For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.

muzik wrote:Found by extreme boredom: barges can be used to simulate linear alkanes. Assuming the live cells represent hydrogen, and the dead cells inside represent carbon.

rle

Tub: methane (CH4)
Barge: ethane (C2H6)
Long barge: propane (C3H8)
Long long barge: butane (C4H10)

Come to think of it, naming the longness of patterns like these in a similar fashion to hydrocarbons might be interesting.

ship alkane.png (10.78 KiB) Viewed 10365 times

EDIT:I realised the block can resemble CH4
Last edited by GUYTU6J on September 16th, 2016, 7:00 am, edited 1 time in total.
etymology of names!

GUYTU6J

Posts: 347
Joined: August 5th, 2016, 10:27 am
Location: outside Plain of Life

That also works.

Now what could simulate:

- Isomers such as isobutane, isopentane and neopentane
- Alkenes
- Alkynes
- Benzene, toluene, limonene, other aromatics
waiting for apgsearch to support one-dimensional rules
muzik

Posts: 2963
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

6-in-a-row cordership is destroyed:
x = 124, y = 128, rule = LifeHistory82.2C$81.C.C$82.C2$71.2C$70.C2.C$71.C.C$72.C13$60.2C$60.2C8$89.A$88.3A14.2A$87.A10.A2.A4.A$88.2A.2A6.3A2.A2.A$46.C42.3A.2A5.2A2.A2.A$45.C.C43.4A9.A2.A$46.2C57.3A6.2A$114.2A3$98.A$97.A.A$85.A11.A.A$29.C54.3A11.A$28.C.C91.2A$29.2C53.3A35.2A$85.2A.2A$87.A$106.A$105.A.A$105.A.A$106.A2$84.3A$86.A$24.C37.3A18.3A$23.C.C40.A17.A$23.C2.C39.2A$14.C9.2C40.A2.A$14.C52.A.A$14.C52.A$66.2A14.A$.2C62.A.A13.A.A$C.C64.2A11.A$.C62.2A14.A2.A19.A$66.A12.2A.A20.2A$78.3A21.A.A$54.A24.2A.2A$54.A24.A2.2A$54.A8.A16.3A$61.A.A17.A$5.2C48.3A2.A3.A$4.C.C49.A.5A$5.C56.A$57.2A9$65.A$64.4A$62.5A.A$61.A6.2A$60.A3.A.3A$54.A6.A.A2.2A$42.A.A7.A.2A$41.2A.2A6.A.A$42.A.2A6.2A$31.A14.A$30.A.A12.A$29.2A.2A11.A$30.A2.A$32.3A$32.A.A$33.2A$33.2A3$40.2A$31.A7.A2.A$32.A7.2A$32.2A$31.3A$65.A$63.2A$32.3A29.2A$30.A4.A12.2A$30.2A3.A11.A2.A$32.4A12.2A7$35.2A$35.2A7$43.2A$43.2A!

Ran with depth 200 because I couldn't be bothered with a better one. If anyone wants to improve it, go ahead, but it is absolutely useless.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite
what is “sesame oil”?

Rhombic

Posts: 1019
Joined: June 1st, 2013, 5:41 pm

4x5 predecessor to the switch engine found while trying to enumerate the longest-lived patterns in a 4x5 bounding box:
x = 5, y = 4, rule = B3/S23ob3o$2obo$2o$o! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1673 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: Thread For Your Accidental Discoveries A for awesome wrote:4x5 predecessor to the switch engine found while trying to enumerate the longest-lived patterns in a 4x5 bounding box: x = 5, y = 4, rule = B3/S23ob3o$2obo$2o$o!

That means we have this 8-cell SE:

x = 5, y = 5, rule = B3/S232b3o3$4o$o!
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

drc

Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

An uncovered cap can reflect two gliders on adjacent lanes, while preserving their relative position and timing:
x = 9, y = 15, rule = B3/S237b2o$6b2o$4o4bo$o2bo$b2o7$7b2o$4o2b2o$o2bo4bo$b2o!
I Like My Heisenburps! (and others)

