9, rule = LifeHistory10.A\$10.A\$10.A2\$A5.3A3.3A\$A16.3A\$A9.A6.A2.A\$10.A8.2A\$10.A!`

gmc_nxtman

Posts: 1146
Joined: May 26th, 2015, 7:20 pm

### Re: Slow salvo seeds

gmc_nxtman wrote:EDIT: A cheap seed for a catalyst that can be used in F116:

`x = 27, y = 19, rule = B3/S23bobo\$2b2o\$2bo5\$3o2\$25b2o\$18b2o5b2o\$17bo2bo\$10b2o6b2o\$10b2o4\$b2o\$b2o!`

It's even better without the block on the right -- that way there's no output glider to catch:

`x = 38, y = 25, rule = LifeHistory21.2B\$21.3B\$20.8B\$20.9B\$13.ABA5.11B\$7.B5.B2AB4.12B\$6.3D.2B2.A20B\$4.9B.21B\$3.18BD15B\$2.18BDBD7B3D5B\$.D8BD9BD2BD13B\$DBD6BDBD3A6B2D13B\$DBD6BDBD25B\$.D5BDBDB3D23B\$2.5B2D5BD15B2A5B\$2.11B2D13B.AB.A3B\$4.B2.15B2A4B2.2AB.B\$7.11B2.2B2A3B\$7.8B4.8B\$7.6B6.8B\$8.7B5.7B\$13.2A6.6B\$13.2A6.5B\$22.3B\$23.B!`

In practice it's not quite good enough to turn the F116 into something we can just add to the "build and forget" list in an almost-Spartan compiler script. There's a leftover beehive that has to be converted into a block after the reaction, That will work fine for this orientation, with all slow gliders coming from the same direction as the trigger glider. But it will be a (solvable) custom design headache for some other orientations.

Probably more important, this reaction can build a standalone F116 conduit without much trouble, but when you connect the output to other conduits in a real self-constructing system, you'll often get more build-order headaches. Here it is superimposed on F117+F116+F117 -- the partly-red eater on the right is unfortunately in the danger zone, so it has to be built after the F116 construction, carefully, with reduced clearance to work with:

`x = 125, y = 39, rule = LifeHistory54.A41.2A\$54.3A39.A.A\$57.A28.A11.A\$56.2A4.2B22.3A9.2A\$52.B3.8B25.A9.B\$24.2A24.4B4.7B11.2A10.2A9.3B\$24.A.A22.6B.9B12.A10.5B5.6B16.5B\$14.A11.A22.6B.10B11.A.AB9.4B3.10B11.7B\$14.3A9.2A20.19B11.2AB.3B4.6B2.11B3.2B2.10B\$17.A9.B19.19B14.7B.13B2A15BD6B\$4.2A10.2A9.3B17.17B16.21B2A15BDBD4B\$5.A10.5B5.6B16.15B18.37B3D4B\$5.A.AB9.4B3.10B11.17B17.40BD4B\$6.2AB.3B4.6B2.11B3.2B2.22B13.46B\$8.7B.13B2A15BD21B3.2B2.19B.B3.13B.4B\$8.21B2A15BDBD4B.24B.13B7.7B.B4.4B\$9.37B3D4B2.16B2A5B.B.4B.6B19.4B\$8.40BD4B2.16B2A5B3.4B2.B.5B\$6.46B4.24B.4B7.2C\$4.18B.B3.13B.4B10.30B7.C\$4.2BD13B7.7B.B4.4B12.29B8.3D\$3.3BDBD4B.6B19.4B13.20B2.2B2A3B10.D\$4.2B3D4B2.B.5B34.24B2A4B2.2AB.B\$3.5BD4B7.2A33.16B2D13B.AB.A3B\$2.10B8.A35.9B2D5BD15B2A5B\$.4B16.3A34.BD5BDBDB3D23B\$4B19.A33.BD.D6BDBD25B\$58.D.D6BDBD3A6B2D13B\$59.D8BD9BD2BD13B\$60.18BDBD7B3D5B\$61.18BD15B\$62.9B.21B\$64.3D.2B2.A20B\$65.B5.B2AB4.12B\$71.ABA5.11B\$78.9B\$78.8B\$79.3B\$79.2B!`

There are similar problems for a following F116, F166, F177, Fx77, Fx119, L112, L156, etc. -- everything I checked would create build-order problems, in fact, except for the R64, and for that one you'd have to add another R64, or you'd probably still have build-order headaches for the following conduit.

There could certainly be specific cases where this recipe would be very useful, though. It just seems like it will need human case-by-case analysis rather than an automated compiler to figure that kind of thing out.

