For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.

Cordership turns glider into bipond:
`x = 65, y = 96, rule = B3/S238bo\$6bobo\$7b2o36\$50b2o\$50b2o5\$38bo\$38b2o\$37bobo12bo5b2o\$48bo2bo6b2o\$40b2obo3bo\$39bo3bo4b2o\$39bo\$38b2ob3o\$39b2o\$42b2o6\$47b2o\$47bobo10b3o\$46bo\$47bo2bo3bo5bo3bo\$50bo2bobo5b4o\$48b3o3bo9bo\$49b2o\$38bo\$38bo\$37bo\$25bo12b2obo\$25b2o11b2ob2o\$24bob2o11bobo\$25b2o\$23b3o\$15b2o\$13b2obobo\$13b2o4bo8b2o\$14bo2b2o9b2o\$10b2o\$10b3o\$2o4b2obo\$2o4bo2bo\$7b2o\$7b2o5\$8b2o\$8b2o7b2o\$17bobo10b3o\$16bo\$17bo2bo3bo5bo3bo\$20bo2bobo5b4o\$18b3o3bo9bo\$19b2o!`
I Like My Heisenburps! (and others)

Extrementhusiast

Posts: 1785
Joined: June 16th, 2009, 11:24 pm
Location: USA

`x = 21, y = 123, rule = B3/S23bo\$2bo\$3o\$6bo11bo\$5bobo10bobo\$5bobo6bo3b2o\$6bo6bobo\$13bobo\$14bo14\$6bo\$5bobo\$5bobo6bo\$6bo6bobo\$13bobo\$14bo14\$6bo\$5bobo\$5bobo6bo\$6bo6bobo\$13bobo\$14bo14\$6bo\$5bobo\$5bobo6bo\$6bo6bobo\$13bobo\$14bo14\$6bo\$5bobo\$5bobo6bo\$6bo6bobo\$13bobo\$14bo14\$6bo\$5bobo\$5bobo6bo\$6bo6bobo\$13bobo\$14bo14\$6bo\$5bobo\$5bobo6bo\$6bo6bobo\$13bobo\$14bo!`

EDIT: And a more useful one--reflector that just needs a spark:

`x = 26, y = 22, rule = B3/S232bo\$obo\$b2o7\$11bo\$9bobo\$10b2o2\$12b2o\$11bo2bo4b2o\$11bobo5b2o\$12bo2\$7b2o9b3o\$8bo9b2obo2b2o\$5b3o12b2o2b2o\$5bo14b2o!`
Tanner Jacobi

Kazyan

Posts: 843
Joined: February 6th, 2014, 11:02 pm

Wow, that reflector seems like it could improve a lot of things (mainly guns, but other things)

EDIT:

A few periods of reflectors (note the very small p9 and p22 reflectors, which we didn't have before):

Unfortunately, the p22 reflector does not work at p22

`x = 145, y = 27, rule = B3/S2323bo\$6bo14b3o12bo29bo29bo29bo\$4bobo13bo13bobo27bobo7b2o18bobo27bobo10bo\$5b2o13b2o13b2o28b2o7bobo18b2o28b2o9bobo\$76bo2b2o55bobo\$7b2o8b3o17b2o28b2o6b2obobo16b2o28b2o6b2obobo\$6bo2bo6bo3bo15bo2bo5b2ob2ob2o13bo2bo4bo3bo17bo2bo4b2o20bo2bo5bo2b2obo\$6bobo6bo20bobo6b2o4b2o13bobo4b2obobo2bo14bobo5b2o20bobo6b3o3bo\$7bo7bo21bo7b2ob2ob2o14bo6bobo2b3o15bo6b2o21bo7bo2b4obo\$15bo3b2o54bob2o25bo30b2obo3bobo\$2b2o13b2o13b2o14b2o12b2o9bo2bo2bo12b2o9bobo16b2o12bob4o2bo\$3bo29bo12bo4bo11bo9b6o14bo9bob2o16bo12bobo2bobo\$3o27b3o12bo6bo7b3o27b3o27b3o11b2obobobob2o\$o29bo13bo8bo6bo14b2o13bo29bo13bo2bob3o2bo\$44bo8bo21b2o27b2o30bobo3bo\$44bo8bo50b2o29b2obob2o\$19b2o24bo6bo87bo\$17b2o3bo23bo4bo83b4obobo\$22bo25b2o85bo2b4obo\$22bo114bo5bo\$17bo3bo113bob6o\$18b3o113bobo3bo\$134bo2bo\$16b2o117b2o\$17bo\$14b3o\$14bo!`

This (pentadecathlon advanced by a tick by blinkers) seems like one of those things that could be rediscovered a lot. Is it known?

