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The Hunt for a Tiny Diagonal Spaceship (Unsuccessful)

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.

Re: The Hunt for a Tiny Diagonal Spaceship

Postby biggiemac » March 18th, 2016, 2:17 pm

I'll give it some time this weekend. I think I can build from apgnano. Dare I expand the box of interest, perhaps to 37 cells?
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby dvgrn » March 18th, 2016, 2:26 pm

biggiemac wrote:I'll give it some time this weekend. I think I can build from apgnano. Dare I expand the box of interest, perhaps to 37 cells?

Of course! With apgnano's generation algorithm, that's probably not too much more CPU time than the current 33-cell search. But will you just have apgnano run each pattern to stabilization and then census the results? That makes a 37-cell enumeration look a little more ambitious, but still probably within reach I would guess.

I liked Alexey's implementation using ".field" files -- makes it trivial to add another cell or three, whenever the previous distributed search gets completed.

EDIT: Aha, the 132/256 search is complete. Turns out I guessed right, with a lot of help from Sokwe:

x = 10, y = 10, rule = B3/S23
8bo$6b4o$4bob2obo$3b3o$2b3o3b2o$3bob2o$b2o2bo$b2o$2o2bo$b2obo!

I would guess that unless we filter them out with an apgsearch/apgnano hack, there will probably be hundreds of these kinds of oscillator results before the first spaceship is likely to show up. Probably mostly p10 like this one, though there are other combinations that CopperSearch doesn't forbid, like p12 or 24 -- pulsar plus something p4 or p8.

So: 130 through 132 have been checked now -- no results.
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Hdjensofjfnen » March 18th, 2016, 4:29 pm

dvgrn wrote:
biggiemac wrote:I'll give it some time this weekend. I think I can build from apgnano. Dare I expand the box of interest, perhaps to 37 cells?

Of course! With apgnano's generation algorithm, that's probably not too much more CPU time than the current 33-cell search. But will you just have apgnano run each pattern to stabilization and then census the results? That makes a 37-cell enumeration look a little more ambitious, but still probably within reach I would guess.

I liked Alexey's implementation using ".field" files -- makes it trivial to add another cell or three, whenever the previous distributed search gets completed.

EDIT: Aha, the 132/256 search is complete. Turns out I guessed right, with a lot of help from Sokwe:

x = 10, y = 10, rule = B3/S23
8bo$6b4o$4bob2obo$3b3o$2b3o3b2o$3bob2o$b2o2bo$b2o$2o2bo$b2obo!

I would guess that unless we filter them out with an apgsearch/apgnano hack, there will probably be hundreds of these kinds of oscillator results before the first spaceship is likely to show up. Probably mostly p10 like this one, though there are other combinations that CopperSearch doesn't forbid, like p12 or 24 -- pulsar plus something p4 or p8.

So: 130 through 132 have been checked now -- no results.


Is this a new oscillator? Probably not...
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x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Hdjensofjfnen » March 18th, 2016, 4:38 pm

Sorry if this is kinda short notice, but I'm currently searching #101.
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x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Hdjensofjfnen » March 18th, 2016, 4:42 pm

P.S. Can I minimize or close the window?
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x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Alexey_Nigin » March 18th, 2016, 4:54 pm

Hdjensofjfnen wrote:P.S. Can I minimize or close the window?


You can minimize it but not close.
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Kazyan » March 18th, 2016, 5:01 pm

#83 complete, with no results.
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby fluffykitty » March 18th, 2016, 6:14 pm

Maybe 8478/16384? (Or 8477/16384.)
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby skomick » March 18th, 2016, 6:17 pm

#5 complete, no results. I'll search #7, #8, #9, and #10.
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby drc » March 18th, 2016, 6:35 pm

My searches are going to take a while. Sorry. My computer can only handle 500/s
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Hdjensofjfnen » March 18th, 2016, 7:10 pm

Searching #101 will be done over the weekend, I don't have access to my computer just now. I can't do it on my school's public computers... :?
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Hdjensofjfnen » March 18th, 2016, 7:12 pm

Can I put the computer to sleep while I'm doing it?
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby dsmiller » March 18th, 2016, 7:12 pm

#98 complete with no results. Waiting for #99.
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Hdjensofjfnen » March 18th, 2016, 7:13 pm

Hdjensofjfnen wrote:Searching #101 will be done over the weekend, I don't have access to my computer just now. I can't do it on my school's public computers... :?


I may possibly do it tonight.
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby drc » March 18th, 2016, 7:14 pm

Hdjensofjfnen wrote:Can I put the computer to sleep while I'm doing it?

No, sadly
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Hdjensofjfnen » March 18th, 2016, 7:16 pm

More than 100 intact slots between 145 and 247... :roll:
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Hdjensofjfnen » March 18th, 2016, 7:16 pm

drc wrote:
Hdjensofjfnen wrote:Can I put the computer to sleep while I'm doing it?

No, sadly


Dang it...
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Hdjensofjfnen » March 18th, 2016, 7:39 pm

drc wrote:
Hdjensofjfnen wrote:Can I put the computer to sleep while I'm doing it?

No, sadly


This means I'll only be doing one, then. :(
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Bullet51 » March 18th, 2016, 8:12 pm

#53 finished with no results:
[i]CopperSearch version 0.2 ran with parameters 'd 53/256' and found the following patterns:[/i]

[i]Total: 0 patterns[/i]


EDIT: And so does #51:
[i]CopperSearch version 0.2 ran with parameters 'd 51/256' and found the following patterns:[/i]

[i]Total: 0 patterns[/i]


EDIT: And even #54:
[i]CopperSearch version 0.2 ran with parameters 'd 54/256' and found the following patterns:[/i]

[i]Total: 0 patterns[/i]


EDIT: At last, #52:
[i]CopperSearch version 0.2 ran with parameters 'd 52/256' and found the following patterns:[/i]

[i]Total: 0 patterns[/i]
Last edited by Bullet51 on March 18th, 2016, 9:36 pm, edited 2 times in total.
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby drc » March 18th, 2016, 8:35 pm

Just finished 1/8th of both 144 and 248. Nothing.
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Bullet51 » March 18th, 2016, 8:45 pm

I have added #171 and #172 to my search.
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Hdjensofjfnen » March 19th, 2016, 12:21 am

So far, no result... yet.
Life is hard. Deal with it.
My favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby biggiemac » March 19th, 2016, 1:12 am

68-71 finished with nothing to report.
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Alexey_Nigin » March 19th, 2016, 4:30 am

For those who don't read the main CopperSearch thread: please upgrade to v0.3.
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Re: The Hunt for a Tiny Diagonal Spaceship

Postby Alexey_Nigin » March 19th, 2016, 6:53 am

There seems to be an error with v0.3. Please wait until I sort it out.
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