Or... actually the right approach is probably to consider different orientations of these larger still lifes to be completely different objects, requiring different recipes. Then a fully automatic compiler could probably be set up to handle this recipe just fine, including its constraints on the build order. It would just be a slightly weird compiler: it would work on circuitry that includes F116 conduits in two specific orientations, but would fail if asked to compile F116s in the other six orientations.

dvgrn
Moderator

Posts: 5215
Joined: May 17th, 2009, 11:00 pm

### Re: Slow salvo seeds

Super compact Eater2 seed from this soup, with some custom searching:

`x = 19, y = 16, rule = LifeHistory15.E\$15.E\$15.E3\$13.2E\$13.2E2.2E\$17.2E2\$7.2C4.C\$7.2C4.C\$13.C\$16.2E\$3A5.2C6.2E\$2.A5.C.C\$.A7.2C!`

EDIT: And a slow salvo for the last three objects:

`x = 378, y = 382, rule = LifeHistory373.3C4\$372.2C\$372.2C2.2C\$376.2C3\$368.3A2\$375.2C\$375.2C23\$336.3A\$338.A\$337.A50\$288.2A\$289.2A\$288.A54\$240.3A\$242.A\$241.A37\$192.3A\$194.A\$193.A47\$144.3A\$146.A\$145.A46\$96.2A\$97.2A\$96.A50\$48.3A\$50.A\$49.A46\$3A\$2.A\$.A!`
simeks

Posts: 369
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

### Re: Slow salvo seeds

dvgrn wrote:At least one other seed can also be translated into a six-object eater2 constellation with very little spark around the eater2, in three directions anyway. This one's component objects are surprisingly far apart from each other, and again a convenient block target is left nearby:

`x = 82, y = 36, rule = LifeHistory62.A\$61.A.A\$62.2A5\$58.2A\$14.2A42.2A\$14.2A4\$A.A47.A.A\$.2A19.A28.2A19.A\$.A20.A28.A19.BAB\$22.A49.A6\$4.A49.A\$3.A.A47.A.A\$3.A.A47.A.A\$4.A49.A3\$29.A49.A\$13.2A13.DA2D31.2A13.DA2D\$13.2A11.3DA2D31.2A11.3DA2D\$25.D49.D\$26.3D.2D44.3D.2D\$26.2AD.D45.2AD.D\$25.A.AD.D44.A.AD.D\$26.A2.D46.A2.D!`

Perhaps it should be mentioned that this can be used to complete a syringe (apart from the last block):

`x = 65, y = 62, rule = LifeHistory40.A\$40.3A\$27.2A3.2A9.A17.A\$26.B2AB.B2AB7.2A15.3A\$27.2B2.3B3.B4.4B12.A\$28.3B.3B.4B4.3B11.2A\$20.2A5.7B.13B11.B\$21.A5.23B9.3B\$21.A.AB.19B.8B4.6B\$22.2AB.29B2.8B\$24.41B\$24.37B2A2B\$24.37B2A2B\$25.40B\$27.38B\$25.40B\$25.2A3.25B4.6B\$26.A3.20B4.B4.6B\$23.3A6.15B7.2A\$23.A8.11B12.A\$31.13B8.3A\$30.15B7.A\$30.16B\$30.17B\$30.16B\$32.13B\$31.4B.2B2A5B\$30.4B2.2B2A3B\$29.B2AB2.8B\$29.2BA4.8B\$28.3A5.8B\$28.AB7.7B\$37.7B\$26.A2.D7.6B\$25.A.AD.D6.6B\$26.2AD.D6.5B\$26.3D.2D4.6B\$25.D4.B.B4.6B\$13.2A11.3DA2D2B2.7B\$13.2A13.DA2D10B\$29.A2.10B\$32.6B2A3B\$32.6B2A2B5.2A\$4.A27.10B5.A\$3.A.A25.11B2.BA.A\$3.A.A25.12B.B2A\$4.A25.15B\$29.16B\$22.2D2.2B.16B\$22.2D.2D18B\$22.2D.2DB.17B\$26.B.4B.8B2.4B\$22.A10.7B4.4B\$.A20.A11.6B5.4B\$.2A19.A13.4B6.4B\$A.A35.3BA5.4B\$39.BA.A5.4B\$40.A.A6.4B\$41.A8.4B\$14.2A26.3A6.4B\$14.2A28.A7.4B\$53.4B!`

Shown in red are the three acceptable ways to add the final block to complete the syringe.