`x = 20, y = 3, rule = B3/S237bo4bo\$3o2b2ob4ob2o2b3o\$7bo4bo!`

Removing one of the blinkers makes a transparent reaction:

`x = 15, y = 3, rule = B3/S237bo4bo\$3o2b2ob4ob2o\$7bo4bo!`
Last edited by gmc_nxtman on April 6th, 2016, 10:52 pm, edited 2 times in total.

gmc_nxtman

Posts: 1147
Joined: May 26th, 2015, 7:20 pm

Kazyan wrote:EDIT: And a more useful one--reflector that just needs a spark:

`x = 26, y = 22, rule = B3/S232bo\$obo\$b2o7\$11bo\$9bobo\$10b2o2\$12b2o\$11bo2bo4b2o\$11bobo5b2o\$12bo2\$7b2o9b3o\$8bo9b2obo2b2o\$5b3o12b2o2b2o\$5bo14b2o!`

Good Golly, that's an impressive one. Looks like it can't handle a period-3 spark (EDITed from period-4, except a workable p3 oscillator has been found now (2018)), but anything above that would be good -- and the rest of it is really ridiculously small and simple.

It's a color-preserving reflector, like the Snark and unlike Noam Elkies p5/6/7/8 reflectors. And it even recovers a little faster than a Snark

-- Yes, gun-collection optimization will be one of the big uses. But this "loaflector" reaction can also drop a glider only 4hd away from an passing glider lane.

That's better than any small stable 90-degree reflector can do. I seem to recall the minimum clearance for a semi-Snark is 10hd, and for a regular Snark it's something like 18hd. It even beats the old p8 reflector by a fair margin -- though they're somewhat complementary. The p8 reflector can reflect a glider away from a close parallel lane (5hd away) but can't place a glider closer than 6hd:

`x = 82, y = 73, rule = LifeHistory79.A\$78.A.A\$77.A3.A\$76.A3.A\$75.A3.A\$74.A3.A\$75.A.A\$76.A\$72.A\$71.A.A\$71.2A\$75.2A\$75.A.A\$70.2A5.A\$23.A46.2A5.2A\$24.2A\$23.2A4\$70.3A\$70.A\$71.A\$44.A\$45.A\$43.3A\$35.A\$36.2A\$35.2A8\$43.2A\$42.A2.A4.2A\$42.A.A5.2A\$43.A\$50.A\$38.2A9.ABA\$39.A9.AB.A2.2A\$36.3A12.2BA.2A\$36.A14.2A26\$.2A\$A.A\$2.A!`

I'll edit in something about its usefulness in rephasing a glider stream, when I figure it out. I think that may be the biggest advantage of this mechanism, since it's something that a Snark can't do...!

EDIT: Five ticks faster than a Snark reflection:

`x = 72, y = 41, rule = LifeHistory25.2A32.2A\$25.A.A5.2A24.A.A5.2A\$27.A4.A.A26.A4.A.A\$23.4A.2A2.A24.4A.2A2.A\$23.A2.A.A.A.2A23.A2.A.A.A.2A\$25.BABABA.A26.BABABA.A\$26.B2ABA.A27.B2ABA.A\$27.2B.BA29.2B.BA\$26.3B31.3B\$17.2A6.4B22.2A6.4B\$18.A6.B2A3B21.A6.B2A3B\$18.A.AB3.B2A3B21.A.AB3.B2A3B\$19.2AB.10B20.2AB.10B\$21.13B21.13B\$21.14B20.14B\$21.15B19.15B\$23.8B2.4B20.8B2.4B\$23.6B5.4B19.6B5.BDBD\$3.BC10.A6.9B4.3BC17.9B4.B2D\$2.CBCB7.3A5.4B4.2A5.CBCB15.4B4.2A5.D\$3.2C2B5.A7.4B5.A7.2C2B13.4B5.A\$4.4B4.2A5.4B7.3A5.4B11.4B7.3A\$5.9B4.4B10.A6.4B9.4B10.A\$6.6B5.4B19.4B7.4B\$6.8B2.4B21.4B5.4B\$4.15B23.4B3.4B\$4.14B25.4B.4B\$4.13B27.7B\$2.2AB.10B29.5B\$.A.AB3.B2A3B30.6B\$.A6.B2A3B29.4B2A3B\$2A6.4B30.4BA2BA2B2.2A\$9.3B31.3BABA4BABAB\$10.2B.BA29.3BAB3.3AB\$9.B2ABA.A26.5B5.2AB\$8.BABABA.A26.2A8.BABA3.B\$6.A2.A.A.A.2A26.A9.BA.A.B2A\$6.4A.2A2.A24.3A12.A2BABA\$10.A4.A.A22.A14.B4A\$8.A.A5.2A38.B2AB\$8.2A![[ STOP 144 ]]`

That's just about as good as it gets, in terms of being able to rephase glider streams. Start with a chain of Snarks, and replace Snarks one by one with these new reflectors until the timing comes out right. (Pairs of Snarks can also be replaced with pairs of domino-spark reflectors to get to a few awkward mod-8 phases more quickly, but that's an optional extra.)

Now all we need is a nice stable version...!

dvgrn
Moderator

Posts: 5749
Joined: May 17th, 2009, 11:00 pm

Kazyan wrote:And a more useful one--reflector that just needs a spark:

`x = 26, y = 22, rule = B3/S232bo\$obo\$b2o7\$11bo\$9bobo\$10b2o2\$12b2o\$11bo2bo4b2o\$11bobo5b2o\$12bo2\$7b2o9b3o\$8bo9b2obo2b2o\$5b3o12b2o2b2o\$5bo14b2o!`

Woah, nice find! I shudder to think what it might do to the gun collection. Here is a start with a smaller p135:

`x = 67, y = 58, rule = LifeHistory21.2A11.A\$20.B2AB9.A.A\$21.3B9.A.A2.2A3.A\$20.B.B9.2A.2A2.A2.A.A\$20.5B8.B2.A.A3.A.A12.A\$20.6B6.2ABA2.4A.A11.3A\$20.8B4.2A.A.A3.A12.A\$21.13B2.A.AB2.A11.2A\$19.13B5.A.A2B.A7.5B\$18.15B5.A2B.2A6.4B\$18.15B4.3B10.5B\$17.17B.B.2B10.6B.B\$17.29B3.9B\$16.13B2A9B3ABA2B2.11B.B\$15.14B2A8BA3BAB2A2.12B2A\$14.2AB3.19B2A4BAB.13B2A\$13.A2.A4.18BAB4A15B.B\$12.A.2A5.6B3.B2.2B2.22B\$12.A7.6B14.20B\$11.2A6.9B14.20B\$18.4B4.2A15.19B\$17.4B5.A15.19B\$16.4B7.3A12.17B2ABA.2A\$15.4B10.A10.2AB.3B.11B2A.2A.A\$14.3AB21.A.AB6.11B\$4.A8.3BA22.A8.10B\$2.5A5.3BA5.2A15.2A7.10B\$.A5.A4.4B5.A25.11B\$.A2.3AB2.7B.BA.A25.11B\$2A.A.2B3.7B.B2A25.13B\$A2.4A12B24.2B.13B.2B\$.2A2.BA3B2A7B23.21B\$3.3AB.2B2A7B21.25B\$3.A.B3.10B21.25B\$2A.A8.8B19.27B\$2A.2A7.9B18.27B\$13.3B2.4B16.29B\$11.5B3.4B16.27B\$11.2A7.4B15.6B2.11B2.6B\$12.A8.4B13.A3B.B3.8B.B4.B.3BA\$9.3A10.4B11.BABA7.B.4B10.ABA\$9.A13.4B9.2B2A11.3B11.2A\$24.4B7.4B12.4B11.B\$25.4B5.4B12.BA3B\$26.4B3.4B12.BABAB\$17.2A2.A5.4B.4B13.A.A2.2B2.B\$17.A2.A.A5.7B12.3A2.3AB.B2A\$18.A.A.A6.5B12.A3.2A2.BA2B2A\$17.2A.A.2A5.6B12.3A2.2A.AB.B\$16.A3.2A.2BA.3B2A4B13.A.A2.AB\$15.A.2AB.2A3B.2BA2BA4B13.A.A\$15.A.A.BABA3BA3BABA3B15.A\$16.3AB.2A3B4.BA3B\$20.2A.2BA6.5B\$14.5A.A.2A11.2A\$14.A2.A2.A.A12.A\$19.A2.A13.3A\$20.2A16.A!`