Extrementhusiast

Posts: 1727
Joined: June 16th, 2009, 11:24 pm
Location: USA

While messing around with trying to find two-engined variants of a puffer posted in a different thread, I found a 3c/6 ship that I think is new:
x = 72, y = 26, rule = B3/S2323bo$22bo$22b3o6$27bobo22bo7bo$18bobo3boobobbo4bo17boo5b4o$18bob3o7boo4boo9bo4bobo7boo$bo12boo3bobbo4bo4bobbob4o6boboo4b3o7bo$oo11b6ob3o5boob3o5boobbo6b4oboobob6o$oo10b3o6bo5boobbobbo7bobobo5bo5bo7bobo$5bo5bo5b4o6bobob3o5boo5b3oboo9boob6o$4b4obboo4bo3bo5b4oboobbob4obbo6bo11boo5boo$4bo3bobboo4boo7bo9boo9boo10bo4boo4boo$5bobo4bo4boo16bo8boobo11bob4o4boo$$5bobo4bo4boo16bo8boobo11bob4o4boo4bo3bobboo4boo7bo9boo9boo10bo4boo4boo4b4obboo4bo3bo5b4oboobbob4obbo6bo11boo5boo5bo5bo5b4o6bobob3o5boo5b3oboo9boob6o12b3o6bo5boobbobbo7bobobo5bo5bo7bobo13b6ob3o5boob3o5boobbo6b4oboobob6obo12boo3bobbo4bo4bobbob4o6boboo4b3o7bo18bob3o7boo4boo9bo4bobo7boo18bobo3boobobbo4bo17boo5b4o27bobo22bo7bo! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)$$x_1=\eta xV^*_\eta=c^2\sqrt{\Lambda\eta}K=\frac{\Lambda u^2}2P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

A for awesome

Posts: 1673
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1

Reaction that produces a very edgy eater, might be already known (block is for cleanup)

x = 12, y = 18, rule = LifeHistory3.A$2.A.A$2.A.A$3.A$A$.A$.2A$2A$A8$10.2A$10.2A!

gmc_nxtman

Posts: 1137
Joined: May 26th, 2015, 7:20 pm

EDIT: *Pattern wasn't from B3/S23*
Last edited by shouldsee on November 12th, 2016, 1:08 pm, edited 1 time in total.
shouldsee

Posts: 406
Joined: April 8th, 2016, 8:29 am

shouldsee wrote:Nearly a rake
x = 8, y = 12, rule = B012346/S23463$3b2o2$2bo2bo2$2b3o2$bobo2$b2o! This should be in the Other Cellular Automata forum. LifeWiki: Like Wikipedia but with more spaceships. [citation needed] BlinkerSpawn Posts: 1808 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Thread For Your Accidental Discoveries Apologies for the double post but this is so close and yet so far... x = 34, y = 28, rule = B3/S2322bo$21b2o$21bobo$17b2o$18b2o$17bo7$23b2o$22b2o$24bo$b2o$obo$2bo5$31b2o$31bobo$31bo$8b2o$7bobo$9bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1808
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

BlinkerSpawn wrote:Apologies for the double post but this is so close and yet so far...
RLE

Here's one way to save it and a glider:
x = 33, y = 26, rule = B3/S2321bo$20b2o$20bobo$14b2o$15b2o$14bo7$22b2o$21b2o$23bo6$3o$2bo$bo28b2o$23bo6bobo$22b2o6bo$22bobo!

EDIT: While trying to recreate one 13-bit SL forming from a block (or something similar), the potential for making a different 13-bit SL from that block appeared:
x = 23, y = 22, rule = B3/S237bo$8bo$6b3o$obo$b2o$bo6$21b2o$21b2o2$4b3o6b2o$6bo5bobo$5bo8bo2$15b2o$4b2o9bobo$5b2o8bo$4bo!
I Like My Heisenburps! (and others)

Extrementhusiast

Posts: 1727
Joined: June 16th, 2009, 11:24 pm
Location: USA

*shrugs* These has probably been known for some time:
x = 27, y = 8, rule = LifeHistory21.D.D$.D.D16.D$D2.D17.D2.D$.D.D19.D.D$.A.A18.A.A$A20.A$.A2.A17.A2.A$3.3A18.3A! This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.) Current rule interest: B2ce3-ir4a5y/S2-c3-y drc Posts: 1664 Joined: December 3rd, 2015, 4:11 pm Location: creating useless things in OCA ### Re: Thread For Your Accidental Discoveries Reaction with copperhead and cap on table produces usable c/10 partial?! x = 8, y = 24, rule = B3/S232bo2bo$2b4o2$2b4o$2bo2bo$3b2o7$b2o2b2o$b2o2b2o$3o2b3o$3o2b3o2$o6bo$o2b2o2bo$b6o3$3b2o$3b2o!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite
what is “sesame oil”?