I'm thinking of making an almost-Spartan (apart from the hive-with-tail) 'self-completing syringe', where the first glider to pass through the device synthesises the remainder of the syringe:

`x = 83, y = 84, rule = LifeHistory12\$53.A\$53.3A\$40.2A3.2A9.A17.A\$39.B2AB.B2AB7.2A15.3A\$40.2B2.3B3.B4.4B12.A\$41.3B.3B.4B4.3B11.2A\$33.2A5.7B.13B11.B\$34.A5.23B9.3B\$34.A.AB.19B.8B4.6B\$35.2AB.29B2.8B\$37.41B\$37.37B2A2B\$37.37B2A2B\$38.40B\$40.38B\$38.40B\$38.2A3.25B4.6B\$39.A3.20B4.B4.6B\$36.3A6.15B7.2A\$36.A8.11B12.A\$44.13B8.3A\$43.15B7.A\$43.16B\$43.17B\$43.16B\$45.13B\$44.4B.2B2A5B\$43.4B2.2B2A3B\$42.B2DB2.8B\$41.3BD4.8B\$40.B3D5.8B\$39.2BDB7.7B\$38.4B8.7B\$37.2BDB9.6B\$36.2BDBD9.6B\$35.4B2D9.5B\$34.4B11.6B\$33.4B6.B.B4.6B\$26.2A4.4B6.D2A2B2.7B\$26.2A3.4B7.D2A10B\$30.4B8.D2.10B\$29.4B12.6B2A3B\$28.4B13.6B2A2B5.2A\$17.A9.4B14.10B5.A\$16.A.A8.3B14.11B2.BA.A\$16.A.A25.12B.B2A\$17.A25.15B\$42.16B\$35.2D2.2B.16B\$35.2D.2D18B\$35.2D.2DB.17B\$39.B.4B.8B2.4B\$35.D10.7B4.4B\$14.D20.D11.6B5.4B\$14.2D19.D13.4B6.4B\$13.D.D35.3BA5.4B\$52.BA.A5.4B\$53.A.A6.4B\$54.A8.B3A\$27.2A26.3A6.A3B\$27.2A28.A7.A3B\$66.4B!`
What do you do with ill crystallographers? Take them to the mono-clinic!

calcyman

Posts: 1900
Joined: June 1st, 2009, 4:32 pm

### Re: Slow salvo seeds

Following this, looks like eater3 is now in realm of buildable objects. Here is a recipe that needs only two synchronized gliders:

`x = 53, y = 56, rule = B3/S233\$37b2o\$37b2o5\$41bo\$41bobo\$41b2o4\$28b2o\$28b2o3\$26b2o\$26b2o7b2o\$22b2o11b2o\$22b2o15bo\$38bobo\$39b2o4\$27b2o\$27b2o\$10b2o\$10b2o18bo\$29bobo\$30b2o\$16b3o\$18bo\$17bo!`

simsim314

Posts: 1544
Joined: February 10th, 2014, 1:27 pm

### Re: Slow salvo seeds

simsim314 wrote:Following this, looks like eater3 is now in realm of buildable objects. Here is a recipe that needs only two synchronized gliders...

Not too bad! That puts Calcyman's rectifier within reach of slow-salvo construction -- though eater3s are still going to be enough more expensive than eater2s, that I suspect a boojum reflector will end up being cheaper to construct, in most orientations, for most purposes.

(It will be a pretty expensive to drop in the loaf behind the main still life, when the construction gliders are coming from the other side, because the seed's active reaction uses a fairly large area on that side.)

dvgrn
Moderator

Posts: 5215
Joined: May 17th, 2009, 11:00 pm

### Re: Slow salvo seeds

The only advantage of rectifier over the boojum is faster recovery. It might turn out critical sometimes... but generally I agree... eater3 is not such missing component. It would be nice to have syringe huge SL in constructable range, I think this is the most missing SL to construct.

simsim314

Posts: 1544
Joined: February 10th, 2014, 1:27 pm

### Re: Slow salvo seeds

gmc_nxtman wrote here

gmc_nxtman wrote:Way too cramped eater2 recipes:

`x = 44, y = 20, rule = LifeHistory12.2A\$11.A2.A22.A\$12.2A22.A.A\$36.A.A\$37.A\$41.2A\$40.A2.A\$8.2A31.2A\$7.A2.A24.2A\$8.A.A24.2A3.A\$5.A2.3A28.A.A\$4.A.A32.A.A\$2A2.A.A32.A.A\$2A3.A34.A3\$41.2A\$41.2A\$13.2A\$13.2A!`

Here is a pretty nice slow-salvo seed based on the first pattern. It can be built from two directions:

`x = 68, y = 19, rule = LifeHistory3.2A46.2A\$2.A.A45.A.A\$3.A47.A13.C\$65.C.C\$65.2C\$9.A47.A\$8.A.A45.A.A\$8.A2.A44.A2.A\$9.2A46.2A\$5.A11.2C34.A\$4.A.A10.C.C32.A.A\$2A2.A.A10.C30.2A2.A.A\$2A3.A42.2A3.A5\$13.2A46.2A\$13.2A46.2A!`
simeks

Posts: 369
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

### Re: Slow salvo seeds

simeks wrote:Here is a pretty nice slow-salvo seed based on the first pattern. It can be built from two directions...

Wow -- an eater2 from just five still lifes is pretty darn good.

This is a syringe-friendly variant of the eater2 -- the table support is one cell farther away than normal, from the fishhook eater that is needed nearby. That will make it easier to build the fishhook eater after the eater2, since unfortunately this seed can't quite build the eater first:

`x = 22, y = 23, rule = LifeHistory6.2D\$7.D\$4.3D3.B\$4.D3.2A.B6.2B\$7.B2A.B6.B.B\$6.2D4.B4.B.AB\$4.2BD6.3B.BA.AB\$2.DBD.D2.2A5.B2.2AB\$.D.2D.2DA2.A9.B\$.D7.2A9.B\$.B3D.2D11.B\$B3.D.2D5.2A3.B\$.B10.A2.A2.B\$.B10.A.A4.B\$B12.A5.B\$B18.B\$.B2A15.B\$2.2A\$4.2B2\$16.3A\$16.A\$17.A!`

dvgrn
Moderator

Posts: 5215
Joined: May 17th, 2009, 11:00 pm

### Re: Slow salvo seeds

You can clean the ash with single glider:

`x = 128, y = 66, rule = LifeHistory4\$45.C\$45.C.C\$45.2C8\$89.3B\$87.6B\$19.3B64.8B2.4B\$17.6B63.15B\$16.8B2.4B58.13B\$16.15B2.DB55.11B\$18.13B.BDBD53.10BAB2.B\$20.13B2D54.9BABA2B3A\$19.10BA5B54.9BABA3B.B\$19.9BABA2B3A52.11BA6B\$19.9BABA5B50.17B2DB\$18.11BA6B49.18BDBD\$16.20B50.12B2A3BDB\$15.19B52.12B2A3B\$16.12B2A4B53.BA2BAB2A8B\$16.12B2A3B55.4AB2A6B\$17.BA2BAB2A8B56.13B\$18.4AB2A6B58.B2AB2A7B\$19.13B58.BABA7B\$19.B2AB2A7B58.A2BA7B\$20.BABA7B60.2A7B\$20.A2BA7B63.B2.2B\$21.2A7B\$24.B2.2B3\$116.3C\$116.C\$117.C!`

simsim314

Posts: 1544
Joined: February 10th, 2014, 1:27 pm

### Re: Slow salvo seeds

Eater4 slow salvo friendly (based on this):

`x = 33, y = 33, rule = B3/S2311b3o2\$9bo5bo\$4b2o3bo5bo15bo\$3bobo3bo5bo14bo\$3b2o25b3o\$11b3o3\$2b3o\$12b2o\$o5bo6bo\$o5bo3bo\$o5bo3b2o2\$2b3o3\$20b2o\$20b2o\$18b2o\$18b2o9\$4b2o\$3bobo\$5bo!`

simsim314

Posts: 1544
Joined: February 10th, 2014, 1:27 pm

### Re: Slow salvo seeds

eater2 predecessors that could be helpful:

`x = 51, y = 12, rule = B3/S236b2o\$6b2o\$2o12bo33bo\$2o11bobo31b2o\$14b2o30b2o\$42b3o2bo2bo\$47bo2bo\$7b2o38bo2bo\$5bob2o39b2o\$8b2o\$16b2o\$16b2o!`

simsim314

Posts: 1544
Joined: February 10th, 2014, 1:27 pm

### Re: Slow salvo seeds

simsim314 wrote:eater2 predecessors that could be helpful:

`x = 51, y = 12, rule = B3/S236b2o\$6b2o\$2o12bo33bo\$2o11bobo31b2o\$14b2o30b2o\$42b3o2bo2bo\$47bo2bo\$7b2o38bo2bo\$5bob2o39b2o\$8b2o\$16b2o\$16b2o!`

I reported the left one here (second code box) with two ways to generate that spark.