EDIT: And the above can be made into a p81 by using a p9 reflector instead.
chris_c

Posts: 895
Joined: June 28th, 2014, 7:15 am

dvgrn wrote:Looks like it can't handle a period-4 spark...

Bother, even after the edit I'm still wrong.

A really small p4 (e.g., mold) won't get out of the way far enough, but a fountain can be made to work -- you don't even need a superfountain. Repeat time is 36, since 32 doesn't quite work:

`x = 30, y = 23, rule = B3/S23obo\$b2o\$bo6\$24b2o\$9bobo8bob3obo\$10b2o8bo3bobo\$10bo8bo2bobob2o\$19bo3b2o3bo\$12b2o7bo3b2o2bo\$11bo2bo6bob2o2b3o\$11bobo3bo2bo5bo\$12bo8bob2o2bo\$21bo3b3o\$7b2o10bo3b2o\$8bo10bo2bobob2o\$5b3o12bo3bobo\$5bo14bob3obo\$24b2o!`

Might there be any cheaper, more glider-constructible p4s that could fit in that location?

Here's the previous color-preserving p4N reflector, just for comparison:

`x = 58, y = 35, rule = B3/S2324bobo\$14bobo8b2o\$14b2obo7bo\$11bo5b3o\$9b8o3bo\$8bo9b2o3bo\$7bob4ob5o4bo19bo\$3b2o2bo4bo3bo6bo17b3o\$3bobobob2o3bobobo3bo2bo14bo\$5bobo3bob2o7bo2b3o12b2o\$2o2bob2o2b2obo6bob3ob2obo\$o11b4ob3o3bo2b2o2bo\$b7o7b2o5b3o4b2o\$6bo14b4o2bobo7bobo\$3b2o3bo11bo7bo9b2o\$3bob3obob2o8b7obo8bo\$7bobobo4bobo9bo\$9bobo2b3ob9o10b2o\$9bobobo3bo7bo11b2o\$10bobobo2bo2b5ob2obo\$12bo2bobobo3bo3b3o\$10bo2b2obobob3o3bo2bo\$10b3o3bo3bob2o4b2o18b2o\$14b2obo2bo3b2o2b2o17bo2bo2b2o\$12b2obobo3b2o2bo2bobo16bobo4bo\$11bobo3bobobo2bo6bo16bo5bob2o\$11bobo2bo3b3obo2bo3bo19b2obobo\$10b2obob3o2bobo4bo13b2o8bo2bo2bo\$13bo3b2o5b3o2bo10bobo5bo4bo2b2o\$13bo2bobobo3bobobo11bo7b5o\$14bob2ob2o3bobobobo10bo\$16bo4b2o3bob2obo6b3o9bo\$15bob2o6bo5bo6bo10bobo\$15b2o2bo6b5o19bo\$18b2o8bo!`

-- So I suppose I shouldn't complain.

The blocker version of this NewColorPreservingLoaflector [@Kazyan, I think this one is going to need a name...] makes a really nice addition to the p8N signal circuitry toolkit. It's about the same size as the figure-eight color-changing reflector, so now it's trivial to put a p8N stream on any lane we want, with any phase mod 8 available just by replacing a few reflectors.