Rhombic

Posts: 1019
Joined: June 1st, 2013, 5:41 pm

Tried a lot to stabilize it. Sorry dude.
Life is hard. Deal with it.
This is my new favorite spaceship:
x = 8, y = 4, rule = B3-ek/S023bobo$2obo3bo$bobo$3bo! Hdjensofjfnen Posts: 645 Joined: March 15th, 2016, 6:41 pm Location: (394234, -234231) ### Re: Thread For Your Accidental Discoveries H->tub: x = 14, y = 13, rule = Life2$4bo$2b3o$2bobo$2bo2$11b2o$11b2o3$5b2o$5b2o! I like making rules fluffykitty Posts: 334 Joined: June 14th, 2014, 5:03 pm ### Re: Thread For Your Accidental Discoveries Probably known? x = 8, y = 8, rule = B3/S234bo$3bobo$3bo2bo$b2o4bo$o4b2o$bo2bo$2bobo$3bo!
Life is hard. Deal with it.
This is my new favorite spaceship:
x = 8, y = 4, rule = B3-ek/S023bobo$2obo3bo$bobo$3bo! Hdjensofjfnen Posts: 645 Joined: March 15th, 2016, 6:41 pm Location: (394234, -234231) ### Re: Thread For Your Accidental Discoveries Hdjensofjfnen wrote:Probably known? x = 8, y = 8, rule = B3/S234bo$3bobo$3bo2bo$b2o4bo$o4b2o$bo2bo$2bobo$3bo!

4 boats
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Posts: 1808
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Hdjensofjfnen wrote:Probably known? ...

All still-lifes and pseudo-still-lifes up to 24 bits, all period 2 oscillators and pseudo-oscillators up to 21 bits, and all period 3 oscillators and pseudo-oscillators up to 20 bits have been found and/or verified by exhaustive computer searches, so if you find anything new within those size constraints, it is certain to have been found before.
mniemiec

Posts: 956
Joined: June 1st, 2013, 12:00 am

22-bitter:

x = 23, y = 13, rule = B3/S238b2o3b2o$8bobobobo$10bobo$9b2ob2o5$5b3o7b3o$7bo7bo$3o3bo9bo3b3o$2bo17bo$bo19bo!
Life is hard. Deal with it.
This is my new favorite spaceship:
x = 8, y = 4, rule = B3-ek/S023bobo$2obo3bo$bobo$3bo! Hdjensofjfnen Posts: 645 Joined: March 15th, 2016, 6:41 pm Location: (394234, -234231) ### Re: Thread For Your Accidental Discoveries Hdjensofjfnen wrote:22-bitter: ... This boat-to-siamese-table mechanism has been known for a long time, although for some reason it was not instantiated for 22.13005. Thanks for posting this. mniemiec Posts: 956 Joined: June 1st, 2013, 12:00 am ### Re: Thread For Your Accidental Discoveries I found this in my file x = 57, y = 97, rule = B3/S23bo$2bo$3o5$5bo5bo$3bobo6bo$4b2o4b3o5$15bo$13bobo$14b2o13$30bo$31bo$29b3o5$34bo5bo$32bobo6bo$33b2o4b3o4$52b2o$44bo6bobo$42bobo6bobob2o$43b2o5b2obob2o$48bo3bo$48b4o2$48b4o$48bo3bo$43b2o5b2obob2o$42bobo6bobob2o$44bo6bobo$52b2o4$33b2o4b3o$32bobo6bo$34bo5bo5$29b3o$31bo$30bo13$14b2o$13bobo$15bo5$4b2o4b3o$3bobo6bo$5bo5bo5$3o$2bo$bo!
etymology of names!

GUYTU6J

Posts: 347
Joined: August 5th, 2016, 10:27 am
Location: outside Plain of Life

So close to 2 HWSS's and yet so far:

x = 7, y = 8, rule = B3/S232ob2o$o3bo$b3o3$3b3o$2bo3bo$2b2ob2o! Life is hard. Deal with it. This is my new favorite spaceship: x = 8, y = 4, rule = B3-ek/S023bobo$2obo3bo$bobo$3bo!

Hdjensofjfnen

Posts: 645
Joined: March 15th, 2016, 6:41 pm
Location: (394234, -234231)

Hdjensofjfnen wrote:So close to 2 HWSS's and yet so far...

...

x = 15, y = 12, rule = B3/S23bobo2bo$b3obob2o$o6bo5bo$bo5b2o3bobo$13b2o$2o5bo$bo6bo$2obob3o$2bo2bobo$12b3o$12bobo$12bobo! gmc_nxtman Posts: 1137 Joined: May 26th, 2015, 7:20 pm ### Re: Thread For Your Accidental Discoveries gmc_nxtman wrote: x = 15, y = 12, rule = B3/S23bobo2bo$b3obob2o$o6bo5bo$bo5b2o3bobo$13b2o$2o5bo$bo6bo$2obob3o$2bo2bobo$12b3o$12bobo$12bobo!

Ah, yes, I almost forgot that reaction. It was used in the conduit minigame.
Life is hard. Deal with it.
This is my new favorite spaceship:
x = 8, y = 4, rule = B3-ek/S023bobo$2obo3bo$bobo\$3bo!

Hdjensofjfnen

Posts: 645
Joined: March 15th, 2016, 6:41 pm
Location: (394234, -234231)

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