From what I remember from going through a lot of the soups in Catagolue that produce a canonical eater2, some 80 to 90% actually come from the right predecessor.
simeks

Posts: 369
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

### Re: Slow salvo seeds

Kazyan wrote:On a more useful note, I think it may be worth finding seeds that function as components--for example, adding a tail to an object. These catalysts would be easier to use, if cheap tail-adding seeds were found:

`x = 19, y = 10, rule = B3/S232o8b2o\$obo7b2o3bo\$2bo11bobo\$2b2o11bobo\$17bo\$2b2o13b2o\$2bobo\$3bo\$3o\$o!`

Here is a possible way to convert an eater into an integral (found via catagolue):

`x = 25, y = 9, rule = B3/S2318bo\$12b2o3bobo\$11bo2bo3b2o\$12b2o\$23b2o\$22bobo\$2bo19bo\$3o18b2o\$bo!`

And let's not forget the amazing one-beehive component that turns an eater into a 22-cell SL:

`x = 5, y = 17, rule = B3/S233b2o\$4bo\$b3o\$bo7\$obo\$b2o\$bo2\$2b2o\$bo2bo\$2b2o!`

EDIT: Is there a (slow-salvo) eater-to-hat converter? If there is, a slow construction of the snark might be possible:

`x = 561, y = 236, rule = LifeHistory498.2A\$F111.F111.F111.F49.2A60.F49.A61.F\$F111.F111.F49.A61.F50.A60.F51.A59.F\$F111.F46.2A63.F47.3A61.F47.3A61.F47.5A59.F\$F47.A63.F46.A64.F46.A64.F46.A64.F46.A64.F\$F47.3A61.F47.3A61.F47.3A61.F47.3A61.F47.3A61.F\$F50.A60.F50.A60.F50.A60.F50.A60.F50.A60.F\$F47.4A60.F47.4A60.F47.4A60.F47.4A60.F47.4A60.F\$F47.A3.2A58.F47.A3.2A58.F47.A3.2A58.F47.A3.2A58.F47.A3.2A58.F\$F48.3A2.A57.F48.3A2.A57.F48.3A2.A57.F48.3A2.A57.F48.3A2.A57.F\$F50.A.2A57.F50.A.2A57.F50.A.2A57.F50.A.2A57.F50.A.2A57.F\$F50.A60.F50.A60.F50.A60.F50.A60.F50.A60.F\$F49.2A60.F49.2A60.F49.2A60.F49.2A60.F49.2A60.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F49.C61.F111.F\$F111.F111.F111.F49.2C60.F111.F\$F111.F47.C63.F111.F48.2C61.F111.F\$F111.F46.2C63.F111.F111.F111.F\$F111.F47.2C62.F111.F111.F111.F\$F74.2A35.F111.F111.F111.F111.F\$F74.2A35.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F46.2A63.F\$F111.F111.F111.F111.F45.B3A62.F\$F111.F111.F111.F44.A66.F45.3BACA60.F\$F111.F111.F111.F43.A.A65.F43.4B2DABA59.F\$F111.F52.A58.F111.F43.A.A65.F43.B2D2BCDBA59.F\$F111.F51.A.A57.F111.F44.A66.F44.2DAB2ABA59.F\$F111.F51.A.A57.F111.F111.F45.A3B2A60.F\$F60.2A49.F52.A58.F111.F111.F46.3A5.2A55.F\$F47.A11.A2.A48.F111.F111.F43.A67.F46.2A5.A2.A54.F\$F46.A.A11.2A49.F111.F111.F42.A.A66.F53.A2.A54.F\$F47.A63.F53.A57.F111.F43.2A66.F54.2A55.F\$F111.F52.A.A56.F111.F111.F49.2A60.F\$F111.F52.2A57.F111.F49.A61.F50.A4.A55.F\$F111.F111.F111.F47.3A61.F47.3A4.2A55.F\$F111.F47.A63.F111.F46.A64.F46.A64.F\$F111.F47.3A61.F111.F47.3A61.F47.3A61.F\$F53.A57.F50.A60.F111.F50.A60.F50.A60.F\$F52.A.A56.F47.4A60.F48.3A60.F47.4A60.F47.4A60.F\$F53.A2.2A53.F47.A3.2A58.F47.A3.A59.F47.A3.2A58.F47.A3.2A58.F\$F56.A.A52.F48.3A2.A57.F51.A59.F48.3A2.A57.F48.3A2.A57.F\$F56.A54.F50.A.2A57.F50.A60.F50.A.2A57.F50.A.2A57.F\$F111.F50.A60.F49.A61.F50.A60.F50.A60.F\$F111.F49.2A60.F111.F49.2A60.F49.2A60.F\$F111.F111.F49.A61.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F74.2A35.F111.F111.F111.F111.F\$F74.2A35.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F55.A55.F111.F111.F111.F111.F\$F55.A55.F111.F111.F111.F111.F\$F55.A55.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F65.3C43.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F63.C5.C41.F111.F111.F111.F111.F\$F55.A7.C5.C41.F111.F111.F111.F111.F\$F54.A.A6.C5.C41.F111.F111.F111.F111.F\$F55.A55.F111.F111.F111.F111.F\$F65.3C43.F111.F111.F111.F111.F\$F111.F111.F111.F111.F111.F\$F63.2A46.F111.F111.F111.F111.F\$F62.A.A46.F111.F111.F111.F111.F\$F63.A47.F111.F111.F111.F111.F!`