Blockers and figure-eights are probably about equally easy to come up with a slow-salvo seed for, I would guess (haven't really looked yet) so in an emergency these reflectors could even be used in self-constructing circuitry. Golly's HashLife algo would really like the pure power of two... though we'd need some horrible inefficient non-Geminoid way of storing construction data.

dvgrn wrote:Now all we need is a nice stable version...!

I'm sure by this time other folks have had a look at whether Bellman could replace that spark, but it sure doesn't look promising to me. There can't be anything in the spark's location on the previous tick, or you'll get a whole different reaction.

dvgrn
Moderator

Posts: 5749
Joined: May 17th, 2009, 11:00 pm

Nobody had bothered to (uselessly) reduce that monstrosity?
`x = 58, y = 35, rule = B3/S2324bobo\$14bobo8b2o\$14b2obo7bo\$11bo5b3o\$9b8o3bo\$8bo9b2o3bo\$7bob4ob5o4bo19bo\$3b2o2bo4bo3bo6bo17b3o\$3bobobob2o3bobobo3bo2bo14bo\$5bobo3bob2o7bo2b3o12b2o\$2o2bob2o2b2obo6bob3ob2obo\$o11b4ob3o3bo2b2o2bo\$b7o7b2o5b3o4b2o\$6bo14b4o2bobo7bobo\$3b2o3bo11bo7bo9b2o\$3bo3b2o12b7obo8bo\$4bo13bo9bo\$3b2o13b9o10b2o\$16b2o7bo11b2o\$14bo2bo2b5ob2obo\$14b2obobo3bo3b3o\$16bobob3o3bo2bo\$16bo3bob2o4b2o18b2o\$14b2obo2bo3b2o2b2o17bo2bo2b2o\$13bobobo3b2o2bo2bobo16bobo4bo\$13bo3bobobo2bo6bo16bo5bob2o\$10b2obo2bo3b3obo2bo3bo19b2obobo\$10b2obob3o2bobo4bo13b2o8bo2bo2bo\$13bo3b2o5b3o2bo10bobo5bo4bo2b2o\$13bo2bobobo3bobobo11bo7b5o\$14bob2ob2o3bobobobo10bo\$16bo4b2o3bob2obo6b3o9bo\$15bob2o6bo5bo6bo10bobo\$15b2o2bo6b5o19bo\$18b2o8bo!`
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1883
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

dvgrn wrote:The blocker version of this NewColorPreservingLoaflector [@Kazyan, I think this one is going to need a name...] makes a really nice addition to the p8N signal circuitry toolkit.

All of the good bread-related terms are taken (or would be ambiguous), so let's call this a "bumper".
Tanner Jacobi

Kazyan

Posts: 843
Joined: February 6th, 2014, 11:02 pm

Kazyan wrote:All of the good bread-related terms are taken (or would be ambiguous), so let's call this a "bumper".

I like it! Easy to talk about a "p4/5/6/7/8/9/etc. bumper".

There's still a terminology problem, which is not anybody's fault except maybe mine.

I was all set to include separate entries for "p4 reflector" through "p8 reflector" in the Life Lexicon, because all those wonderful mostly-by-Noam-Elkies inventions are small and useful and definitely worth being able to look up in Golly in a few clicks.

I still want those patterns to be included -- but now "p4/5/6/7/8 reflector" is ambiguous! Am I going to have to rename them to "p4 color-changing reflector" and so forth? How awkward.

Maybe that will do for now, and I'll also put in "p4 color-preserving reflector" and so on, linked to "p4 bumper". Then if a distinct name ever emerges and gets commonly used for the color-changing reflectors, maybe it will find its way into the next update.