gmc_nxtman

Posts: 1146
Joined: May 26th, 2015, 7:20 pm

### Re: Slow salvo seeds

Following the discussion started here, we now have synthesizable Snark! Using only 19 SLs, it's now possible to generate the SL of the snark (snark cost in total becomes 22 SLs which is quite compact, and surprisingly enough in the same range of other stable reflectors):

`x = 149, y = 115, rule = LifeHistory147.C\$146.C\$146.3C73\$8.C\$7.C34.2A\$7.3C32.2A2\$42.2A\$19.2A21.2A\$.A17.2A17.2A\$A.A29.A6.A\$.2A29.A6.A.A\$32.A7.2A\$45.2A\$45.2A\$28.2A10.A\$28.2A9.A.A\$39.A.A\$19.D2.3A15.A\$20.D\$18.3D6.A\$13.2A11.A.A\$13.2A12.2A14.2A\$43.2A2\$63.2A\$63.2A\$54.A\$2A51.A.A\$2A2.2A47.A.A\$4.2A48.A2\$16.A\$15.A.A\$15.A.A\$16.A5\$19.A\$18.A.A\$19.A!`

simsim314

Posts: 1544
Joined: February 10th, 2014, 1:27 pm

### Re: Slow salvo seeds

simsim314 wrote:Following the discussion started here, we now have synthesizable Snark! Using only 19 SLs, it's now possible to generate the SL of the snark (snark cost in total becomes 22 SLs which is quite compact, and surprisingly enough in the same range of other stable reflectors)

That is a very cool result. Here is a first attempt at some simplification:

`x = 203, y = 31, rule = B3/S23194bo\$192b2o\$50bo142b2o\$51b2o\$50b2o\$2o59b2o57b2o58b2o\$2o17b2o40b2o17b2o38b2o17b2o39b2o17b2o\$20bo60bo58bo52bo6bo\$12b3o5bobo50b3o5bobo48b3o5bobo50bo6bobo\$21b2o59b2o57b2o50bo7b2o\$64b2o\$64b2o117b2o4b2o\$123b2o58bobo3b2o\$123b2o59bo\$65b2o\$64bobo61bo\$5b2o57b2o62bo\$4bobo121bo\$4b2o3\$5b2o\$5b2o5\$111b2o72bo\$4b3o12b2o44b3o42bobo11b3o58bo\$18b2o92bo72bo\$20bo!`

EDIT: Added seeds for all 4 glider directions.
chris_c

Posts: 870
Joined: June 28th, 2014, 7:15 am

### Re: Slow salvo seeds

The glider+beehive->LoM conversion works, if other SLs are built later, but it doesn't work with the particular cleanup blinker in chris_c's examples:

`x = 48, y = 29, rule = LifeHistory24.2A\$24.2A2\$24.2A\$.2A21.2A\$.2A17.2A\$21.A\$13.3A5.A.A22.D\$22.2A21.D\$27.2D16.3D\$27.2D\$22.D\$21.D.D\$21.D.D\$22.D4\$25.2A\$25.2A2\$8.2A4.C.C28.2A\$7.A2.A3.2C29.2A\$8.2A5.C20.A\$35.A.A\$35.A.A\$.2C33.A\$C2.C\$B2C!`

Seeds of Destruction should help in terms of debris cleanup.
Tanner Jacobi

Kazyan

Posts: 777
Joined: February 6th, 2014, 11:02 pm

### Re: Slow salvo seeds

Kazyan wrote:The glider+beehive->LoM conversion works, if other SLs are built later

Of course! 5 SL for last stage snark this is amazing! We only need 2-3 SLs for the last operation and we get snark practically for free...

simsim314

Posts: 1544
Joined: February 10th, 2014, 1:27 pm

### Re: Slow salvo seeds

Kazyan wrote:The glider+beehive->LoM conversion works, if other SLs are built later, but it doesn't work with the particular cleanup blinker in chris_c's examples:

`RLE`

Seeds of Destruction should help in terms of debris cleanup.