I'd suggest "pN preserver" and "pN changer" as nicknames for period-N bumper and non-bumper reflectors, in cases where it's important to pay attention to the glider's output color.

dvgrn
Moderator

Posts: 5749
Joined: May 17th, 2009, 11:00 pm

`x = 58, y = 35, rule = B3/S2324bobo\$14bobo8b2o\$14b2obo7bo\$11bo5b3o\$9b8o3bo\$8bo9b2o3bo\$7bob4ob5o4bo19bo\$3b2o2bo4bo3bo6bo17b3o\$3bobobob2o3bobobo3bo2bo14bo\$5bobo3bob2o7bo2b3o12b2o\$2o2bob2o2b2obo6bob3ob2obo\$o11b4ob3o3bo2b2o2bo\$b7o7b2o5b3o4b2o\$6bo14b4o2bobo7bobo\$3b2o3bo11bo7bo9b2o\$3bo3b2o12b7obo8bo\$4bo13bo9bo\$3b2o13b9o10b2o\$16b2o7bo11b2o\$14bo2bo2b5ob2obo\$14b2obobo3bo3b3o\$16bobob3o3bo2bo\$16bo3bob2o4b2o18b2o\$14b2obo2bo3b2o2b2o17bo2bo2b2o\$13bobobo3b2o2bo2bobo16bobo4bo\$13bo3bobobo2bo6bo16bo5bob2o\$10b2obo2bo3b3obo2bo3bo19b2obobo\$10b2obob3o2bobo4bo13b2o8bo2bo2bo\$13bo3b2o5b3o2bo10bobo5bo4bo2b2o\$13bo2bobobo3bobobo11bo7b5o\$14bob2ob2o3bobobobo10bo\$16bo4b2o3bob2obo6b3o9bo\$15bob2o6bo5bo6bo10bobo\$15b2o2bo6b5o19bo\$18b2o8bo!`

1. I think it is already pretty reduced.
2. No need to. We have the snark. (Same glider output)
Best wishes to you, Scorbie

Scorbie

Posts: 1380
Joined: December 7th, 2013, 1:05 am

Kazyan wrote:
`x = 21, y = 123, rule = B3/S23bo\$2bo\$3o\$6bo11bo\$5bobo10bobo\$5bobo6bo3b2o\$6bo6bobo\$13bobo\$14bo14\$6bo\$5bobo\$5bobo6bo\$6bo6bobo\$13bobo\$14bo14\$6bo\$5bobo\$5bobo6bo\$6bo6bobo\$13bobo\$14bo14\$6bo\$5bobo\$5bobo6bo\$6bo6bobo\$13bobo\$14bo14\$6bo\$5bobo\$5bobo6bo\$6bo6bobo\$13bobo\$14bo14\$6bo\$5bobo\$5bobo6bo\$6bo6bobo\$13bobo\$14bo14\$6bo\$5bobo\$5bobo6bo\$6bo6bobo\$13bobo\$14bo!`

I am not sure if you intended that, but the hive trailes does get restored, but sadly with some junk.

Edit: I think your p2 g4 reciever can make it work one sided.
Edit2: Yeah, it works with the same junk:
`x = 72, y = 13, rule = B3/S236bo37bo\$6bo17b3o17bo17b3o\$6bo37bo3\$2o17b2o17b2o17b2o\$2o8b2o7b2o8b2o7b2o8b2o7b2o8b2o\$9bo2bo15bo2bo15bo2bo15bo2bo\$10b2o17b2o17b2o17b2o2\$69b2o\$69bobo\$69bo!`
Best wishes to you, Scorbie

Scorbie

Posts: 1380
Joined: December 7th, 2013, 1:05 am

Herschel conduit shifts an eater by (2,1):

`x = 36, y = 36, rule = LifeHistory17.A\$17.3A\$20.A\$19.2A\$33.2A\$33.A\$31.A.A\$31.2A7\$7.2A\$8.A\$8.A.A\$9.2A7\$9.A\$9.A.A20.2A\$9.3A20.A\$11.A10.2A3.2A4.3A\$20.A2.A4.A6.A\$20.3A5.A.A\$29.2A\$20.2A.A\$2.2A16.A.2A\$3.A\$3A\$A!`

gmc_nxtman

Posts: 1147
Joined: May 26th, 2015, 7:20 pm

gmc_nxtman wrote:Herschel conduit shifts an eater by (2,1):

`RLE`

...implying a two-glider version of that:
`x = 11, y = 13, rule = B3/S2310bo\$8b3o\$7bo\$7b2o6\$2bo\$obo2bo\$b2o2bobo\$5b2o!`
I Like My Heisenburps! (and others)