This cleanup block leaves just the "usual" debris of a beehive and blinker:
`x = 49, y = 27, rule = LifeHistory25.2A\$25.2A2\$25.2A\$2.2A21.2A\$2.2A17.2A\$22.A\$14.3A5.A.A22.D\$23.2A21.D\$28.2D16.3D\$28.2D\$23.D\$22.D.D\$22.D.D\$23.D4\$26.2A\$26.2A2\$9.2A4.C.C28.2A\$8.A2.A3.2C29.2A\$2C7.2A5.C20.A\$2C34.A.A\$36.A.A\$37.A!`

The block can also be moved one down or one left.
I Like My Heisenburps! (and others)

Extrementhusiast

Posts: 1735
Joined: June 16th, 2009, 11:24 pm
Location: USA

### Re: Slow salvo seeds

A simpler converter for the final step of the slow-salvo synthesis of the Snark. I've only searched for one where the glider comes from the "most natural" direction so far:

`x = 24, y = 19, rule = LifeHistory10.A\$11.A\$9.3A4\$8.A\$4.2A.A.A\$3.A.A.A.A\$A2.A.A.A.A.A\$4A.2A3.2A\$4.A\$2.A.A17.A\$2.2A17.A.A\$14.2A5.A.A\$13.A2.A5.A\$9.2A3.A.A\$8.A2.A3.A\$9.2A!`

EDIT: Another one that might be slightly cheaper to build (and the full Snark still life from 9 objects using chris_c's version of the first step):

`x = 37, y = 56, rule = LifeHistory.E\$2.E\$3E29\$6.2A\$6.2A17.2A\$.E17.A6.A\$2.E16.A6.A.A\$3E16.A7.2A\$9.2A\$9.2A2\$25.2C7.2C\$10.2A13.C.C5.C2.C\$9.A.A14.C7.C.C\$9.2A24.C5\$34.2C\$34.2C5\$11.A\$11.A\$11.A!`
Last edited by simeks on August 11th, 2016, 7:16 pm, edited 2 times in total.
simeks

Posts: 369
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

### Re: Slow salvo seeds

simeks wrote:A simpler converter for the final step of the slow-salvo synthesis of the Snark. I've only searched for one where the glider comes from the "most natural" direction so far:

`RLE`

Because it starts with a honey farm, that seed can be modified to allow triggering from all four directions:
`x = 79, y = 73, rule = LifeHistory17.A58.A\$15.A.A58.A.A\$16.2A58.2A2\$8.A49.A\$4.2A.A.A44.2A.A.A\$3.A.A.A.A43.A.A.A.A\$A2.A.A.A.A.A38.A2.A.A.A.A.A\$4A.2A3.2A38.4A.2A3.2A\$4.A16.A32.A16.A\$2.A.A15.A.A29.A.A15.A.A\$2.2A16.A2.A28.2A16.A2.A\$14.2A5.2A41.2A5.2A\$13.A2.A46.A2.A\$9.2A3.A.A42.2A3.A.A\$8.A2.A3.A42.A2.A3.A\$9.2A48.2A38\$8.A49.A\$4.2A.A.A44.2A.A.A\$3.A.A.A.A43.A.A.A.A\$A2.A.A.A.A.A38.A2.A.A.A.A.A\$4A.2A3.2A38.4A.2A3.2A\$4.A49.A\$2.A.A16.2A29.A.A16.2A\$2.2A16.A2.A28.2A16.A2.A\$14.2A4.A.A41.2A4.A.A\$13.A2.A4.A41.A2.A4.A\$9.2A3.A.A42.2A3.A.A\$8.A2.A3.A42.A2.A3.A\$9.2A48.2A4\$16.2A58.2A\$15.A.A58.A.A\$17.A58.A!`
I Like My Heisenburps! (and others)

Extrementhusiast

Posts: 1735
Joined: June 16th, 2009, 11:24 pm
Location: USA

### Re: Slow salvo seeds

Excellent. So it looks feasible to build the Snark with slow salvo in any orientation. Only the for final orientation shown here does it look necessary to use tricks with orthogonal gliders:

`x = 323, y = 229, rule = LifeHistory76.A\$77.A\$75.3A92\$205.A.A\$205.2A\$206.A2\$2.A224.A\$A.A224.A.A\$.2A224.2A20\$216.A\$215.A.A\$215.2A10\$169.A\$167.2A\$168.2A\$42.D59.A59.D59.A\$40.3D57.3A57.3D57.3A\$.A37.D59.A59.D59.A\$2.2A35.2D58.2A58.2D58.2A\$.2A206.A\$202.3A3.A.A\$209.2A4\$29.2D58.2D58.2D\$28.D.D5.2A50.D.D5.2A50.D.D5.2D58.2A\$28.D7.2A50.D7.2A50.D7.2D58.2A\$27.2D58.2D58.2D2\$22.2A58.2A58.2A58.2A\$22.2A17.2A39.2A17.2A39.2A17.2A39.2A17.2A\$42.A59.A52.A6.A59.A\$34.3A5.A.A49.3A5.A.A50.A6.A.A49.3A5.A.A\$43.2A58.2A50.A7.2A58.2A\$25.2A27.A119.A\$25.2A26.A.A58.2A29.2A4.2A20.A.A58.2A\$53.A2.A28.2A26.A2.A28.A.A3.2A20.A2.A56.A2.A\$47.2A5.2A29.2A20.2A4.A.A30.A20.2A5.2A51.2A4.A.A\$26.2A18.A2.A56.A2.A4.A51.A2.A56.A2.A4.A\$25.A.A14.2A3.A.A40.A11.2A3.A.A52.2A3.A.A52.2A3.A.A\$25.2A14.A2.A3.A41.A10.A2.A3.A52.A2.A3.A38.2A12.A2.A3.A\$42.2A46.A11.2A58.2A42.A.A13.2A\$206.2A3\$207.2A\$207.2A4\$141.A\$140.A.A\$26.3A57.3A50.A2.A63.3A\$140.2A8\$63.2A\$62.A.A166.2A\$64.A165.2A\$232.A29\$61.2A224.2A\$60.A.A224.A.A\$62.A224.A10\$320.2A\$320.A.A\$320.A!`
chris_c

Posts: 870
Joined: June 28th, 2014, 7:15 am

### Re: Slow salvo seeds

Extrementhusiast wrote:This cleanup block leaves just the "usual" debris of a beehive and blinker:
`x = 49, y = 27, rule = LifeHistory25.2A\$25.2A2\$25.2A\$2.2A21.2A\$2.2A17.2A\$22.A\$14.3A5.A.A22.D\$23.2A21.D\$28.2D16.3D\$28.2D\$23.D\$22.D.D\$22.D.D\$23.D4\$26.2A\$26.2A2\$9.2A4.C.C28.2A\$8.A2.A3.2C29.2A\$2C7.2A5.C20.A\$2C34.A.A\$36.A.A\$37.A!`

Here's a LoM seed from a different direction that just happens to produce that block as a side-effect:

Edit: Added a similar seed that produces a LoM and a blinker:

`x = 77, y = 22, rule = LifeHistory6.2A46.2A\$6.2A17.2A27.2A17.2A\$19.A6.A47.A\$19.A6.A.A37.3A5.A.A\$19.A7.2A46.2A7\$10.2C47.2C\$9.C2.C31.E13.C2.C\$.E8.C.C32.E13.2C\$2.E8.C31.3E\$3E2\$52.2C\$52.C.C\$9.C43.2C\$8.C.C\$9.2C!`

Edit 2: Two-object options for the final conversion from the other directions (and repeating the three object solution for the hard direction from the earlier post):

`x = 164, y = 19, rule = LifeHistory22.E\$8.A12.E34.A47.A47.A\$4.2A.A.A11.3E28.2A.A.A42.2A.A.A42.2A.A.A6.E\$3.A.A.A.A41.A.A.A.A6.2C33.A.A.A.A41.A.A.A.A7.E\$A2.A.A.A.A.A36.A2.A.A.A.A.A3.C2.C29.A2.A.A.A.A.A36.A2.A.A.A.A.A3.3E\$4A.2A3.2A36.4A.2A3.2A3.C.C30.4A.2A3.2A36.4A.2A3.2A\$4.A47.A11.C35.A47.A\$2.A.A11.2C32.A.A45.A.A45.A.A\$2.2A6.C5.C.C31.2A15.C5.3E22.2A7.C4.2C32.2A\$9.C.C5.2C48.C5.E32.C.C2.C2.C37.2C7.2C\$9.C2.C54.C6.E30.C.C4.C2.C36.C.C5.C2.C\$10.2C93.2C6.2C38.C7.C.C\$162.C4\$104.2E\$103.E.E55.2C\$105.E55.2C!`
simeks

Posts: 369
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

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