Extrementhusiast

Posts: 1785
Joined: June 16th, 2009, 11:24 pm
Location: USA

gmc_nxtman wrote:Herschel conduit shifts an eater by (2,1):

If only there was a way to shift everything else in that direction as well... Herschel powered spaceships
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3412
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Reacting LSS with figure 8 gives a 6891-gen process:
`x = 18, y = 6, rule = B3/S23o2bo11b3o\$4bo10b3o\$o3bo10b3o\$b4o7b3o\$12b3o\$12b3o!`
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

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Joined: June 1st, 2013, 5:41 pm

A strange reaction in which an H-to-G releases its glider, that glider collides with another glider, and a b-heptomino is produced in the exact same location. Unfortunately the reaction can't be repeated as the B-heptomino's block cancels the repeating glider.

`x = 100, y = 104, rule = LifeHistory84.A\$84.3A\$87.A\$86.2A\$86.6B\$88.5B\$86.7B\$85.8B\$86.6B\$85.7B.2B\$81.3B2.8B2A\$79.15B2A\$79.13B.2B\$78.2A13B\$78.2AB.10B.2B\$79.B2.15B\$82.15B\$83.14B\$85.12B\$85.11B\$85.9B\$83.11B\$83.10B\$82.12B\$81.14B\$80.18B\$79.18B2A\$78.19B2A\$77.21B\$76.18B\$75.18B\$74.19B\$73.19B\$72.23B\$71.24B\$70.4B2.20B\$69.4B2.22B\$68.4B.24B\$67.29B\$66.4B.2BC13B.10B\$65.4B.3BCBC4B.7B2.2B4.2A\$64.4B3.2B3C4B2.3B.B4.B4.A\$63.4B3.5BC4B4.2B2A3.2A4.3A\$62.4B3.10B4.BA2.A4.A6.A\$61.4B3.4B12.3A5.A.A\$60.4B3.4B22.2A\$59.4B3.4B14.3A\$58.4B3.4B15.A2.A\$57.4B3.4B18.2A53\$2A\$.2A\$A!`

gmc_nxtman

Posts: 1147
Joined: May 26th, 2015, 7:20 pm

gmc_nxtman wrote:A strange reaction in which an H-to-G releases its glider, that glider collides with another glider, and a b-heptomino is produced in the exact same location. Unfortunately the reaction can't be repeated as the B-heptomino's block cancels the repeating glider.

Why not use a reflector to destroy the block with the escaping glider?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3412
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

gmc_nxtman wrote:A strange reaction in which an H-to-G releases its glider, that glider collides with another glider, and a b-heptomino is produced in the exact same location. Unfortunately the reaction can't be repeated as the B-heptomino's block cancels the repeating glider.

I would recommend possibly adding a sparker to eliminate the block but that would make connecting the conduit harder and make it non-Spartan (assuming that bookends aren't ridiculously hard to make).
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Bipond+snake eats MWSS, no static ash, only a glider (eaten by eater 5 in the example):
`x = 31, y = 22, rule = B3/S2330bo\$28b3o\$27bo\$26bobo\$27bo3\$25b2o\$25b2o5\$19bobo2bo\$6bob2o8bo\$b2o3b2obo8bo5bo\$o2bo14b6o\$o2bo\$b2ob2o\$3bo2bo\$3bo2bo\$4b2o!`
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

muzik wrote:
gmc_nxtman wrote:Herschel conduit shifts an eater by (2,1):

If only there was a way to shift everything else in that direction as well... Herschel powered spaceships

Not just any spaceship, though... If you somehow managed to do that, you would have a knightship!

Anyway, accidental (and probably useless and already known) discovery of 2 pair-of-gliders-with-a-beacon reactions:

First, a reaction that destroys the gliders and beacon but forms a new beacon where the original one was:
`8bo\$3b2o2bo\$4bo2b3o\$bo\$b2o3\$b2o\$obo\$2bo!`

Second, a reaction with the beacon in its other phase, producing two ponds:
`8bo\$3b2o2bo\$3b2o2b3o\$b2o\$b2o3\$b2o\$obo\$2bo!`

Using the first reaction, I was able to put four Gosper Glider Guns really close together without them destroying each other:

`19b2o\$19b2o10\$4b2o\$4b2o11b2o3b2o\$19b3o\$18bo3bo\$19bobo\$20bo5\$17b3o\$23bobo\$2b2o3b2o8bobo4b2o\$4b3o9b5o3bo\$3bo3bo7b2o3b2o\$4bobo8b2o3b2o\$5bo\$25b2o\$18bo6b2o\$19b2o6b2o\$27b2o4b2o\$2b3o16bo10b2o\$8bobo23bo9bo\$2bobo4b2o6bo2bo21bobo\$b5o3bo7b2o5bo5b2o9bobo\$2o3b2o15bo3bo3b3o7bo2bo11b2o\$2o3b2o19bo5b2obo5bobo11b2o\$21bo5bo4bo2bo6bobo\$10b2o9b2o9b2obo8bo\$3bo6b2o18b3o\$4b2o6b2o16b2o\$12b2o4b2o\$6bo10b2o\$19bo9bo\$2bo2bo21bobo\$2b2o5bo5b2o9bobo\$7bo3bo3b3o7bo2bo11b2o\$11bo5b2obo5bobo11b2o\$6bo5bo4bo2bo6bobo\$6b2o9b2obo8bo\$15b3o\$15b2o!`
Last edited by Gamedziner on June 30th, 2016, 2:13 pm, edited 1 time in total.
`x = 81, y = 96, rule = LifeHistory58.2A\$58.2A3\$59.2A17.2A\$59.2A17.2A3\$79.2A\$79.2A2\$57.A\$56.A\$56.3A4\$27.A\$27.A.A\$27.2A21\$3.2A\$3.2A2.2A\$7.2A18\$7.2A\$7.2A2.2A\$11.2A11\$2A\$2A2.2A\$4.2A18\$4.2A\$4.2A2.2A\$8.2A!`
Gamedziner

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Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Those are beacons.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3412
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Gamedziner wrote:Using the first reaction, I was able to put four Gosper Glider Guns really close together without them destroying each other...

That pattern works just as well if you delete the beacons, though.

dvgrn
Moderator

Posts: 5749
Joined: May 17th, 2009, 11:00 pm

Unexpected LWSS output from trying to find new helix components by hand:
`x = 22, y = 17, rule = B3/S232o\$b2o10bo6bo\$o6bo4b3o4b3o\$6b3o3bob2o2b2obo\$6bob2o3b3o2b3o\$7b3o3b2o3b3o\$7b3o3b2o4b2o\$7b3o2b2o\$7b2o4\$5b3o\$5bo2bo\$5bo\$5bo\$6bobo!`

EDIT: Another one... (though it's probably known)
`x = 16, y = 8, rule = B3/S2313bo\$7bo4b3o\$6b3o3bob2o\$6bob2o3b3o\$2o5b3o3b2o\$b2o4b3o3b2o\$o6b3o2b2o\$7b2o!`
Sphenocorona

Posts: 480
Joined: April 9th, 2013, 11:03 pm

A glider recovers a phi spark, with a block as an eater, yielding a mango/cigar!

`x = 13, y = 9, rule = B3/S235bo\$6b2o\$5b2o3\$2o7bo\$2o6bo2b2o\$8bo2b2o\$9bo!`
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

Rhombic

Posts: 1056
Joined: June 1st, 2013, 5:41 pm

muzik wrote:Those are beacons.

Thank you. I will edit my post.
`x = 81, y = 96, rule = LifeHistory58.2A\$58.2A3\$59.2A17.2A\$59.2A17.2A3\$79.2A\$79.2A2\$57.A\$56.A\$56.3A4\$27.A\$27.A.A\$27.2A21\$3.2A\$3.2A2.2A\$7.2A18\$7.2A\$7.2A2.2A\$11.2A11\$2A\$2A2.2A\$4.2A18\$4.2A\$4.2A2.2A\$8.2A!`
Gamedziner

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Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

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